» Tue Dec 29, 2009 10:02 pm
One thing that I did not like about TES character development method was that no matter what race and class you selected, you ended as a jack of all trades, and your characters in the end felt the same.
You could be a complete Fighter+Mage+Thief super human, in the final stages of all the characters that you developed.
And it resulted in less playability.
In FO3 they decided to limit the level cap to 20 and then to 30 to keep you become one but it was a bad solution for the problem.
IMHO, each race should have http://www.gamesas.com/index.php?/topic/1144150-character-development-and-you and http://www.gamesas.com/index.php?/topic/1107940-perks-they-can-make-each-play-through-a-unique-experience that makes if unique, even when in advanced stages of character development.
And each character should begin the game with limited capabilities, like a soft limit over his skill advancement, limited items that he can use, limited places that he can initially venture into before retreating because of danger ahead, and the like.
Then each character can join guilds, do quests, and develop his character and one by one breaks out of those limits, and raise the soft limit over the his skill advancement cap, learn new tricks and the usage of new items, get powerful enough to be able to go in higher danger areas, and in this way, broaden his horizons step by step.
And you can not say that I want freedom to go anywhere and to do anything, because you can do this, but it takes some time and preparation to gain the powers to do so, and in this quest, there is an immense "sense of progression and achievement".
This way, the characters are not forcefully limited to limited choices, but it simply takes more time to achieve things, and characters are encouraged to specialize to reach the higher heights of the select powers sooner than others, and in the end there would still be powers that would not be achieved for a normal play through, and this would result in replay-ability that would not be present otherwise.
Because different initial choices can make achieving some goals easier than other, so different characters are more suitable for different goals and different styles of game-play.
Edit:
I hope you would add the option: "Not limited, but encouraged to specialize, for added replay-ability.".
Because in the current two choices, everyone chooses the jack of all trades, and this is not what all might want.