Makes any mod a library mod!*
*Well, almost
v0.78
Download locations: http://www.tesnexus.com/downloads/file.php?id=17557
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4805
http://wrye.ufrealms.net/ details of these are available at http://wrye.ufrealms.net/
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List of contents:
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1 - Principal goals
2 - Installation/deinstallation
i) Deinstallation of versions pre 0.52 and pre 0.64
ii) Plugin choice
iii) Load order (IMPORTANT)
iv) Bash patch (IMPORTANT)
v) Respawn
vi) Deinstallation
vii) Incompatibilities and other notes
3 - Support
i) General support info
ii) Advice for faster/friendlier/more helpful support
4 - Work completed
i) Mods supported
5 - Description
i) Preamble
ii) Method
iii) General considerations
iv) Future
6 - Changelist
7 - Credits
8 - Legal info
9 - Appendix - Information on using II with specific mods
i) TamrielTravellers
ii) Frans
iii) OOO
iv) FCOM
v) Crowded Roads
vi) Frostcrag and Frostcrag overhauls
vii) The Lost Spires, Ancient Goblin City, Blackrock Mountain, Cybiades, Lair of the Hydra, The Dragon Citadel, The Tower of the Lich King
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1 - Principal Goal: 1) Creation of a "Meta-library" for Oblivion
This in turn allowed
2) Creation of a systematic loot/item patch for any and every mod using items from any and every mod. This means that if you have mods installed that make changes to the loot system you will now find these changes replicated across all your mods!
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2 - Installation [new info available; please re-read the section marked with "new"]
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This mod requires the use of Wrye Bash to work, if you do not know how to use Wrye Bash learn first before attempting to install this mod. Make sure you are using version 210 or above, as earlier versions do not support all of II's features fully. You can find the latest version of Wrye Bash at wrye.ufrealms.net/
This mod also requires Cobl, version 171 or later to host the meta-library. If you require a Cobl-independant version then search for version 0.63 which was the last version that did not require Cobl. Be aware that version 0.63 does contain some errors, is missing a huge amount of content compared to current versions and is essentially no longer supported by the author.
i) Due to the complete overhaul of the II plugin system between version 0.51 and 0.52, users updating from versions 0.50 and 0.51 should remove *all* previous II plugins from your data folder. Do *not* attempt to install version 0.52 or later over earlier versions as the old plugins will not be replaced and erroneous behaviour *will* result.
As of version 0.64 Item Interchange no longer uses its own esm master and instead uses Cobl to host the meta-library. You should ensure the "Item interchange.esm" file is removed from your data folder when updating to any version from 0.64 onwards.
ii) Extract the archive to a spare folder and select the plugins you desire to use. The extraction plugin and one regular placement plugin should then be copied into your game data folder. Choose a placement plugin appropriate for the version of Frostcrag Spire you are using and then consider whether you want to use any optional plugins. Better yet; make an omod of these files for easy and quick installation and uninstallation using OBMM. The esp plugins should not be active, but are merged into the Bashed patch. Do *NOT* activate them as if you use the correct load order this guarantees your game will not load. Try not to worry too much about the funny colours you get from them in Wrye Bash.
As of v0.76, II comes with eight files:
Item interchange - Extraction.esp - This plugin populates the meta-library with materials from the mods you have installed. There is currently only one version of this plugin. Required.
Item interchange - Placement.esp - This plugin places references into the base game and into the mods you have installed that makes them use the II meta-library. There are two versions of this plugin available. This plugin is not required however as there are currently no other mods using the II meta-library if you do not use this you will gain no benefits from installing II.
Item interchange - Placement for FCOM.esp - A hack-job to ensure compatibility with FCOM. See mod-specific notes at the bottom.
Item interchange - Placement for Frostcrag.esp - A mod-specific plugin that makes changes to the original Frostcrag only. You should still install the regular or FCOM placement plugin described above. Do not install this plugin if you use any Frostcrag overhaul.
Item interchange - Placement for Frostcrag Reborn.esp - A mod-specific plugin that makes changes to Frostcrag Reborn only. You should still install the regular or FCOM placement plugin described above. Do not install this plugin if you do not use Frostcrag Reborn.
Item interchange - Placement for Frostcrag Spire Revisited.esp - A mod-specific plugin that makes changes to Frostcrag Spire Revisited only. You should still install the regular or FCOM placement plugin described above. Do not install this plugin if you do not use Frostcrag Spire Revisited.
