Item condition gone?

Post » Fri Nov 27, 2015 7:47 am

Out of curiosity, how would you fix it? Reducing the rate of degradation is fine and all, but does that really fix the problem with the system? If you only allow repairs in town, then people end up carrying multiple weapons in case their primary breaks while in the wilderness. That takes up space and isn't exactly what I would call fun. If you allow field repairs, then you need items to carry with you into the wilderness to make those repairs. Your back to carrying stacks of hammers or repair kits. The problems with those is that the mechanic involved is basically "hit this button every x number of shots so your gun doesn't break." As mechanics go, that is not in the slightest bit interesting, nor does it add any depth to the gameplay. I don't find that kind of mechanic fun at all (which is also how most "realistic needs" type mods handle eating and drinking). If you allow field stripping of weapons to cannibalize parts for your gun, then you're back to carrying around multiple stacks of guns, cluttering up your inventory and wasting encumbrance.

Oh, and if you make a mini game out of it... HELL NO!

So, what would you suggest that would actually give it some meaningful depth and make it an interesting game mechanic instead of a boring chore based around pushing a button occasionally?

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SEXY QUEEN
 
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Post » Fri Nov 27, 2015 3:28 am

An idea I'm playing with is that the gun only degrades if you use it in certain ways. Like, if you use it so fast that it starts to overheat, or maybe from pistol-whipping. Or maybe a few non-essential mods to the gun will just break off.

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Jeff Tingler
 
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Post » Fri Nov 27, 2015 12:28 pm

We have this great new system they've introduced where you can salvage any junk item in the game for parts. Why not use it? Reduce the rate of degradation, and allow weapons to be repaired using parts scavenged from different junk items. You can still break down weapons, but doing so gives you a few random repair parts, which may not be what you need to repair yours. This discourages hoarding tons of identical weapons, as there's no reason to - break them down for the spare parts and move on - encourages you to scavenge for what you need, and gives even more of a purpose to those junk items.

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Louise
 
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Post » Fri Nov 27, 2015 1:32 am


Well field repair is a joke. No one really does that. We had to keep our guns clean during the GW but pull apart and repair, no. And again, the gun shouldn't be degrading that quickly. Every 1,000 rounds might degrade say 10%, which should give you plenty of time to get back to your home or some other repair table and fix it back up. Anyway that's where I'd start and I'd tweak it from there as to parts needed and what-not.

Similar can be done with armors and such.
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Kat Lehmann
 
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Post » Fri Nov 27, 2015 1:38 am

At that point, when the degradation is so slow that you hardly notice it for long stretches of time, what's the point of even having it still? It's been relegated to having very little impact on gameplay at all.

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Stat Wrecker
 
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Post » Fri Nov 27, 2015 6:40 am

Repair was a major skill used in previous fallout games, and it磗 understandable that many people would be unhappy if they removed it.

In my opinion the perfect implementation of a "repair skill" would be as follows:

-There is a small probability that your weapon or weapon part will break while in use

-If some part of your gun breaks (silencer, extended mag, grip...) the weapon will degrade to a previous modded version (no silencer, no extended mag, no grip...)

-Depending on your "ranked science or repair perk" you can repair it, just like you can craft it. (if you have the parts)

-You can pay someone to repair it for you

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Red Sauce
 
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Post » Fri Nov 27, 2015 5:58 am

Yeah, it's a bit of a two edged sword. I felt my gear degraded way too fast in The Witcher 3 I'm not sure if the grindstone thing slowed it down or not. I suppose removing it is better than having to run back to a workbench every 30 mins.

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Ells
 
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Post » Fri Nov 27, 2015 5:26 am

Eh, not holding my breath for this. Many people attempted item degradation mods for Skyrim and it caused major CTD bugs, script bloat and no one got it working properly due to a core engine issue in Creation Engine that modders could not get to with the CK.

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Robert DeLarosa
 
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Post » Fri Nov 27, 2015 7:24 am

A world ravaged by nuclear war, covered in filth and decay and we are supposed to accept that weapons and armor do not degrade? This is nonsensical.

Did they really have to toss out the character role of mechanic?

Good lord. I hope this ain't true

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Monique Cameron
 
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Post » Fri Nov 27, 2015 5:54 pm

Something else to consider is that this game will have weapon crafting, with weapon components built from clutter. While I would like to have a degradation and repair mechanic, it'd probably have to allow one to use the same sorts of clutter and junk used to build weapon components to repair weapons as opposed to cannibalizing another copy of the weapon like in FO3 or FO:NV, and I can see how that could be perceived as trivial.

