The whole "Master of all" thing reduces TES re-playability by quite a bit and can make the game very easy.
I hope they put caps on minor skills and only allow true advancement/perks from major ones you chose.
Indeed. That is my problem too. It's hard to restart when I already mastered everything.
So naturally I voted "Only able to advance on one path (warrior, mage, ect.)", although it should be a lot more complex than that.
First of all, two additional specializations, totaling at:
Combat & Arms, Nature & Body, Stealth & Thievery, Social & Lore, Magic & Spells
Beyond Master only in a single skill, through extreme devotion (slow).
Cap to Master (100) for Major skills in specialization, and only from master trainers.
Cap to Expert (75) for the rest of the Major skills.
Cap to Journeyman (50) for Minor skills.
Cap to Apprentice (25) for Misc skills (yes, bring back misc skills).
If we have a total of 56 skills to choose from (makes a good looking table), we can have something like:
6 Major skills
12 Minor skills
12 Misc skills
And the remaining 26 skills are not shown, but uses only their
governing attribute, no added bonuses from skills.
Being able to master everything, especially when we only have a lousy 21 to choose from, is nuts.
I'm always mastering everything, and there is little I can do about it. Unless I level with care (go for the multipliers), my character becomes very weak.
In
Infinite games like this it shouldn't be be possible. I'd much rather restart with another character focusing on different things, and also be given different opportunities. There should even be limits on available quests, depending on your speciality and chosen skill sets.
And btw, 56 skills are not a lot compared to dice based rule books. Skills are only additional bonuses, the attributes still count. It doesn't make you weak not having them, but having capped skills makes you a focused character. I also want to control the rate in which I level, independently of any combat difficulty. I've reached level 25 in just a few days play, and I hate that...