[RELz] JaySuS Commonwealth of Modders V10

Post » Mon Mar 14, 2011 1:03 pm

yossarien helped me upload a single file instead of the packs, would be great if someone could check if its allright while i watch some tv :P

if not, no problem ill test it myself in a few...

but youll get some credits on the description page if you do that simple test for me? deal? oh cmon... ;)
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Phillip Hamilton
 
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Post » Mon Mar 14, 2011 1:12 pm

Hmmm...I'm pretty good with computers and have downloaded and installed probably over a thousand mods between Oblivion and FO3, and I can't for the life of me figure out how to install this.

First, every time I try to extract the files using 7Zip, it tells me the texture bsa file is corrupt wh a CRC error (the only other mod that ever did that to me was GNR: More Where That Came From).

Second, each file contains a texture bsa file that all have the same name and are the same size, but I assume they aren't all the same content, as it wouldn't make sense to have 5 archives with the same bsa file. But if I extract them from the rar file it will just overwrite the bsa file from the last rar file.

I renamed the rar files as suggested thinking that would somehow make my 7Zip program extra the texture bsas and merge them somehow, but it didn't do anything different for me than extracting them manually with the above problems.

I am now sitting through the slow process of downloading the new main archive you posted today to see if I have better luck. I will edit this with my results.

EDIT: Ok, the Main file still has the 3 files, but the texture BSA is much larger than that in any of the individual archives, so I assume it is all the other archive's texture BSAs already merged. However the instructions in the readme state: "download COMM main instead of the 5 packs THEN extract the COMMV10.rar into ..fallout3/Data/"...is the COMM_Main archive all inclusive and is what you are calling COMMV10.rar, so that is all we need?
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gemma
 
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Post » Tue Mar 15, 2011 2:44 am

use winrar instead of 7zip... the packs are one splitted and continues packages, dunno why 7zip doesnt recognize that
and yes the COMM Main download includes all of the 5 packs

sadly nexus renames all files after a download and thus i cant say for sure how those rar archives are called after you get them, i chose the wording COMMV10.rar as thats the basic name of the mod...
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lisa nuttall
 
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Post » Tue Mar 15, 2011 2:03 am

is it ready yet? I was a t work all day with no internet, and folks were talking about clearing up a few small bugs... are we good to go yet?
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Nadia Nad
 
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Post » Tue Mar 15, 2011 1:11 am

Latest Bug Fix Pack V5 uploaded

bug fix pack includes:

missing textures: power armor, tunnelsnake suits, yao guaio, deathclaw

a fix for the We Jazz! addon - fixes the no water" bug that you get if you use that addon

a fix for sgt. johanssons killing spree

no other bugs were reported so far which can be traced back to this mod... if you see any plz report them
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ezra
 
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Post » Mon Mar 14, 2011 1:14 pm

added an uninstallation mod to the file download page for those that dont appreciate this magnificent mod :shakehead:
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Christina Trayler
 
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Post » Mon Mar 14, 2011 8:54 pm

uploaded BugFix Pack V6... yao guia and deathclaw should now be visible for real lol... (had forgotten that they still need a new nif)
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JUan Martinez
 
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Post » Mon Mar 14, 2011 8:36 pm

As soon as I get a break and finish the wedding tower for Puffy puppy, Me and Acolyte are taking a long trip to the island with alot of money and do nothing but soak up uv for a month or so. Get so fat and lazy on the island that the wastelands really seem harsh when we get back

Get a tan even..



Acolyte has factor 40 because he has this skin condition.. it tends to flake off in big flaps..
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Chica Cheve
 
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Post » Tue Mar 15, 2011 2:23 am

there aint much sunshine in dutchland i assume then... well actually i know :P
good luck on that wedding thing, sounds cool... and enjoy your vacation, you and your shizophrenic other you that acolyte dude, greetz to him ;)
oh and be warned the high sea weed is stronger than that wimpy dutch grass...

update:
uploaded the newest Bug Fix Pack V7

it fixes:
missing textures for armor pieces (tunnelsnake retextures, power armor retextures, merc armor retex), missing textures for deathclaw and yao guai
missing meshes for deathclaw and yao guai
sgt. johannson doesnt kill everyone anymore
stranded quest bug fixed where people with a repair skill between 75 and 90 couldnt finish it
includes a fixed esp for the We Jazz! addon
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jenny goodwin
 
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Joined: Wed Sep 13, 2006 4:57 am

Post » Tue Mar 15, 2011 3:19 am

uploaded an updated Bug Fix Pack (V8)

it fixes:

