» Tue Aug 10, 2010 10:17 pm
Hey, Jac.
I do not usually post on this forum, but I did download your most recent (12/2/2009) version of this mod (ver 2.2) and played it for an hour or so, and noted the following:
1. Jasmine (while, oh, so beautiful) will not follow the Player to Mournhold. (Granted, the MW/Trib "standard" transport is via script, associated with "Asciene Rane" in Ebonheart, and that is always a problem with companions.) Note that I tested Jasmine with Silt Strider, Boat, and Mage Guild Guide transport, and had no problems. Nevetheless, in this day and age, it is unacceptable for a companion not to follow the player through all MW/Trib/BM "standard" transport options (yes, mod-specific (and particularly, scripted) transport is a different situation entirely. But standard stuff, particularly when she has specific dialogue regarding "Dark Brotherhood Attacks", etc. is a problem).
Interestingly, the first time I tried going to Mournhold, we also had in the party "mel-Comes_By_Road" (an Argonian healer, with a script also by Melian), who arrived in Mournhold as expected, without any problem. Nor have any of my other (I love companions, and use lots, both "standalone" (e.g., Julan, Morganna) and "generic" (e.g., MCA, Emma/Grumpy-script).
2. In the course of finding "Comes_By_Road", my player and Jasmine came across "Jims House" on the way from Vivec to Ebonheart. Although my player was not of sufficient "Reputation" to get Jasmine to talk about her family, we nevertheless entered and had some discussion (nothig particularly significant) with her father, mother, and brother.
If, as seems to be the author's design, you do not wish to have the player access Jasmine's family until certain conditions have been met, you may want to put some kind of "blockage" on the door to Jims House to prevent access until conditions are right (just a suggestion).
3. I, also, have encountered the situation (mentioned previously on this thread) where Jasmine continues to pepper enemies with arrows, even if they are within 2 ft of her. The MW engine would not allow this if it were the Player.
4. Despite this being v.2.2, there are still Dialogue errors (e.g., "&PCName" showing up when it should be "%PCName", or "^PCName").
5. After reading some of the other posts pn this thread, I tried to raise Jasmine's disposition by talking to Elone (in Arille's Tradehouse, Seyda Neen). Stupidly, I clicked on the "Where Is Jasmine" topic, and (even though she was standing right there) she got sent back to her house. Please!!! To avoid having to go after her, could you please filter the dialogue topics to remove this from Elone when Jasmine is in the same cell?
6. In this day and age, given the vagaries of the MW engine, it seems unreasonable to me to have to wait until my Player has "Reputation=3" to have access to something that will retrieve Jasmine when she gets lost (as can happen regularly, without intent). By all means, keep the "telepathy ring", but at least warn the end-user, via the "readme", that she will not teleport to Mournhold without the thing, and the Player cannot recover her (in some instances) without it, and it will only be "bestowed" when Player Reputation => 3.
Since the author (you, Jac) indicated earlier in this thread that you are still working on this, and may revise it further, I offer these comments constructively, so you may be aware of what some end-users have encountered and may address them (or not) as you choose.
This seems like a good mod with a lot of potential. I look forward to the next release.
DARoot