Jack of all trades?

Post » Tue Dec 29, 2009 9:37 pm

Meh. I hate trying to be a mage who can wield a sword with no problem. Sure it's fun but it kills the game for me.
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Devils Cheek
 
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Post » Tue Dec 29, 2009 10:11 am

Jimis, its the Elder scrolls...a video game, most of the characters i like to make in these games are mixed, in fact they even have special classes mixed classes like the battle mage one of my favorites.
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Nicole Coucopoulos
 
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Post » Tue Dec 29, 2009 10:02 am

Your negativity grates on me. I think DnD has its own boards, maybe you already know that though, do you work for Wizards of the Coast, lol. TES is a computer RPG.

maybe you would be better suited playing DnD Online, I hear its free to play these days.

There is no negativity about anyone or anything here, we re talking about the game, good for you that you hear!!!! i just see the aspects of the game that really need improvement, i like TES too, but its hard to wait 5 years for something that doenst come to be what its meant to be
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Amanda Furtado
 
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Post » Tue Dec 29, 2009 10:15 am

Jimis, its the Elder scrolls...a video game, most of the characters i like to make in these games are mixed, in fact they even have special classes mixed classes like the battle mage one of my favorites.

I agree on that one, i posted on this thread before, that two attributes are ok, like battlemage or assasin and a bit of wizard, but not become everything
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Kayla Oatney
 
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Post » Tue Dec 29, 2009 8:14 am

Hey prototype 2 will be out at 2012, you can wait a little bit longer i think, lol!!!!
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Jason White
 
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Post » Tue Dec 29, 2009 9:41 am

Meh. I hate trying to be a mage who can wield a sword with no problem. Sure it's fun but it kills the game for me.



Agreed, but dont take it away from those who want it, just make it hard as heck to do both, like going to two different colleges for two totally different careers at once would be. I still think slowly degrading skills would counter the 'do anything free' feeling we all(some) dont like. And maybe a quest to unlock the possibility for contradictory skills, Epic quests, another quest at each waypoint to get to the next level of sub-skill mastery.
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Robert Jr
 
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Post » Tue Dec 29, 2009 12:01 pm

So what you're saying is TES isn't a real RPG because it let's you go places and let's you become a master in all skills just like in real life (to an extent)?

People don't become masters of all the skills overnight you do know right?

It takes dedication and time just like in real life to do it, it makes you embrace the role you are playing in game and makes you feel like you have accomplished something.

Reaching 100 in all skills isn't something people do on just any character.

of course its not real rpg at it is now, it shouldnt allow you to become everything and do everything, i thing that i was very clear at that, i love elder scroll more for the free roaming on a very beautifull world, but it would be perfect if it had more elements of a real rpg
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Lauren Denman
 
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Post » Tue Dec 29, 2009 8:58 pm

But this doesnt apply on an rpg, or in real life or even on fantasy world, have you ever seen a movie which a character is doing everything? except superman i guess, lol,


I'm pretty sure if I wanted to I could become a master of many things if I dedicated the time to do so, it's just I don't want to and probably never would feel the inkling to do it. Just like TES players if they spend the time doing mastering everything they should be rewarded. Just because DnD says that 'you've picked this role svck it up' doesn't mean it should apply to everything -.-

have you ever seen Conan, Willow, Excalibur, Dark Crystal, Lord of the rings (lol) can you imagine Conan throwing a spell??? looool


that's because those people are there to tell a certain story to tell so it wouldn't make sense for them to undertake that pursuit, in the elder scrolls our story is the MQ what we do in between that is up to us, so if we decide we're going to master all skills that's our story that we feel like telling. We can tell our story however we feel, the only constraints we have are the world we are in.

edit:
of course its not real rpg at it is now, it shouldnt allow you to become everything and do everything, i thing that i was very clear at that, i love elder scroll more for the free roaming on a very beautifull world, but it would be perfect if it has more elements of a real rpg

I haven't read all your posts, but did you start with oblivion by any chance? if not my apoligies
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Lifee Mccaslin
 
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Post » Tue Dec 29, 2009 5:14 pm

I'm pretty sure if I wanted to I could become a master of many things if I dedicated the time to do so, it's just I don't want to and probably never would feel the inkling to do it. Just like TES players if they spend the time doing mastering everything they should be rewarded. Just because DnD says that 'you've picked this role svck it up' doesn't mean it should apply to everything -.-



that's because those people are there to tell a certain story to tell so it wouldn't make sense for them to undertake that pursuit, in the elder scrolls our story is the MQ what we do in between that is up to us, so if we decide we're going to master all skills that's our story that we feel like telling. We can tell our story however we feel, the only constraints we have are the world we are in.

edit:
I haven't read all your posts, but did you start with oblivion by any chance? if not my apoligies

I m talking about TES in general
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Hot
 
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Post » Tue Dec 29, 2009 6:35 am

When I create a class I have several options

I can create a pure class (ie a pure mage, a pure warrior, etc.) or I can create a hybrid class that has skills in different areas (ie I can have a mage who also excels at swordplay).

