Jack of all trades?

Post » Tue Dec 29, 2009 5:11 pm

Jack of all trades and master of none.

When your a jack of all trades it really means your somewhat good at mostly everything, not the best, but not the worst.

And no you shouldn't be an Uber character it ruins skill builds and makes us all end up with the same character everytime.
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Austin Suggs
 
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Post » Tue Dec 29, 2009 6:44 pm

Jack of all trades and master of none.

When your a jack of all trades it really means your somewhat good at mostly everything, not the best, but not the worst.

And no you shouldn't be an Uber character it ruins skill builds and makes us all end up with the same character everytime.


The game addresses this issue with diminishing returns, i.e. the more you level a skill the more difficult it is to level, especially for minor and miscellaneous skills. This innate impediment helps to truncate character development: However, I think that if a player wants to kill 5000 goblins with a sword then he should become a master of blade eventually, even though he may be a mage.
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Victor Oropeza
 
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Post » Tue Dec 29, 2009 2:24 pm

Haha. Everything good seems to be attributed to Morrowind, and everything bad to Oblivion. No, Oblivion had plenty of freedom.



meh....that freedom didn't equate to much. what good is freedom with so much emptyness?

I agree on a Hybrid option, I also agree on making certain skills harder to bring up when your a certain class as an option. if Im a particular class, and I focus on that classes strenghts, then everything else not completely associated should be more difficult to acquire. but thats a reward in of itself, being a kick ass warrior, and throwing a not so bad fireball every now and then to get me out of ruts.
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Shae Munro
 
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Post » Tue Dec 29, 2009 6:14 pm

I'd like something like you can make a pure class and be uber in that class or make a hybrid like ou can become a pure mage and be uber powerful in magic but screwed if it comes to something else or you could do the same for fighting or uhh roguery :P stealth stuff, or you could make a hybrid where you can't get the best of the best of the best in both classes but you'll be above average in them, or a three way hybrid where you'll be average in all three or above average in one and below-average in the other two or something like that. But you can't be super uber in all three classes at once.

Oh and maybe have something were if you decide to become a masterswords man and go kill 5000 goblins like the dude up there said your other skills get rusty and you're not as good with them so if you want to be awesome at something you have to constantly use it in whatever you're doing but if you want to practice with all three you'll only be ok with them like with the hybrid. The more you practice with one the worse you are with another but it'll never go down completely fi you get high enough because it'll be like an muscle memory or whatever you call it. Like someone says i havnt done this in a while let me see if i remember how and it may take a while but they can do it.

Lets take lockpicking for example. you practice it for months and months and you can break any lock in 3 seconds flat or whatevers fast for a lockpick but you take time off to become a mage and you practice at that maybe occasionally using your lockpicking and you become an ok mage then someone from your theiving days asks you to join their crew and you go to show off to the boss that you can pick any lock in 3 seconds but it takes 15 because you havnt been using it for months, but you practice a while and it come back to you.

Oh and maybe for the thing above if youre skill goes down it levels faster than a skill you've never used because you've done it before so until you hit the level you had previously its faster but gets slower and slower til you hit the level you were and its back to normal leveling speed.
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ZzZz
 
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Post » Tue Dec 29, 2009 7:18 pm

The game addresses this issue with diminishing returns, i.e. the more you level a skill the more difficult it is to level, especially for minor and miscellaneous skills. This innate impediment helps to truncate character development: However, I think that if a player wants to kill 5000 goblins with a sword then he should become a master of blade eventually, even though he may be a mage.

I don't mind the current slow exp to gain minor skills, just make it a bit slower.
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Heather Stewart
 
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Post » Tue Dec 29, 2009 2:59 pm

I don't mind the current slow exp to gain minor skills, just make it a bit slower.


Probably the easiest fix to this entire issue.
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Robert
 
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Post » Tue Dec 29, 2009 11:02 am

Hey I got a fix too sorry I didnt read all posts but you can simply just choose not to max all of your skills. You are never compelled to do so in fact. Why remove an option you dont like instead of just simply not choosing to do it I dont understand? Leave the OPTION in there.
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City Swagga
 
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Post » Tue Dec 29, 2009 9:31 pm

why have you mentioned this? an elder scrolls game without freedom? why, you must be talking about..... oblivion.

i dont think you should quote on a game if you have never played it because if you go buy oblivion and you play it then you can findout you can become a master in any skill, i was a master in heavy armor and light armor so obviously it can happen. if you did play the game then you let your ignorance get to you

please people don't bash oblivion if what ever your problem with it isnt true it was a great game
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Code Affinity
 
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Post » Tue Dec 29, 2009 6:48 pm

Jack of all trades = master of none. (http://en.wikipedia.org/wiki/Jack_of_all_trades,_master_of_none

So the poll is broken to begin with. It should say:
- fixed paths, fixed classes,
- Jack of all trades,
- master everything.

And as stated fixed paths and fixed classes would hugely limit the freedom in character development. If you want to limit your char, limit him/her yourself.
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Stephy Beck
 
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Post » Tue Dec 29, 2009 4:58 pm

The Elder Scrolls is one of the only games I know of that allow you to become a master at everything. Many RPG's choose to limit you to a specific path and that's alright to me, but I love to be a master at everything, so it's nice that there's at least one series that allow me to do this.
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Breautiful
 
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Post » Tue Dec 29, 2009 9:45 pm

Mastering everything is all well and good, but it should require a certain amount of planning (or a very long time (or both)). FO3 was good in this regard - you could max out your character but you had to put lots of points into intelligence and you had to beat a lot of the game to acquire the experience to really say that you had maxed out.

