» Sun Nov 21, 2010 9:09 pm
mostly its placement and running the havok sim.
it also has to do with the actual havok settings. Solver Deactivation to medium will make piles of non statics, like clutter, rest more stability.
also inserting a bhkConvexTransformShape above the shape will sort out some of the bounding issues people commonly have on havok items. Like when people complain that books react to other books when they aren't actually touching, like if you take one and all the other books in the shelf go bonkers. if the transformshape is present, the collision shape won't react until it actually collides, if you see what i mean. usually what happens is that there is some amount of space outside the collision object that is react-able. Dunno may not work with Ob. just random stuff that's come up in F3 modding. I guess its backward compatible.