i already mentioned all the action, drama and suspense in FO3, it had all the elements of a good story throughout the entire game, you think end game slides make a game? what a joke, end game slides don't mean anything, NV didn't have drama, suspense or action until the last battle at the dam, FO3 had all those elements throughout the entire game so you don't make any sense, and FO3 won tons of awards for a reason, unlike NV. NV is boring, the story doesn't have action,drama or suspense until the end of the game, thats weak.
So, what your're telling me is that nuke throwing robots and enclave and giant mutant monsters make a good story?
What about Tale of Two Cities? Sir Gawain and the Green Knight? Canterbury Tales? Pilgrim's Progress? Beowulf? The Illiad? Did those books have nuke throwing robots and giant mutants?
And, yes, FNV did have action and drama. I found killing Benny to be might satisfying, especially playing as a female and killing him while having six. The Omerta plot was well done to, and seeing those NCR soldiers decapitated near Nelson is awe inspiring. The White Glove society almost make me puke, and killing Caesar felt good, but killing Mr. House felt bad, I felt so guilty. Killing every legion member in Cottonwood and Fortification Hill felt good as well. Crucifying Benny felt good as well, so was chopping Caesar into many many pieces.
Action does not make a story. Intrigue, Mystery, and drama does. FNV has all of those in the cards.
And yes. I love ending slides. While not making a game, they tell me how MY ACTIONS helped or destroyed the wasteland. I love how my actions affected someone or a faction.
And, how come New Vegas won all of those "Best Writing" awards that FO3 did not win?