Ive played hard games before, but this?

Post » Tue Nov 09, 2010 1:19 am

I am very much enjoying the difficulty bump here!
I like that I cannot just start walking up to everything and blowing them away!

Death claws really live up to their name now. I lead one all the way to Novac to get some help and he wiped the entire town.... snarf.....

ED-E is a god send.

I really do have to live as a survivor, food and water make me happy when I find, them, sometimes I'll see an enemy in the distance (thanks to ED-E telling me where to zoom) and I might avoid that fight for 2 reasons:

1. I might get my ass handed to me
2. I should conserve my ammo

Very very fun!
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Phillip Hamilton
 
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Post » Mon Nov 08, 2010 9:15 pm

good god, i thought fallout 3s dificulty system was perfect. very easy was actualy playable if you wanted pure shootin' fun and very hard was perfect for a true test of skills. example. deathclaw on very easy. dies by assualt rifle, maybe 2 clips max. very hard, experimental MIRV hurts its big toe, and angers it.



You just can't b serious???? Fallout 3 was [censored] easy even on very hard. That's one of the main reasons why I couldn't even bother to play fallout 3, what's the point if there's no challenge.

Super Mutants gave us FEAR and respect in fallout 1-2, tactics... in fallout 3 they were pansies with miniguns that could be killed easily.

Very Hard was a test of skills???? FALLOUT 3 ON VERY HARD IS A JOKE!!!

http://www.gamesas.com/index.php?/topic/1126163-please-tell-me-the-difficulty-ramps-up-soon/ <-- check it out
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Johanna Van Drunick
 
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Post » Mon Nov 08, 2010 1:37 pm

You just can't b serious???? Fallout 3 was [censored] easy even on very hard. That's one of the main reasons why I couldn't even bother to play fallout 3, what's the point if there's no challenge.

Super Mutants gave us FEAR and respect in fallout 1-2, tactics... in fallout 3 they were pansies with miniguns that could be killed easily.

Very Hard was a test of skills???? FALLOUT 3 ON VERY HARD IS A JOKE!!!

http://www.gamesas.com/index.php?/topic/1126163-please-tell-me-the-difficulty-ramps-up-soon/ <-- check it out


I think that was a consequence of the storyline, forcing you to confront supermutants 20 minutes after you started the game. Which made absolutely no sense, since in Fallout Lore, supermutants were badasses and shouldnt have been introduced until late game.
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Harinder Ghag
 
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Post » Mon Nov 08, 2010 8:40 pm

hey guys i am playing the CE version of NV on my PS3 right now and have the 'very easy' and 'very hard' settings, so i am confused as to how others are having this problem.


Agreed. I'm on PS3 with a pre-ordered CE. I have all 4 settings on both mode. Even back with FO3, the PS3 always had all the difficulties settings. Not sure where the claim of "no very easy/hard" setting came from. I'm staring right at them.
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Aliish Sheldonn
 
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Post » Mon Nov 08, 2010 6:58 pm

good god, i thought fallout 3s dificulty system was perfect. very easy was actualy playable if you wanted pure shootin' fun and very hard was perfect for a true test of skills. example. deathclaw on very easy. dies by assualt rifle, maybe 2 clips max. very hard, experimental MIRV hurts its big toe, and angers it.


You just can't b serious???? Fallout 3 was [censored] easy even on very hard. That's one of the main reasons why I couldn't even bother to play fallout 3, what's the point if there's no challenge.



{Mr.Vegas} In other news, not everyone has the same skill level or ability. {/Mr. Vegas}


Which is why it would have been nice if they could have come up with a more complex difficulty system in FO3. (Since it's reasonably obvious that, for the "l33t" players, the adjustments made for Hard and V.Hard didn't actually make it harder.)


------
My one concern about the "off the roads is incredibly dangerous" scaling in FO:NV is for repeat playthroughs. In my later plays of FO3, I'd frequently ignore the main quest and the "approved" adventuring path, and just wander off into the wastes exploring.

Since it seems (unless you're a Gaming God?) that you can't go off the main quest path in FO:NV until you've got much better equipment and skills, it might not be possible to do this in the new game. We'll see, I suppose. :)
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Johanna Van Drunick
 
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Post » Tue Nov 09, 2010 2:45 am

Maybe you accidently set your difficulty to Hard and are playing hardcoe? I am set to Normal hardcoe and I find the game to be suspenseful and just difficult enough...


