Issue with corrupt Streamsaves

Post » Mon Dec 27, 2010 9:19 pm

I've been using the Streamsave feature in Streamline for years and it has always been extremely stable. In fact, I can only remember it has failed one single time, when trying to save during a complex/heavily scripted SI quest. But now I've suddenly have had three corrupt streamsaves in a short period of time. The first one lead to a CTD short after it had finished loading. The second CTDd the game while saving. Then I made a clean save without Streamline and also deleted the previous streamsaves. But the very first streamsave CTDd the game again. :(

I haven't done much lately regarding mods so I'm unsure what might be causing it. The cell the save is made in doesn't seem to matter as it has happened in three separate locations. Also, hard saves seems to work just fine - haven't noticed any instability except for these streamsaves. I have updated OBSE from 18 beta 4 to 19b recently, but can't really see how that could have anything to do with it. I've also updated a couple of mods to their latest versions, but not much else. I wonder if it might be an issue with the saves, but then it seems hard saves should be affected as well. Anyone who has an idea what might be causing it?

EDIT: Oddly enough, it seems to have been connected to an armor mod I installed yesterday, meaning to check it out ingame. I had it running when having the save issues - and so far streamsaves have worked fine after unchecking it. So far so good.
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Mon Dec 27, 2010 9:34 am

Wao, very strange. Frankly I have no idea. I have been spared any issues so far with SL / SS function but so were you, so no guarantees....

But if you put up the name of the mod (by PM if you wish) me and/or others could try and see if we can reproduce the errors. At least it would narrow down the culprit. As to possibly why that mod is responsible, again no idea. I would suggest to try cleaning it in Tes4Edit, maybe it contains some unsafe entries?

Maybe also put up your Streamline .ini, I'd like to see your settings with regard to Streamsave function. I understand it is best to pretty much turn everything off there and just use a timed interval. I have set mine to 5 minutes. OTOH I imagine you know that much better than I do..... Anyway, put it here or send PM, I'm happy to take look at it and compare it to mine. :)

What you could also try is installing Kurtees Autosave and Time mod just to test if you get the errors with his implementation of stream saving as well. If you do, make sure you examine its .ini file closely, again pretty much shutting down all the various saving options.

Edit: I thought I could just as well give you mine and you look how it differs from yours. :D

