Jack of all trades?

Post » Tue Dec 29, 2009 9:07 pm

I guess you should be able to master everything, but not easily. If your character is a sneaky sneakerson, then learning how to wear massive armor, or casting spells should be a little more challenging. Of course we should have the option of making a warrior/mage or a theif/mage at the beggining. But if you don't specialize in a certain skill it shouldn't be easy to pick it up.

Here's and idea. Let's say your base is magic. You didn't select restoration as a major skill, but since you're already a mage it should be easier to learn. But if you try to learn something like blade or blunt, then it'd be a little more difficult.

Not sure how that would work with the passive skills ( speech and what have you) but for combat-centred skills? :shrug:
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April D. F
 
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Post » Tue Dec 29, 2009 1:37 pm

if you are not able to comprehend why you choose mage from the first place, then forget it, its cool, but the discussion has no point

You have the wrong view of what an RPG is if you want the game to decide what you want based on what class you create.
None of those choices are even close to out of character from any objective point of view. :facepalm:
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Milad Hajipour
 
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Post » Tue Dec 29, 2009 5:26 am

You have the wrong view of what an RPG is if you want the game decide what you want based on what class you create.
None of those choices are even close to out of character from any objective point of view. :facepalm:

if i want the game??? yea i want it can you give it to me?? lol!! and please learn to speak correct, what you say doesnt make any sense, and the choices actually were refering to 1 fight 2 stealth, thiefery 3 magic
which means that whats the point of being a mage if you choose to brake the door with your bare hands, but i guess this is a very complex calculation for you to make
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Lil Miss
 
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Post » Tue Dec 29, 2009 10:38 am

You didn't mention anything about how, what about destruction magic for option 1? Or alteration magic for option 2? This doesn't have anything to do with skills, but with role playing. How do you want to do something is the question here, nothing about which skills to use.

Edit: My bad, I wanted to write "if you want the game to decide", not "if you want the game decide".
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Ashley Clifft
 
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Post » Tue Dec 29, 2009 6:16 pm

If I want to bash someone with my hammer, cast a spell or sneak up with my bow, I should be able too. In EVERY ES games you could do whatever you want to, and they won;t change it.
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Harinder Ghag
 
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Post » Tue Dec 29, 2009 9:05 am

You didn't mention anything about how, what about destruction magic for option 1? Or alteration magic for option 2? This doesn't have anything to do with skills, but with role playing. How do you want to do something is the question here, nothing about which skills to use.

Edit: My bad, I wanted to write "if you want the game to decide", not "if you want the game decide".

the question is very simple but i doubt that you will ever get it... if you choose to be a mage then why choose to brake it with your bare hands, can you please answer that question?
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RAww DInsaww
 
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Post » Tue Dec 29, 2009 5:28 am

I think the problem the hardcoe TES fanatics have is a fear of the "slippery slope". "If you change things it will forever ruin the balance of the universe and the earth will plunge into the sun and the devil will eat my baby's soul!" Tweaking the skills a bit is not the same as NOT ALLOWING YOU TO DO ALL THE SKILLS IF YOU WANT TO. Is that easier to comprehend? I do not mean to be rude.... just really tired and cranky. :(
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dell
 
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Post » Tue Dec 29, 2009 9:28 pm

When I create a class I have several options

I can create a pure class (ie a pure mage, a pure warrior, etc.) or I can create a hybrid class that has skills in different areas (ie I can have a mage who also excels at swordplay).

I can also create a class that is skilled in everything (ie the jack of all trades). The class I create is up to me and if I want to create a hybrid class I feel I should be able to do so without being hindered by some factor in the game. If I feel like a character I create should not have a particular skill I don't level that skill up.

So I don't see any particular reason why the devs have to limit us when we can do it ourselves and set rules for the classes we make.



