ive gotten really bored...

Post » Thu Oct 15, 2009 2:31 am

John Marston

ahaha how about UNDEAD John Marston
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SWagg KId
 
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Post » Wed Oct 14, 2009 4:00 pm

I have 2 agree as much as much as fonv the onlytime there is a drastic change to the mojave(wich is shown to u in a pretty slide yay can't w8 2 catch em all)is ifu choose the evil route cesar .In a game wich is all gray wink wink there more evil than the enclave fo3s story is more gray bos help every one now enclave help every one l8r and rebuild america.

How is FO3 grey? BOS are angels, Enclave want to kill everyone. CL only crucifies criminals
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Vicki Blondie
 
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Post » Thu Oct 15, 2009 12:20 am

:toughninja: FO1 and 2 has nothing to do with the lack of content in new vegas, there's tons of threads on how boring new vegas is after the first couple playthroughs, it is what it is, new vegas just didn't live up to the hype and has no replay value and obsdian went for the "believable" and "plausible" approach but the game isn't fun, believable, or plausible, the map is static, there's no exploration, all they did was put a lot of tents and shacks on the map and left the rest of it barren and desolate with not even one random event/encounter on the entire map, there is not one reason to cruise around the map once you've been to a location, lets face it guys, new vegas is a big letdown, it had some promise and potential though, but it just came up short.

Its more believable than FO3, and it sold more than FO3, so it did live up to the hype
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Anna Watts
 
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Post » Thu Oct 15, 2009 4:07 am

How is FO3 grey? BOS are angels, Enclave want to kill everyone. CL only crucifies criminals

Lol obviously u didn't play they arn't evil there brutal but in all honesty there way in the long run is correct and bos r no more angels than the legion are satan.
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Wane Peters
 
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Post » Thu Oct 15, 2009 4:50 am

ahaha how about UNDEAD John Marston

Its too soon man...To soon.
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Enie van Bied
 
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Post » Wed Oct 14, 2009 7:45 pm

Its more believable than FO3, and it sold more than FO3, so it did live up to the hype

i never once found a thread on FO3 being boring, on the other hand there's been tons of threads on how static, predictable and boring the map world is in new vegas, other than the city of the new vegas itself and the surrounding area, the rest of the map is mostly tents and shacks with nothing random ever happening, and hardly anything on the map at all, as more people who bought it play thru it 2 or 3 times, they are realizing how each playthru is exactly the same and how little there is to do, its gonna be the same gecko running across the road near primm, the same 3 powdergangers near goodsprings and the same 2 barkscorpions at hidden valley and nipton. you're never gonna bump into a faction patrolling other than the ncr near camp searchlight.
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Hayley O'Gara
 
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Post » Wed Oct 14, 2009 7:06 pm

I dont think anything you just said is true. Except for maybe the Gecko part, other than that, i http://www.youtube.com/watch?v=5NwsQk7pPjI.
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naana
 
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Post » Wed Oct 14, 2009 8:07 pm

:nerd: FO3 story was superior, all you care about is end game slides, oy vey, the end games slides aren't part of the gameplay, the FO3 story had all the elements of a great story...suspense, action, drama...throughout the entire game, the gnr battle with sarah lions and the behemonth, the enclave showing up at the purifier was tense and full of suspense, then when the enclave show up all over the map after the waters of life quest, then going into vault 87 and getting kidnapped by the enclave, escaping from raven rock, then taking back the purifier with liberty prime, and even who dares wins after destroying the mobile launcher when sarah lyons lands in the verti bird, the FO3 story had all the elements of a great story throughout the entire game, suspense, action and drama...new vegas doens't have any of those elements until the game is almost over at the dam, end game slides don't make a game good.

It didnt have the option to join the enclave, when col autum(sp?) wanted the same thing the brotherhood wanted, to power up the P.P. and save the citizens.Why couldnt I join him, why did dad kill him self even though he didnt know the enclave were bad cause hed never seen the enclave befor,why did it scorn me for not killing myself,why didnt the fev kill any one, why didnt the enclave just blow up the BoS in the first place, why... I could keep going on.I agree with you on most of your opinions about Fo3, but I simply think NV had a better MQ, even if there was nothing much els to do other than a few 5 min side quest.

Back on topic, Im playing an enclave rem. and its prity fun.Just make an old guy with high en weapons, repiar.then get the enclave PA.
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maddison
 
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Post » Thu Oct 15, 2009 12:20 am

It didnt have the option to join the enclave, when col autum(sp?) wanted the same thing the brotherhood wanted, to power up the P.P. and save the citizens.Why couldnt I join him, why did dad kill him self even though he didnt know the enclave were bad cause hed never seen the enclave befor,why did it scorn me for not killing myself,why didnt the fev kill any one, why didnt the enclave just blow up the BoS in the first place, why... I could keep going on.I agree with you on most of your opinions about Fo3, but I simply think NV had a better MQ, even if there was nothing much els to do other than a few 5 min side quest.

