I m talking about TES in general
No your not, your talking about one aspect. An aspect which makes it unqiue from other RPG's
Now the way I see it RPG's are based on dice rolls yes?
In Daggerfall
To speak to someone politely involves a dice roll
To speak to someone bluntly involves a dice roll
to climb involves a dice roll
to hit a creature involves a dice roll
to get a critical hit involves a dice roll
to lockpick involves a dice roll
to determine whether a dragon/orc/daedra/giant etc. are friendly involves a dice roll
to steal succesfully involves a dice roll
nearly everything you do in Daggerfall involves a diceroll
Morrowind continues this although not to the same extent
To raise your disposition with someone involves a dice roll
Using Magic involves dice rolls
to block involves a dice roll.
Arena had many dice rolls as well but i'm not that well acquainted with it
This list isn't even that comprehensive, Oblivion removed many dice rolls and i'm not sure what is a dice roll or not.
So your claims that TES isn't an RPG because it lets you do everything aren't that substantiated
When Bethesda went out and made TES (fun fact they used to make sports games and Terminator games) they didn't want to make a carbon copy of DnD for the computer, they wanted to make their own style of RPG, they kept to the basics of dice rolls and dungeons but they wanted to make it unique so that it would have an impact on the gaming market and that's what it did. It was something fresh