jobs in skyrim?

Post » Mon Oct 25, 2010 12:41 pm

well there are some threads about jobs around but everybody is asking for jobs just because of realism... and yes i would like jobs in skyrim but not like "talk to that person - say: "start working" and the clock jumps for three hours..."
when I finished the major questlines in oblivion I liked to just enter the game and do stuff beside quests and exploring! What possibilities did we have in oblivion? one day I stole the keys to every house in bruma, one day i made friends with every guard in the imperial city...
but what if we had little optional quests/jobs like praying to the nightmother once a week or maybe fight in the arena, just something to do with some purpose when you just want to experience the atmosphere of the game?
and please don't answer with "go play the sims" or "you are a fighter just kill some dragons" these little jobs could be optional quest which repeat themselves once a day or week.
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Laura Hicks
 
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Post » Mon Oct 25, 2010 11:41 am

Not like Fable jobs where you press A for 3 mins.
Jobs should be hands on. Like hitting the cave wall when Mining, or actually cutting a tree down.
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Dj Matty P
 
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Post » Mon Oct 25, 2010 12:03 pm

Not like Fable jobs where you press A for 3 mins.
Jobs should be hands on. Like hitting the cave wall when Mining, or actually cutting a tree down.

yeah thats what i tried to explain...
just some little things you can do to spend time in the game world without doing a quest or cleaning a dungeon!
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Stephanie I
 
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Post » Mon Oct 25, 2010 11:14 am

oooh, how about literally cleaning a castle dungeon. equip a broom and havok the dirt and clutter away!
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victoria johnstone
 
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Post » Sun Oct 24, 2010 10:16 pm

I would be okay with jobs as long as they don't do it the way Fable did. There are a lot of games with a job system that did it better than that. Red Dead Redemption comes to mind.
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Nikki Hype
 
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Post » Mon Oct 25, 2010 3:52 am

I think jobs will be cool and pretty fun. Almost definitely won't be like Fable as in mini-games, which I would be very glad for. Jobs should be natural.
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JaNnatul Naimah
 
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Post » Mon Oct 25, 2010 12:29 am

oooh, how about literally cleaning a castle dungeon. equip a broom and havok the dirt and clutter away!

I actually wanna do this now D: but I can see myself going crazy being all completionist and trying to sweet every single polygon I see.
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Jason Rice
 
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Post » Mon Oct 25, 2010 2:06 am

jobs like mining and woodcutting sounds b-b-b-boring. id love to be a "special agent" or a guard for a caravan, bountyhunter, personal bodyguard for someone at danger, etc.
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James Shaw
 
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Post » Mon Oct 25, 2010 2:29 pm

jobs like mining and woodcutting sounds b-b-b-boring. id love to be a "special agent" or a guard for a caravan, bountyhunter, personal bodyguard for someone at danger, etc.


I think that's what guilds and quests partly are for.
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Rebecca Dosch
 
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Post » Mon Oct 25, 2010 1:43 am

I think that's what guilds and quests partly are for.

ye sure. but would be a nice addition for extra jobs wouldnt it ;)
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Janeth Valenzuela Castelo
 
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Post » Mon Oct 25, 2010 2:51 am

ye sure. but would be a nice addition for extra jobs wouldnt it ;)

Seeing as a guild is kind of a job itself, I'd say no. Instead, add more quests like that to guilds. Fighters guild would fit all your examples there :P
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Jade Barnes-Mackey
 
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Post » Sun Oct 24, 2010 10:36 pm

Does anyone remember the Guard duty and bodyguard jobs in Daggerfall, an updated vvariation on those quests would kick ass
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Matthew Aaron Evans
 
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Post » Mon Oct 25, 2010 11:23 am

At the minute in Oblivion, I'm a travelling Deerhunter.

I spend most days hiding in woods with my bow and arrows, sneaking up on Deer.

