IWS and its future

Post » Sat Jul 17, 2010 12:14 pm

So, IWS, I use it and I love it, my question is...

Since it look like IWS is going to be the MMM of FONV, will IWS
add a "DLC creatures in the Desert" option?

Actually I don't remember if MMM did that for FO3 or if a separate
mod did, either way it was nice seeing creatures from the DLC packs
roaming around the regular game.

Are there plans to add that option (and I mean Option, to appease the Fallout Bible Thumpers and "That's not Canon" naysayers)?
That would be an awesome feature.

Another nice mod, for FO3, (that a DLC in the future of FONV might make possible),
was a mod, that you could turn on in the game through a conversation, and it would add
ALL the Enclave Camps to the game right at the very beginning as if you had triggered the event
towards the end of the game.

That made FO3 pretty difficult, when there's Enclave camps all over the map and you're Level 2 trying to get to Supermart.
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Eilidh Brian
 
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Post » Sat Jul 17, 2010 8:04 am

Don't think MMM did, as it would have made no sense to stumble upon, say, Swampfolk in the Capital Wasteland.

I really don't see the point in having Enclave camps triggered that early; why would you possibly want that? It screws with the storyline, presents you with an impossible challenge, and if you do somehow beat them you then have way too much gear way too early and the game becomes a cakewalk.
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Dale Johnson
 
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Post » Sat Jul 17, 2010 5:01 pm

Don't think MMM did, as it would have made no sense to stumble upon, say, Swampfolk in the Capital Wasteland.

I really don't see the point in having Enclave camps triggered that early; why would you possibly want that? It screws with the storyline, presents you with an impossible challenge, and if you do somehow beat them you then have way too much gear way too early and the game becomes a cakewalk.


I don't give a crap about "whether it makes sense", if it's "Canon" or "Lore"
If It makes the game fun for ME, I want the OPTION to have it.
YOU don't have to download and/or activate the OPTIONAL esp at all.

If I don't like something I'm watching on TV, I don't sit through the entire show and complain about it,
I change the channel

Well, if MMM didn't someone else did, it made for a fun and challenging time having stuff from
The Pitt etc running around the wastes.

As I said DLC in the Desert as AN OPTIONAL FILE......

Having the Enclave spawn that early didn't mess up the story line at all, and made the game really fun,
because you had to sneak around and/or run like hell
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Natalie Harvey
 
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Post » Sat Jul 17, 2010 7:19 am

I don't give a crap about "whether it makes sense", if it's "Canon" or "Lore"
If It makes the game fun for ME, I want the OPTION to have it.
YOU don't have to download and/or activate the OPTIONAL esp at all.

If I don't like something I'm watching on TV, I don't sit through the entire show and complain about it,
I change the channel

Well, if MMM didn't someone else did, it made for a fun and challenging time having stuff from
The Pitt etc running around the wastes.

As I said DLC in the Desert as AN OPTIONAL FILE......

Having the Enclave spawn that early didn't mess up the story line at all, and made the game really fun,
because you had to sneak around and/or run like hell
In that case, it would be entirely up to The Castle on whether or not it will be done.

Personally, I like my wasteland spawns to make some sense, which is one of the reasons when MMM for FO3 added the Stalker creatures, I turned them off. IMO they didn't make sense, and didn't belong in Fallout. That said, I wouldn't much care if what you want would be an option, just don't expect me to like it.
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Luna Lovegood
 
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Post » Sat Jul 17, 2010 5:32 am

In that case, it would be entirely up to The Castle on whether or not it will be done.



Yeah, that's pretty much it. You may want to PM him/her about it. There is another mod, VVV I think, that is like MMM. You may also want to ask them about it.
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Dale Johnson
 
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Post » Sat Jul 17, 2010 1:14 pm

OK, it was Yushatak who made the DLC creatures in the wastes mod.
http://www.fallout3nexus.com/downloads/file.php?id=7276

Well, I guess I'll ask The Castle directly, as I was hoping to start an interesting discussion on the board while waiting for
The Castle to respond, but apparently an interesting discussion is an impossibility
if the request "Makes no sense" in someone else's mind.....

Funny how people who hate seeing DLC creatures, outside of the DLC,
have no problem sporting the Weapons and Armor the DLC gives, once you get back to the Wasteland.

After all, that makes as much sense as any of the creatures from the DLC being outside of the DLC right?

So maybe once you're done with the DLC, you're stripped of everything you collected there and
given back the armor and weapons you went in with.
That would be more "Realistic" after all, because the setting of FO3 didn't have the weapons of
the other DLC........