NEW Item interchange - Option, Ingredients in Bulk.esp
NEW Item interchange - Option, Ingredients in Bulk, reduced.esp
These options do *NOT* require the mod Ingredients in Bulk. In fact I quite like it as a stand alone option. In theory, this is a semi-replacer/patch for the mod Ingredients in Bulk. Ingredients in Bulk is partially incompatible with II (i.e. certain vendor items won't be in bulk) because of how the two mods work, therefore I have made an option in II to "partially" patch the incompatibilities. Partially, because quite honestly, I didn't like the quantities available in Ingredients in Bulk, but I like the quantities I have set here. If you want an option with the kind of quantities available in the original Ingredients in Bulk mod, please make it yourself. I'd be willing to redistribute it with II with appropriate credit. The "reduced" version reduces the ingredient quantities still further. If neither of these versions suit you, feel free to make your own version.
iii) Load order (IMPORTANT)
Balo tags are provided for those using Wrye Bash's Balo system.
If you do not use Balo then BOSS may be worth considering.
If you use hand-ordering via OBMM, Wrye Bash or another tool then you should aim to achieve these ends:
Both the extraction and placement plugins are completely reliant on features of Wrye Bash to get their important changes through everything else. The extraction plugin can load anywhere before the bashed patch, I suggest putting it with other library mods. All placement and option plugins should load immediately before the bashed patch. Option plugins should load after placement plugins.
Please note Yes, some plugins will most likely be missing masters. Don't worry, just use Wrye Bash correctly and it'll all work out.
iv) Bash patch (IMPORTANT)
Make sure the following options are set when rebuilding the Bashed Patch (you must be using v210 or later):
1) Merge Patches: all II esps should be merged.
2) Import Inventory: all installed II placement plugins should be selected.
3) Leveled Lists: automatic for all II placement plugins.
After the Bashed Patch has been built make sure that all II esps are set to virtually active, with just a + symbol in the box.
Item Interchange plugins come pre-tagged with Wrye Bash tags. Should you accidentally (or deliberately) change these II will most likely no longer function correctly. Should this occur, please reset the Bashed tags as follows. Extraction plugin {{BASH:Merge,Filter}}, placement plugins {{BASH:Merge,Filter,IIM,Invent,Delev}}, the Ingredients in Bulk option file needs {{BASH:Merge,Filter,IIM,Relev}}.
v) Finally, respawn
After rebuilding your patch you should be able to play without further installation issues, though you should perform the usual wait in an isolated interior cell so inventories and spawns reset under the usual conditions for your game setup.
vi) Uninstallation
Remove all II files from your load order. After removing all II files rebuild your pashed patch. Once you get back into game you should wait for a respawn.
vii) Incompatibilities and other notes
You should continue using Cobl tweak files for/from the following mods: Cobl, Better Cities, MMM, OOO and FCOM. I cannot guarantee glitch-free loot using Cobl loot tweaks from any other sources you may currently be using.
You should also check the mod-specific notes at the end of the readme to see if I have anything to say about specific mods you are using.
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3 - Support
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i) Support is only available through the Bethesda Softworks boards at http://www.gamesas.com/bgsforums/index.php?showforum=25 where the current thread for this mod should be located. The thread for the mod at the time of writing this readme is http://www.gamesas.com/bgsforums/index.php?showtopic=876392
ii) If you believe II has a bug please check the "Information on using II with specific mods" section below to make sure that your problem is not already known about. If your problem is not met there then please report the issue at the forums above. When reporting a problem please include the following information: Load order (in a codebox), II version number, a sensible description of the problem (i.e. what you *think* should be happening and what is *actually* happening) and, if possible, TES4View screenshots of the records causing problems.
Due to the extensive master list of II it is not likely that many users will be able to load the plugins directly into TES4View (I have to use a separate data folder for development of this mod myself). To see what II is actually doing to your game you should follow Wrye's directions (I've edited them to keep them up-to-date):
* Create a new bashed patch. Call it something like "II Filtered.esp". Make sure the author name is still "BASHED PATCH" though. Move it to load just before the regular Bashed Patch.
* Make sure that the desired mods are active and the II plugins are NOT active.
* Now, rightclick on II Filtered.esp and choose "Rebuild Patch". Turn off all features except Merge Patches (select the II plugins), Import inventory (II plugins) and Leveled lists.
* When you're done rebuilding the II Filtered it should have no changes except those that II applies to it.
Looking at this patch will enable you to use TES4View to see the changes made to your game by II.