I'm not advocating an XP based system in Skyrim, but that level of planning would be nice to see required. New Vegas made it a little too difficult not to specialise though.
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Deon Knight
 
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Post » Tue Dec 29, 2009 1:51 pm

Jack of all trades - master of none; that's the saying, right? choosing jack of all trades decidedly means NOT mastering all skills, doesn't it? (edit: looks like houseparty beat me to it.)

There's no way a person could master all skills in a lifetime, considering it takes a minimum of ten years of constant training to become an expert in any one field. But since this is a game, I wouldn't mind the potential to become a master of all trades - provided such an undertaking is appropriately difficult. I also wholeheartedly support hybrid classes - giving up the synergy of matching skills and attributes in order to gain flexability and proficiency in a range of situations.
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Colton Idonthavealastna
 
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Post » Tue Dec 29, 2009 3:42 pm

But since this is a game, I'd rather have new topped characters that are different from the last topped character.
I'll still be able to master a whole lot more than in real life, where most doesn't become master at anything anyway.
With dice rolls, nothing becomes impossible, just harder, and level and attributes are still being checked against.
You just don't become the supermaster of everything that always succeeds at first attempt due high skills and perks.
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Hazel Sian ogden
 
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Post » Tue Dec 29, 2009 8:00 am

You seem to be outvoted, buddy.
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Patrick Gordon
 
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Post » Tue Dec 29, 2009 1:10 pm

I think jack-of-all-trades would be okay, but make it harder to accomplish. I'd like to see a thief rely more on stealing to make an income for themselves than being able to clean out dungeons of creatures, etc. I would also like more world interaction for pacifists to get by in Skyrim, for healer & monk classes, etc.
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Tasha Clifford
 
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Post » Tue Dec 29, 2009 11:56 am

Master of everything please. I want to wear heavy plate armor, shield many defensive skills. And pwn face while in melee combat + shoot fireballs while I'm doing it.

Ok, I'm lying. I prefer specialized classes, but if there will be no benefit to them, I will maximise my characters strength in my favour. Thats just part of the game and what I enjoy about TES.
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Alan Whiston
 
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Post » Tue Dec 29, 2009 10:00 am

I dont like the real-life not possible to be master of all skills argument. IRL Ive never been able to shoot fireballs... just saying maybe we should remove those too.
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Nice one
 
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Post » Tue Dec 29, 2009 9:27 pm

Jimis, a lot of people like the option (me included), but if you don't get a mod or play pure classes, never abiding from them? It's your choice, not all of us like being stuck to a class. I don't care if you don't like the option for other people, chances are it'll stay. There ar emods to make classes much more appealing, why don't you get one? TES as previously stated is about choice. Few characters ever master everything.

Kalarn, a lot of people dont like the option including me, it should be a true rpg game, and you should wait for your mod to play Superman on TES, and i dont care if you like the option too
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tegan fiamengo
 
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Post » Tue Dec 29, 2009 6:40 pm

I dont like the real-life not possible to be master of all skills argument. IRL Ive never been able to shoot fireballs... just saying maybe we should remove those too.

I dont think you get the meaning of this thread, let me help you, its about The elder scrolls which is an electronic role playing game that everything happens in a fantasy sword and sorcery world which many things are possible, but thats one thing and gameplay is another
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Emmie Cate
 
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Post » Tue Dec 29, 2009 3:44 pm

I ll say it again, they make elders scrolls a very genering game which has a little bit of this and a little bit of that, so all the character options are actually pretty few, thats why everyone is going for everything, because all these together are not enough, but if they give a lot more attention to every attribute of every character and a lot more depth, then the game will look like a real rpg, which means when you choose a mage, then you would really want to develope that specific character who has a lot of aspects and options, but when everyone has in mind the previews games, then you cant expect the votes to be different, atleast i keep an open mind and hope for something different and better that resembles much more on a true rpg and not just hoping that the vampyres and the werewolves will be there
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Jennifer May
 
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Post » Tue Dec 29, 2009 6:21 pm

I kinda like the idea of having to specialize.

By that I mean if you do specialize, you should be able to master the thing you specialize in. If you choose to combine specializations (i.e. become a spellsword) you should only be able to be very good with combat and magic, but never master either. As a trade-off, you have two specializations to rely on instead of just one.

Not that I mind the way Bethesda has done it in the past, as you still pretty much have to specialize in a few things and train those things more than others if you want to get anywhere in the game, but I just think it would add more replay value if you couldn't master every skill in one playthrough.
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tannis
 
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Post » Tue Dec 29, 2009 7:16 am

I dont think you get the meaning of this thread, let me help you, its about The elder scrolls which is an electronic role playing game that everything happens in a fantasy sword and sorcery world which many things are possible, but thats one thing and gameplay is another

No I definitely get the meaning of this thread... you are always right... everyone that disagrees with valid reasons are wrong? You are vouching for a fairly open choose what skills you like in the combinations you like game to be limited by titles.... you are mage = you cant use sword well bc you arent called a warrior.
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yermom
 
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Post » Tue Dec 29, 2009 9:33 pm

Jimis, why don't you mod it so you can't? TES is a game about options.
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Vicki Blondie
 
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Post » Tue Dec 29, 2009 8:35 am

No I definitely get the meaning of this thread... you are always right... everyone that disagrees with valid reasons are wrong? You are vouching for a fairly open choose what skills you like in the combinations you like game to be limited by titles.... you are mage = you cant use sword well bc you arent called a warrior.

I have stated before on this thread that battlemages are ok, or an assasin that it is a little bit of warriar too, but not a superman, and i didnt meant to offend or anything, its cool
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Isaiah Burdeau
 
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Post » Tue Dec 29, 2009 7:26 am

As long as mastering everything is difficult I think the option to do so should remain.
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Avril Churchill
 
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