Level scalings better than having all enemys pre set with how tough they are.
there does need to be some degree or type of level scaling, not like how it was in oblivion, that wasn't good, FO3 was pretty good i think, you became a bit too overpowered, but you're overpowered just as bad almost in NV, i like how there are enemies that can inflict a lot of damage early on in new vegas, that part is good, but as you level up its pretty lame to keep running into the same weak powdergangers near goodsprings, so as you level up you should face more enemies and better armed enemies, actually i think most of the human enemies need significantly more firepower, from the beginning of the game, but too many people would get their clocks cleaned i guess, but for someone who's into hardcoe combat there needs to be an option to give all enemies more firepower and more spawns, that way the newbies can keep it on the easy side.