Jeez, people are so OCD/anol retentivie when it comes to what's in someone else's game.... <_<

I don't know who's worse, the ones who complain about the "nvde mods", or the ones
who complain about "Canon", both are annoying, but I think it's the second group,
because they want to dictate what can't be and what can't be in EVERY mod, and will go so
far as to state that they "won't be downloading this because it doesn't make sense in the fallout world" ad infinitum, ad nauseam,
like their world is so powerful the rest of the planet will avoid downloading the mod also.
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Lauren Graves
 
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Post » Sat Jul 17, 2010 6:56 am

I have no problem with Canonal files, its the "advlt" ones i have a problem with, because to me, they waste valuable file space on the Nexus site....
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Sarah Kim
 
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Post » Sat Jul 17, 2010 4:55 am

Well, I guess I'll ask The Castle directly Going straight to the source is usually the best way to get an answer.
if the request "Makes no sense" in someone else's mind. What I said was, "Personally, I like my wasteland spawns to make some sense, which is one of the reasons when MMM for FO3 added the Stalker creatures, I turned them off. IMO they didn't make sense, and didn't belong in Fallout...The key here being "my wasteland spawns, and IMO (also knowns as in my opinion)
Funny how people who hate seeing DLC creatures, outside of the DLC,
have no problem sporting the Weapons and Armor the DLC gives, once you get back to the Wasteland. 9times out of 10 those DLC items wind up in storage in my home(s). The perforator being THE exception, mainly because the assault rifle svcked and I hated the Chinese assualt rifle as well.
So maybe once you're done with the DLC, you're stripped of everything you collected there and
given back the armor and weapons you went in with. For the most part I couldn't care less. As previously stated, most of the time those items wind up in storage never to see the light of day again...or they get sold, even though I don't need the money
Jeez, people are so OCD/anol retentivie when it comes to what's in someone else's game. We don't care what you put in your game. But It still doesn't mean I want it in my game which is why I said I wouldn't much care if what you want would be an option.

I don't know who's worse, the ones who complain about the "nvde mods", or the ones
who complain about "Canon", both are annoying, but I think it's the second group I believe that you are the only one here that has brought up the word in this thread so far.

because they want to dictate what can't be and what can't be in EVERY mod, Again, I couln't care less whether you want to put pink fairies in your game, but it doesn't mean I'm going to like it, and whether I want to use it is my business...just the same as it's your business what you want in your game. If I don't want it in my game because I don't think it fits in Fallout I don't have to use it.
and will go so far as to state that they "won't be downloading this because it doesn't make sense in the fallout world" ad infinitum, ad nauseam, There are lots of mods out there that I don't like and won't use. Nobody is forcing anybody to use a particular mod
.

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Samantha Wood
 
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Post » Sat Jul 17, 2010 5:04 pm

Well, I guess I'll ask The Castle directly, as I was hoping to start an interesting discussion on the board while waiting for
The Castle to respond, but apparently an interesting discussion is an impossibility
if the request "Makes no sense" in someone else's mind.....

Well if you can't really take a person saying they wouldn't like it that way why start the thread in the first place.
You seem to lash out at the others for not sharing your opinion and get all uppity about their point of view. Ease up, man no one's hanging you for suggesting it.

As for DLC items, unlike enemies you do carry these on your person.
Some people like to have it make sense that where the enemies are coming from, others just want more enemies to spruce up their wasteland. You suggested it as optional, so I guess both side can't complain if it happens.

Also if you have a suggestion for IWS, it's got a thread on this forum. I was initially confused, because it seemed like a discussion thread started by The Castle, but had you as the thread starter. :wacko: :tongue:
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Life long Observer
 
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Post » Sat Jul 17, 2010 11:38 am

Well if you can't really take a person saying they wouldn't like it that way why start the thread in the first place.
You seem to lash out at the others for not sharing your opinion and get all uppity about their point of view. Ease up, man no one's hanging you for suggesting it.

As for DLC items, unlike enemies you do carry these on your person.
Some people like to have it make sense that where the enemies are coming from, others just want more enemies to spruce up their wasteland. You suggested it as optional, so I guess both side can't complain if it happens.

Also if you have a suggestion for IWS, it's got a thread on this forum. I was initially confused, because it seemed like a discussion thread started by The Castle, but had you as the thread starter. :wacko: :tongue:


My rants are just that, Rants, not aimed at anybody in a thread in particular, just aimed at the ideology behind some of the thoughts.
At my age, I'm supposed to practice complaining and ranting about, the weather, our government, the price of gas,
and how much things used to cost when I was a kid.

But yea, it looks like that's what I'll have to do, as this is just going to turn into a flame thread,

If we're supposed to believe that people in Pittsburgh mutated into Trogs, I don't see why it's unbelievable that those
Trogs could eventually wander into the D.C. area.
I mean, you got there by a railway handcart, and depending on the path you took in the DLC
, well, that's another factor right there

If you can get to wherever the swamp folk were, (never really paid attention, but the boat makes regular trips to and from there)
what's to say the inhabitants didn't make a boat of their own and follow the guy that was running the regular "tour" ship?
He certainly wouldn't care what problems it caused, as he wasn't really an individual that was very 'trustworthy'

Obviously you couldn't have people from the sim in Alaska be anywhere.

The only thing his mod didn't add was Aliens roaming the wasteland, (I think he might have stopped before that DLC came out)
The ship respawns aliens (you'll see that if you use one of the Mothership Zeta Unlockers),
so, who's to say that the aliens couldn't "beam down" and start wandering the wastes?

Afterall, your character can come and go to the ship as they please.
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