I have it in my cell, and in the geck, it is facing the correct way. But ingame it faces sideways, angled 90 degrees. I have tried deleting it, exiting the geck, then remaking it. Rotating it 90 degrees the other way so if it did it ingame, it would line up properly... But it still faced the same way ingame.
http://i885.photobucket.com/albums/ac56/Gunmaster95/PROBLEMDOOR1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/PROBLEMDOOR2.png
I am begining to think that for some reason the door is not rotatable at all. For I have it in another cell, and it is facing the correct direction. But the working ones rotation is 0 on the Z axis, and the broken ones is 270. Upon turning the broken one to 0, it is facing the same way as it does broken ingame. So I guess I just cannot rotate it for some reason? Is this the issue? Do I just need to rotate my entire cell 90 degrees? (Renavmeshing it all D:) Or is there another solution? I also have it in a third location outside, but by chance it is also at 0 degrees. So the only 'broken' one is at 270, and it orientates itself to 0 ingame no matter what... Thanks for any help.
Gunmaster95