ive gotten really bored...

Post » Wed Oct 14, 2009 10:19 am

You can't really do that in this game and still progress through the levels/story. Nearly all of the quests involve doing something that a coward wouldn't do. Hell, I wouldn't do most of the quests. They invariably all involve some serious risk of loss of life.
That's a flaw that the first two didn't have. (IMO that's a flaw in any kind of RPG.) The Fallout series was at one time, noted for having three paths to completion for most quests. As for the combat... The PC could be cowardly while letting their NPC take all the risks in combat.

In my original post, I was kind of thinking that the PC's compulsive avarice would get the better of them and have them take on jobs if they felt they'd get paid with little or no bodily risk.
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Lisa
 
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Post » Wed Oct 14, 2009 7:58 am

The map part is true, I liked fallout 3s better, and there was more to do, but fo3s story fialed compared to NV.Even though i like Yes Man the best, I have to admit Legion was the most diverse.
On topic, try making a messed up, misunderstood vampire.Side with the legion, take silent running,mr sandman, canibal, and ghastly scavenger.I havnt played this yet, but I could see it being fun.

i usually take yes mans side, i've played all the sides, i do like the weapons and clothing in new vegas, i'm just burnt on new vegas, the map doens't have a lot of good battlezones and nooks and crannies to hide and fight in. its pretty wide open terrain, and most of the mountains or peaks you can't climb over, some of em you can but a lot of em you can't. so its kinda like you're kinda limited when fighting enemies too, without any good complexes and buildings to hide, the place with most buildings the city area doesn't have much combat except for where the fiends are, i liked fighting the fiends. they were kinda a cool faction. put up a good fight.
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c.o.s.m.o
 
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Post » Wed Oct 14, 2009 9:18 pm

i usually take yes mans side, i've played all the sides, i do like the weapons and clothing in new vegas, i'm just burnt on new vegas, the map doens't have a lot of good battlezones and nooks and crannies to hide and fight in. its pretty wide open terrain, and most of the mountains or peaks you can't climb over, some of em you can but a lot of em you can't. so its kinda like you're kinda limited when fighting enemies too, without any good complexes and buildings to hide, the place with most buildings the city area doesn't have much combat except for where the fiends are, i liked fighting the fiends. they were kinda a cool faction. put up a good fight.

Yes mans story is practically the same as Mr. House.
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jessica Villacis
 
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Post » Wed Oct 14, 2009 10:15 am

Yes mans story is practically the same as Mr. House.

lol yeah it is, except you don't have to kill the BoS with yes man so i usually sided with him.
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Ray
 
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Post » Wed Oct 14, 2009 9:44 am

Thank god new vegas made up for it with great exploration (sarcasim).

I dont see what you mean, New Vegas didnt have to make up for a horrible one-track story using exploration, like Fallout 3, because it didnt have a horrible one-track story using exploration as a cheap excuse, like Fallout 3.
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CArla HOlbert
 
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Post » Wed Oct 14, 2009 12:56 pm

John Marston
Clint Eastwood


fixed :P

now he'd be much more badass
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Kortknee Bell
 
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Post » Wed Oct 14, 2009 9:29 pm

I was actually telling OP to play RDR for a change.
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Vicki Blondie
 
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Post » Wed Oct 14, 2009 11:52 am

I dont see what you mean, New Vegas didnt have to make up for a horrible one-track story using exploration, like Fallout 3, because it didnt have a horrible one-track story using exploration as a cheap excuse, like Fallout 3.


I just enjoyed both for what they were.

I would like to see a mashup of the two games, TBH.
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Noraima Vega
 
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Post » Wed Oct 14, 2009 7:01 pm

[quote name='Mako Vlazkov' timestamp='1298956376' post='17257359']
I dont see what you mean, New Vegas didnt have to make up for a horrible one-track story using exploration, like Fallout 3, because it didnt have a horrible one-track story using exploration as a cheap excuse, like Fallout 3.
[/quotTHE 4storys may aswell be 1 track there all 95% the same wich new vegas doesn't make up 4 with exploration like fo3 i still prefer fo3 mq to fonv mq.
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Joe Bonney
 
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Post » Wed Oct 14, 2009 7:30 pm

Uh... What? You're criticizing F:NV's MQ being linear when Fallout 3 had it completely railroaded? At least after the second half things split off in 4 ways.