Because as many others stated before it makes the game very easy and generic, its not so difficult to comprehend what i m saying i believe, it doesnt allow for many different gameplays, it becomes flat, the experience of a mage should be different from the experience of a fighter, a mission should have a different gameplay according to the character that you choose and not just be able to be a superhuman that does everything, in that case then i wont go for the main mission of the story, i free roam around the game become a god and then finish the story instantly, this is wrong, the game should force you to get in the role and approach the mission according to his attributes, otherwise i go for prototype which i dont like at all

Clearly you didn't read what I wrote because if you did you'd see that's exactly what I'm advocating. If you want a different gameplay experience make it so. Create a class and stick to those rules so that each time you create a character it's different. However, just because you think a class should be a certain way doesn't mean that another players class choice should be restricted by some in game mechanic. If you can't stick to a role on your own without a developer holding your hand then you clearly don't know how to play a Bethesda RPG.

if i want the game??? yea i want it can you give it to me?? lol!! and please learn to speak correct, what you say doesnt make any sense, and the choices actually were refering to 1 fight 2 stealth, thiefery 3 magic
which means that whats the point of being a mage if you choose to brake the door with your bare hands, but i guess this is a very complex calculation for you to make


Also, I find your attempts and correcting grammar amusing.
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Theodore Walling
 
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Post » Tue Dec 29, 2009 12:50 pm

Have specialization like there has always been, but restrict growth in non dominant areas. So, if you start out as a mage, you would not be able to progress as far in the blade skill, as say, a warrior. But, you would still be able to train it, it would just be more difficult, and limited.

But then of course you'll have those people who want to change their occupation.
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Monika
 
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Post » Tue Dec 29, 2009 10:17 am

the question is very simple but i doubt that you will ever get it... if you choose to be a mage then why choose to brake it with your bare hands, can you please answer that question?

Because I want to. Doing the same thing again and again can get boring. Sometimes you get tired of being a mage, but don't want to restart the game and use a new character (you are fond of your character, are very far in the quest line etc) so you start using more physical skills. Now, you can be a warrior if you want, but still have the option to be a mage. I'm not saying that the current skill system is perfect, I'm just saying don't make me choose one option (mage, thief, warrior) and stick with it if I don't want to. As some said a long time ago in some thread;

"A baker can shoot skeet on the weekend." Or something similar to that.

If you haven't figured it out already, I voted for "Jack of all Trades" for the reasons above.
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Amy Siebenhaar
 
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Post » Tue Dec 29, 2009 7:33 pm

I think the problem the hardcoe TES fanatics have is a fear of the "slippery slope". "If you change things it will forever ruin the balance of the universe and the earth will plunge into the sun and the devil will eat my baby's soul!" Tweaking the skills a bit is not the same as NOT ALLOWING YOU TO DO ALL THE SKILLS IF YOU WANT TO. Is that easier to comprehend? I do not mean to be rude.... just really tired and cranky. :(

I m sorry, go to my past replies and read them, i have explained everything, other people who have the same view have some pretty good explanations also, i cant repeat the same things to everyone
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james reed
 
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Post » Tue Dec 29, 2009 9:22 pm

There should be a way to be a powerful hybrid class without being detrimental to the "pure" classes. In TES: IV, it was, somewhat, imperative to create a class that relies on magic, whether it was Restoration, Alteration, or even Alchemy.
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Sarah Unwin
 
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Post » Tue Dec 29, 2009 9:27 pm

Because I want to. Doing the same thing again and again can get boring. Sometimes you get tired of being a mage, but don't want to restart the game and use a new character (you are fond of your character, are very far in the quest line etc) so you start using more physical skills. Now, you can be a warrior if you want, but still have the option to be a mage.

If you haven't figured it out already, I voted for "Jack of all Trades" for the reasons above.

lol!!! its pretty obvious what you have voted, and i dont care actually, we re just talking, well ok its cool, i want to be able to have two different charactes with two different attributes and not just one who is doing everything
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Bek Rideout
 
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Post » Tue Dec 29, 2009 5:12 pm

the question is very simple but i doubt that you will ever get it... if you choose to be a mage then why choose to brake it with your bare hands, can you please answer that question?

Where did you say anything about using your bare hands? How about using...
Spoiler
magic? :lmao:

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Chloe :)
 
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Post » Tue Dec 29, 2009 2:22 pm

Pidgeonholing is just as bad as allowing every character to be gods at everything, thus significantly reducing re-playability and difficulty. (which is bad for a SPRPG)



A simple way to appease both sides is to just make minor skills much harder to level up. Don't cap them, don't take their perks away, just make it hard. If you reach 100 in every skill this means it took you an extremely long time and you deserved the godmode it gives.