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darnell waddington
 
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Post » Fri Nov 27, 2015 5:24 pm

It′s still a concern that sometimes needs to be addressed. It doesn′t have to be often to be important, I think. Repair should definitely be a part of the game but things shouldn′t be needing repair as often as in Fallout 3.

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Jodie Bardgett
 
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Post » Fri Nov 27, 2015 4:26 pm

The problem is that moding in degradation looks expensive you have to capture any time you get hit or use weapons and then reduce quality who then reduce item quality. More fun any other mod who changes weapon or armor will be in conflict with it.

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Lil Miss
 
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Post » Fri Nov 27, 2015 5:13 am

If there is no more weapon degradation, I hope weapons no longer shield their wielders from damage. It's bad enough when I shoot at someone and break his weapon without inflicting any damage on my actual target, but if weapons can't be broken, imagine how annoying this would be when the weapon is indestructible.

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Aliish Sheldonn
 
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Post » Fri Nov 27, 2015 6:33 am

So much this! gamesas has a nasty habit of "streamlining" things for the convenience of lazy people. Dafuq kind of post-apocalyptic world has equipment that never degrades???

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Danger Mouse
 
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Post » Fri Nov 27, 2015 4:01 am

Yup! Although I love that Skyrim got past the degradation system (yes I am one of the lazy people you're talking about ahahaha), I could never see that happening to Fallout...

It's just... Plain illogical. There's that wear and tear, those irradiated sandstorms, and many other factors that could easily weather an equipment...

Well Skyrim have those too, but I don't know, I think I was lazy hahaha XD

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Eire Charlotta
 
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Post » Fri Nov 27, 2015 6:47 am


Well they could tweak the gun-jam feature. Dirty guns will be more likely to jam. Make the gun repair more of upkeep/cleaning. Pay me and I'll put some effort into it.
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neil slattery
 
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Post » Fri Nov 27, 2015 9:48 am

Sensible idea that. A weapon maintenance system would be much better than the previous Fallout systems, in my opinion.

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Queen
 
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Post » Fri Nov 27, 2015 6:53 am

I got a perverse thrill making one healthy rifle from ten broken ones. It'll be a shame if they've totally ripped out the system, I'd have been happier if they'd just massively slowed the degradation rate.

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lydia nekongo
 
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Post » Fri Nov 27, 2015 7:57 am

Also is Repair skill even gonna still exist if it's primary function no longer matters?

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Benji
 
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Post » Fri Nov 27, 2015 5:54 am

Better not be gone...
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Robert Jackson
 
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Post » Fri Nov 27, 2015 8:29 am

This is actually a really good point. Any mod that adds or modifies items will likely not be affected by any item degredation mods. It's possible, but not easy to do. I'd really much rather have Bethesda improve upon item degredation and balance it better than remove it entirely, but we all know that's not Bethesda's MO.

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Sabrina Schwarz
 
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Post » Fri Nov 27, 2015 2:31 pm

I'm on a mixed boat. I hope it's gone but at the same time, it might be nice to have it as part of hardcoe Mode, while being gone in Normal Mode.

The bad thing about degrading is... It's impossible to make perfect in a game with anything (not just weapons and armor).

Sometimes, an item can last you your whole entire life without degrading that much while for other people, their item dies in like 5 years. For example, I had my original Xbox for over 10 years now and it works likes a charm still. No issues or anything. Yet for other people, theirs might've died in a few years easily...

So in my opinion, degrading should be scrapped or completely remodeled, and even if it was remodeled... It will still have issues. BUT, like I said above, it can still be "removed" yet still in the game in hardcoe Mode at least. That way the mechanic is still there and playable for those who wants it, yet is an optional mechanic for those who can't stand the brokenness of it.

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Isaac Saetern
 
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Post » Fri Nov 27, 2015 6:09 am

It can easily turn into a crafting skill like in Skyrim. (Repair became Blacksmithing).

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Annick Charron
 
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Post » Fri Nov 27, 2015 10:49 am

I guess...this actually pulls into a concern ive had with Fallout's simplicity. Why does Science covers all categories of Science with 1 skill? Shouldnt it have sub categories to specialize in like computers, biology, etc? Same with Repair...oh well a discussion for another day... also it was called Armorer in Oblivion

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HARDHEAD
 
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Post » Fri Nov 27, 2015 4:30 pm

I'd like to see the item condition system retained, although:

1. With a bit less degradation rate overall.

2. Repair via jury rigging in the field should be far less effective.

I'm satisfied that Bethesda will do an acceptable job (at the very least) regarding this issue, and I don't believe that they've junked the concept.

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Natalie Harvey
 
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