And god, what is it with exploration?! I don't care about exploring! Exploring is a side thing, not a critical part of the game. Fallout: New Vegas has over twice the quests Fallout 3 does. I've put more hours on my first F:NV playthrough than any I did with Fallout 3. I got bored with Fallout 3 because all that there was left was mindless droll dungeon crawling. Even on my most recent playthrough of Fallout 3, I'm bored, because the game is so damn repetitive.
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Ysabelle
 
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Post » Wed Oct 14, 2009 2:52 pm

Uh... What? You're criticizing F:NV's MQ being linear when Fallout 3 had it completely railroaded? At least after the second half things split off in 4 ways.

And god, what is it with exploration?! I don't care about exploring! Exploring is a side thing, not a critical part of the game. Fallout: New Vegas has over twice the quests Fallout 3 does. I've put more hours on my first F:NV playthrough than any I did with Fallout 3. I got bored with Fallout 3 because all that there was left was mindless droll dungeon crawling. Even on my most recent playthrough of Fallout 3, I'm bored, because the game is so damn repetitive.

The second half splits up are you on crack each of the 4 storys tell you to do the same thing eventhe endings are all very similar (fight at hoover dam get 2 legates camp more fighting spech checks done and why are you against exploration it gives the game legs 2 run away with you're life theres a reason a have 800 hours in fo3 and only 200 in fonv and ive done all 4 playthoughs most sq and platinumed bothe and done both endings in dead money.
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Dina Boudreau
 
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Post » Wed Oct 14, 2009 3:01 pm

fixed :P

now he'd be much more badass

No not fixed its still the same.

You should add in Ace hanlon.
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Siidney
 
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Post » Wed Oct 14, 2009 9:31 pm

I just enjoyed both for what they were.

I would like to see a mashup of the two games, TBH.


This.

/alldebate
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ImmaTakeYour
 
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Post » Wed Oct 14, 2009 10:56 am

ive gotten bored with every character ive made can someone please tell me a character build thats fun and worthwhile?


Cannibal is always fun.
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Kayleigh Mcneil
 
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Post » Wed Oct 14, 2009 6:09 pm

Cannibal is always fun.

It is i did that in F3 and it was hilarous eating the dead Enclave.
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Nathan Maughan
 
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Post » Wed Oct 14, 2009 7:45 pm

The second half splits up are you on crack each of the 4 storys tell you to do the same thing eventhe endings are all very similar (fight at hoover dam get 2 legates camp more fighting spech checks done and why are you against exploration it gives the game legs 2 run away with you're life theres a reason a have 800 hours in fo3 and only 200 in fonv and ive done all 4 playthoughs most sq and platinumed bothe and done both endings in dead money.


In Fallout 3, the "ending" only praises you, or hates you. Thats it. In FNV at least I could choose my sides.

By the way, Fallout 3's ending was almost exactly the same every single time. And in FNV, I have 150 hours, Fallout 3, 100 :D There is a reason for that.
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Kayla Oatney
 
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Post » Wed Oct 14, 2009 5:16 pm

In Fallout 3, the "ending" only praises you, or hates you. Thats it. In FNV at least I could choose my sides.

By the way, Fallout 3's ending was almost exactly the same every single time. And in FNV, I have 150 hours, Fallout 3, 100 :D There is a reason for that.