I totally agree. Normal hardcoe has given me no issues. I'm appropriately scared I'm going to die if I'm not careful.
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tiffany Royal
 
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Post » Mon Nov 08, 2010 8:34 pm

I am playing on Normal/hardcoe mode (after spending most of my time on Fallout 3 playing on Normal or Hard), and finding it a good level of difficulty as long as I am very careful about picking fights and comfortable walking with a limp right after many fights. I have mostly just been following the main quest (at level 5 now) and occasionally exploring extra locations just so I can level before a big fight. Sneak is still low, but I get my Sneak Attack Criticals where I can.

Oh, and the big thing I learned is to always aim for the head against armored targets. In a way, you're better off aiming outside VATS for this. Anybody wearing any armor at all is going to have such a high damage threshold that you won't do much damage against them at all.
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tegan fiamengo
 
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Post » Mon Nov 08, 2010 6:37 pm

Because just like Fallout 3 they had to reconfigure and take out some things that the PS3 system could not handle including some options and graphics, so they could release it on the PS3 which came out much later then the 360 and PC versions. I am not insulting PS3 in anyway, just stating fact.

and yes they didn't release FO3 on PS3 at first and everyone with the sytem was upset on the forums here. So Bethesda finally released it later on. Not sure how much time past between the 360 and pC versions to the PS3 version.


Pathetic 360 troll alert. The ps3 version is identical to the 360 version. In fact, because MS sells a gimped console without a Hard drive, many 360 users have much longer load times. Hate to break it to you, the Ps3 is a very capable machine, and it DOES have the exact same features including difficulty as the 360 and PC versions. There is a reason god of War 3, Uncharted 2, Killzone 2 are the bst looking console games on the market. Sure, multi-play games vary slightly due to some devs just not taking the time to code for the PS3, which requires different methods. BUT, if used properly the Ps3 hardware is prob even more capable then the 360. I own both BTW, along with a PC.
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Silencio
 
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Post » Mon Nov 08, 2010 2:11 pm

Pathetic 360 troll alert. The ps3 version is identical to the 360 version. In fact, because MS sells a gimped console without a Hard drive, many 360 users have much longer load times. Hate to break it to you, the Ps3 is a very capable machine, and it DOES have the exact same features including difficulty as the 360 and PC versions. There is a reason god of War 3, Uncharted 2, Killzone 2 are the bst looking console games on the market. Sure, multi-play games vary slightly due to some devs just not taking the time to code for the PS3, which requires different methods. BUT, if used properly the Ps3 hardware is prob even more capable then the 360. I own both BTW, along with a PC.



I dont think he was trolling at all, maybe he thought it was the truth, even though apparently it is not.

Man, seriously, arguing about consols? Which one is better, which one svcks? Can you be anymore childish than that? I almost can't believe your not in elementary school, I thought this game was for mature people only.
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Angela Woods
 
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Post » Tue Nov 09, 2010 1:29 am

I dont think he was trolling at all, maybe he thought it was the truth, even though apparently it is not.

Man, seriously, arguing about consols? Which one is better, which one svcks? Can you be anymore childish than that? I almost can't believe your not in elementary school, I thought this game was for mature people only.


Umm no, he said they had to take things out PS3 could not handle, umm, like what? Thats a load of BS.
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kyle pinchen
 
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Post » Mon Nov 08, 2010 12:24 pm

You just can't b serious???? Fallout 3 was [censored] easy even on very hard. That's one of the main reasons why I couldn't even bother to play fallout 3, what's the point if there's no challenge.