Spoiler
;===================================================================================;===================================================================================;;;;                           Streamline 3.1 INI File;;;;  Profile Name:     "Streamline 3.1 Default";;  -------------------------------------------------------------;;  Profile Author:   Jaga Telesin  (jagatelesin@gmail.com);;  Profile Date:     January 9th, 2008;;  INI path:         \Oblivion\Data\Streamline\INI Files\;;  -------------------------------------------------------------;;  Profile Details:  Default profile;;  Developed on:     Intel Q6700 @ 3.2ghz, 4x1gb RAM;;                    Nvidia Ultra 8800, 6x500gb SATA RAID0;;;===================================================================================;===================================================================================; My manual .ini changes by TH / 09.12.2010; --------------------------------------; set SLv.MinDistanceFog        to   20000  ; Min distance before fog starts (0%); set SLv.MaxDistanceFog        to   86000  ; Max distance before fog ends (100%); set SLv.MinWaterFog           to       0  ; Min distance before water fog starts; set SLv.MaxWaterFog           to    2000  ; Max distance before water fog ends;===================================================================================; [Main Features Settings]                 Toggle Streamline Features (1=on, 0=off);===================================================================================set SLv.Purging               to       1  ; Turn on Streampurge?  (cache purging)set SLv.FPSsmoothing          to       0  ; Turn on Streamsmooth? (FPS smoothing)set SLv.Streamsaving          to       1  ; Turn on Streamsaving? (timed autosaves)set SLv.Streamsight           to       0  ; Turn on Streamsight?  (FPS enhancer);===================================================================================; [Streampurge Settings]                    An automated cache-cleaner for Oblivion;===================================================================================set SLh.SLmode                to       4  ; Memory Purge Mode (1-6)  (Default: 3)                                          ;  Lower # = faster, higher # = slowerset SLv.PurgeOnTravel         to       0  ; Purge memory on travel & zone?set SLv.PurgeOnWait           to       1  ; Purge memory when character waits?set SLv.PurgeOnSleep          to       1  ; Purge memory when character sleeps?;===================================================================================; [Streamsmooth FPS Settings]              Acceptable Minimum FPS & Detail Settings;===================================================================================set SLfpsmon.High             to      35  ; Highest minimum FPS  (top of range)set SLfpsmon.Low              to      21  ; Lowest minimum FPS   (bottom of range);-----------------------------------------------------------------------------------set SLv.maxVLOD               to     100  ; Highest overall level of detail (%)                                          ;  Default: 100    (Max: 100)set SLv.minVLOD               to       0  ; Lowest overall level of detail (%)                                          ;  Default:  0     (Min: 0);-----------------------------------------------------------------------------------set SLv.CombatFPS             to     3.0  ; The number of FPS added to the min/max                                           ;  range when combat is happening nearby;-----------------------------------------------------------------------------------set SLv.FPSmoninterval        to       6  ; Update interval for FPS smoothing                                          ;  (Number of updates per second)                                          ;  Faster updates = smoother performance                                          ;  Smoother performance = more CPU usage                                          ;  Default: 6/secset SLv.sensitivity           to     7.0  ; Sensitivity to changes  (Default: 7.0)                                          ;  This is a relative number representing                                          ;  how fast Streamsmooth tries to adjust                                          ;  details to reach your FPS range.                                          ;  Lower numbers = faster changes;===================================================================================; [Streamsmooth Visual Categories]         What can Streamsmooth change on-the-fly?;===================================================================================set SLv.setDetail             to       1  ; LOD Detail, Specular, etc.set SLv.setGrass              to       1  ; Grass density, range, etcset SLv.setTrees              to       1  ; Tree detail, range, etcset SLv.setLightShadow        to       1  ; Shadow number & range, etc.set SLv.setObjects            to       1  ; Actors, Objects & Items distancesset SLv.setWater              to       1  ; Water details & reflections;===================================================================================; [Streamsave Settings]                                    Streamsave configuration;===================================================================================set SLv.SaveTimer             to       5  ; Autosave interval (in actual minutes)set SLv.NumSaveSlots          to      30  ; Number of save slots to use (Max: 60);-----------------------------------------------------------------------------------set SLv.DuringCombat          to       0  ; Allow save during combat?set SLv.WhileYielding         to       0  ; Allow save while yielding?set SLv.DangerousArea         to       1  ; Allow save in dangerous environment?set SLv.AllowTrespass         to       1  ; Allow saving while trespassing?set SLv.AllowSwimming         to       1  ; Allow saving while swimming?set SLv.AllowSneaking         to       1  ; Allow saving while sneaking?set SLv.AllowWeapon           to       1  ; Allow saving while weapon out?;-----------------------------------------------------------------------------------set SLv.AfterCombat           to       0  ; Force a save after each combat ends?set SLv.InteriorOnly          to       0  ; Save only when indoors?set SLv.WhenIdleOnly          to       0  ; Save only when character is idle?set SLv.AfterZone             to       0  ; Save after fast-travel or door use?set SLv.AfterWaitSleep        to       0  ; Save after waiting or sleeping?;-----------------------------------------------------------------------------------set SLv.PlaySoundOnSave       to       1  ; Play a sound on save?set SLv.GagAutoSaves          to       0  ; Prevent an on-screen save message?set SLv.SaveReminders         to       0  ; Use Save Reminders instead of autosaves?set SLv.UseLiteReminders      to       0  ; Use messages (upper left area of screen)                                          ; instead of message boxes?                                          ; Note: requires SaveReminders enabledset SLv.SecureAutoSaves       to       0  ; Use menumode to produce a secure                                          ; autosave instead of using save slots?                                          ; Note: disables multiple save slots!;-----------------------------------------------------------------------------------set SLv.LowHealth             to       0  ; Allow save while health low?set SLv.LowHealthThreshold    to    0.25  ; Don't save when health lower than x%                                          ;  0.20 = 20%;-----------------------------------------------------------------------------------set SLv.SaveBeforeFastQuit    to       1  ; Do a Streamsave before a Fast-Quit?;-----------------------------------------------------------------------------------set SLv.PurgeBeforeSave       to       0  ; Do a purge before a Streamsave?                                          ;  Can help with stability of saving;===================================================================================; [Streamsight Settings]                          Refer to documentation for values;===================================================================================set SLv.MinDistanceFog        to   20000  ; Min distance before fog starts (0%)set SLv.MaxDistanceFog        to   86000  ; Max distance before fog ends (100%)set SLv.MinWaterFog           to       0  ; Min distance before water fog startsset SLv.MaxWaterFog           to    2000  ; Max distance before water fog ends;-----------------------------------------------------------------------------------set SLv.WeatherUnsticker      to       0  ; Leave set at 1 unless you use a                                          ;  scripted weather mod;-----------------------------------------------------------------------------------set SLv.ExtremeClipping       to       0  ; Turn on clipping behind distant fog?                                          ;  Gains FPS, but can cause some                                          ;  clipping of distant mountainsset SLv.ClipMin               to   40000  ; Range under which clipping will stopset SLv.FogUpdateFrequency    to       6  ; Speed control for fog updates (1 - 10)                                          ;  # of updates per sec     (Default: 6);===================================================================================; [Miscellaneous Settings]                       Other misc settings for Streamline;===================================================================================set SLv.slFOVauto             to       0  ; Can Streamline automatically alter FOV?set SLfov                     to      75  ; Field of View (FOV) Angle desiredset SLv.FOVInDialogs          to       0  ; Allow FOV changes during chat dialogs?                                          ;  Note: FOV changes work in 1st person                                          ;  gameplay only;-----------------------------------------------------------------------------------set SLKillCorpses             to       1  ; De-crucifies standing, dead actorsset SLv.MinKillDistance       to    6000  ; Minimum distance from player a corpse                                          ;  needs to be for KillCorpses to work                                          ;  on it.  (Default: 6000);-----------------------------------------------------------------------------------set SLdebug                   to       0  ; Turn on/off debug messages in console                                          ;  Debug level 1: Standard messages                                          ;  Debug level 2: Detailed messages                                          ;  Note: Debug level 2 can adversely                                          ;        affect FPS performance, but                                          ;        is highly detailed.                                          ;  (requires SL's debug esp to work);===================================================================================; [Hotkey Configuration]                 Hotkey combination settings for Streamline;===================================================================================;;   Full list of key codes:  http://www.tronan.com/macromachine/scripthelp/VK.htm;;===================================================================================; - To disable the modifier key on any key combination, use 0 for the ModKey value; - To disable a hotkey completely, use 0 for its main key; - Disabling the Streamline main menu hotkey is *not* recommended;===================================================================================set SLv.TogglePurgeModKey     to      0  ; ALTset SLv.TogglePurgeKey        to      0  ; p;-----------------------------------------------------------------------------------set SLv.ToggleSmoothingModKey to      0  ; ALTset SLv.ToggleSmoothingKey    to      0  ; f;-----------------------------------------------------------------------------------set SLv.MenuModKey            to      17  ; CTRLset SLv.MenuKey               to      36  ; Home;-----------------------------------------------------------------------------------set SLv.PurgeModKey           to      0  ; CTRLset SLv.PurgeKey              to      0  ; del;-----------------------------------------------------------------------------------set SLv.MaxVLODModKey         to      0  ; CTRLset SLv.MaxVLODKey            to      0  ; ];-----------------------------------------------------------------------------------set SLv.MinVLODModKey         to      0  ; CTRLset SLv.MinVLODKey            to      0  ; [;-----------------------------------------------------------------------------------set SLv.AutoVLODModKey        to      0  ; CTRLset SLv.AutoVLODKey           to      0  ; backspace;-----------------------------------------------------------------------------------set SLv.IncVLODModKey         to      0  ; CTRLset SLv.IncVLODKey            to      0  ; .;-----------------------------------------------------------------------------------set SLv.DecVLODModKey         to      0  ; CTRLset SLv.DecVLODKey            to      0  ; ,;-----------------------------------------------------------------------------------set SLv.SaveModKey            to      0  ;set SLv.SaveKey               to     116 ; (F10=121)  (F5=116);-----------------------------------------------------------------------------------set SLv.MusicModKey           to      0  ; ALTset SLv.MusicKey              to      0  ; m;-----------------------------------------------------------------------------------set SLv.FastQuitModKey        to      17 ; CTRLset SLv.FastQuitKey           to     123 ; off, suggested key: F12 (123);-----------------------------------------------------------------------------------set SLv.ForceKillModKey       to      0  ; CTRLset SLv.ForceKillKey          to      0  ; insert;===================================================================================; [Detailed Streamsmooth Settings]         Individual Settings (for ADVANCED users);===================================================================================set SLv.AA0                   to     1.0  ; Enable?set SLv.AA1                   to   100.0  ; highVLOD - fSpecualrStartMaxset SLv.AA2                   to    16.0  ; lowVLOD   "The maximum range of Specularset SLv.AA3                   to  2400.0  ; maxVAL     lighting effects.  Ties inset SLv.AA4                   to   350.0  ; minVAL     directly to fSpecularLOD";-----------------------------------------------------------------------------------set SLv.AC0                   to     1.0  ; Enable?set SLv.AC1                   to   100.0  ; highVLOD - fSpecularLOD2set SLv.AC2                   to    16.0  ; lowVLOD   "Max range at which Level ofset SLv.AC3                   to  2700.0  ; maxVAL     detail (LOD) used forset SLv.AC4                   to   300.0  ; minVAL     specular lighting effects";------------------------------------------set SLv.AD0                   to     1.0  ; Enable?set SLv.AD1                   to   100.0  ; highVLOD - fSpecularLOD1set SLv.AD2                   to    16.0  ; lowVLOD   "Min range at which Level ofset SLv.AD3                   to  2400.0  ; maxVAL     detail (LOD) used forset SLv.AD4                   to     0.0  ; minVAL     specular lighting effects";-----------------------------------------------------------------------------------set SLv.AE0                   to     1.0  ; Enable?set SLv.AE1                   to    90.0  ; highVLOD - iMinGrassSizeset SLv.AE2                   to    10.0  ; lowVLOD   "Grass density (inverse #)set SLv.AE3                   to    80.0  ; maxVAL     Larger numbers mean lessset SLv.AE4                   to   130.0  ; minVAL     grass & higher framerates";-----------------------------------------------------------------------------------set SLv.AF0                   to     1.0  ; Enable?set SLv.AF1                   to   100.0  ; highVLOD - fGrassEndDistanceset SLv.AF2                   to     0.0  ; lowVLOD   "Max distance at which toset SLv.AF3                   to  7000.0  ; maxVAL     display grass"set SLv.AF4                   to  3000.0  ; minVAL;------------------------------------------set SLv.AG0                   to     1.0  ; Enable?set SLv.AG1                   to   100.0  ; highVLOD - fGrassStartFadeDistanceset SLv.AG2                   to     0.0  ; lowVLOD   "Distance from player at whichset SLv.AG3                   to  6000.0  ; maxVAL     grass begins to fade out"set SLv.AG4                   to  2000.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AH0                   to     1.0  ; Enable?set SLv.AH1                   to    75.0  ; highVLOD - iMaxGrassTypesPerTexureset SLv.AH2                   to    30.0  ; lowVLOD   "Number of possible texturesset SLv.AH3                   to     4.0  ; maxVAL     used per grass type"set SLv.AH4                   to     1.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AJ0                   to     1.0  ; Enable?set SLv.AJ1                   to   100.0  ; highVLOD - iActorShadowCountIntset SLv.AJ2                   to    20.0  ; lowVLOD   "Number of actor shadowsset SLv.AJ3                   to    10.0  ; maxVAL     displayed when indoors"set SLv.AJ4                   to     0.0  ; minVAL;------------------------------------------set SLv.AK0                   to     1.0  ; Enable?set SLv.AK1                   to   100.0  ; highVLOD - iActorShadowCountExtset SLv.AK2                   to    25.0  ; lowVLOD   "Number of actor shadowsset SLv.AK3                   to    10.0  ; maxVAL     displayed when outdoors"set SLv.AK4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AL0                   to     1.0  ; Enable?set SLv.AL1                   to   100.0  ; highVLOD - fShadowLOD2set SLv.AL2                   to    25.0  ; lowVLOD   "Max range at which shadowsset SLv.AL3                   to  2900.0  ; maxVAL     are displayed"set SLv.AL4                   to   400.0  ; minVAL;------------------------------------------set SLv.AM0                   to     1.0  ; Enable?set SLv.AM1                   to   100.0  ; highVLOD - fShadowLOD1set SLv.AM2                   to    25.0  ; lowVLOD   "Range at which a lower levelset SLv.AM3                   to  2800.0  ; maxVAL     of detail (LOD) starts beingset SLv.AM4                   to   200.0  ; minVAL     used for shadows";-----------------------------------------------------------------------------------set SLv.AP0                   to     1.0  ; Enable?set SLv.AP1                   to    70.0  ; highVLOD - iShadowFilterset SLv.AP2                   to    20.0  ; lowVLOD   "Low/Medium/High shadowset SLv.AP3                   to     2.0  ; maxVAL     detail.  Alters softness onset SLv.AP4                   to     0.0  ; minVAL     edges of shadows";-----------------------------------------------------------------------------------set SLv.AS0                   to     1.0  ; Enable?set SLv.AS1                   to   100.0  ; highVLOD - fLODFadeOutMultActorsset SLv.AS2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AS3                   to    15.0  ; maxVAL     actors begin to fade out"set SLv.AS4                   to     4.0  ; minVAL;------------------------------------------set SLv.AT0                   to     1.0  ; Enable?set SLv.AT1                   to   100.0  ; highVLOD - fLODFadeOutMultItemsset SLv.AT2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AT3                   to    15.0  ; maxVAL     items begin to fade out"set SLv.AT4                   to     1.5  ; minVAL;------------------------------------------set SLv.AU0                   to     1.0  ; Enable?set SLv.AU1                   to   100.0  ; highVLOD - fLODFadeOutMultObjectsset SLv.AU2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AU3                   to    15.0  ; maxVAL     objects begin to fade out"set SLv.AU4                   to     4.5  ; minVAL;-----------------------------------------------------------------------------------set SLv.AY0                   to     1.0  ; Enable?set SLv.AY1                   to    30.0  ; highVLOD - fTalkingDistanceset SLv.AY2                   to     0.0  ; lowVLODset SLv.AY3                   to  2000.0  ; maxVALset SLv.AY4                   to  1000.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AZ0                   to     1.0  ; Enable?set SLv.AZ1                   to   100.0  ; highVLOD - fLodDistanceset SLv.AZ2                   to     0.0  ; lowVLODset SLv.AZ3                   to  2000.0  ; maxVALset SLv.AZ4                   to   250.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BA0                   to     1.0  ; Enable?set SLv.BA1                   to   100.0  ; highVLOD - fFadeDistanceset SLv.BA2                   to     0.0  ; lowVLODset SLv.BA3                   to 15288.0  ; maxVALset SLv.BA4                   to  9288.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BE0                   to     1.0  ; Enable?set SLv.BE1                   to    66.0  ; highVLOD - bEquippedTorchesCastShadowsset SLv.BE2                   to    65.0  ; lowVLODset SLv.BE3                   to     1.0  ; maxVALset SLv.BE4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BK0                   to     1.0  ; Enable?set SLv.BK1                   to    40.0  ; highVLOD - fTreeLODExponentset SLv.BK2                   to    10.0  ; lowVLODset SLv.BK3                   to     1.0  ; maxVALset SLv.BK4                   to     0.2  ; minVAL;-----------------------------------------------------------------------------------set SLv.BL0                   to     1.0  ; Enable?set SLv.BL1                   to    60.0  ; highVLOD - bUseWaterReflectionsMiscset SLv.BL2                   to    59.0  ; lowVLOD   "Turns on water reflectionsset SLv.BL3                   to     1.0  ; maxVAL     for Misc objects (rocks etc)"set SLv.BL4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BM0                   to     1.0  ; Enable?set SLv.BM1                   to    30.0  ; highVLOD - bUseWaterReflectionsStaticsset SLv.BM2                   to    29.0  ; lowVLOD   "Turns on water reflectionsset SLv.BM3                   to     1.0  ; maxVAL     for Static objects (buildingsset SLv.BM4                   to     0.0  ; minVAL     etc)";-----------------------------------------------------------------------------------set SLv.BN0                   to     1.0  ; Enable?set SLv.BN1                   to    40.0  ; highVLOD - bUseWaterReflectionsTreesset SLv.BN2                   to    39.0  ; lowVLOD   "Turns on water reflectionsset SLv.BN3                   to     1.0  ; maxVAL     for Trees"set SLv.BN4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BO0                   to     1.0  ; Enable?set SLv.BO1                   to    50.0  ; highVLOD - bUseWaterReflectionsActorsset SLv.BO2                   to    49.0  ; lowVLOD   "Turns on water reflectionsset SLv.BO3                   to     1.0  ; maxVAL     for actors (NPCs, monsters)"set SLv.BO4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------;===================================================================================; [Streamline Startup Code]                   *** DO NOT EDIT THIS SECTION ***;===================================================================================StartQuest SLini2

User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Mon Dec 27, 2010 4:32 pm

Wao, very strange. Frankly I have no idea. I have been spared any issues so far with SL / SS function but so were you, so no guarantees....

But if you put up the name of the mod (by PM if you wish) me and/or others could try and see if we can reproduce the errors. At least it would narrow down the culprit. As to possibly why that mod is responsible, again no idea. I would suggest to try cleaning it in Tes4Edit, maybe it contains some unsafe entries?

Maybe also put up your Streamline .ini, I'd like to see your settings with regard to Streamsave function. I understand it is best to pretty much turn everything off there and just use a timed interval. I have set mine to 5 minutes. OTOH I imagine you know that much better than I do..... Anyway, put it here or send PM, I'm happy to take look at it and compare it to mine. :)

What you could also try is installing Kurtees Autosave and Time mod just to test if you get the errors with his implementation of stream saving as well. If you do, make sure you examine its .ini file closely, again pretty much shutting down all the various saving options.