Back on topic, Im playing an enclave rem. and its prity fun.Just make an old guy with high en weapons, repiar.then get the enclave PA.


It's called plotholes. But then again, some people prefer mindless action over a thoughtful plot and have different priorities.
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Jade MacSpade
 
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Post » Thu Oct 15, 2009 1:00 am

i never once found a thread on FO3 being boring, on the other hand there's been tons of threads on how static, predictable and boring the map world is in new vegas, other than the city of the new vegas itself and the surrounding area, the rest of the map is mostly tents and shacks with nothing random ever happening, and hardly anything on the map at all, as more people who bought it play thru it 2 or 3 times, they are realizing how each playthru is exactly the same and how little there is to do, its gonna be the same gecko running across the road near primm, the same 3 powdergangers near goodsprings and the same 2 barkscorpions at hidden valley and nipton. you're never gonna bump into a faction patrolling other than the ncr near camp searchlight.


I think we can agree on these things, if not, I won't and can't argue with you any more.

1. FNV was static in the map, but the Main Quest was totally not linear with several endings. Each ending showed the same events, but with a different flavor.

2. FO3 had a non static map, but the Main Quest was totally linear with almost no choice.

3. FNV did sell more than FO3.
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Veronica Martinez
 
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Post » Wed Oct 14, 2009 11:42 pm

obsidian can always learn from their mistakes, there's so many topics on how boring the game is, its kinda sad, they should of spent less time trying to make a "believable" or "plausible" world and spent that time actually making an interesting and fun game world, all it did was cause a major snoozefest, thats too bad, all those cool weapons with nothing to shoot, making a sneak skill and stealth perks with no place to sneak around or be stealthy, making a huge world but not putting anything interesting in it, no secret bases, dungeons, large buildings to fight in and explore, lets face it the strip is pretty boring to hang around, they should of built some battlezones all over the map, maybe put in lots of ghost towns with factions in control of em, put lots of random events in the game, actually make the factions patrol around their area of the map, instead of having 3 powder gangers walking in a circle. they should of had some people with better imaginations developing the game.
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noa zarfati
 
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Post » Thu Oct 15, 2009 6:18 am

I think we can agree on these things, if not, I won't and can't argue with you any more.

1. FNV was static in the map, but the Main Quest was totally not linear with several endings. Each ending showed the same events, but with a different flavor.

2. FO3 had a non static map, but the Main Quest was totally linear with almost no choice.

3. FNV did sell more than FO3.

yeah but fallout 3 made it Famous! again ...
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daniel royle
 
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Post » Thu Oct 15, 2009 5:43 am

yeah but fallout 3 made it Famous! again ...


So what? mw2 is only so big because call of duty 1 sold good?
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Shae Munro
 
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Post » Thu Oct 15, 2009 7:49 am

I think we can agree on these things, if not, I won't and can't argue with you any more.

1. FNV was static in the map, but the Main Quest was totally not linear with several endings. Each ending showed the same events, but with a different flavor.

2. FO3 had a non static map, but the Main Quest was totally linear with almost no choice.

3. FNV did sell more than FO3.

Can I butt in?

Points 1 & 2 up there I mostly agree with.
Point 3 may be true, but I'll suggest that this is because consumers thought they were getting more of the same; the pre-publicity (that the general gaming public would see; we obsessives dug deeper and knew better) suggested that the game was similar to F3 in scope and play style. It was due to F3's popularity that NV sold so well, initially at least. Also, do your sales figures include the GOTY or just the vanilla F3?
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Juliet
 
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Post » Wed Oct 14, 2009 9:32 pm

i never once found a thread on FO3 being boring, on the other hand there's been tons of threads on how static, predictable and boring the map world is in new vegas, other than the city of the new vegas itself and the surrounding area, the rest of the map is mostly tents and shacks with nothing random ever happening, and hardly anything on the map at all, as more people who bought it play thru it 2 or 3 times, they are realizing how each playthru is exactly the same and how little there is to do, its gonna be the same gecko running across the road near primm, the same 3 powdergangers near goodsprings and the same 2 barkscorpions at hidden valley and nipton. you're never gonna bump into a faction patrolling other than the ncr near camp searchlight.


