Issue with an animation

Post » Sun Dec 29, 2013 8:29 am

Hello everyone,

I got one and single issue with my small mod.

It's a kick script that comes in the form of a shout. Basically the player select the voice spell, press his shout button, and his character will play a kick animation ( similar to the one present in Dark Messiah ). I added a small knockback effect on the things the player will hit ( objects, actors ) for maximum fun.

Everything runs just fine, but for some reason once the animation ends, the character stays in T-pose. I can still move around, but i looks like my character is " gliding " slightly above the ground. I can't interactf with anything nor perform any kind of actions ( swing weapons etc ). It will unstuck itself eventually but something like 20 seconds later.

Any idea ? I tried everything, IdleStop, IdleStop_Loose, nothing is working so far.

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roxxii lenaghan
 
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Post » Sun Dec 29, 2013 6:29 am

SendAnimationEvent(MyActor, "JumpLandEnd") might work.

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CORY
 
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Post » Sun Dec 29, 2013 2:21 pm

JumpLandEnd does work, indeed.

Saw that before doing this thread, but i felt it was a dirty way to cancel it, since there's a slight head bobbing tied to it ( jumpland ).

Anyway, if there's truely no other solutions i guess i don't have much choice.

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lacy lake
 
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Post » Sun Dec 29, 2013 6:05 pm

hmm. out of curiosity, would forcing JumpLandEnd also fix a bug I sometimes get with not landing at the end of a jump and hovering above the ground for several seconds? I get this while using Momo Acrobatic Jump, but others mentioned it was a glitch even with normal 3rd person jumping when I inquired in the Momo thread. If so, would there be an easy way to detect when this happens and then force the JumpLandEnd?
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Natalie Taylor
 
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