If a person plays 100 hours and ends up wasting 20 in menus doing mundance maintenance I would hope Bethedsa does their darndest to reduce that 20 to 15 or an even better 10.
If a person plays 100 hours and ends up wasting 20 in menus doing mundance maintenance I would hope Bethedsa does their darndest to reduce that 20 to 15 or an even better 10.
I still like the way NV took care of it, when the weapon's "health" bar was full, you could use the weapon some before it started to have penalties. In FO3 you could have a fully repaired weapon, fire one shot and the weapon was considered damaged and didn't do full damage.
If weapons do wear out in FO4 I hope they use NV's system and maybe make the weapons last a bit longer.
Weapon and armor degradation should be in as maintaining your gear is an essential part of wasteland survival. It would feel a bit more superficial if it wasn't in, it just needs a better repair system.
In my opinion, item maintenance has never been fun, in any game. Ever. Tedious does not mean "depth" or make the game challenging, it's just annoying. I would be very glad if it's gone and if it is not a completely reworked system from the previous 2 titles.
Removing degrading would be another dumbing down of the game play, which is exactly why Bethesda will very likely do it.
The degrading in the prior games was way too fast however. I've handled firearms since I was old enough to walk and never had a weapon degrade like those. Heck I've got rifles that are over 100 years old and fired thousands of times that are in better condition than any gun I fire 20 times in FO. So yeah just fix the degrading to the point where all I need is some repair items kept at the house to do minor repairs after long trips.
Agreed. I've got a few over 100 too (a couple of Enfields, a couple of Mausers, and a Martini-Henry) and they're all in good working order. I understand that the mechanic needs to have some effect, but as it stands they did degrade too quickly.
This is one explanation, also at least the xbox video was run in god mode, you did not use ammo.
I think it's pretty obvious it's gone, though I'd rather they they improve the system than completely remove it, but you know bethesda prefers the former to the latter.
I guess Fallout 4 is moving even further away from any sort of "Post apocalyptic survival" experience. I don't know. I always thought weapon degredation fit with the theme, and made sense in a world where everyone was using 200 year old rusty weaponry and jurry-rigging it to make it work. Oh well. Everyone else seems to hate it, so it's probably gone.
Yeah, weapon degradation was ridiculously fast in F3. My hope is that they have slowed it down considerably and added battle damage. That would be more realistic.
Nice. Yeah I've got a couple M1903 Springfields and several M1's among others. I like collecting old military rifles. Took them out shooting a couple weeks ago and just cleaned them and put them up. They are not doing 20% less damage now than they were before.
I'll admit I did not like having to carry around repair hammers in TES and when Skyrim removed them it made life easier, but I really wish that instead of just removing the feature it was fixed. But I know all too well at this point that Bethesda's only answer to fixing a problem it is remove the whole feature, so I've little doubt that weapon degrading is gone.
This topic makes me sad.
Can we at least pretend to retain some sort of hope that Fallout hasn't completely degraded to yet another generic FPS?
They showed health on the power armor, so I assume it's still present. They may not have shown it during the weapon modding demo because modifying a weapon probably wouldn't change the base item's amount of health.
My '03 is actually "young" by my standards, it's one of the ones Remington made in '42 using the old RIA tooling before the approval of the 03-A3.
I didn't really care for the damage reduction for degraded condition firearms, it doesn't make sense. Energy weapons, sure (lasers going out of focus, worn capacitors not delivering the same charge, etc), but a rusty POS pistol will do just as much damage as a new pistol assuming the POS functions. Degraded firearms should just be much more prone to malfunctions.
I'm going to be annoyed if it's completely gone. Hopefully it can be modded back in if that's the case.
Looking at a screen shot, it appears that armor does indeed degrade.... at least power armor. The screenshot in question shows the left arm piece as being destroyed, and the feet as being orange/taken damage. As well as the fact that when we shoot enemies as well, their armor breaks, or flies off in pieces.
I think it's still there watch this https://youtu.be/aEIi3OrNM08?t=293the suit icon changes for a bit but it's also there for a reason.
Side note: earlier in the video you can hear the enclave music
Well, repairing isn't annoying for a post-apocalyptic RPG world, at least not any more annoying than the reality of dealing with stuff falling apart in such a setting.
It would be a shame if they got rid of it from an RPG viewpoint. I play with increased spawns from MMM or IWS (FO3 and FONV respectively) and never found it to be much of a problem.
They may have felt that using everything in the world for parts made it too easy to maintain everything, but it would still be nice to have to do that tasks for RPG purposes.
I hope it's not gone, I want a survival type nature of the game. I remember a dungeon that I came out in Witcher 3 and I had no towns near me and my items were at 50% durability. I had to hoof it to the nearest town hoping for a warp point that would let me head back to a place I could repair my gear. You can't do that in Skyrim because of no Item durability. Do I want Oblivion style durability where it went down too fast, No but I don't want it completely gone.
It's a shame, but Bethesda has always had a habit of removing features instead of improving upon them. I'm almost 100% sure it's gone for good this time around, despite the post apocalyptic "desperate" setting.
I think it should be in the game but if this is the case then maybe just for hardcoemode.
I sincerely hope item degradation and repair is not gone, the removal of such a system for Skyrim was a serious error of design in my view. Did the old system need some tweaks and rebalancing? Perhaps, I didn't find it a problem really but many people did so I would have been ok with some changes in how fast item condition worsened or maybe how much "health" you repaired every time you worked on an item.
The outright removal in Skyrim however was an extreme over reaction to player complaints on how the old system worked. It was also a complete missed opportunity, they had the perfect setup for it with all the grinding stones, workbenches and forges - item degradation and repair would have fit in perfectly with those crafting stations as well as expanded perk options in the crafting skills.
http://www.nexusmods.com/skyrim/mods/55677/? If it's not in bass Fallout it will be modded eventually.
Weapon degradation is a tricky thing to implement properly. Too slow and it's never a problem, but too fast and it's downright annoying. As soon as the player gets out of the early game it just became busywork, and the only impact it ever had on me was carrying extra weapons around to repair with.
I'd rather just see different ammo types along with all the weapon-mods we're getting to take up that time spent preparing to go out into the wastes, because that kind of busywork had an eventual payoff when you got to shoot explosive rounds out of a anti-material rifle.
Still hoping for an NV-style realism/survival mode. Maybe item degradation could occur with that.
Considering repairing was taken out from FO3 to Skyrim, I can see them leaving it out of FO4. Sadly, efforts to mod item degradation back into Skyrim resulted in a lot of crashbugs and script bloating.