Edit: I thought I could just as well give you mine and you look how it differs from yours. :D

Spoiler
;===================================================================================;===================================================================================;;;;                           Streamline 3.1 INI File;;;;  Profile Name:     "Streamline 3.1 Default";;  -------------------------------------------------------------;;  Profile Author:   Jaga Telesin  (jagatelesin@gmail.com);;  Profile Date:     January 9th, 2008;;  INI path:         \Oblivion\Data\Streamline\INI Files\;;  -------------------------------------------------------------;;  Profile Details:  Default profile;;  Developed on:     Intel Q6700 @ 3.2ghz, 4x1gb RAM;;                    Nvidia Ultra 8800, 6x500gb SATA RAID0;;;===================================================================================;===================================================================================; My manual .ini changes by TH / 09.12.2010; --------------------------------------; set SLv.MinDistanceFog        to   20000  ; Min distance before fog starts (0%); set SLv.MaxDistanceFog        to   86000  ; Max distance before fog ends (100%); set SLv.MinWaterFog           to       0  ; Min distance before water fog starts; set SLv.MaxWaterFog           to    2000  ; Max distance before water fog ends;===================================================================================; [Main Features Settings]                 Toggle Streamline Features (1=on, 0=off);===================================================================================set SLv.Purging               to       1  ; Turn on Streampurge?  (cache purging)set SLv.FPSsmoothing          to       0  ; Turn on Streamsmooth? (FPS smoothing)set SLv.Streamsaving          to       1  ; Turn on Streamsaving? (timed autosaves)set SLv.Streamsight           to       0  ; Turn on Streamsight?  (FPS enhancer);===================================================================================; [Streampurge Settings]                    An automated cache-cleaner for Oblivion;===================================================================================set SLh.SLmode                to       4  ; Memory Purge Mode (1-6)  (Default: 3)                                          ;  Lower # = faster, higher # = slowerset SLv.PurgeOnTravel         to       0  ; Purge memory on travel & zone?set SLv.PurgeOnWait           to       1  ; Purge memory when character waits?set SLv.PurgeOnSleep          to       1  ; Purge memory when character sleeps?;===================================================================================; [Streamsmooth FPS Settings]              Acceptable Minimum FPS & Detail Settings;===================================================================================set SLfpsmon.High             to      35  ; Highest minimum FPS  (top of range)set SLfpsmon.Low              to      21  ; Lowest minimum FPS   (bottom of range);-----------------------------------------------------------------------------------set SLv.maxVLOD               to     100  ; Highest overall level of detail (%)                                          ;  Default: 100    (Max: 100)set SLv.minVLOD               to       0  ; Lowest overall level of detail (%)                                          ;  Default:  0     (Min: 0);-----------------------------------------------------------------------------------set SLv.CombatFPS             to     3.0  ; The number of FPS added to the min/max                                           ;  range when combat is happening nearby;-----------------------------------------------------------------------------------set SLv.FPSmoninterval        to       6  ; Update interval for FPS smoothing                                          ;  (Number of updates per second)                                          ;  Faster updates = smoother performance                                          ;  Smoother performance = more CPU usage                                          ;  Default: 6/secset SLv.sensitivity           to     7.0  ; Sensitivity to changes  (Default: 7.0)                                          ;  This is a relative number representing                                          ;  how fast Streamsmooth tries to adjust                                          ;  details to reach your FPS range.                                          ;  Lower numbers = faster changes;===================================================================================; [Streamsmooth Visual Categories]         What can Streamsmooth change on-the-fly?;===================================================================================set SLv.setDetail             to       1  ; LOD Detail, Specular, etc.set SLv.setGrass              to       1  ; Grass density, range, etcset SLv.setTrees              to       1  ; Tree detail, range, etcset SLv.setLightShadow        to       1  ; Shadow number & range, etc.set SLv.setObjects            to       1  ; Actors, Objects & Items distancesset SLv.setWater              to       1  ; Water details & reflections;===================================================================================; [Streamsave Settings]                                    Streamsave configuration;===================================================================================set SLv.SaveTimer             to       5  ; Autosave interval (in actual minutes)set SLv.NumSaveSlots          to      30  ; Number of save slots to use (Max: 60);-----------------------------------------------------------------------------------set SLv.DuringCombat          to       0  ; Allow save during combat?set SLv.WhileYielding         to       0  ; Allow save while yielding?set SLv.DangerousArea         to       1  ; Allow save in dangerous environment?set SLv.AllowTrespass         to       1  ; Allow saving while trespassing?set SLv.AllowSwimming         to       1  ; Allow saving while swimming?set SLv.AllowSneaking         to       1  ; Allow saving while sneaking?set SLv.AllowWeapon           to       1  ; Allow saving while weapon out?;-----------------------------------------------------------------------------------set SLv.AfterCombat           to       0  ; Force a save after each combat ends?set SLv.InteriorOnly          to       0  ; Save only when indoors?set SLv.WhenIdleOnly          to       0  ; Save only when character is idle?set SLv.AfterZone             to       0  ; Save after fast-travel or door use?set SLv.AfterWaitSleep        to       0  ; Save after waiting or sleeping?;-----------------------------------------------------------------------------------set SLv.PlaySoundOnSave       to       1  ; Play a sound on save?set SLv.GagAutoSaves          to       0  ; Prevent an on-screen save message?set SLv.SaveReminders         to       0  ; Use Save Reminders instead of autosaves?set SLv.UseLiteReminders      to       0  ; Use messages (upper left area of screen)                                          ; instead of message boxes?                                          ; Note: requires SaveReminders enabledset SLv.SecureAutoSaves       to       0  ; Use menumode to produce a secure                                          ; autosave instead of using save slots?                                          ; Note: disables multiple save slots!;-----------------------------------------------------------------------------------set SLv.LowHealth             to       0  ; Allow save while health low?set SLv.LowHealthThreshold    to    0.25  ; Don't save when health lower than x%                                          ;  0.20 = 20%;-----------------------------------------------------------------------------------set SLv.SaveBeforeFastQuit    to       1  ; Do a Streamsave before a Fast-Quit?;-----------------------------------------------------------------------------------set SLv.PurgeBeforeSave       to       0  ; Do a purge before a Streamsave?                                          ;  Can help with stability of saving;===================================================================================; [Streamsight Settings]                          Refer to documentation for values;===================================================================================set SLv.MinDistanceFog        to   20000  ; Min distance before fog starts (0%)set SLv.MaxDistanceFog        to   86000  ; Max distance before fog ends (100%)set SLv.MinWaterFog           to       0  ; Min distance before water fog startsset SLv.MaxWaterFog           to    2000  ; Max distance before water fog ends;-----------------------------------------------------------------------------------set SLv.WeatherUnsticker      to       0  ; Leave set at 1 unless you use a                                          ;  scripted weather mod;-----------------------------------------------------------------------------------set SLv.ExtremeClipping       to       0  ; Turn on clipping behind distant fog?                                          ;  Gains FPS, but can cause some                                          ;  clipping of distant mountainsset SLv.ClipMin               to   40000  ; Range under which clipping will stopset SLv.FogUpdateFrequency    to       6  ; Speed control for fog updates (1 - 10)                                          ;  # of updates per sec     (Default: 6);===================================================================================; [Miscellaneous Settings]                       Other misc settings for Streamline;===================================================================================set SLv.slFOVauto             to       0  ; Can Streamline automatically alter FOV?set SLfov                     to      75  ; Field of View (FOV) Angle desiredset SLv.FOVInDialogs          to       0  ; Allow FOV changes during chat dialogs?                                          ;  Note: FOV changes work in 1st person                                          ;  gameplay only;-----------------------------------------------------------------------------------set SLKillCorpses             to       1  ; De-crucifies standing, dead actorsset SLv.MinKillDistance       to    6000  ; Minimum distance from player a corpse                                          ;  needs to be for KillCorpses to work                                          ;  on it.  (Default: 6000);-----------------------------------------------------------------------------------set SLdebug                   to       0  ; Turn on/off debug messages in console                                          ;  Debug level 1: Standard messages                                          ;  Debug level 2: Detailed messages                                          ;  Note: Debug level 2 can adversely                                          ;        affect FPS performance, but                                          ;        is highly detailed.                                          ;  (requires SL's debug esp to work);===================================================================================; [Hotkey Configuration]                 Hotkey combination settings for Streamline;===================================================================================;;   Full list of key codes:  http://www.tronan.com/macromachine/scripthelp/VK.htm;;===================================================================================; - To disable the modifier key on any key combination, use 0 for the ModKey value; - To disable a hotkey completely, use 0 for its main key; - Disabling the Streamline main menu hotkey is *not* recommended;===================================================================================set SLv.TogglePurgeModKey     to      0  ; ALTset SLv.TogglePurgeKey        to      0  ; p;-----------------------------------------------------------------------------------set SLv.ToggleSmoothingModKey to      0  ; ALTset SLv.ToggleSmoothingKey    to      0  ; f;-----------------------------------------------------------------------------------set SLv.MenuModKey            to      17  ; CTRLset SLv.MenuKey               to      36  ; Home;-----------------------------------------------------------------------------------set SLv.PurgeModKey           to      0  ; CTRLset SLv.PurgeKey              to      0  ; del;-----------------------------------------------------------------------------------set SLv.MaxVLODModKey         to      0  ; CTRLset SLv.MaxVLODKey            to      0  ; ];-----------------------------------------------------------------------------------set SLv.MinVLODModKey         to      0  ; CTRLset SLv.MinVLODKey            to      0  ; [;-----------------------------------------------------------------------------------set SLv.AutoVLODModKey        to      0  ; CTRLset SLv.AutoVLODKey           to      0  ; backspace;-----------------------------------------------------------------------------------set SLv.IncVLODModKey         to      0  ; CTRLset SLv.IncVLODKey            to      0  ; .;-----------------------------------------------------------------------------------set SLv.DecVLODModKey         to      0  ; CTRLset SLv.DecVLODKey            to      0  ; ,;-----------------------------------------------------------------------------------set SLv.SaveModKey            to      0  ;set SLv.SaveKey               to     116 ; (F10=121)  (F5=116);-----------------------------------------------------------------------------------set SLv.MusicModKey           to      0  ; ALTset SLv.MusicKey              to      0  ; m;-----------------------------------------------------------------------------------set SLv.FastQuitModKey        to      17 ; CTRLset SLv.FastQuitKey           to     123 ; off, suggested key: F12 (123);-----------------------------------------------------------------------------------set SLv.ForceKillModKey       to      0  ; CTRLset SLv.ForceKillKey          to      0  ; insert;===================================================================================; [Detailed Streamsmooth Settings]         Individual Settings (for ADVANCED users);===================================================================================set SLv.AA0                   to     1.0  ; Enable?set SLv.AA1                   to   100.0  ; highVLOD - fSpecualrStartMaxset SLv.AA2                   to    16.0  ; lowVLOD   "The maximum range of Specularset SLv.AA3                   to  2400.0  ; maxVAL     lighting effects.  Ties inset SLv.AA4                   to   350.0  ; minVAL     directly to fSpecularLOD";-----------------------------------------------------------------------------------set SLv.AC0                   to     1.0  ; Enable?set SLv.AC1                   to   100.0  ; highVLOD - fSpecularLOD2set SLv.AC2                   to    16.0  ; lowVLOD   "Max range at which Level ofset SLv.AC3                   to  2700.0  ; maxVAL     detail (LOD) used forset SLv.AC4                   to   300.0  ; minVAL     specular lighting effects";------------------------------------------set SLv.AD0                   to     1.0  ; Enable?set SLv.AD1                   to   100.0  ; highVLOD - fSpecularLOD1set SLv.AD2                   to    16.0  ; lowVLOD   "Min range at which Level ofset SLv.AD3                   to  2400.0  ; maxVAL     detail (LOD) used forset SLv.AD4                   to     0.0  ; minVAL     specular lighting effects";-----------------------------------------------------------------------------------set SLv.AE0                   to     1.0  ; Enable?set SLv.AE1                   to    90.0  ; highVLOD - iMinGrassSizeset SLv.AE2                   to    10.0  ; lowVLOD   "Grass density (inverse #)set SLv.AE3                   to    80.0  ; maxVAL     Larger numbers mean lessset SLv.AE4                   to   130.0  ; minVAL     grass & higher framerates";-----------------------------------------------------------------------------------set SLv.AF0                   to     1.0  ; Enable?set SLv.AF1                   to   100.0  ; highVLOD - fGrassEndDistanceset SLv.AF2                   to     0.0  ; lowVLOD   "Max distance at which toset SLv.AF3                   to  7000.0  ; maxVAL     display grass"set SLv.AF4                   to  3000.0  ; minVAL;------------------------------------------set SLv.AG0                   to     1.0  ; Enable?set SLv.AG1                   to   100.0  ; highVLOD - fGrassStartFadeDistanceset SLv.AG2                   to     0.0  ; lowVLOD   "Distance from player at whichset SLv.AG3                   to  6000.0  ; maxVAL     grass begins to fade out"set SLv.AG4                   to  2000.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AH0                   to     1.0  ; Enable?set SLv.AH1                   to    75.0  ; highVLOD - iMaxGrassTypesPerTexureset SLv.AH2                   to    30.0  ; lowVLOD   "Number of possible texturesset SLv.AH3                   to     4.0  ; maxVAL     used per grass type"set SLv.AH4                   to     1.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AJ0                   to     1.0  ; Enable?set SLv.AJ1                   to   100.0  ; highVLOD - iActorShadowCountIntset SLv.AJ2                   to    20.0  ; lowVLOD   "Number of actor shadowsset SLv.AJ3                   to    10.0  ; maxVAL     displayed when indoors"set SLv.AJ4                   to     0.0  ; minVAL;------------------------------------------set SLv.AK0                   to     1.0  ; Enable?set SLv.AK1                   to   100.0  ; highVLOD - iActorShadowCountExtset SLv.AK2                   to    25.0  ; lowVLOD   "Number of actor shadowsset SLv.AK3                   to    10.0  ; maxVAL     displayed when outdoors"set SLv.AK4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AL0                   to     1.0  ; Enable?set SLv.AL1                   to   100.0  ; highVLOD - fShadowLOD2set SLv.AL2                   to    25.0  ; lowVLOD   "Max range at which shadowsset SLv.AL3                   to  2900.0  ; maxVAL     are displayed"set SLv.AL4                   to   400.0  ; minVAL;------------------------------------------set SLv.AM0                   to     1.0  ; Enable?set SLv.AM1                   to   100.0  ; highVLOD - fShadowLOD1set SLv.AM2                   to    25.0  ; lowVLOD   "Range at which a lower levelset SLv.AM3                   to  2800.0  ; maxVAL     of detail (LOD) starts beingset SLv.AM4                   to   200.0  ; minVAL     used for shadows";-----------------------------------------------------------------------------------set SLv.AP0                   to     1.0  ; Enable?set SLv.AP1                   to    70.0  ; highVLOD - iShadowFilterset SLv.AP2                   to    20.0  ; lowVLOD   "Low/Medium/High shadowset SLv.AP3                   to     2.0  ; maxVAL     detail.  Alters softness onset SLv.AP4                   to     0.0  ; minVAL     edges of shadows";-----------------------------------------------------------------------------------set SLv.AS0                   to     1.0  ; Enable?set SLv.AS1                   to   100.0  ; highVLOD - fLODFadeOutMultActorsset SLv.AS2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AS3                   to    15.0  ; maxVAL     actors begin to fade out"set SLv.AS4                   to     4.0  ; minVAL;------------------------------------------set SLv.AT0                   to     1.0  ; Enable?set SLv.AT1                   to   100.0  ; highVLOD - fLODFadeOutMultItemsset SLv.AT2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AT3                   to    15.0  ; maxVAL     items begin to fade out"set SLv.AT4                   to     1.5  ; minVAL;------------------------------------------set SLv.AU0                   to     1.0  ; Enable?set SLv.AU1                   to   100.0  ; highVLOD - fLODFadeOutMultObjectsset SLv.AU2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AU3                   to    15.0  ; maxVAL     objects begin to fade out"set SLv.AU4                   to     4.5  ; minVAL;-----------------------------------------------------------------------------------set SLv.AY0                   to     1.0  ; Enable?set SLv.AY1                   to    30.0  ; highVLOD - fTalkingDistanceset SLv.AY2                   to     0.0  ; lowVLODset SLv.AY3                   to  2000.0  ; maxVALset SLv.AY4                   to  1000.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AZ0                   to     1.0  ; Enable?set SLv.AZ1                   to   100.0  ; highVLOD - fLodDistanceset SLv.AZ2                   to     0.0  ; lowVLODset SLv.AZ3                   to  2000.0  ; maxVALset SLv.AZ4                   to   250.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BA0                   to     1.0  ; Enable?set SLv.BA1                   to   100.0  ; highVLOD - fFadeDistanceset SLv.BA2                   to     0.0  ; lowVLODset SLv.BA3                   to 15288.0  ; maxVALset SLv.BA4                   to  9288.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BE0                   to     1.0  ; Enable?set SLv.BE1                   to    66.0  ; highVLOD - bEquippedTorchesCastShadowsset SLv.BE2                   to    65.0  ; lowVLODset SLv.BE3                   to     1.0  ; maxVALset SLv.BE4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BK0                   to     1.0  ; Enable?set SLv.BK1                   to    40.0  ; highVLOD - fTreeLODExponentset SLv.BK2                   to    10.0  ; lowVLODset SLv.BK3                   to     1.0  ; maxVALset SLv.BK4                   to     0.2  ; minVAL;-----------------------------------------------------------------------------------set SLv.BL0                   to     1.0  ; Enable?set SLv.BL1                   to    60.0  ; highVLOD - bUseWaterReflectionsMiscset SLv.BL2                   to    59.0  ; lowVLOD   "Turns on water reflectionsset SLv.BL3                   to     1.0  ; maxVAL     for Misc objects (rocks etc)"set SLv.BL4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BM0                   to     1.0  ; Enable?set SLv.BM1                   to    30.0  ; highVLOD - bUseWaterReflectionsStaticsset SLv.BM2                   to    29.0  ; lowVLOD   "Turns on water reflectionsset SLv.BM3                   to     1.0  ; maxVAL     for Static objects (buildingsset SLv.BM4                   to     0.0  ; minVAL     etc)";-----------------------------------------------------------------------------------set SLv.BN0                   to     1.0  ; Enable?set SLv.BN1                   to    40.0  ; highVLOD - bUseWaterReflectionsTreesset SLv.BN2                   to    39.0  ; lowVLOD   "Turns on water reflectionsset SLv.BN3                   to     1.0  ; maxVAL     for Trees"set SLv.BN4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BO0                   to     1.0  ; Enable?set SLv.BO1                   to    50.0  ; highVLOD - bUseWaterReflectionsActorsset SLv.BO2                   to    49.0  ; lowVLOD   "Turns on water reflectionsset SLv.BO3                   to     1.0  ; maxVAL     for actors (NPCs, monsters)"set SLv.BO4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------;===================================================================================; [Streamline Startup Code]                   *** DO NOT EDIT THIS SECTION ***;===================================================================================StartQuest SLini2



