So I've only been playing this game for a few days now - basically since it was released for android. And while I like the overall concept and design of the game, there's a bunch of things that really drive me nuts.
When I watch early youtube videos of the game play or read feedback about it, I see players picking up rare and legendary items left and right, all within half a day of wasteland exploring. And when they open lunchboxes, they get one rare dweller after another.
Yet when I opened the 10 or so free lunchboxes which I got so far, I only get 500 caps and a damned rusty sawed off shotgun. I've had dozens of dwellers return from the wastelands, and all I have to show for it, is a collection of BB-guns and other useless junk. I'm closing in on 80 dwellers and I still don't have a single rare weapon, and only 3 or so rare dresses. What the heck Bethesda? How do you explain such an abysmal bad luck?
Do I happen to be the unluckiest person in the history of probability or did you actually reduce the droprates for high-tier items to nigh-zero for the android release? Well, I've seen people complaining about their "badluck" regarding item drops since the update hit them, so I guess you did lower the drop rates after all. Was it because the iphone players didn't spend enough cash on the game? How come that piece of information didn't make it into the update notes? I guess such an insolent cashgrab doesn't sell well, heh?
There are several other issues with the game, but that certainly is the worst, so I'll skip the rest. Games like this one create entertaining value soley through grinding for better loot. If you kill that experience by reducing the drop rates to basically nothing, the you kill the game along with it.