I can also create a class that is skilled in everything (ie the jack of all trades). The class I create is up to me and if I want to create a hybrid class I feel I should be able to do so without being hindered by some factor in the game. If I feel like a character I create should not have a particular skill I don't level that skill up.

So I don't see any particular reason why the devs have to limit us when we can do it ourselves and set rules for the classes we make.

Because as many others stated before it makes the game very easy and generic, its not so difficult to comprehend what i m saying i believe, it doesnt allow for many different gameplays, it becomes flat, the experience of a mage should be different from the experience of a fighter, a mission should have a different gameplay according to the character that you choose and not just be able to be a superhuman that does everything, in that case then i wont go for the main mission of the story, i free roam around the game become a god and then finish the story instantly, this is wrong, the game should force you to get in the role and approach the mission according to his attributes, otherwise i go for prototype which i dont like at all
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lolli
 
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Post » Tue Dec 29, 2009 7:43 pm

I would say... master all skills BUT give bonuses to skills you chose as part of your specialization and major skillset. That way you are not penalized for working on minor skills, but do not gain as much benefit from them either.


EDIT: I hate jack of all trades because that is not role-playing imo.... you do not see people who master every form of martial combat, weapon, computer system, biology including zoology, theoretical physics, chemical engineering, architectural design.... etc.... Just saying that all those *intellectuals who play TES and think its perfectly plausible to be 100% top of a skill in everything are a bit naive.

EDIT2: The game does give you the option to pick any variety of major skills you want.... I think that is plenty to master while the rest can suffer.
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Tiffany Holmes
 
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Post » Tue Dec 29, 2009 12:23 pm

Maybe just make minor skills level way slower, so its still possible to get maxed, but only for those who will take the extra-ordinary time.
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Mariaa EM.
 
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Post » Tue Dec 29, 2009 3:19 pm

And i dont doubt that anyone in real life can do everything ok? lets not confuse things, we are talking about TES which is a fable, and of course even in real life to develope really something depends on how much you want to develope it, otherwise you will be a little bit of everything, which is not bad, but it doesnt help in life too much, i m sure Bruce Lee could become everything, but he choose Martial arts and he did something that no one have ever did
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adam holden
 
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Post » Tue Dec 29, 2009 5:33 pm

I really believe that if the game have the option to develope more than one character on a single gameplay then everyone will be happy, i dont know why, but they will, lol
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Sammygirl
 
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Post » Tue Dec 29, 2009 4:30 pm

I m talking about TES in general


No your not, your talking about one aspect. An aspect which makes it unqiue from other RPG's

Now the way I see it RPG's are based on dice rolls yes?

In Daggerfall
To speak to someone politely involves a dice roll
To speak to someone bluntly involves a dice roll
to climb involves a dice roll
to hit a creature involves a dice roll
to get a critical hit involves a dice roll
to lockpick involves a dice roll
to determine whether a dragon/orc/daedra/giant etc. are friendly involves a dice roll
to steal succesfully involves a dice roll
nearly everything you do in Daggerfall involves a diceroll

Morrowind continues this although not to the same extent
To raise your disposition with someone involves a dice roll
Using Magic involves dice rolls
to block involves a dice roll.

Arena had many dice rolls as well but i'm not that well acquainted with it
This list isn't even that comprehensive, Oblivion removed many dice rolls and i'm not sure what is a dice roll or not.
So your claims that TES isn't an RPG because it lets you do everything aren't that substantiated

When Bethesda went out and made TES (fun fact they used to make sports games and Terminator games) they didn't want to make a carbon copy of DnD for the computer, they wanted to make their own style of RPG, they kept to the basics of dice rolls and dungeons but they wanted to make it unique so that it would have an impact on the gaming market and that's what it did. It was something fresh
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[ becca ]
 
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Post » Tue Dec 29, 2009 5:53 pm

I think the easiest way to solve this problem would be to remove the level caps which you hit when you get to 100 at any skill. That way you have the freedom to become a 'jack of all trades' but you'd probably be better off focusing on a certain set of skills.
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Sammi Jones
 
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Post » Tue Dec 29, 2009 7:07 pm

I think you should be able to be very good at everything, but only be able to master the things you have specialized your character in.
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Marina Leigh
 
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Post » Tue Dec 29, 2009 9:14 am

In oblivion at least, character specialization and major skills meant virtually nothing since you could go ahead and just master minor skills instead.... heck some skills would level faster as an unspecialized minor than others that you specialize and major in..... even if you are using the major skills a lot.
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Alan Cutler
 
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Post » Tue Dec 29, 2009 7:00 pm

No your not, your talking about one aspect. An aspect which makes it unqiue from other RPG's

Now the way I see it RPG's are based on dice rolls yes?

In Daggerfall
To speak to someone politely involves a dice roll
To speak to someone bluntly involves a dice roll
to climb involves a dice roll
to hit a creature involves a dice roll
to get a critical hit involves a dice roll
to lockpick involves a dice roll
to determine whether a dragon/orc/daedra/giant etc. are friendly involves a dice roll
to steal succesfully involves a dice roll
nearly everything you do in Daggerfall involves a diceroll

Morrowind continues this although not to the same extent
To raise your disposition with someone involves a dice roll
Using Magic involves dice rolls
to block involves a dice roll.

