Yeah well, I'm playing it through again and rediscovering a whole bunch of little elements which are just really nifty. We've all ranted about the wonderfully oppressive streets of Innsmouth and the mind-blowing big set-pieces like Dagon, the Shoggoth, the Hotel etc, but what are some of the little moments, the small details that you've really enjoyed and that don't get mentioned much.So I'll start...The machine rooms in the Refinery - the rooms with the huge bubbling vats and the later rooms with grinding machinery and globs of liquid gold slurping around from pipe to pan: is it just me or is the lighting really clever in these rooms? You really almost
feel the heat coming off the screen and the various little animations of machinery and flowing molten metal are really fascinating to watch.The ingenious multi-stage trap on the surface path across Devil's Reef: you jump across the pit trap and a spiked barrier pops up infront of you. Back off to quickly and down you go. Think you've dodged the spiky barrier? Nope. You get whalloped by a big cudgel from overhead. Methinks somebody at Headfirst had a rather twisted and devious imagination

The "beauty spot" near the start of Air Filled tunnels, although I think I've mentioned it before, still fills me with awe. Just about the most incredible looking place I can remember from any FPS. Beautiful

Oh, also must mention Jack's reaction to the Shoggoth of course - classic moment. All the horrors he's seen up until this point have illicited the odd "[censored]!" and "what the heck?" from him, but nothing much more severe than that. So you lie there with blurry vision gazing fixedly at that monstrosity pouring upwards out of the vat, scramble to your feet and the cut-scene ends with Jack's totally straightforward response to this cosmic abomination... "F***!", hehe, priceless

Alli