Yes, I have almost everything tuned off:

;===================================================================================; [Streamsave Settings]                                    Streamsave configuration;===================================================================================set SLv.SaveTimer             to      10  ; Autosave interval (in actual minutes)set SLv.NumSaveSlots          to      15  ; Number of save slots to use (Max: 60);-----------------------------------------------------------------------------------set SLv.DuringCombat          to       0  ; Allow save during combat?set SLv.WhileYielding         to       0  ; Allow save while yielding?set SLv.DangerousArea         to       0  ; Allow save in dangerous environment?set SLv.AllowTrespass         to       0  ; Allow saving while trespassing?set SLv.AllowSwimming         to       0  ; Allow saving while swimming?set SLv.AllowSneaking         to       0  ; Allow saving while sneaking?set SLv.AllowWeapon           to       0  ; Allow saving while weapon out?;-----------------------------------------------------------------------------------set SLv.AfterCombat           to       0  ; Force a save after each combat ends?set SLv.InteriorOnly          to       0  ; Save only when indoors?set SLv.WhenIdleOnly          to       0  ; Save only when character is idle?set SLv.AfterZone             to       0  ; Save after fast-travel or door use?set SLv.AfterWaitSleep        to       0  ; Save after waiting or sleeping?;-----------------------------------------------------------------------------------set SLv.PlaySoundOnSave       to       1  ; Play a sound on save?set SLv.GagAutoSaves          to       0  ; Prevent an on-screen save message?set SLv.SaveReminders         to       0  ; Use Save Reminders instead of autosaves?set SLv.UseLiteReminders      to       0  ; Use messages (upper left area of screen)                                          ; instead of message boxes?                                          ; Note: requires SaveReminders enabledset SLv.SecureAutoSaves       to       0  ; Use menumode to produce a secure                                          ; autosave instead of using save slots?                                          ; Note: disables multiple save slots!;-----------------------------------------------------------------------------------set SLv.LowHealth             to       0  ; Allow save while health low?set SLv.LowHealthThreshold    to    0.20  ; Don't save when health lower than x%                                          ;  0.20 = 20%;-----------------------------------------------------------------------------------set SLv.SaveBeforeFastQuit    to       0  ; Do a Streamsave before a Fast-Quit?;-----------------------------------------------------------------------------------set SLv.PurgeBeforeSave       to       1  ; Do a purge before a Streamsave?                                          ;  Can help with stability of saving


Those settings have always been very stable. Seems to be the armor mod so far, but I'll play some more to ensure streamsaves are stable again.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon Dec 27, 2010 4:41 pm

You can turn off the "set SLv.PlaySoundOnSave" setting just to check if that gives you a corrupt save.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Mon Dec 27, 2010 9:37 am

You can turn off the "set SLv.PlaySoundOnSave" setting just to check if that gives you a corrupt save.


