Issue with Crash Site..

Post » Fri Feb 15, 2013 11:09 pm

I have heard some discussion from my subscribers that there is not enough incentive to 'secure the Crash Site'. I know that when I would spend my time attacking/defending the pod I would often end up with significantly less XP than if I just played for kills. And lets face it, almost all players would rather be getting kills than defending or attacking a pod (which will most likely lead to an assist rather than a kill). So why not increase the XP for time spent defending and bonus XP for winning the match?? What do you guys think??
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carrie roche
 
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Post » Sat Feb 16, 2013 5:12 am

Alien weapons in the pods and maybe some more exp etc
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LittleMiss
 
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Post » Fri Feb 15, 2013 11:57 pm

And lets face it, almost all players would rather be getting kills than defending or attacking a pod (which will most likely lead to an assist rather than a kill). So why not increase the XP for time spent defending and bonus XP for winning the match?? What do you guys think??

It's not about getting the kill.It's just that defending the pod pretty much means that you're dead in a couple of seconds.If you dodge the air stomp chain,then you also dodge shotgunners rushing towards you,then dodge the snipers at the end of the map and 5 grenades,then you will die by the melee behind you

Players that only care about kills are cramped in very particular games which we all know.Even though this is close to that,there are still objectives but they just have to be improved a bit and the level of the game will improve as well}

Maybe the pod since it's alien could interact somehow with the nanosuit,and give 2x health and energy regen inside the aura
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Emma Copeland
 
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