Jack of all trades?

Post » Tue Dec 29, 2009 5:41 am

In most games, you start off in the beginning and choose your fate as to what kind of character/skills you will be equipped with as you progress. There's usually three options: warrior/soldier, mage/archer, and assassin/thief.
In TES, you are allowed much more freedom of choice, not having to be stuck with one skill set. Instead, you can advance all skills to the maximum level with generally no penalty.

The reason for this poll is I am hoping the developers will go Morrowind style and allow endless freedom.

Remember, only dead fish flow with the river.
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Tiffany Holmes
 
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Post » Tue Dec 29, 2009 5:30 pm

In most games, you start off in the beginning and choose your fate as to what kind of character/skills you will be equipped with as you progress. There's usually three options: warrior/soldier, mage/archer, and assassin/thief.
In TES, you are allowed much more freedom of choice, not having to be stuck with one skill set. Instead, you can advance all skills to the maximum level with generally no penalty.

The reason for this poll is I am hoping the developers will go Morrowind style and allow endless freedom.

Remember, only dead fish flow with the river.

Morrowind style? Do people always attribute anything they like only to that game? Excluding Arena, all the numbered Elder Scrolls games let you master everything with complete freedom, if you wish.
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Laura Tempel
 
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Post » Tue Dec 29, 2009 12:28 pm

why have you mentioned this? an elder scrolls game without freedom? why, you must be talking about..... oblivion.
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Leilene Nessel
 
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Post » Tue Dec 29, 2009 1:01 pm

Morrowind style? Do people always attribute anything they like only to that game? Excluding Arena, all the numbered Elder Scrolls games let you master everything with complete freedom, if you wish.


This, and I don't think they'll be changing it for Skyrim :)
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Sun of Sammy
 
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Post » Tue Dec 29, 2009 4:31 pm

Morrowind style? Do people always attribute anything they like only to that game? Excluding Arena, all the numbered Elder Scrolls games let you master everything with complete freedom, if you wish.


I'm afraid I haven't played any of the games except III and IV. Oblivion was kind of an in-between so I referenced Morrowind.
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Jeneene Hunte
 
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Post » Tue Dec 29, 2009 12:03 pm

I dont remember being restrained to one skill set in oblivion? Just that you could only level up by improving major skill sets, but you could still improve minor skills
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alyssa ALYSSA
 
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Post » Tue Dec 29, 2009 1:40 pm

I'm afraid I haven't played any of the games except III and IV. Oblivion was kind of an in-between so I referenced Morrowind.

Now I'm curious. An "in-between"? Between Morrowind and Skyrim?
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lisa nuttall
 
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Post » Tue Dec 29, 2009 10:26 am

When you advance everything it looks very generic, and not as an actual rpg, on rpg games like Diablo you don have that option, mage means a mage and nothing else, whats the point of choosing a character or a sign etc, from the time that he can develope any attribute that he wants, its pointless. i believe the most should be two attributes, like fight and stealth or magic and fight, etc
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Motionsharp
 
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Post » Tue Dec 29, 2009 4:25 pm

why have you mentioned this? an elder scrolls game without freedom? why, you must be talking about..... oblivion.

I don't like your tone, buddy. Not everyone on the forums hates Oblivion and will find your jokes funny. Lets not turn this into an Oblivion bashing thread. :mad:

You can always max all of your skills. I see no reason Bethesda would limit us.
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Miguel
 
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Post » Tue Dec 29, 2009 8:40 pm

I'd rather you be able to put skill points in everything but not be able to be a master at everything by getting so many skill points. That would be kind of silly.
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Michelle Smith
 
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Post » Tue Dec 29, 2009 8:35 pm

Well i believe most people here believe that you should develope everything because elder scrolls as a series havent developed every attribute in a level that you would like to be just that, is just a little bit of stealth a little bit of magic and thats all, but if they were putting on every attribute a lot of work then it would be enjoyable to actually just be a mage or an assasin or whatever and not a god, you should try and play some real rpg games sometimes with dice and all that like forgotten realms or dungeons and dragons, if you see how much every attribute is developed then you could realise what a real rpg is, oblivion compared to these games is just a game for kids to fool around, but it has very beautifull enviroment, no one denies that
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Josephine Gowing
 
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Post » Tue Dec 29, 2009 9:55 pm

I don't mind advancing in all forms, I just hope that the more I advance in one direction, the others will become harder, but rewarding.
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clelia vega
 
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Post » Tue Dec 29, 2009 10:02 pm

One thing that I did not like about TES character development method was that no matter what race and class you selected, you ended as a jack of all trades, and your characters in the end felt the same.

You could be a complete Fighter+Mage+Thief super human, in the final stages of all the characters that you developed.

And it resulted in less playability.

In FO3 they decided to limit the level cap to 20 and then to 30 to keep you become one but it was a bad solution for the problem.

IMHO, each race should have http://www.gamesas.com/index.php?/topic/1144150-character-development-and-you and http://www.gamesas.com/index.php?/topic/1107940-perks-they-can-make-each-play-through-a-unique-experience that makes if unique, even when in advanced stages of character development.