As said, those settings have always been extremely stable - so doubt it is connected to the settings anyway. And so far so fine without that mod. Never had any issues before it. Had repeated corrupted saves with it. And now it seems to be stable again (5 streamsaves plus several others so far) after removing it. So seems a likely culprit so far at least - even if it sounds a bit odd to me.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Mon Dec 27, 2010 7:41 pm

As said, those settings have always been extremely stable - so doubt it is connected to the settings anyway. And so far so fine without that mod. Never had any issues before it. Had repeated corrupted saves with it. And now it seems to be stable again (5 streamsaves plus several others so far) after removing it. So seems a likely culprit so far at least - even if it sounds a bit odd to me.

What I mean was that you could try turn off that setting while that mod was installed, but I guess it doesn't matter now since you have remove it.

I assume a sound file needs to be recorded in a saves file header and that could sometimes cause a corrupted file header to a save.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Mon Dec 27, 2010 1:04 pm

What I mean was that you could try turn off that setting while that mod was installed, but I guess it doesn't matter now since you have remove it.

I assume a sound file needs to be recorded in a saves file header and that could sometimes cause a corrupted file header to a save.


Right. Not sure if it signifies anything but the corrupted saves that caused CTDs while made were really small, around 300 kb, while a full save is about 8 mb. Anyway, knock on wood - hopefully water under the bridge.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Mon Dec 27, 2010 2:14 pm

After playing a couple of hours with completely stable saves again it seems likely that the issue was connected to Alir'sArmor.esp from http://www.tesnexus.com/downloads/file.php?id=35421 (sic!). Seems like an odd candidate as it only adds a chest with an armor set. Checking it in TES4Edit everything seems OK. Cleaning it I got 27 removed "Identical to Master" records. Guess my question is if this is known to cause such severe issues as corrupted saves? Just goes to show how careful one most be when adding mods I guess if so.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Mon Dec 27, 2010 10:39 pm

Well, I had a mod crashing my game on loading a save because of dirty edits, so anything's possible, I'd think.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Mon Dec 27, 2010 12:48 pm

It always makes me :laugh: when they are selling http://www.tesnexus.com/downloads/images/35421-2-1288213130.jpg as armor....

Have you tried re-installing it after cleaning it?

What strikes me as odd is that it is a fairly popular mod judging by downloads, and nobody is reporting problems... so maybe you just had bad luck? :huh: I currently have no body mods installed, i usually like Roberts. I must get Exnem once again...
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Mon Dec 27, 2010 5:32 pm

Well, I had a mod crashing my game on loading a save because of dirty edits, so anything's possible, I'd think.


It always makes me :laugh: when they are selling http://www.tesnexus.com/downloads/images/35421-2-1288213130.jpg as armor....

Have you tried re-installing it after cleaning it?

What strikes me as odd is that it is a fairly popular mod judging by downloads, and nobody is reporting problems... so maybe you just had bad luck? :huh: I currently have no body mods installed, i usually like Roberts. I must get Exnem once again...


I just know I should have said knock on wood as I just got a CTD on streamsave - and it crashes when trying to load the hard save before it. So back to the drawing board I guess. :( Odd thing is that I haven't done much since it was stable.

Here's my current load order:


Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.73]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Alpha9b]05  Mart's Monster Mod.esm  [Version 3.7b6a]06  FCOM_Convergence.esm  [Version 0.9.9MB6]07  Armamentarium.esm  [Version 1.35]08  Artifacts.esm  [Version 1.1]09  Progress.esm  [Version 2.2]0A  CustomSpellIcons.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.8]0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]0F  All Natural - Real Lights.esp  [Version 1.0]10  All Natural.esp  [Version 1.0]11  All Natural - SI.esp  [Version 1.0]12  Immersive Interiors.esp  [Version 0.7]13  Immersive Interiors - Lights Addon.esp  [Version 0.7]14  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp15  WindowLightingSystem.esp16  FlyingCameraMod.esp  [Version 1.3]17  VanityCameraSmoother.esp18  DS Time Manager.esp  [Version 1.1]19  ImprovedSigns.esp1A  P1DmenuEscape.esp1B  RAEVWD Cities.esp  [Version 1.8]1C  StandingJOJO.esp1D  DLCOrrery.esp1E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1F  DLCVileLair.esp20  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]21  DLCMehrunesRazor.esp22  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]23  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp24  Adonnays Classical Weaponry.esp25  Adonnays Elven Weaponry.esp26  Adonnays Elven Weaponry for NPCs.esp++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp27  Andragorn_Weapons_Armors.esp28  Binoculars.esp29  Blackmarsh_Witch_HGEC_Clothing.esp2A  Captain_Molly_HGEC.esp2B  DBShadowSet.esp2C  DG Jewelry for All.esp2D  DM-Lingerie.esp2E  EY_AoD.esp2F  Forestlight Armor.esp30  Gizmodian - Eclipse.esp31  HGEC Evening Dress.esp32  KDClothCirclets.esp33  KDDwemerSpectacles.esp34  kikaiAS-SheogorathRT-sep.esp35  NexonsArmoryENG.esp36  Nicos Gift.esp37  PEDress.esp38  phinix_dual-wield_imports.esp39  Priestess_of_Dibella_HGEC.esp3A  PTArtifacts.esp3B  Rogue Sun's Blood Lust Dress.esp3C  Sinblood's Widow Dress.esp3D  Sinbloods_Nightweave_HGEC.esp3E  1SB_RavenousEleganceOutfit.esp3F  Silverlight Armor by Jojjo.esp40  trfj_merged.esp41  Underworld Armor.esp42  LichGear.esp43  HGEC_SBBewitching.esp44  ShadowWatcher_HGEC_v2.esp45  Armamentium female.esp46  Morrowind Robes and Dresses for HGEC.esp47  R18PN - Dancer's Dress.esp**  Slof's Oblivion Robe Trader.esp48  Cobl Glue.esp  [Version 1.73]49  Cobl Si.esp  [Version 1.63]4A  Oblivion WarCry EV.esp  [Version 1.09]4B  FCOM_WarCry.esp  [Version 0.9.9MB5]4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Alpha9b]**  OMOBS.esp  [Version 1.1]**  OMOBS_SI.esp  [Version 1.1]4D  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]4E  FCOM_Convergence.esp  [Version 0.9.9Mb6]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4F  FCOM_RealSwords.esp  [Version 0.9.9]50  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb4]51  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b4]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoWyverns.esp  [Version 0.9.9]52  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b5]++  Mart's Monster Mod - No Reavers.esp  [Version 3.7b4]53  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b4]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b4]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b4]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b4]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b4]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b4]++  Mart's Monster Mod - No Uberhulks.esp  [Version 3.7b4]54  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b4]55  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b4]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b4]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b4]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp56  Ivellon.esp  [Version 1.8]57  ZUAmberMadnessOverhaul.esp++  ZUSIO-MMM SI-patch.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.1]58  BenirusManorRebuilt.esp59  Blissful_DreamsCOBL.esp5A  CDEP-UnderpallCave.esp5B  Gift of Kynareth.esp5C  MadHouseV12.esp5D  TempleOfZealotsV2.esp5E  The Ayleid Steps.esp  [Version 3.4]5F  TheForgottenShields.esp60  DLCFrostcrag.esp61  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]62  FrostcragAlchemySorter.esp63  Knights.esp64  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp65  Mighty Umbra.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb6]66  Gah Falquan Umarile.esp67  xulPantherRiver.esp68  Millstone_Farm_COBL.esp69  Bag of Holding.esp  [Version 1.5.0]6A  EVE_ShiveringIslesEasterEggs.esp6B  Respawning Varla & Welkynd Stones.esp6C  Teleport Everywhere.esp6D  Toggleable Quantity Prompt.esp  [Version 3.2.0]6E  ATakesAll.esp6F  Quest Award Leveller.esp  [Version 2.0.1]++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]++  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]70  RealisticFatigue.esp71  StarX Vampire Deaths.esp72  SetEssentialActors.esp73  unnatural_aura_by_trollf.esp74  SupremeMagicka.esp  [Version 0.90]75  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_SigilStone.esp  [Version 0.83]76  MidasSpells.esp77  Midas OscuroGems.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp78  Syc_AtHomeAlchemy_No_Bounty_v2.esp79  EnchantmentRestore.esp7A  Enhanced Hotkeys.esp  [Version 2.1.1]7B  ProgressMBSP.esp  [Version 2.0]7C  ProgressSBSP.esp  [Version 1.0]7D  RealisticLeveling.esp7E  Companion Compatibility.esp7F  CTAddPose_v_1.esp80  CTAddPose_OTPair.esp81  actors_in_charge.esp82  ActorsInMadness.esp83  EFGAddPose.esp++  EVE_KhajiitFix.esp84  Moonshadow Elves - NoSc.esp85  X.Races.Comp.esp86  1em_Vilja.esp  [Version 3.1]87  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Woman's Move.esp88  MRP - Loading area.esp89  [GFX]_Initial_Glow-all.esp++  bgMagicShaderLifeDetect.esp  [Version 1.68]8A  Shining Creatures.esp++  Shining Creatures_DLCFrostcrag.esp++  clearHDR.esp8B  xs_OOO.esp++  xs_armamentarium.esp8C  xs_Rogue Hair.esp++  xs_si_playable.esp++  MMM Balrog No Fleeing.esp++  MMM More Spriggan and Ent Rain.esp++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]8D  Bashed Patch, 0.esp8E  FormID Finder4.esp8F  Streamline 3.1.esp


I've added:
OOO Harvest Containers Filter patch for mods.esp

I've updated:
Immersive Interiors.esp [Version 0.7]
ZUAmberMadnessOverhaul.esp
Enhanced Hotkeys.esp [Version 2.1.1]
1em_Vilja.esp [Version 3.1]

Also, added:
OBSE_Elys_Uncapper.dll

Also, updated:
OBSE 19b
OBSE_Kyoma_MenuQue.dll (v7)

That's about it.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Mon Dec 27, 2010 11:16 am

I've updated:
Immersive Interiors.esp [Version 0.7]
ZUAmberMadnessOverhaul.esp
Enhanced Hotkeys.esp [Version 2.1.1]

Also, added:
OBSE_Elys_Uncapper.dll

Also, updated:
OBSE 19b
OBSE_Kyoma_MenuQue.dll (v7)

  • OBSE 19b I would exclude, I have it for weeks (3+) and it causes me no problems.
  • Elys Uncapper likewise, have it for 2 months, no problems.
  • Enhanced Hotkeys 2.1.1 I have for 2 or 3 weeks, no problems there.
  • Kyoma MenueQue I do have (problem-free) because EH 2.1.1 wants it, however not sure if I have v7. Will check that later.

Can't comment on these two
  • Immersive Interiors.esp [Version 0.7]
  • ZUAmberMadnessOverhaul.esp

as I don't have them. However "Imm. Int." is recommended / endorsed by the AN team, so I guess it SHOULD be safe.

Edit: Looking at your modlist, will edit again if I see something. :)

0B Unofficial Oblivion Patch.esp [Version 3.2.8] Isn't latest version 3.3.3 ?
64 Knights - Unofficial Patch.esp [Version 1.0.9] Isn't latest version 1.1 ?

Sorry cannot find any more, you have lots of things I am not familiar with.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Mon Dec 27, 2010 10:10 am

[0B Unofficial Oblivion Patch.esp [Version 3.2.8] Isn't latest version 3.3.3 ?
64 Knights - Unofficial Patch.esp [Version 1.0.9] Isn't latest version 1.1 ?