I then sell the meat to local inns, moving from city to city as I go.
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Marine x
 
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Post » Mon Oct 25, 2010 5:15 am

Seeing as a guild is kind of a job itself, I'd say no. Instead, add more quests like that to guilds. Fighters guild would fit all your examples there :P

If i have understood you correctly, then i agree, each guild/ faction should have repeatable jobs like, say, for fighters guild; go to x dungeon and kill y bandit

or dark brotherhood: go to W city and assassinate without being captured Z generic, randomly generated NPC

or mages guild: find Q quantity of R rare Ingredient .

you get the idea. i think this kind of thing would be more interesting than just chopping wood etc, ad would force you to explore more, without using the god-damn fast travel.
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Cool Man Sam
 
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Post » Mon Oct 25, 2010 2:37 am

There are somethings that have always been possible (in morrowind/oblivion). You could for example go hunt deer or dive for pearls or harvest a specific plant; then sell your wares in the city. While your there be sure to buy some groceries, etc.. It is completely possible to play the game this way, but its there more as an after-thought. I'd love it if this was encouraged a little more. Simply having a modest bit of shelter available at the beginning of the game (where things didn't reset), making a world that was too dangerous to venture far out would be enough.

I personally prefer those types of jobs and while I do think others would be cool too, they'd have to give you skill increases and gold, so that eventually you would be strong enough to become an adventurer. In morrowind I often played like this up until level 3 or 4 before I started questing. In oblivion you can, sadly, beat the game at level 1.
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krystal sowten
 
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Post » Mon Oct 25, 2010 12:50 am

One of the few things Fable 2 got right was the supply of slave rescue/ help the guards misions after you had done everything else. The ONLY thing from that game I would like to see in Skyrim is the Community service, so when you are arrested it's resist arrest/pay fine/go to jail/trial by combat/do the guards a favour by killing a troll or whatever that they can't do without leaving the town defenceless
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Amber Hubbard
 
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Post » Mon Oct 25, 2010 5:41 am

or, you could just do randomly generated fetch and delivery quests. much easier.

i doubt the devs want to copy fable and have you sitting in the same spot for an hour doing some repetitive task and you earn some gold doing it, especially as much as what you earned in fable 2 and 3.

even with the multiplier cap in fable 3, i saved the whole kingdom while taking the good-hearted decisions and paid for it out of pocket. so if you can earn about 8 million gold from just http://www.vgcats.com/comics/?strip_id=155, then jobs kind of take away some of that essence that made TES well, TES.
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Phillip Brunyee
 
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Post » Mon Oct 25, 2010 2:31 pm

Jobs are boring in real life and in a video game. Careers are fun in real life and in a video game.

This is why you can roleplay as a hunter, farmer, masterthief, assasin, or whatever. These are your careers. You dont need jobs.

Just saying.
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Wayland Neace
 
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Post » Sun Oct 24, 2010 11:45 pm

jobs like mining and woodcutting sounds b-b-b-boring.


Then you must love Minecraft. :P
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Eilidh Brian
 
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Post » Mon Oct 25, 2010 8:48 am

Tying in with this being on Steam and internet connectivity possibly being needed, in every city, a player will find a laptop and have to go to the webpage: http://www.craigslist.org/skyrim to search for jobs.


What? It would lose the immersion?
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Vickey Martinez
 
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Post » Mon Oct 25, 2010 2:02 pm

oooh, how about literally cleaning a castle dungeon. equip a broom and havok the dirt and clutter away!

I've equiped a Broom before in Oblivion, but It only swung, never swept :(
Though I think there should be some jobs in it, and that they should be more hands on.
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chloe hampson
 
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Post » Mon Oct 25, 2010 12:51 pm

I would totally dig a 'sweep the floor' job!

That would be amazingly tedious! Just getting it done and getting paid would be a challenge! Half way through I'd be like... "Ah, [bleep!] it! This ain't worth the gold you're paying me, S'wit!"
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dell
 
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