So you... didn't even bother to play but you know it was too easy?
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brenden casey
 
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Post » Tue Nov 09, 2010 2:29 am

The Op is proof how sad most gamers are today. This game hard? LMAO, play demons souls, or Stalker on PC, No games today are hard except a rare few. Too many games are designed for any 2 year old to pick up and play, and just made for a quick play through. This game is not hard at all. Games are way too dumbed down and easy as it is.
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Laura-Lee Gerwing
 
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Post » Tue Nov 09, 2010 3:39 am

Have to strongly disagree with the OP, i am 7 hours in playing on hardcoe mode on normal and i'm finding the game quite easy to be honest. I am considering upping the difficulty to hard so with respect... i have to say that the OP must be doing something wrong here.
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danni Marchant
 
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Post » Mon Nov 08, 2010 5:28 pm

3.46 hours into fallout
installed it around 4:30 , clock is 8:41 now. (i am stuck , this weekend will not be productive.

Do not think it is hard but love being scared of dieing like , looking at a scorpion (laugh) he so small this will be easy, he comes closer and damm it′s a giant scorpion ! i am really really scared for my life in this game lol.
I thougt since i already played fallout 3, the thought of this game being too easy worried me but it is not , it is just the way i like it!!!
BTW: No freezes !! dunno what ppl are talking about freezing 2 hours in ?
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james tait
 
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Post » Mon Nov 08, 2010 10:27 pm

The Op is proof how sad most gamers are today. This game hard? LMAO, play demons souls, or Stalker on PC, No games today are hard except a rare few. Too many games are designed for any 2 year old to pick up and play, and just made for a quick play through. This game is not hard at all. Games are way too dumbed down and easy as it is.



Or, more properly..... games these days, particularly "mass market" ones with high budgets, need to sell a whole bunch of copies in order to break even. They can 1) cater to the "uber-l33t / hardcoe" gamer crowd, the subset of gamers who like http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard games; or 2) design the game so that they can sell large numbers of them to the "general" gaming market.

One of these two options will make their money back. The other will please the Internet forum dwellers but cause the board to fire entire design teams in order to please the stockholders.

Guess which one most companies will pick in the modern era?


Translation - Gaming is no longer a niche market, you can't expect it to cater to only a niche crowd.

-------

Of course, the best solution is to come up with a robust difficulty system, so that the general crowd will be fine on Normal, while the l33t / masochist crowd can be happy being killed every 18 seconds (or "be challenged") on Very Hard. Needless to say, this can be a difficult task.
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koumba
 
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Post » Tue Nov 09, 2010 3:33 am

The enemies are much harder to take down if they are in a group.
You just get swarmed and you have no chance at all. I was in the correctional facility wearing a powder gang disguise..
one of them recognises me and they swarm all over me..

The food items dont seem to have any value in the normal mode..
so you can only use the stimpaks to bring back the HP.
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Sophh
 
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Post » Tue Nov 09, 2010 1:59 am

Or, more properly..... games these days, particularly "mass market" ones with high budgets, need to sell a whole bunch of copies in order to break even. They can 1) cater to the "uber-l33t / hardcoe" gamer crowd, the subset of gamers who like http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard games; or 2) design the game so that they can sell large numbers of them to the "general" gaming market.

One of these two options will make their money back. The other will please the Internet forum dwellers but cause the board to fire entire design teams in order to please the stockholders.

Guess which one most companies will pick in the modern era?


Translation - Gaming is no longer a niche market, you can't expect it to cater to only a niche crowd.

-------

Of course, the best solution is to come up with a robust difficulty system, so that the general crowd will be fine on Normal, while the l33t / masochist crowd can be happy being killed every 18 seconds (or "be challenged") on Very Hard. Needless to say, this can be a difficult task.


problem is you think a game can't be challenging and deep yet fairly easy to get into? The 2 are NOT mutually exclusive, and there are games that are very deep, hardcoe that sell very well and are profitable See DEMONS Souls, an amazing game BTW. Tailoring to the mass market does not mean games need to treat us like tards, which most games today do.
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Dona BlackHeart
 
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Post » Mon Nov 08, 2010 7:18 pm

The food items dont seem to have any value in the normal mode..
so you can only use the stimpaks to bring back the HP.



With a decent level of Survival, the food items (especially the crafted ones) are great for healing between fights. I've got Bloatfly Sliders healing 75 dmg now (over 15 seconds), and if I had enough skill to make Desert Salads (I think that's the one) they'd be healing 125 or more.