Arena had many dice rolls as well but i'm not that well acquainted with it
This list isn't even that comprehensive, Oblivion removed many dice rolls and i'm not sure what is a dice roll or not.
So your claims that TES isn't an RPG because it lets you do everything aren't that substantiated

When Bethesda went out and made TES (fun fact they used to make sports games and Terminator games) they didn't want to make a carbon copy of DnD for the computer, they wanted to make their own style of RPG, they kept to the basics of dice rolls and dungeons but they wanted to make it unique so that it would have an impact on the gaming market and that's what it did. It was something fresh

So you have the ability to read my mind?!! i m taking about TES, i m refering to real rpg games because they have many elements that could make TES much better and more enjoyable rpg, i m not saying that it should give you the ability to handle virtual dices if thats what went into your mind, to be what its meant to be, whats so hard to comprehend, i say again if the game will give the option to create more than one character inside the same gameply and work a lot more on magic, fighting and stealth then the game will be almost perfect
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Tai Scott
 
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Post » Tue Dec 29, 2009 8:46 pm

So you have the ability to read my mind?!! i m taking about TES, i m refering to real rpg games because they have many elements that could make TES much better and more enjoyable rpg, i m not saying that it should give you the ability to handle virtual dices if thats what went into your mind, to be what its meant to be, whats so hard to comprehend, i say again if the game will give the option to create more than one character inside the same gameply and work a lot more on magic, fighting and stealth then the game will be almost perfect


edit: i'm not defending the fact that the skill system could use some refining but What's hard for me to comprehend is how you don't think it's a real RPG. But whatever floats your boat I guess
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Vincent Joe
 
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Post » Tue Dec 29, 2009 11:58 am

Jimis, I agree with your general idea. You shouldn't be able to do everything at once. Apart from that, I completely disagree. It sounds like you want to limit the game, like you want to push every character into some artificially created box that you can't get out of. That is not the way to do it in TES, especially in TES even if I dislike the system in general. The problem here is that mastering a skill in TES is so easy. Most playthroughs should be without mastering a single skill at all. Mastering a skill takes extreme dedication and focus. If you want to master sneaking for example, it shouldn't be a side skill. It should be your main focus, with most other skills being side skills. Saying that, you should also be able to do fine without mastering a skill, complete mastery is not a requirement. If you want to be good at many skills, it should do just the same. That's much better than those artificial limits you seem to be arguing for.
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Wanda Maximoff
 
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Post » Tue Dec 29, 2009 2:59 pm

What's hard for me to comprehend is how you don't think it's a real RPG. But whatever floats your boat I guess

But its not a real rpg either you like it or not, real rpg is Dungeons n Dragons, and dont think that i m into that so much, i just know many things about it, thats all, if you knew, you should probably say the same too, the point is, that the gameplay is what defines the genre of a game right? otherwise we talk about some generic game which does everything like prototype
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mishionary
 
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Post » Tue Dec 29, 2009 10:33 am

But its not a real rpg either you like it or not, real rpg is Dungeons n Dragons, and dont think that i m into that so much, i just know many things about it, thats all, if you knew, you should probably say the same too, the point is, that the gameplay is what defines the genre of a game right? otherwise we talk about some generic game which does everything like prototype

DnD is a typical pen and paper RPG, copying its gameplay doesn't make your RPG any mor like an RPG, but more like DnD.
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Alyesha Neufeld
 
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Post » Tue Dec 29, 2009 9:03 pm

Jimis, I agree with your general idea. You shouldn't be able to do everything at once. Apart from that, I completely disagree. It sounds like you want to limit the game, like you want to push every character into some artificially created box that you can't get out of. That is not the way to do it in TES, especially in TES even if I dislike the system in general. The problem here is that mastering a skill in TES is so easy. Most playthroughs should be without mastering a single skill at all. Mastering a skill takes extreme dedication and focus. If you want to master sneaking for example, it shouldn't be a side skill. It should be your main focus, with most other skills being side skills. Saying that, you should also be able to do fine without mastering a skill, complete mastery is not a requirement. If you want to be good at many skills, it should do just the same. That's much better than those artificial limits you seem to be arguing for.

Ok lets go again, lets say you are a mage ok? and you have an abandoned castle in front of you which you want to get in, but you cant because you dont have the right spell to unlock the gate, what do you do?
1) go and train myself to be very powerfull and destroy the gate with my bare hands
2) go and train myself on how to open locks and all kinds of doors
3) go for a search of the appropriate knowledge that will make me capable to create a spell which will unlock that specific door, and remember a spell for that specific door, not all doors, because it is enchanted in a specific way,
choose wisely, otherwise there in no point to continue
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amhain
 
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Post » Tue Dec 29, 2009 10:34 am

DnD is a typical pen and paper RPG, copying its gameplay doesn't make your RPG any mor like an RPG, but more like DnD.

Yea i see, the problem is that you dont have your console and the controller in your hands, it makes a difference
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Karine laverre
 
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