:nerd: FO3 story was superior, all you care about is end game slides, oy vey, the end games slides aren't part of the gameplay, the FO3 story had all the elements of a great story...suspense, action, drama...throughout the entire game, the gnr battle with sarah lions and the behemonth, the enclave showing up at the purifier was tense and full of suspense, then when the enclave show up all over the map after the waters of life quest, then going into vault 87 and getting kidnapped by the enclave, escaping from raven rock, then taking back the purifier with liberty prime, and even who dares wins after destroying the mobile launcher when sarah lyons lands in the verti bird, the FO3 story had all the elements of a great story throughout the entire game, suspense, action and drama...new vegas doens't have any of those elements until the game is almost over at the dam, end game slides don't make a game good.
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Jonny
 
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Post » Wed Oct 14, 2009 8:37 pm

:D
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Stefanny Cardona
 
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Post » Wed Oct 14, 2009 2:41 pm

:nerd: FO3 story was superior, all you care about is end game slides, oy vey, the end games slides aren't part of the gameplay, the FO3 story had all the elements of a great story...suspense, action, drama...throughout the entire game, the gnr battle with sarah lions and the behemonth, the enclave showing up at the purifier was tense and full of suspense, then when the enclave show up all over the map after the waters of life quest, then going into vault 87 and getting kidnapped by the enclave, then taking back the purifier with liberty prime, and even who dares wins after destroying the mobile launcher when sarah lyons lands in the verti bird, the FO3 story had all the elements of a great story throughout the entire game, suspense, action and drama...new vegas doens't have any of those moments until the game is almost over at the dam, end game slides don't make a game good, actually playing the game and the fun factor is what makes a game great.


:facepalm:

Nuke Throwing Robots and Behemoths don't qualify as suspense..wait...HOW IS THERE SUSPENSE IF FO3?!?!

Drama my ass, there was no drama, just the standard explosion filled robot filled evil Enclave mess with almost no choice and a ripped off plot from FO1 and 2.

Action? Action? Action? Really? There was no action besides linear slogs of Enclave killing. The plot felt like it was written by Michael Bay.
http://www.youtube.com/watch?v=r2S1I_ien6A

And yes, I LOVE ENDING SLIDES! They tell me how MY choices affected the wasteland.
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Robert Bindley
 
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Post » Wed Oct 14, 2009 9:22 am

:facepalm:

Nuke Throwing Robots and Behemoths don't qualify as suspense..wait...HOW IS THERE SUSPENSE IF FO3?!?!

Drama my ass, there was no drama, just the standard explosion filled robot filled evil Enclave mess with almost no choice and a ripped off plot from FO1 and 2.

Action? Action? Action? Really? There was no action besides linear slogs of Enclave killing. The plot felt like it was written by Michael Bay.
http://www.youtube.com/watch?v=r2S1I_ien6A

And yes, I LOVE ENDING SLIDES! They tell me how MY choices affected the wasteland.

i already mentioned all the action, drama and suspense in FO3, it had all the elements of a good story throughout the entire game, you think end game slides make a game? what a joke, end game slides don't mean anything, NV didn't have drama, suspense or action until the last battle at the dam, FO3 had all those elements throughout the entire game so you don't make any sense, and FO3 won tons of awards for a reason, unlike NV. NV is boring, the story doesn't have action,drama or suspense until the end of the game, thats weak.
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Nice one
 
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Post » Wed Oct 14, 2009 10:54 pm

This topic seems to have gone off on a tangent - so here's me bumping it back on topic...

I build my character based on ingame variables. In other words, if I actually use certain skills during the level prior to leveling up, I add points to those skills accordingly when achieving the next experience level. This gives me a realistic sense of gaining "experience" and maturing my character. Very few skills I plan ahead of time but of the ones that I do I just consider it along the same lines as "training" like you'd do to sharpen skills in RL. Yeah, so in a manner of speaking, I sort of RP in the game on my own and it gives the game a little spice. Surprises and unexpected outcomes.

The way it is for all the Fallout games, you only get what you put into it. That's how I can never get bored of these games.
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Danel
 
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Post » Wed Oct 14, 2009 3:11 pm

i already mentioned all the action, drama and suspense in FO3, it had all the elements of a good story throughout the entire game, you think end game slides make a game? what a joke, end game slides don't mean anything, NV didn't have drama, suspense or action until the last battle at the dam, FO3 had all those elements throughout the entire game so you don't make any sense, and FO3 won tons of awards for a reason, unlike NV. NV is boring, the story doesn't have action,drama or suspense until the end of the game, thats weak.