Thanks, I'll update those. I'll go through the entire mod list - a bunch of rather cool weapon/armor/clothes mods that I never actually use so might as well remove them plus some other stuff. Might be overreacting as the last streamsave CTD was in really odd place/time. I sometimes get overload CTDs after having played for a while, being outdoors, close to an Oblivion portal, with lots of fighting - and this was exactly in such a moment. I've also had CTDs on save load with saves made outdoors once in a while. So both might have been "normal", but I'm a bit suspicious so I'll update, prune the list and go from there.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Mon Dec 27, 2010 9:58 pm

I have had a plethora of load orders and never had corrupted saves so it must be a particular item. Your tests clearly indicate that. Is it possible that there is a "state" of an item during a save that is specifically saved which when loaded causes the same crash one would get on starting a new game? Perhaps a resource that is not loaded during a load but is initialized later in the load process? Logic dictates that your armor test must have major bearing on the problem. That fact that your hard save also repoduces the problem, you can assume it is not streamline, no?

As Sherlock Holmes said, now, it may not be word for word, "When you eliminate every probability, whatever remains, however unlikely, is the truth".

Not to go off topic, but I have CTDs summonig Vilja sometimes when she had mod added equipment. Never really did alot of tests, but interesting none the less.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Mon Dec 27, 2010 12:55 pm

After having removed dozens of mods, cutting off 0.5 MB in the saves, I still have the same issue. And now I have a save that really indicates that it's the Streamsaves that have issues, odd as it sounds to me. I have a hard save made at the very start of an Oblivion plane - and just 5 seconds later a succesfully made Streamsave. The hard save has worked four times in a row when loading it. The Streamsave has crashed four times in a row. It loads to the end, I get a black screen and then it CTD's. Checking the sizes of the hard save and the Streamsave they are exactly the same.

I'm actually considering retiring my current char and might as well start from a completely fresh install but I'm a bit curious on what might cause it so giving the issue a "last chance". Not sure what to try besides continuing to remove mods and see what happens. I have cleaned a couple of recently added mods since the above so I'm also going to check if that helped. Anyway, here's my current load order if anyone has an idea what might be up:


Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Cobl Main.esm  [Version 1.73]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Alpha9b]04  Mart's Monster Mod.esm  [Version 3.7b6a]05  FCOM_Convergence.esm  [Version 0.9.9MB6]06  Armamentarium.esm  [Version 1.35]07  Artifacts.esm  [Version 1.1]08  Progress.esm  [Version 2.2]09  CustomSpellIcons.esm0A  Unofficial Oblivion Patch.esp  [Version 3.3.3]0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0D  All Natural - Real Lights.esp  [Version 1.0]0E  All Natural.esp  [Version 1.0]0F  All Natural - SI.esp  [Version 1.0]10  Immersive Interiors.esp  [Version 0.7]11  Immersive Interiors - Lights Addon.esp  [Version 0.7]12  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp13  WindowLightingSystem.esp14  FlyingCameraMod.esp  [Version 1.3]15  VanityCameraSmoother.esp16  DS Time Manager.esp  [Version 1.1]17  ImprovedSigns.esp18  P1DmenuEscape.esp19  RAEVWD Cities.esp  [Version 1.8]1A  DLCOrrery.esp1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]20  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp21  Adonnays Classical Weaponry.esp22  Adonnays Elven Weaponry.esp23  Adonnays Elven Weaponry for NPCs.esp++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp24  Binoculars.esp25  Blackmarsh_Witch_HGEC_Clothing.esp26  Captain_Molly_HGEC.esp27  DG Jewelry for All.esp28  DM-Lingerie.esp29  Forestlight Armor.esp2A  KDClothCirclets.esp2B  KDDwemerSpectacles.esp2C  kikaiAS-SheogorathRT-sep.esp2D  PTArtifacts.esp2E  Rogue Sun's Blood Lust Dress.esp2F  Sinblood's Widow Dress.esp30  Sinbloods_Nightweave_HGEC.esp31  1SB_RavenousEleganceOutfit.esp32  trfj_merged.esp33  HGEC_SBBewitching.esp34  ShadowWatcher_HGEC_v2.esp35  Armamentium female.esp36  R18PN - Dancer's Dress.esp**  Slof's Oblivion Robe Trader.esp37  Cobl Glue.esp  [Version 1.73]38  Cobl Si.esp  [Version 1.63]39  Oblivion WarCry EV.esp  [Version 1.09]3A  FCOM_WarCry.esp  [Version 0.9.9MB5]3B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Alpha9b]**  OMOBS.esp  [Version 1.1]**  OMOBS_SI.esp  [Version 1.1]3C  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]3D  FCOM_Convergence.esp  [Version 0.9.9Mb6]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]3E  FCOM_RealSwords.esp  [Version 0.9.9]3F  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb4]40  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b4]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoWyverns.esp  [Version 0.9.9]41  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b5]++  Mart's Monster Mod - No Reavers.esp  [Version 3.7b4]42  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b4]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b4]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b4]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b4]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b4]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b4]++  Mart's Monster Mod - No Uberhulks.esp  [Version 3.7b4]43  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b4]44  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b4]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b4]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b4]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp45  Ivellon.esp  [Version 1.8]46  ZUAmberMadnessOverhaul.esp++  ZUSIO-MMM SI-patch.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.1]47  BenirusManorRebuilt.esp48  Gift of Kynareth.esp49  TheForgottenShields.esp4A  DLCFrostcrag.esp4B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]4C  FrostcragAlchemySorter.esp4D  Knights.esp4E  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp4F  Mighty Umbra.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb6]50  Gah Falquan Umarile.esp51  Bag of Holding.esp  [Version 1.5.0]52  EVE_ShiveringIslesEasterEggs.esp53  Respawning Varla & Welkynd Stones.esp54  Teleport Everywhere.esp55  Toggleable Quantity Prompt.esp  [Version 3.2.0]56  ATakesAll.esp57  Quest Award Leveller.esp  [Version 2.0.1]++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]++  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]58  RealisticFatigue.esp59  StarX Vampire Deaths.esp5A  SetEssentialActors.esp5B  SupremeMagicka.esp  [Version 0.90]5C  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_SigilStone.esp  [Version 0.83]5D  MidasSpells.esp5E  Midas OscuroGems.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp5F  Syc_AtHomeAlchemy_No_Bounty_v2.esp60  EnchantmentRestore.esp61  Enhanced Hotkeys.esp  [Version 2.1.1]62  ProgressMBSP.esp  [Version 2.0]63  ProgressSBSP.esp  [Version 1.0]64  RealisticLeveling.esp65  Companion Compatibility.esp++  EVE_KhajiitFix.esp66  Moonshadow Elves - NoSc.esp67  1em_Vilja.esp  [Version 3.1]68  Cobl Tweaks - FCOM.esp  [Version 1.72]69  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]6A  MRP - Loading area.esp6B  [GFX]_Initial_Glow-all.esp++  bgMagicShaderLifeDetect.esp  [Version 1.68]6C  Shining Creatures.esp++  Shining Creatures_DLCFrostcrag.esp6D  xs_OOO.esp++  xs_armamentarium.esp6E  xs_Rogue Hair.esp++  xs_si_playable.esp++  MMM Balrog No Fleeing.esp++  MMM More Spriggan and Ent Rain.esp++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]6F  Bashed Patch, 0.esp70  FormID Finder4.esp71  Streamline 3.1.esp


I also have another issue BTW. I get weird http://www.bluemelon.com/photo/18688/1075511.jpg in the distance. If my char turns a bit the artifacts go away. I get a bit of déjà vu on this. I think I had much the same issue in Oblivion planes a long while ago, but I can't remember what was causing it. I'm using a hi-res texture replacer for the Oblivion planes, so I'll start with removing it and see if it helps. (No, that wasn't it.)
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Tue Dec 28, 2010 12:08 am

Cleaning it I got 27 removed "Identical to Master" records. Guess my question is if this is known to cause such severe issues as corrupted saves? Just goes to show how careful one most be when adding mods I guess if so.


True that.
I added the Haunted_house 1.5 quest mod quite some time ago. Some days ago I noticed I couldn't open doors during the Blind Priest TG quest. After some time I noticed in TES4Edit this mod add scripts to vanilla doors and does other not so nice things. After cleaning the mod as good as I could the "bug" was gone.

edit: Another issue I had with Silgrad Tower. This mod somehow breakes my game. No idea why. I get strange visuel errors, CTDs and other stuff. :(
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Mon Dec 27, 2010 9:46 pm

I get weird http://www.bluemelon.com/photo/18688/1075511.jpg in the distance. If my char turns a bit the artifacts go away.

This sounds faintly familiar to me too. I maybe had that really long time ago (2 years), can't remember anything. However, at present I would suspect it is a LOD error. So maybe delete your DistantLOD folder and let Tes4Lodgen generate it all new. However I have a very low confidence in my suspiscion because pink is missing meshes, right?

As to your save issue with SLSS.... it's most bizarre. If you tried out Kuertee Autosave and Time for testing, you could possibly establish if the defect is actually with SLSS. For that matter: Have you tried to disable / uninstall SL completely, play some, and re-install SL? Maybe something is wrong or "happened" with the SL files? Essentially I'm clueless.

One good thing had it all: Your loadlist looks nicely updated now. :)

Why do you put SL at the very end? Boss puts it somewhere in the middle, I have it there, it's ok there (2 months of playing for me there). Same with FormID Finder.

And:
68 Cobl Tweaks - FCOM.esp [Version 1.72]
Where did you get that from? I looked in my Cobl download archive, it's not there, nor in FCOM Convergence?
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Mon Dec 27, 2010 1:39 pm

This sounds faintly familiar to me too. I maybe had that really long time ago (2 years), can't remember anything. However, at present I would suspect it is a LOD error. So maybe delete your DistantLOD folder and let Tes4Lodgen generate it all new. However I have a very low confidence in my suspiscion because pink is missing meshes, right?


I've run Tes4LodGen just before this happened - but I'll try to delete the folder and redo it.

As to your save issue with SLSS.... it's most bizarre. If you tried out Kuertee Autosave and Time for testing, you could possibly establish if the defect is actually with SLSS. For that matter: Have you tried to disable / uninstall SL completely, play some, and re-install SL? Maybe something is wrong or "happened" with the SL files? Essentially I'm clueless.


Haven't tried standalone autosavers - sounds like a good idea. I've made a clean save w/o Streamline and rechecked/reinitialized it (and deleted all streamsaves as well), but I haven't uninstalled/reinstalled. Yes, it's completely odd - can't see why a streamsave would be any different from a hard save in the first place.

Why do you put SL at the very end? Boss puts it somewhere in the middle, I have it there, it's ok there (2 months of playing for me there). Same with FormID Finder.


I've always had them there and had no issues with it. They were placed last by BOSS earlier on. As I understand it load order should be rather unimportant for them so BOSS placement is more or less arbitrary, but I guess there are a couple of exceptions to that which is why they were moved. Anyway, I'll try placing them as BOSS does currently and see if it helps.

And:
68 Cobl Tweaks - FCOM.esp [Version 1.72]
Where did you get that from? I looked in my Cobl download archive, it's not there, nor in FCOM Convergence?