And each character should begin the game with limited capabilities, like a soft limit over his skill advancement, limited items that he can use, limited places that he can initially venture into before retreating because of danger ahead, and the like.

Then each character can join guilds, do quests, and develop his character and one by one breaks out of those limits, and raise the soft limit over the his skill advancement cap, learn new tricks and the usage of new items, get powerful enough to be able to go in higher danger areas, and in this way, broaden his horizons step by step.

And you can not say that I want freedom to go anywhere and to do anything, because you can do this, but it takes some time and preparation to gain the powers to do so, and in this quest, there is an immense "sense of progression and achievement".

This way, the characters are not forcefully limited to limited choices, but it simply takes more time to achieve things, and characters are encouraged to specialize to reach the higher heights of the select powers sooner than others, and in the end there would still be powers that would not be achieved for a normal play through, and this would result in replay-ability that would not be present otherwise.

Because different initial choices can make achieving some goals easier than other, so different characters are more suitable for different goals and different styles of game-play.

Edit:

I hope you would add the option: "Not limited, but encouraged to specialize, for added replay-ability.".

Because in the current two choices, everyone chooses the jack of all trades, and this is not what all might want.
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Ryan Lutz
 
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Post » Tue Dec 29, 2009 10:01 am

The solution shouldn't be found in putting artificial limitations in game but by making it time consuming to be good at any one skill. Seems like a pretty easy fix. :confused:

That way if you're a purist you can simply stop leveling every trade and focus on one. If you want to be jack of all trade then you can spend the time leveling all the skills.
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Angela
 
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Post » Tue Dec 29, 2009 4:35 pm

If I spend 250 hours playing the game then yes... I want to be able to do it all (I'm doing so in Oblivion and I'm not even close to mastering everything). Not everyone plays the game several times. I simply dont have the patience or time to. Let me make one character and play the game to the fullest extent. ONE TIME
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Add Me
 
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Post » Tue Dec 29, 2009 2:08 pm

If I spend 250 hours playing the game then yes... I want to be able to do it all (I'm doing so in Oblivion and I'm not even close to mastering everything). Not everyone plays the game several times. I simply dont have the patience or time to. Let me make one character and play the game to the fullest extent. ONE TIME

My suggested method still applies to your case, but you might specialize in an area then start with other areas a few at a time, until you master all, if you put enough time into the process.
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NAkeshIa BENNETT
 
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Post » Tue Dec 29, 2009 4:43 pm

Well to make it a bit more clear!!! whats the point of being a mage and then be an assasin at the same time, can anyone answer me that question? if i can do my job as a mage, why then want to be an assasin or a fighter? i choose mage because i like magic, or i choose assasin because i like stealth and i should be able to develope as much as i want to that specific attribute, everything else than that is generic, and keep in mind that development of all these attributes should take a much longer time that it needs in oblivion
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kristy dunn
 
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Post » Tue Dec 29, 2009 1:25 pm

.
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Jonathan Montero
 
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Post » Tue Dec 29, 2009 6:18 pm

.
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Madison Poo
 
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Post » Tue Dec 29, 2009 8:24 pm

actually in TES their are classes for every kind of Hybrid except Jack of all trades. if people want to be the jack of all trades, hey why not, but it just snuffs out the point of having classes in the first place.


like I said I've no problem mastering everything under the sun, the hope is that while each class has its perks and specifics, should I choose to be the all knowing lord, I'd like it to be somewhat difficult but rewarding beyond a shadow of a doub't. rather than me mastering everything because to not to would be an inconvience.
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Leilene Nessel
 
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Post » Tue Dec 29, 2009 5:08 pm

The whole "Master of all" thing reduces TES re-playability by quite a bit and can make the game very easy.

I hope they put caps on minor skills and only allow true advancement/perks from major ones you chose.
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Andres Lechuga
 
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Post » Tue Dec 29, 2009 2:14 pm

actually in TES their are classes for every kind of Hybrid except Jack of all trades. if people want to be the jack of all trades, hey why not, but it just snuffs out the point of having classes in the first place.


like I said I've no problem mastering everything under the sun, the hope is that while each class has its perks and specifics, should I choose to be the all knowing lord, I'd like it to be somewhat difficult but rewarding beyond a shadow of a doub't. rather than me mastering everything because to not to would be an inconvience.

Why would be an inconvience? i have posted another thread about developing as many characters as you like on a single gameplay, thats for me is your solution, otherwise why want to be everything from the time that i can do what i want as a mage?
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Del Arte
 
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Post » Tue Dec 29, 2009 9:05 am

I say inconvience (in a sort of good way) as in My mage, being so awesome and so blood curdling powerful couldn't get pass a low level lock on a small chest. see :D
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Tom
 
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Post » Tue Dec 29, 2009 7:24 am

I do want to move more in one direction.
But I also want to be able to have the option to master more abilities when I reach certain levels.

So I didn't vote at the poll at all, too few options...
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Nina Mccormick
 
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Post » Tue Dec 29, 2009 6:37 am

I say inconvience (in a sort of good way) as in My mage, being so awesome and so blood curdling powerful couldn't get pass a low level lock on a small chest. see :D

lol!!! but if your mage is so awesome as you refer then he should have the right spell for the lock, see :P
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Richard Thompson
 
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