Jobs

Post » Sat May 28, 2011 5:15 pm

I like Fable and all... Well not the 3rd one but still.... Anyways what I am saying is keep your Fable out of my Elder scrolls.... Peas and steak do not mix well. :laugh:
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NIloufar Emporio
 
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Post » Sat May 28, 2011 8:43 pm

According to Gameinformer, you can do mundane things in citties, such as forge weapons, cook food or mix potions. I don't know about chopping wood or doing any other jobs, but there are activites to do in towns.
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Jarrett Willis
 
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Post » Sat May 28, 2011 4:47 pm

Yeah, and while we're at it, let's make the mini game for each one the exact same.

Sorry, but this isn't Fable. I enjoy getting paid to play the game and do epic poem stuff. Didn't care too much for jobs in Fable though.

Realism =/= Fun in my book.
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Roisan Sweeney
 
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Post » Sat May 28, 2011 2:20 pm

The balance I advocate is...

Character not specializing in mercantile or crafting: difficult to earn money, but can survive and support adventuring over time by doing quests and odd jobs. Will be able to acquire high level loot through exploration or by buying it only after having earned it by saving for a long time, or becoming high level enough to survive the dungeons where the loot dwells waiting for them.

Character dablling in crafting: can earn decent money with the wares they create, and more if they specialize in crafting further. Easier to buy high level loot than those who ignore crafting entirely.

Character specializing in crafting and mercantile: easy to earn money, because they've invested the time in improving in those areas specifically. Can afford high level loot earlier in the game, and on a regular basis.

That way making it easy to earn money is optional and available to those who want it, and for everyone who doesn't invest in that path, it's hard enough that finding high quality items or finally saving enough to afford them is an accomplishment, and not something that becomes too easy as we progress. This way the mercantile skill will matter more (finally,) too. (Assuming it still exists, of course.)
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Baby K(:
 
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