Beta-testing the upcoming release. Or I should rather - the little time I have for playing seems to go into trouble shooting odd issues right now...
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Mon Dec 27, 2010 3:54 pm

Bit of a longshot, but did you check your fLightLOD and fLightLOD2 settings in the Oblivion.INI? Having those set higher than 4000 can cause those color blobs to appear.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Mon Dec 27, 2010 7:42 pm

Bit of a longshot, but did you check your fLightLOD and fLightLOD2 settings in the Oblivion.INI? Having those set higher than 4000 can cause those color blobs to appear.


Thanks for the tip. I hoped it would be that (I have blobs in The Fringe during the part when the Order has taken over it as well), but they are at:

fLightLOD2=3000.0000
fLightLOD1=1000.0000

which I think is the default settings.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Tue Dec 28, 2010 12:30 am

Thanks for the tip. I hoped it would be that (I have blobs in The Fringe during the part when the Order has taken over it as well), but they are at:

fLightLOD2=3000.0000
fLightLOD1=1000.0000

which I think is the default settings.

I think this is more accurate.

fLightLOD2=1500.0000
fLightLOD1=1000.0000
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Mon Dec 27, 2010 9:27 pm

I think this is more accurate.

fLightLOD2=1500.0000
fLightLOD1=1000.0000


Thanks. You're probably correct - think I upped LightLOD2 to don't have light cut off in interiors when I think about it. I'll try on default instead.

EDIT: Yes, that was it! :) Surely explains the blobs in the Fringe as well, but I haven't checked it yet. When I think about it the last time I had blobs was probably when I used Cities Alive At Night, which requires upping those settings a lot IIRC.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Mon Dec 27, 2010 10:03 am

You're welcome. :)


Btw... I've read the RAEVWD thread including your http://www.gamesas.com/index.php?/topic/1098425-relz-really-aevwd-thread-6/page__view__findpost__p__16460467 there, but since then http://tesnexus.com/downloads/file.php?id=20053 has been updated to v1.9 and v1.6.1 for RAEVWD-SI both in omod format. There is also an update for http://tesnexus.com/downloads/file.php?id=18305 to v1.1 (bain-wizard or omod).

Just in case I can provide you the default settings for Streamline 3.1 since you're using it.