So, what your're telling me is that nuke throwing robots and enclave and giant mutant monsters make a good story?

What about Tale of Two Cities? Sir Gawain and the Green Knight? Canterbury Tales? Pilgrim's Progress? Beowulf? The Illiad? Did those books have nuke throwing robots and giant mutants?

And, yes, FNV did have action and drama. I found killing Benny to be might satisfying, especially playing as a female and killing him while having six. The Omerta plot was well done to, and seeing those NCR soldiers decapitated near Nelson is awe inspiring. The White Glove society almost make me puke, and killing Caesar felt good, but killing Mr. House felt bad, I felt so guilty. Killing every legion member in Cottonwood and Fortification Hill felt good as well. Crucifying Benny felt good as well, so was chopping Caesar into many many pieces.

Action does not make a story. Intrigue, Mystery, and drama does. FNV has all of those in the cards.

And yes. I love ending slides. While not making a game, they tell me how MY ACTIONS helped or destroyed the wasteland. I love how my actions affected someone or a faction.

And, how come New Vegas won all of those "Best Writing" awards that FO3 did not win?
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Pumpkin
 
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Post » Wed Oct 14, 2009 9:06 pm

:facepalm:

Nuke Throwing Robots and Behemoths don't qualify as suspense..wait...HOW IS THERE SUSPENSE IF FO3?!?!

Drama my ass, there was no drama, just the standard explosion filled robot filled evil Enclave mess with almost no choice and a ripped off plot from FO1 and 2.

Action? Action? Action? Really? There was no action besides linear slogs of Enclave killing. The plot felt like it was written by Michael Bay.
http://www.youtube.com/watch?v=r2S1I_ien6A

And yes, I LOVE ENDING SLIDES! They tell me how MY choices affected the wasteland.

your idea of a story is what, end game slides?, and you don't get to see the consequences of your actions in NV, the game is over by then, so all this "conesqences" to your actions you don't get to see in New Vegas. no matter who's side you're on in new vegas nothing in game changes, it plays exactly the same, at least in FO3 if you blew up megaton you got to see a crater, if you took back the purifier, you got to see the water flowing out of ther big pipes, so obsidan just failed at the story in new vegas, the story isnt that good.
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Eddie Howe
 
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Post » Wed Oct 14, 2009 5:13 pm

your idea of a story is what, end game slides?, and you don't get to see the consequences of your actions in NV, the game is over by then, so all this "conesqences" to your actions you don't get to see in New Vegas. no matter who's side you're on in new vegas nothing in game changes, it plays exactly the same, at least in FO3 if you blew up megaton you got to see a crater, if you took back the purifier, you got to see the water flowing out of ther big pipes, so obsidan just failed at the story in new vegas, the story isnt that good.


Woah..there. Oh my goodness, I blow up a town, yippee, a big hole in the ground, how nice. Oh my, I put a virus in the water, people are dying, how sad. Oh my, I blow up the Citadel, nobody tells me how bad I am.

And, so did every time I played FO3. Every single time I was with the BOS, I went with Liberty Prime, and did the EXACT SAME THING.

And, having ending slides is a MUCH BETTER way of showing your actions consequences. Define a consequence to me, FO3 did not have them, besides some half assed attempts.

And, if I kill someone, just seeing the body is a consequence? Please, watch this, you will see the meaning of http://www.youtube.com/watch?v=K-8LSuwrS20
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laila hassan
 
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Post » Wed Oct 14, 2009 9:46 pm

You could always try getting some different mods to change things up in the game. I know there's a few good ones on the nexus site. There are quests people made and tons of mods. I know of one that makes more enemies spawn in the wasteland, and there are some harder hardcoe mode mods on there. Hope this helps. There is also a run speed mod that makes you run faster, helps a lot if you think the movement speed is too slow :)
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glot
 
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