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4 - Work completed:
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i) Version numbers in brackets indicate the latest version that *definitely works* in II, if you have a later version it's *unlikely*, but not impossible to cause problems. If you are using an earlier version you should consider updating.
The following sources currently contribute materials to II:
Oblivion [Version 1.20416]
Shivering Isles
Frans [Version 4.5b]
OOO [Version 1.34 beta5]
MMM [Version 3.7beta3]
MMM Gems & Gem Dust
TIE [Version 1.25]
TIE4Mods [Version 0.41]
Armamentarium [Version 1.2.2]
Ulrim's Horses [Version 1.3]
DLCSpellTomes
Cobl [Version 171]
More Vegetables [Version 2.0]
Qarl's Harvest [Version 1.1]
Qarl's Harvest addon [Version 1.1]
HappyHannah's Wines [Version 2.0]
Q - More and Moldy Ingredients [Version 1.1]
AliveWaters [Version 0.6]
zCats and Rats [Version 2.5b]
Pitcher Plant Harvestable [Version 1.1]
Lily of the Valley Nectar [Unknown Version]
Pitcher Plant and Lily Ingredients [Version 1.0]
Exnem's Runeskulls [Version 1.0]
Ayleid Loot Extended [Version 2.0]
Better Cities [Version 4.2.3]
Lost Paladins of the Divine [Version 1.0]
Com's Torch Compendium [Version 1.1]
Jade Dishes [Version 1.02]
Oblivion Collectible Cards [Version 1.21]
FF Real Thirst [Version 1.20]
Imperial City Library [Version 1.3]
Diverse Wisps [Version 1.0]
advlt Books [Version 1.1.1]
Elder Scrolls Book Club [Version 1.0]
VASE [Version 2.0]
The following destinations currently accept data from II:
Oblivion [Version 1.20416]
Shivering Isles
Knights of the Nine
DLC Battlehorn Castle
DLC Thieves Den
Frostcrag Spire Revisited [Version 1.5]
Frostcrag Reborn [Version 3.06]
Frans [Version 4.5b]
OOO [Version 1.34 beta5]
MMM [Version 3.7beta3]
Warcry [Version 1.08]
TIE [Version 1.25]
TIE4Mods [Version 0.41]
Tamriel Travellers [Version 1.39c]
Crowded Roads [Version 2.0]
Persuasion Overhaul [Version 1.4]
Qarl's Harvest [Unknown Version]
The Lost Spires [Version 14.00]
Ancient Goblin City [Version 2.6]
Blackrock Mountain [Version 2.7]
Lair of the Hydra [Version 2.6]
The Dragon Citadel [Version 1.6]
The Tower of the Lich King [Version 2.6]
The Ayleid Steps [Version 2.4]
Ivellon [Version 1.8]
Bartholm [Version 6.0]
Tears of the Fiend [Version 1.22]
Clocks of Cyrodiil [Version 1.0]
Mini Cyrodiil [Version 1.2]
Cybiades [Version 2.1]
Adonnay's Classical Weaponry [Unknown version]
Armamentarium Artifacts [Version 1.0, part of Armamentarium complete]
Unique Dungeons - Lich's Lair [Unknown Version]
Unique Dungeons - Lost Glory [Unknown Version]
Unique Landscapes - Chorrol Hinterland [Version 1.2]
Unique Landscapes - Ancient Redwoods [Version 1.5.1]
Unique Landscapes - Arrius Creek [Version 1.1.1]
Unique Landscapes - Brena River Ravine [Version 1.0.2]
Unique Landscapes - Imperial Isle [Version 1.6.1]
Unique Landscapes - Rolling Hills [Version 1.3.1]
Unique Landscapes - Stendarr Valley [Version 1.2]
Snowglobe [Version 1.0]
Slof's Dogs [Unknown Version]
Enchanced Daedric Invasion [Version 1.0]
Grandmaster of Alchemy [Version 3.0]
Dremora Companion [Version 1.1]
Wogs! [Version 1.2]
Midas Magic [Version 0.970]
Choices and Consequences [Version 1.2]
C&C - The Blackwood Company [Version 1.1]
Blood & Mud [Unknown Version]
Thieves Arsenal [Version 1.5]
More Animals [Version 1.2]
Crowded Cities [Version 1.2]
Better Cities [Version 4.2.3]
Lost Paladins of the Divine [Version 1.0]
Crowded Roads Advanced [Version 1.3]