As far as animations I am clueless at this point. So first I'll just get it in-game and give you something to work with. Then I'll try figuring out how to add the effects and pose to it. Right now I've got it rigged but having a lot of issues with the materials/textures that I have to sort out. But I did make some custom textures per your suggestions.
Screenshots:
http://img293.imageshack.us/img293/909/jetpack01.jpg http://img23.imageshack.us/img23/6122/jetpack02.jpg http://img402.imageshack.us/img402/647/jetpack03.jpg
And also added the http://img696.imageshack.us/img696/5946/jetpack04.jpg finally. Still have to make a separate mesh for the females though, but first I need to sort out the materials issues.
Wow, it looks amazing. The new textures work great with the whole scavenged look. There's really a lot of nice details that I can see in these shots, like the battery with the wires, and the sensor module. Thanks for taking the time to make this, I really think your model fits perfectly with the game.
I have the script pretty well sorted now. I added some menus that will allow players to set the max speed and acceleration rates so it should work across a wide range of hardware and performance. I'll know better once people have had a chance to try it.
I'm not sure how I will introduce the jetpack to the game, but currently my thoughts are to place it on a dead body and try to position him draqed over a telephone pole high in the air, or maybe place him in the middle of a highly radioactive area.