But, yeah.... food's not really for panic, in-combat healing.
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Dagan Wilkin
 
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Post » Mon Nov 08, 2010 5:24 pm

This game is super [censored] easy. Try S.T.A.L.K.E.R and in the first few minutes weep for your violated... pride. Muahahah. I'm sure there are way harder games out there than that.
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Eibe Novy
 
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Post » Mon Nov 08, 2010 9:40 pm

With a decent level of Survival, the food items (especially the crafted ones) are great for healing between fights. I've got Bloatfly Sliders healing 75 dmg now (over 15 seconds), and if I had enough skill to make Desert Salads (I think that's the one) they'd be healing 125 or more.

But, yeah.... food's not really for panic, in-combat healing.


I only got the game today.
so far the crafting side of it seems complex.

Im enjoying the idea of using disguises though.
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james kite
 
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Post » Tue Nov 09, 2010 1:41 am

S.T.A.L.K.E.R. with the stalker complete mod or AMK = best fallout experience since fallout 2 in my opinion.

And that's the SAD truth, a lot of fans aren't even aware of the stalker series or they did play the vanilla versions which usually svck.

It's true though why release a game that actually presents a challenge when you can cater to a mass market instead. Oblivion and fallout 3 are great examples of dumbed down games for a wider audience.

Yes why not at least offer a true hardcoe mode for the players who want's a challenge?

Demons Souls = classic

Ninja Gaiden Black another classic!
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Eric Hayes
 
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Post » Tue Nov 09, 2010 6:50 am

S.T.A.L.K.E.R. with the stalker complete mod or AMK = best fallout experience since fallout 2 in my opinion.

And that's the SAD truth, a lot of fans aren't even aware of the stalker series or they did play the vanilla versions which usually svck.

It's true though why release a game that actually presents a challenge when you can cater to a mass market instead. Oblivion and fallout 3 are great examples of dumbed down games for a wider audience.

Yes why not at least offer a true hardcoe mode for the players who want's a challenge?

Demons Souls = classic

Ninja Gaiden Black another classic!


Come on now, Stalker vanilla hardly svcks, betetr then 95% of games out today,. its a shame a masterpiece like Stalker gets over shadowed because it didn;t have massive hmarketing budget. Just shows popularity, sales does not equal better.

demons souls = Incredible game. Game that made me realize consoles aren't all bad, LOL. Best RPG this gen IMO.

Looks like we share the same taste in games.
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Sammi Jones
 
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Post » Tue Nov 09, 2010 6:24 am

Come on now, Stalker vanilla hardly svcks, betetr then 95% of games out today,. its a shame a masterpiece like Stalker gets over shadowed because it didn;t have massive hmarketing budget. Just shows popularity, sales does not equal better.

demons souls = Incredible game. Game that made me realize consoles aren't all bad, LOL. Best RPG this gen IMO.

Looks like we share the same taste in games.


Well it's not a terrible experience (vanilla) but after loosing tons of saves and loads of crashes I actually ended up not playing stalker for awhile, that and the insane lag. After a few months when the patches started to roll (1.4 major improvement) and when mods fixed the weapon issues (range, weapon prefixes) I actually ended up buying most of the stalker editions, it basically became my favorite game of all times :)

demons souls = Incredible game. Game that made me realize consoles aren't all bad, LOL. Best RPG this gen IMO.
:foodndrink:


Yeah it seems we do have the same taste in games, although i've almost given up gaming completly due to lack of good games and perhaps age as well (almost 30).

Here's my rating of S.T.A.L.K.E.R (what are your thoughts?)

Stalker Shadow of Chernobyl+Stalker Completer = 9 out of 10
Clear Sky 6.7 out of 10
Call of Priypat = 8 out of 10

They are gonna release Stalker 2 for the consoles, i'm afraid they'll dumb down the game :/

To my suprise i'm enjoying new vegas so far (despite a few annyoing bugs), what about you?
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Chloe :)
 
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Post » Tue Nov 09, 2010 1:52 am

This isn't exactly Halo where you can just go Rambo and run-and-gun everything down in record time...
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I love YOu
 
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Post » Tue Nov 09, 2010 3:10 am

It's a hard RPG. You have to think tactically and know what you're doing. The game by no means holds your hand. It's rough at the beginning but it improves as you get stronger.
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Alex Vincent
 
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