Running past the same raiders fighting the Super Mutants over the river near the Super Duper Mart, watching the same two Enclave soldiers spawn near Wheaton Armoury and kill the raiders (well a few anyway, this is F3 where the Enclave are crap), fighting the same raiders right next to the Citadel which they never though to remove, fighting those super mutants right outside Rivet City which should make it impossible for anyone to reach the city and indeed most of the caravans get killed there in my experience.
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Iain Lamb
 
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Post » Thu Oct 15, 2009 1:24 am

I love how this thread is about nv yet theres been more talk of fo3 because people turn to it if the perfect fallout new jesus has a flaw they can't defend.
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Stephanie Valentine
 
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Post » Thu Oct 15, 2009 4:19 am

Point 3 may be true, but I'll suggest that this is because consumers thought they were getting more of the same; the pre-publicity (that the general gaming public would see; we obsessives dug deeper and knew better) suggested that the game was similar to F3 in scope and play style. It was due to F3's popularity that NV sold so well, initially at least. Also, do your sales figures include the GOTY or just the vanilla F3?
Its funny, but I would use that same argument for FO1 to FO2 and FO2 to FO3. (because its certainly true).
Yet... It was probably due to Oblivion's popularity that FO3 sold so well initially; before word of mouth.
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James Shaw
 
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Post » Wed Oct 14, 2009 11:31 pm

no fallout 3 is what made it famous fallout 1 and 2 were long forgotten by then to big a gap in between games to associate the rise in popularity
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amhain
 
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Post » Thu Oct 15, 2009 5:14 am

I love how this thread is about nv yet theres been more talk of fo3 because people turn to it if the perfect fallout new jesus has a flaw they can't defend.


Actually, majority of the 'flaws' were counter-argumented enough. All I see from the other side is a very subjective word "boring" being repeated like a broken gramophone. :wink_smile:
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BrEezy Baby
 
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Post » Wed Oct 14, 2009 10:03 pm

Well, New Vegas is like Doom3, same enemies in same places everytime. It gets pretty predictable. Fallout 3 with level scaled enemies with level scaled equipment provided some variation, especially with mods that add new enemies and/or equipment to the leveled lists.

New Vegas mods that add more spwans however, there's just 6 Viper Tire Iron slingers instead of 3 :shrug:
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Nuno Castro
 
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Post » Wed Oct 14, 2009 8:09 pm

New Vegas mods that add more spwans however, there's just 6 Viper Tire Iron slingers instead of 3 :shrug:


Are there already any decent MMM-like spawn mods? All I have seen so far are mods that add gazillion of monsters into different spawn points and lag your computer badly. :huh:
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Abel Vazquez
 
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Post » Thu Oct 15, 2009 9:28 am

Well, New Vegas is like Doom3, same enemies in same places everytime. It gets pretty predictable. Fallout 3 with level scaled enemies with level scaled equipment provided some variation, especially with mods that add new enemies and/or equipment to the leveled lists.

New Vegas mods that add more spwans however, there's just 6 Viper Tire Iron slingers instead of 3 :shrug:

Level scaling is hardly a good thing, somehow my getting stronger makes my enemies stronger? Fallout 3 was just as predictable, but it just threw canon fodder or bullet sponges at you non-stop.
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Emma Parkinson
 
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Post » Thu Oct 15, 2009 6:12 am

Are there already any decent MMM-like spawn mods? All I have seen so far are mods that add gazillion of monsters into different spawn points and lag your computer badly. :huh:


Increased Wasteland Spawns is the one i've been using. With medium spawns enemy numbers don't seem excessive.

Level scaling is hardly a good thing, somehow my getting stronger makes my enemies stronger? Fallout 3 was just as predictable, but it just threw canon fodder or bullet sponges at you non-stop.


It makes no sense realism-wise sure, but it makes the game more interesting. In Fallout 3 you could more or less tell what kinds of enemies you encounter where but the exact number and equipment were random. You had to keep alert instead of just setting the character on automove and leave the game alone for several minutes. Which i've done in NV many times.

One of my unpoplular opinions is that level scaling is a good thing when applied properly. Oblivion was bad, Fallout 3 was pretty good, Skyrim's system is based on Fallout 3, and Fallout 4 system will propably be further refined from Skyrim.
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Vera Maslar
 
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Post » Wed Oct 14, 2009 8:19 pm

One of my unpoplular opinions is that level scaling is a good thing when applied properly. Oblivion was bad, Fallout 3 was pretty good


I agree with this. For instance, one of the downsides of having everything at a fixed level is that if you don't visit an area at the "correct" level then it can quickly become not worth visiting at all. If I miss a bunch of low-level caves on my first loop around the highway then by the time I return at a higher level the loot contained within isn't really very valuable and the enemies guarding it aren't challenging.

(They do need to work out how to negate the 'Giant Radscorpions spawning right outside Megaton' problem though.)
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Kelly John
 
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Post » Wed Oct 14, 2009 9:56 pm

Fallout 3 was pretty good

I have an opposing position, i hated that somehow, my player being level 6 made super mutants weak as humans, and being level 25 made humans strong as super mutants.
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Genocidal Cry
 
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