European Assault Rifle used no ammo - fixed
Stranded Quest item delivery - fixed
Raider spawn chance reduced
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Cool Man Sam
 
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Post » Mon Mar 14, 2011 8:48 pm

oh did i mention that there is a [censored]house aswell?
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Taylor Bakos
 
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Post » Tue Mar 15, 2011 5:13 am

uploaded bug fix pack v9

fixes a minor bug in the trollroachhunt quest
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Chantelle Walker
 
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Joined: Mon Oct 16, 2006 5:56 am

Post » Mon Mar 14, 2011 4:39 pm

there aint much sunshine in dutchland i assume then... well actually i know :P
good luck on that wedding thing, sounds cool... and enjoy your vacation, you and your shizophrenic other you that acolyte dude, greetz to him ;)
oh and be warned the high sea weed is stronger than that wimpy dutch grass...

update:
uploaded the newest Bug Fix Pack V7

it fixes:
missing textures for armor pieces (tunnelsnake retextures, power armor retextures, merc armor retex), missing textures for deathclaw and yao guai
missing meshes for deathclaw and yao guai
sgt. johannson doesnt kill everyone anymore
stranded quest bug fixed where people with a repair skill between 75 and 90 couldnt finish it
includes a fixed esp for the We Jazz! addon

this is importable to the wastelands, right?

Just asking :whistle:
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Rachell Katherine
 
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Post » Mon Mar 14, 2011 10:08 pm

just dont let the feds catch ya ;)
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Wanda Maximoff
 
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Post » Tue Mar 15, 2011 2:25 am

uploaded an updated Bug Fix Pack (V10)

changes:
removed an unused item from the ballton's house
added messageboxes to the love4hire ladies effects
ownership of Big Whoop now goes to the player after Le Shugg is dead...
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Tamara Dost
 
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Post » Mon Mar 14, 2011 6:34 pm

updateing bug fix pack (V11)

fixed assasins finger script
increased raider spawn rate slightly
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Tikarma Vodicka-McPherson
 
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Post » Mon Mar 14, 2011 12:38 pm

uploading updated bug fix pack (V12) right now

it fixes some spelling errors
and adjusts some world objects
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Jon O
 
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Post » Mon Mar 14, 2011 2:21 pm

i fixed the bug fix now... it had a terrible problem with being its own master :D which resulted in all items becoming duplicates of themselves which resulted in me not being able to start fallout nor the geck...

well all that is over, it works again now :)

V12 remains the latest bug fix

thx to YX33A for reporting this nastiness
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Charleigh Anderson
 
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Post » Mon Mar 14, 2011 9:07 pm

Still the awesome error that I've ever had the honor to report.
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Laura Richards
 
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Post » Mon Mar 14, 2011 9:59 pm

lol and the most horrendous bug i had to fix :D
wasnt hard at all to repair but wouldve been bloody fatal if you hadnt noticed -.-
thx again
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Kit Marsden
 
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Post » Mon Mar 14, 2011 2:21 pm

jaysus,

there is a bug where the corpse(or whatever it is) that is just outside vault 101 is actually hovering about 10 meters in the air.
also, the first time i downloaded the redone version of commonwealth island, there was a new caravan(don's caravan dudes...)....i never see this caravan in the wild anymore...did you remove them?

the only mods i'm currently running are the COMM main file and the We Jazz plugin, and vasht's MPammo ...
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Nichola Haynes
 
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Post » Mon Mar 14, 2011 8:37 pm

caravan:
it moves along the same route normal traders take and should appear in front of towns from time to time, if not they got most likely killed which is very unlikely but not impossible, no i didnt remove them

body:
mmh, i never noticed that... hes on the ground in geck and ingame for me but it might be one of those "random" engine bugs like the superman deathclaws, i dunno... will check that for the next possible bug fix pack

thx for reporting
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Rachyroo
 
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Post » Mon Mar 14, 2011 9:31 pm

I gotta tell you Jay, the new content and layout of the islands is way improved over the old v08 version. Me likey!!! T hanks a bunch for making it.
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Killer McCracken
 
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Post » Mon Mar 14, 2011 10:47 pm

How exactly do you get there? I've got all the fission batteries, wrench and conductor, but the boat still says leave it alone...
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Ellie English
 
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Joined: Tue Jul 11, 2006 4:47 pm

Post » Mon Mar 14, 2011 9:48 pm

How exactly do you get there? I've got all the fission batteries, wrench and conductor, but the boat still says leave it alone...

gotta talk to the boat mechanic in the white shirt. tell him you have the parts now.
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Dawn Farrell
 
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