Spoiler
;===================================================================================;===================================================================================;;;;                           Streamline 3.1 INI File;;;;  Profile Name:     "Streamline 3.1 Default";;  -------------------------------------------------------------;;  Profile Author:   Jaga Telesin  (jagatelesin@gmail.com);;  Profile Date:     January 9th, 2008;;  INI path:         \Oblivion\Data\Streamline\INI Files\;;  -------------------------------------------------------------;;  Profile Details:  Default profile;;  Developed on:     Intel Q6700 @ 3.2ghz, 4x1gb RAM;;                    Nvidia Ultra 8800, 6x500gb SATA RAID0;;;===================================================================================;===================================================================================;===================================================================================; [Main Features Settings]                 Toggle Streamline Features (1=on, 0=off);===================================================================================set SLv.Purging               to       1  ; Turn on Streampurge?  (cache purging)set SLv.FPSsmoothing          to       1  ; Turn on Streamsmooth? (FPS smoothing)set SLv.Streamsaving          to       1  ; Turn on Streamsaving? (timed autosaves)set SLv.Streamsight           to       1  ; Turn on Streamsight?  (FPS enhancer);===================================================================================; [Streampurge Settings]                    An automated cache-cleaner for Oblivion;===================================================================================set SLh.SLmode                to       4  ; Memory Purge Mode (1-6)  (Default: 3)                                          ;  Lower # = faster, higher # = slowerset SLv.PurgeOnTravel         to       0  ; Purge memory on travel & zone?set SLv.PurgeOnWait           to       1  ; Purge memory when character waits?set SLv.PurgeOnSleep          to       1  ; Purge memory when character sleeps?;===================================================================================; [Streamsmooth FPS Settings]              Acceptable Minimum FPS & Detail Settings;===================================================================================set SLfpsmon.High             to      31  ; Highest minimum FPS  (top of range)set SLfpsmon.Low              to      26  ; Lowest minimum FPS   (bottom of range);-----------------------------------------------------------------------------------set SLv.maxVLOD               to     100  ; Highest overall level of detail (%)                                          ;  Default: 100    (Max: 100)set SLv.minVLOD               to       0  ; Lowest overall level of detail (%)                                          ;  Default:  0     (Min: 0);-----------------------------------------------------------------------------------set SLv.CombatFPS             to     3.0  ; The number of FPS added to the min/max                                           ;  range when combat is happening nearby;-----------------------------------------------------------------------------------set SLv.FPSmoninterval        to       6  ; Update interval for FPS smoothing                                          ;  (Number of updates per second)                                          ;  Faster updates = smoother performance                                          ;  Smoother performance = more CPU usage                                          ;  Default: 6/secset SLv.sensitivity           to     7.0  ; Sensitivity to changes  (Default: 7.0)                                          ;  This is a relative number representing                                          ;  how fast Streamsmooth tries to adjust                                          ;  details to reach your FPS range.                                          ;  Lower numbers = faster changes;===================================================================================; [Streamsmooth Visual Categories]         What can Streamsmooth change on-the-fly?;===================================================================================set SLv.setDetail             to       1  ; LOD Detail, Specular, etc.set SLv.setGrass              to       1  ; Grass density, range, etcset SLv.setTrees              to       1  ; Tree detail, range, etcset SLv.setLightShadow        to       1  ; Shadow number & range, etc.set SLv.setObjects            to       1  ; Actors, Objects & Items distancesset SLv.setWater              to       1  ; Water details & reflections;===================================================================================; [Streamsave Settings]                                    Streamsave configuration;===================================================================================set SLv.SaveTimer             to      10  ; Autosave interval (in actual minutes)set SLv.NumSaveSlots          to      15  ; Number of save slots to use (Max: 60);-----------------------------------------------------------------------------------set SLv.DuringCombat          to       0  ; Allow save during combat?set SLv.WhileYielding         to       0  ; Allow save while yielding?set SLv.DangerousArea         to       0  ; Allow save in dangerous environment?set SLv.AllowTrespass         to       0  ; Allow saving while trespassing?set SLv.AllowSwimming         to       0  ; Allow saving while swimming?set SLv.AllowSneaking         to       0  ; Allow saving while sneaking?set SLv.AllowWeapon           to       0  ; Allow saving while weapon out?;-----------------------------------------------------------------------------------set SLv.AfterCombat           to       1  ; Force a save after each combat ends?set SLv.InteriorOnly          to       0  ; Save only when indoors?set SLv.WhenIdleOnly          to       0  ; Save only when character is idle?set SLv.AfterZone             to       0  ; Save after fast-travel or door use?set SLv.AfterWaitSleep        to       0  ; Save after waiting or sleeping?;-----------------------------------------------------------------------------------set SLv.PlaySoundOnSave       to       1  ; Play a sound on save?set SLv.GagAutoSaves          to       0  ; Prevent an on-screen save message?set SLv.SaveReminders         to       0  ; Use Save Reminders instead of autosaves?set SLv.UseLiteReminders      to       0  ; Use messages (upper left area of screen)                                          ; instead of message boxes?                                          ; Note: requires SaveReminders enabledset SLv.SecureAutoSaves       to       0  ; Use menumode to produce a secure                                          ; autosave instead of using save slots?                                          ; Note: disables multiple save slots!;-----------------------------------------------------------------------------------set SLv.LowHealth             to       0  ; Allow save while health low?set SLv.LowHealthThreshold    to    0.20  ; Don't save when health lower than x%                                          ;  0.20 = 20%;-----------------------------------------------------------------------------------set SLv.SaveBeforeFastQuit    to       0  ; Do a Streamsave before a Fast-Quit?;-----------------------------------------------------------------------------------set SLv.PurgeBeforeSave       to       1  ; Do a purge before a Streamsave?                                          ;  Can help with stability of saving;===================================================================================; [Streamsight Settings]                          Refer to documentation for values;===================================================================================set SLv.MinDistanceFog        to   30000  ; Min distance before fog starts (0%)set SLv.MaxDistanceFog        to  136000  ; Max distance before fog ends (100%)set SLv.MinWaterFog           to       0  ; Min distance before water fog startsset SLv.MaxWaterFog           to    2500  ; Max distance before water fog ends;-----------------------------------------------------------------------------------set SLv.WeatherUnsticker      to       1  ; Leave set at 1 unless you use a                                          ;  scripted weather mod;-----------------------------------------------------------------------------------set SLv.ExtremeClipping       to       0  ; Turn on clipping behind distant fog?                                          ;  Gains FPS, but can cause some                                          ;  clipping of distant mountainsset SLv.ClipMin               to   40000  ; Range under which clipping will stopset SLv.FogUpdateFrequency    to       6  ; Speed control for fog updates (1 - 10)                                          ;  # of updates per sec     (Default: 6);===================================================================================; [Miscellaneous Settings]                       Other misc settings for Streamline;===================================================================================set SLv.slFOVauto             to       0  ; Can Streamline automatically alter FOV?set SLfov                     to      75  ; Field of View (FOV) Angle desiredset SLv.FOVInDialogs          to       0  ; Allow FOV changes during chat dialogs?                                          ;  Note: FOV changes work in 1st person                                          ;  gameplay only;-----------------------------------------------------------------------------------set SLKillCorpses             to       0  ; De-crucifies standing, dead actorsset SLv.MinKillDistance       to    6000  ; Minimum distance from player a corpse                                          ;  needs to be for KillCorpses to work                                          ;  on it.  (Default: 6000);-----------------------------------------------------------------------------------set SLdebug                   to       0  ; Turn on/off debug messages in console                                          ;  Debug level 1: Standard messages                                          ;  Debug level 2: Detailed messages                                          ;  Note: Debug level 2 can adversely                                          ;        affect FPS performance, but                                          ;        is highly detailed.                                          ;  (requires SL's debug esp to work);===================================================================================; [Hotkey Configuration]                 Hotkey combination settings for Streamline;===================================================================================;;   Full list of key codes:  http://www.tronan.com/macromachine/scripthelp/VK.htm;;===================================================================================; - To disable the modifier key on any key combination, use 0 for the ModKey value; - To disable a hotkey completely, use 0 for its main key; - Disabling the Streamline main menu hotkey is *not* recommended;===================================================================================set SLv.TogglePurgeModKey     to      18  ; ALTset SLv.TogglePurgeKey        to      80  ; p;-----------------------------------------------------------------------------------set SLv.ToggleSmoothingModKey to      18  ; ALTset SLv.ToggleSmoothingKey    to      70  ; f;-----------------------------------------------------------------------------------set SLv.MenuModKey            to      17  ; CTRLset SLv.MenuKey               to      36  ; Home;-----------------------------------------------------------------------------------set SLv.PurgeModKey           to      17  ; CTRLset SLv.PurgeKey              to      46  ; del;-----------------------------------------------------------------------------------set SLv.MaxVLODModKey         to      17  ; CTRLset SLv.MaxVLODKey            to     221  ; ];-----------------------------------------------------------------------------------set SLv.MinVLODModKey         to      17  ; CTRLset SLv.MinVLODKey            to     219  ; [;-----------------------------------------------------------------------------------set SLv.AutoVLODModKey        to      17  ; CTRLset SLv.AutoVLODKey           to       8  ; backspace;-----------------------------------------------------------------------------------set SLv.IncVLODModKey         to      17  ; CTRLset SLv.IncVLODKey            to     190  ; .;-----------------------------------------------------------------------------------set SLv.DecVLODModKey         to      17  ; CTRLset SLv.DecVLODKey            to     188  ; ,;-----------------------------------------------------------------------------------set SLv.SaveModKey            to       0  ;set SLv.SaveKey               to     121  ; (F10=121)  (F5=116);-----------------------------------------------------------------------------------set SLv.MusicModKey           to      18  ; ALTset SLv.MusicKey              to      77  ; m;-----------------------------------------------------------------------------------set SLv.FastQuitModKey        to      17  ; CTRLset SLv.FastQuitKey           to       0  ; off, suggested key: F12 (123);-----------------------------------------------------------------------------------set SLv.ForceKillModKey       to      17  ; CTRLset SLv.ForceKillKey          to      45  ; insert;===================================================================================; [Detailed Streamsmooth Settings]         Individual Settings (for ADVANCED users);===================================================================================set SLv.AA0                   to     1.0  ; Enable?set SLv.AA1                   to   100.0  ; highVLOD - fSpecualrStartMaxset SLv.AA2                   to    16.0  ; lowVLOD   "The maximum range of Specularset SLv.AA3                   to  2400.0  ; maxVAL     lighting effects.  Ties inset SLv.AA4                   to   350.0  ; minVAL     directly to fSpecularLOD";-----------------------------------------------------------------------------------set SLv.AC0                   to     1.0  ; Enable?set SLv.AC1                   to   100.0  ; highVLOD - fSpecularLOD2set SLv.AC2                   to    16.0  ; lowVLOD   "Max range at which Level ofset SLv.AC3                   to  2700.0  ; maxVAL     detail (LOD) used forset SLv.AC4                   to   300.0  ; minVAL     specular lighting effects";------------------------------------------set SLv.AD0                   to     1.0  ; Enable?set SLv.AD1                   to   100.0  ; highVLOD - fSpecularLOD1set SLv.AD2                   to    16.0  ; lowVLOD   "Min range at which Level ofset SLv.AD3                   to  2400.0  ; maxVAL     detail (LOD) used forset SLv.AD4                   to     0.0  ; minVAL     specular lighting effects";-----------------------------------------------------------------------------------set SLv.AE0                   to     1.0  ; Enable?set SLv.AE1                   to    90.0  ; highVLOD - iMinGrassSizeset SLv.AE2                   to    10.0  ; lowVLOD   "Grass density (inverse #)set SLv.AE3                   to    80.0  ; maxVAL     Larger numbers mean lessset SLv.AE4                   to   130.0  ; minVAL     grass & higher framerates";-----------------------------------------------------------------------------------set SLv.AF0                   to     1.0  ; Enable?set SLv.AF1                   to   100.0  ; highVLOD - fGrassEndDistanceset SLv.AF2                   to     0.0  ; lowVLOD   "Max distance at which toset SLv.AF3                   to  7000.0  ; maxVAL     display grass"set SLv.AF4                   to  3000.0  ; minVAL;------------------------------------------set SLv.AG0                   to     1.0  ; Enable?set SLv.AG1                   to   100.0  ; highVLOD - fGrassStartFadeDistanceset SLv.AG2                   to     0.0  ; lowVLOD   "Distance from player at whichset SLv.AG3                   to  6000.0  ; maxVAL     grass begins to fade out"set SLv.AG4                   to  2000.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AH0                   to     1.0  ; Enable?set SLv.AH1                   to    75.0  ; highVLOD - iMaxGrassTypesPerTexureset SLv.AH2                   to    30.0  ; lowVLOD   "Number of possible texturesset SLv.AH3                   to     4.0  ; maxVAL     used per grass type"set SLv.AH4                   to     1.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AJ0                   to     1.0  ; Enable?set SLv.AJ1                   to   100.0  ; highVLOD - iActorShadowCountIntset SLv.AJ2                   to    20.0  ; lowVLOD   "Number of actor shadowsset SLv.AJ3                   to    10.0  ; maxVAL     displayed when indoors"set SLv.AJ4                   to     0.0  ; minVAL;------------------------------------------set SLv.AK0                   to     1.0  ; Enable?set SLv.AK1                   to   100.0  ; highVLOD - iActorShadowCountExtset SLv.AK2                   to    25.0  ; lowVLOD   "Number of actor shadowsset SLv.AK3                   to    10.0  ; maxVAL     displayed when outdoors"set SLv.AK4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AL0                   to     1.0  ; Enable?set SLv.AL1                   to   100.0  ; highVLOD - fShadowLOD2set SLv.AL2                   to    25.0  ; lowVLOD   "Max range at which shadowsset SLv.AL3                   to  2900.0  ; maxVAL     are displayed"set SLv.AL4                   to   400.0  ; minVAL;------------------------------------------set SLv.AM0                   to     1.0  ; Enable?set SLv.AM1                   to   100.0  ; highVLOD - fShadowLOD1set SLv.AM2                   to    25.0  ; lowVLOD   "Range at which a lower levelset SLv.AM3                   to  2800.0  ; maxVAL     of detail (LOD) starts beingset SLv.AM4                   to   200.0  ; minVAL     used for shadows";-----------------------------------------------------------------------------------set SLv.AP0                   to     1.0  ; Enable?set SLv.AP1                   to    70.0  ; highVLOD - iShadowFilterset SLv.AP2                   to    20.0  ; lowVLOD   "Low/Medium/High shadowset SLv.AP3                   to     2.0  ; maxVAL     detail.  Alters softness onset SLv.AP4                   to     0.0  ; minVAL     edges of shadows";-----------------------------------------------------------------------------------set SLv.AS0                   to     1.0  ; Enable?set SLv.AS1                   to   100.0  ; highVLOD - fLODFadeOutMultActorsset SLv.AS2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AS3                   to    15.0  ; maxVAL     actors begin to fade out"set SLv.AS4                   to     4.0  ; minVAL;------------------------------------------set SLv.AT0                   to     1.0  ; Enable?set SLv.AT1                   to   100.0  ; highVLOD - fLODFadeOutMultItemsset SLv.AT2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AT3                   to    15.0  ; maxVAL     items begin to fade out"set SLv.AT4                   to     1.5  ; minVAL;------------------------------------------set SLv.AU0                   to     1.0  ; Enable?set SLv.AU1                   to   100.0  ; highVLOD - fLODFadeOutMultObjectsset SLv.AU2                   to     0.0  ; lowVLOD   "Relative range at whichset SLv.AU3                   to    15.0  ; maxVAL     objects begin to fade out"set SLv.AU4                   to     4.5  ; minVAL;-----------------------------------------------------------------------------------set SLv.AY0                   to     1.0  ; Enable?set SLv.AY1                   to    30.0  ; highVLOD - fTalkingDistanceset SLv.AY2                   to     0.0  ; lowVLODset SLv.AY3                   to  2000.0  ; maxVALset SLv.AY4                   to  1000.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.AZ0                   to     1.0  ; Enable?set SLv.AZ1                   to   100.0  ; highVLOD - fLodDistanceset SLv.AZ2                   to     0.0  ; lowVLODset SLv.AZ3                   to  2000.0  ; maxVALset SLv.AZ4                   to   250.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BA0                   to     1.0  ; Enable?set SLv.BA1                   to   100.0  ; highVLOD - fFadeDistanceset SLv.BA2                   to     0.0  ; lowVLODset SLv.BA3                   to 15288.0  ; maxVALset SLv.BA4                   to  9288.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BE0                   to     1.0  ; Enable?set SLv.BE1                   to    66.0  ; highVLOD - bEquippedTorchesCastShadowsset SLv.BE2                   to    65.0  ; lowVLODset SLv.BE3                   to     1.0  ; maxVALset SLv.BE4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BK0                   to     1.0  ; Enable?set SLv.BK1                   to    40.0  ; highVLOD - fTreeLODExponentset SLv.BK2                   to    10.0  ; lowVLODset SLv.BK3                   to     1.0  ; maxVALset SLv.BK4                   to     0.2  ; minVAL;-----------------------------------------------------------------------------------set SLv.BL0                   to     1.0  ; Enable?set SLv.BL1                   to    60.0  ; highVLOD - bUseWaterReflectionsMiscset SLv.BL2                   to    59.0  ; lowVLOD   "Turns on water reflectionsset SLv.BL3                   to     1.0  ; maxVAL     for Misc objects (rocks etc)"set SLv.BL4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BM0                   to     1.0  ; Enable?set SLv.BM1                   to    30.0  ; highVLOD - bUseWaterReflectionsStaticsset SLv.BM2                   to    29.0  ; lowVLOD   "Turns on water reflectionsset SLv.BM3                   to     1.0  ; maxVAL     for Static objects (buildingsset SLv.BM4                   to     0.0  ; minVAL     etc)";-----------------------------------------------------------------------------------set SLv.BN0                   to     1.0  ; Enable?set SLv.BN1                   to    40.0  ; highVLOD - bUseWaterReflectionsTreesset SLv.BN2                   to    39.0  ; lowVLOD   "Turns on water reflectionsset SLv.BN3                   to     1.0  ; maxVAL     for Trees"set SLv.BN4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------set SLv.BO0                   to     1.0  ; Enable?set SLv.BO1                   to    50.0  ; highVLOD - bUseWaterReflectionsActorsset SLv.BO2                   to    49.0  ; lowVLOD   "Turns on water reflectionsset SLv.BO3                   to     1.0  ; maxVAL     for actors (NPCs, monsters)"set SLv.BO4                   to     0.0  ; minVAL;-----------------------------------------------------------------------------------;===================================================================================; [Streamline Startup Code]                   *** DO NOT EDIT THIS SECTION ***;===================================================================================StartQuest SLini2

User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Mon Dec 27, 2010 2:46 pm

You're welcome. :)


Btw... I've read the RAEVWD thread including your http://www.gamesas.com/index.php?/topic/1098425-relz-really-aevwd-thread-6/page__view__findpost__p__16460467 there, but since then http://tesnexus.com/downloads/file.php?id=20053 has been updated to v1.9 and v1.6.1 for RAEVWD-SI both in omod format. There is also an update for http://tesnexus.com/downloads/file.php?id=18305 to v1.1 (bain-wizard or omod).


Yes, pretty sure it had nothing to do with RAEVWD but rather caused by the fLightLOD2 setting. It became much better when removing RAEVWD but I guess that's because it ups the chances of it happening. Anyway, I'll check it out ingame before posting a mea culpa in the RAEVWD thread. :)
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Mon Dec 27, 2010 6:27 pm

I think this is more accurate.

fLightLOD2=1500.0000
fLightLOD1=1000.0000

I'm still noticing lots of blobs since adding RAEVWD a week or so ago, and I already have those values set. It seems that I will just have to get along with the blobs. I'm glad the SL issue has been tracked down though.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

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