Cooking, Farming, Woodcutting, and Mining have been mentioned (and if the what they can do you can is truly accurate then playing an instrument is also possible)
13 ores are also a go.
I can see Mining, woodcutting, and hunting as smithing goods gathering.
Harvesting and farming will be for alchemy.
Questions:
How will cooking be unique from alchemy? (i.e. changing ingredients into consumable buffs)
Will there be any gathering resources for enchanting? (beyond soul trap and killing folks)