Item Desintergration

Post » Thu Nov 11, 2010 9:53 pm

Shouldnt it be if you wear out on object eg. 10mm pistol, beyond repair (0% condtion) you cant be able to repair it even with a repiar kit another 10mm pistol or with a shopkeepers repair ability? same with clothes as in its torn to shreads.
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Horror- Puppe
 
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Post » Thu Nov 11, 2010 4:55 pm

I dont know, if a part of it is salvagable, you just use another model you find, mix parts of the two, presto, fixable.
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Eric Hayes
 
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Post » Thu Nov 11, 2010 6:25 pm

what the handle? every thing else gets used but the handle, bolts to gun itself from the handle and the sights (but their attached to the chamber) every thing the other gun likely isnt broken.
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Nancy RIP
 
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Post » Thu Nov 11, 2010 9:45 pm

Well I kind of look at it from a detailed imagination point, whatever mechanism is broken in your gun, may not be broken in a scavenged gun. Thats how I saw it in F3, you're not melting the two magically, I imagined you're just carefully changing pieces out, you know?
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Stryke Force
 
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Post » Thu Nov 11, 2010 1:51 pm

then you should only be able to do it on a workbench since fighting a deathclaw and at the same time "you're carefully changing pieces out" it would be impossible to fight or walk and repiar a gun at the same time.
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Tina Tupou
 
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Post » Thu Nov 11, 2010 11:22 pm

then you should only be able to do it on a workbench since fighting a deathclaw and at the same time "you're carefully changing pieces out".

I never said the game was 100% logical. :laugh:
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Jennifer Rose
 
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Post » Thu Nov 11, 2010 8:37 pm

lol
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Ana Torrecilla Cabeza
 
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Post » Thu Nov 11, 2010 5:35 pm

Use http://www.gamesas.com/index.php?/topic/1117651-repairing-weapons-armor-in-fnv/ thread if you want to discuss the repairing of weapons and gear.
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ZANEY82
 
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Post » Thu Nov 11, 2010 6:07 pm

Use http://www.gamesas.com/index.php?/topic/1117651-repairing-weapons-armor-in-fnv/ thread if you want to discuss the repairing of weapons and gear.


that has nothing to do with this thread
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darnell waddington
 
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Post » Thu Nov 11, 2010 5:13 pm

I never said the game was 100% logical. :laugh:


what about in realism mode thats realistic
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Bryanna Vacchiano
 
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Post » Thu Nov 11, 2010 6:32 pm

I'd rather repairs be done at the workbench (or in the very least, not be possible during combat).
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Theodore Walling
 
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Post » Thu Nov 11, 2010 5:34 pm

that has nothing to do with this thread


Well fine, we'll stay in your thread. What's the point of it anyway? Having items disappear when they break would be frustrating and unnecessary in a video game.
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Amanda Leis
 
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Post » Thu Nov 11, 2010 5:48 pm

no this is about realism you cant carfully repair a wepon while holding of a deathclaw you shouldnt be able to repair in combat or while in the wastes unless you find a work bench in the waste and have a second wep
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butterfly
 
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Post » Thu Nov 11, 2010 2:33 pm

no this is about realism you cant carfully repair a wepon while holding of a deathclaw you shouldnt be able to repair in combat or while in the wastes unless you find a work bench in the waste and have a second wep

So just because the game allows you to repair a gun during combat, that means you MUST do it? Seriously. If you don't think its realistic, then dont do it. Its called ROLE PLAYING. you know the RP part in RPG.
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IM NOT EASY
 
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Post » Thu Nov 11, 2010 11:32 am

no this is about realism you cant carfully repair a wepon while holding of a deathclaw you shouldnt be able to repair in combat or while in the wastes unless you find a work bench in the waste and have a second wep


Ahhh... I see what you're saying, I guess I misunderstood your post. I agree, having to find a workbench to repair items would be more realistic. Maybe only in hardcoe mode though, as it would bother people if it was in the regular mode as well.
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Catherine Harte
 
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Post » Thu Nov 11, 2010 8:44 pm

yeah, and what about the fact that I can put 3 sniper rifles, 2 sets of power armor, and a heavy incinerator in an ammo box?

Or how about the fact that I can stop combat mid-stride, shoot the enemy (while not taking damage) with no real penalty?

Or that I can change clothes/armor in the middle of combat?

Lets not even mention how I can hold my bodily functions no matter how many bathrooms i see. Apparently toilets are strictly for drinking out of?



hehe, get your logic out of my fallout! :P I agree that it is silly that you can repair, heal, switch weapons, switch armors (!), etc while in combat from the pip-boy. but it doesn't bother me. It is just the way the game is. Now if they went for more of a sim-style of gameplay (see http://www.gamesas.com/index.php?/topic/1117525-how-about-a-more-realistic-fallout/ for more about that) THEN I could see them implementing all this tedious stuff, but as it stands, they are trying to streamline Fallout, and make it more accessible, while removing most of the tedium. (clicking buttons for everything, having to do everything in turns, etc). So while you have a point, the purpose of them even "reviving" the old fallout series was to make it for TODAY's generation of gamers, who are by and large, lazy. :P Minimal effort, maximum gain. Thats why there are modes like "hardcoe" and games like Demon's Souls. For the people who actually want more of a challenge.

