I vote for Novac Militia, just like the Westside militia.
The story of Novac's economy is based on the REPCONN test site - they scav what they can from it and sell it to travelers. Manny Vargas tells you that until the ghouls are gone, Novac is in trouble, since they can't scav stuff with the ghouls there. So, before Come Fly With Me is completed, you could have militia guardsmen with basic equipment - varmint rifles, pistols, .357 revolvers, etc. Then if/when the player completes Come Fly With Me, it seems logical that the town would be able to scav the site again, so they'd sell more stuff and get more money and be able to hire mercs. So you could then have the regular militia plus mercs with better gear - cowboy repeaters. hunting rifles, 10mm SMG, etc.
Also of note is that the NCR Ranger Station Charlie is not far south, plus the NCR garrisoned at HELIOS One. According to Ranger Andy in Novac, the rangers at Charlie supposedly patrol the roads, though I personally have never seen them do so. Of course, if the player talks to Andy and goes to Charlie, its wiped out by Legion.
For Boulder City, according to the barkeep (forget his name) everyone left because there was no work to be had, since Deathclaws showed up at Quarry Junction, and all of the stuff they mine there, they send to Boulder to be made into cement and whatnot. So, like Novac, the emptiness is caused by an external factor. So, it would make sense that if the player were to clear out QJ, Sloan would get a boost, and then BC.
Of course, this would mean a crapload of scripting, lol. I'd leave BC as is for now, unless you plan on scripting stuff tied to QJ. Nothing less makes sense, in my opinion. You could also script stuff based on Boulder City Showdown (with the Great Khans), and have that half of the town repopulated with citizens and NCR troops after the quest is completed, one way or another.
hmm thanks for the info!
Ill go with Novac Militia Guardsmen and keep the NCR outside of town.
Quest based situational stuff is pretty straight forward in that I can place a bunch of spawns on enable master and make a very simple quest that does a simple if quest done check. Its still fairly time consuming however.
Primm and ranger station charlie are two good examples where I intend to do this. Problem is, if I increase population in Charlie its going to seem a heck of a lot less believable that a huge battle would not have gone down during that brief raid. Did they slaughter 20 NCR in a defensible camp without making so much as a peep overnight? 3 or 4 NCR maybe, but 20?
For the next update I simply will not have time to do this kind of work before vacation.
Things left to do are still considerable:
NCR patrols and security of Highway north of Novac. ( Populate El Dorado Gas & Service with both NCR and Wasteland civilian travelers )
NCR security along Highway north of 188 trading post. ( Grub and gulp is now a resting ground for off duty NCR and wasteland civilian travelers )
Stronger NCR presence to the north east side of New Vegas. ( From share cropper farm up )
Greater Fiend presence along the entire southwest side of New Vegas with overlapping patrols against the NCR. Some locations may become war zones.
Great Khan Warrior patrols and greater presence both on roads and along mountain paths in nearly every direction.
Some more tweaks to spawns ( Giant rad scorpions STILL spawn too often after being nerfed almost into the ground. )
Spawn script functionality on ghouls. ( Configurable spawns most likely wont make it into this release as anything more than a proof of concept. )
Almost positive I am forgetting something...
I might release version where most but not all of these changes are in place. Everything south of novac is in place right now and the contested highway northwest of cottonwood cove is in a constant state of battle between legion and ncr. I also took some liberties in that the Legion are perfectly fine with killing civilians they tend to leave Merchant caravans alone. If this ends up feeling strange I can revert this change and have the Legion not own some roads.