This makes your major skill choices all that more important, and helps define you're playthrough. You still can easily be a hybrid off the bat, but not a master-of-all unless you spend some insane hours in this game.
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Sarah Kim
 
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Post » Tue Dec 29, 2009 10:19 am

Clearly you didn't read what I wrote because if you did you'd see that's exactly what I'm advocating. If you want a different gameplay experience make it so. Create a class and stick to those rules so that each time you create a character it's different. However, just because you think a class should be a certain way doesn't mean that another players class choice should be restricted by some in game mechanic. If you can't stick to a role on your own without a developer holding your hand then you clearly don't know how to play a Bethesda RPG.



Also, I find your attempts and correcting grammar amusing.

I m very glad that i amuse you
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Nina Mccormick
 
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Post » Tue Dec 29, 2009 10:48 am

The phrase is "Jack of all trades, master of none" for a reason. =/
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Connor Wing
 
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Post » Tue Dec 29, 2009 1:12 pm

Clearly you didn't read what I wrote because if you did you'd see that's exactly what I'm advocating. If you want a different gameplay experience make it so. Create a class and stick to those rules so that each time you create a character it's different. However, just because you think a class should be a certain way doesn't mean that another players class choice should be restricted by some in game mechanic. If you can't stick to a role on your own without a developer holding your hand then you clearly don't know how to play a Bethesda RPG.



Also, I find your attempts and correcting grammar amusing.

and please teach me how to play a bethesda game, pleeease!!!!!
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Spaceman
 
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Post » Tue Dec 29, 2009 6:35 am

i want to be able to have two different charactes with two different attributes and not just one who is doing everything


I'm not saying that you can't, I just don't want the option to be removed. :P That post was a little too serious, I didn't mean for it to turn out like that, and in no way was I offended by your opinion, I was just sharing mine, and answering you question.
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adam holden
 
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Post » Tue Dec 29, 2009 9:40 pm

You could be a complete Fighter+Mage+Thief super human, in the final stages of all the characters that you developed.


Key words: could be. You can choose to develop all of your character's skills or you can choose to level as a specialist. TES is all about having options. Your experience is much more player-controlled than in most RPGs. Whether you like that is a matter of taste.
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Trey Johnson
 
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Post » Tue Dec 29, 2009 2:12 pm

I'm not saying that you can't, I just don't want the option to be removed. :P That post was a little too serious, I didn't mean for it to turn out like that, and in no way was I offended by your opinion, I was just sharing mine, and answering you question.

Yea its cool :)
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Margarita Diaz
 
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Post » Tue Dec 29, 2009 2:55 pm

and please teach me how to play a bethesda game, pleeease!!!!!

Sure.

Step 1. Play the game the way Bethesda has always advocated (read the beginning of their gameplay manuals it's quite enlightening): Play it any which way you want.

Step 2. Play the game however you want and not the way someone else tells you.
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Pat RiMsey
 
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Post » Tue Dec 29, 2009 12:51 pm

The phrase is "Jack of all trades, master of none" for a reason. =/

Well said!!!
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Laura Cartwright
 
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Post » Tue Dec 29, 2009 5:25 am

The phrase is "Jack of all trades, master of none" for a reason. =/


the poll choice says "Jack of all trades (master everything)"

And sadly its true for Morrowind and Oblivion, leveling minor skills was too easy. It should be changed to be harder to level them past 30-skill, but as a trade-off you level majors slightly faster. This bolsters the player's choices and brings uniqueness to multiple characters you may have without strictly pigeonholing.
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Sakura Haruno
 
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Post » Tue Dec 29, 2009 3:01 pm

Sure.

Step 1. Play the game the way Bethesda has always advocated (read the beginning of their gameplay manuals it's quite enlightening): Play it any which way you want.

Step 2. Play the game however you want and not the way someone else tells you.

Thanks a lot man, i mean, it means a lot really, where did you get that knowledge? god bless you!!!!
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Rowena
 
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