I agree that in hardcoe mode, they should make the game even more realistic than just adding dehydration and weight to everything. add in slavery, allow the player to be knocked unconscious and taken in to slavery (granted it'd be a small chance), or robbed, etc. But as far as regular fallout goes... people just want to look cool, fire kickass guns, and do all kinds of bad stuff they normally wouldn't do.
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Poetic Vice
 
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Post » Thu Nov 11, 2010 12:26 pm

You don't need a workbench to swap parts. Firing pin, bolt carrier, bolt, trigger assembly (sear etc.), gas tubes, gas pistons, slides (most notably slide springs go the quickest), buffer springs are all common parts that can be replaced with a simple field stripping of a weapon (although a lot of guns require a castle key for gas tube replacement). Although some weapons avail themselves to this more than others. Your magazines are more likely to crap out on you due to use than the weapon anyway. Misfeeds, stove pipes and other types of jams occur from bad ammo, worn out springs or clogged gas tubes. These things take a lot of rounds to occur, but then again you are expending a lot as well. And since we are on the topic of realism, we should be cleaning these guns too after every fight...
If you want to nit pick every little bit you could go on forever i could rattle off for hours on how the weapons could be made more realistic, but get this IT DOESN'T MATTER. If you want to imagine your character cleaning out his weapon with Hoppes No. 9 after every use that is your prerogative. I completely agree with Echonite.
Hell, if you want to get really technical these guns aren't even zeroed and yet a pistol can hit dead center at a hundred yards when bullets don't even fly straight. a 16" ar-15 (m16/m4 referred to as assualt rifle in game) fires a round with a muzzle velocity of about 3200 feet. Depending on how many grains the bullet is and what type of rifling the barrel has (1/9, 1/8 or 1/7) and a zero of 100 yards you are looking at a inch drop at 200 yards, by the time you get out to 500 yards you are looking at over a 49 inch drop from a 55 grain bullet. Now i am betting most of what i said makes little sense to you, but this is what you are pushing for, a simulator. And i get that things can always be improved on, but this is just a pointless nitpick and something you have a choice to use OR NOT.
/rant

Note: Just because i know someone is going to misunderstand this and think i mean i want a game that entails all of this i don't, just making a point.
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Tikarma Vodicka-McPherson
 
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Post » Thu Nov 11, 2010 3:18 pm

You don't need a workbench to swap parts.



This guy doesn't need anything elaborate, and I bet he could do even do this while walking as he does it blind folded.

http://www.youtube.com/watch?v=ELCY2iUfSEQ

I think any flat surface would suffice to change out parts on a gun.
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Everardo Montano
 
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Post » Thu Nov 11, 2010 4:20 pm

I'd like it if energy weapons destroy everything on the NPC's body except for the weapon they drop when they get turned to ashes/goo by a critical hit.
EW should be really powerful but the downside should be that one does not get as much loot.
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joeK
 
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Post » Thu Nov 11, 2010 10:49 am

what about in realism mode thats realistic



There's no "realism" mode.

There's hardcoe mode, which adds several complications to provide more challenge.
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Red Bevinz
 
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Post » Thu Nov 11, 2010 7:03 pm

There's no "realism" mode.

There's hardcoe mode, which adds several complications to provide more challenge.

I wish there was a realism mode...
Hope they add one in a DLC.
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Terry
 
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Post » Thu Nov 11, 2010 7:42 pm

I don't want to have to go to a workbench just to repair my gear... If they really want to remove the option of repairing during combat, why not just link it the same way that resting or waiting is? You try to repair in combat and a little message pops up: You cannot repair while enemies are nearby.
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Louise Andrew
 
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Post » Thu Nov 11, 2010 4:26 pm

I don't want to have to go to a workbench just to repair my gear... If they really want to remove the option of repairing during combat, why not just link it the same way that resting or waiting is? You try to repair in combat and a little message pops up: You cannot repair while enemies are nearby.

It was like that in Oblivion IIRC.
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Sarah Kim
 
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Post » Thu Nov 11, 2010 9:11 pm

It was like that in Oblivion IIRC.


So, like bows, it's another thing that Oblivion did right that got dropped from the engine? What's with those guys?
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Yvonne
 
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Post » Thu Nov 11, 2010 8:57 pm

So, like bows, it's another thing that Oblivion did right that got dropped from the engine? What's with those guys?

Yeah, i get it though, they wanted to set clearly defined differences, but i would still like to see the bow. I am now rather disapointed no one commente don my early post, haha.
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Leticia Hernandez
 
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