[Rel/Wip] John's Leveled List Overhaul

Post » Tue May 03, 2011 12:13 am

I am glad you are sticking through this. Seems quite tedious, but it will be all worth the effort when we enjoy your awesome work! :foodndrink:

its very tedious.... oh well ive started gauntlets and they shouldnt take long at all. im gonna spend teh afternoon on it and see what i can get done!
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Lil Miss
 
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Post » Tue May 03, 2011 4:56 am

I want my FCOM Jello! Please, pretty please :whistling:

Sorry, couldn't resist. Hope things are progressing well here, Johnn123!
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Jason King
 
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Post » Mon May 02, 2011 9:47 pm

i finished gauntlets and am on helmets now. I've working mainly on my entry for TESAlliance Halloween Challenge mainly though.. Lucky i can have more than 1 CS window open :P
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Skivs
 
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Post » Mon May 02, 2011 8:59 pm

i finished gauntlets and am on helmets now. I've working mainly on my entry for TESAlliance Halloween Challenge mainly though.. Lucky i can have more than 1 CS window open :P





Keep up the good work!

Looking forward to a release of John's Leveled Lists for FCOM...which sounds like it should be coming just in time for me to rebuild/fix my FCOM game...which I have pretty much destroyed as a result of running a dozen different testing configurations. :lol:

Regards,

Hem
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Danielle Brown
 
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Post » Mon May 02, 2011 7:47 pm



Keep up the good work!

Looking forward to a release of John's Leveled Lists for FCOM...which sounds like it should be coming just in time for me to rebuild/fix my FCOM game...which I have pretty much destroyed as a result of running a dozen different testing configurations. :lol:

Regards,

Hem

haha you and me both :P so far its working with just OOO, which is what i use and its fitting in very well. might have to redo stats alittle before release though
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Horror- Puppe
 
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Post » Mon May 02, 2011 7:43 pm

Ha! Another cool weapons mod - see if you want to ever include in your overhau, the just-releasedl: http://www.tesnexus.com/downloads/file.php?id=35043
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+++CAZZY
 
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Post » Tue May 03, 2011 6:45 am

Ha! Another cool weapons mod - see if you want to ever include in your overhau, the just-releasedl: http://www.tesnexus.com/downloads/file.php?id=35043

haha hold on there soldier, lemme finish the original first! :P
i will probably include that in the add-on though ;)
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Ana Torrecilla Cabeza
 
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Post » Mon May 02, 2011 9:02 pm

haha hold on there soldier, lemme finish the original first! :P
i will probably include that in the add-on though ;)

LOL, It's a never-ending task you took on yourself John :) Just kidding - do it only until it's fun. There will always be more weapons and armor coming in - and you practically just can't add all that.
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TOYA toys
 
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Post » Tue May 03, 2011 9:47 am

LOL, It's a never-ending task you took on yourself John :) Just kidding - do it only until it's fun. There will always be more weapons and armor coming in - and you practically just can't add all that.

well we can always try cant we? :rofl: k that might be pushing it... i'm gonna get quite a few new eapons and armors for the add-on though. also i was thinking, what do people think of a creatures addon?
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Sarah Unwin
 
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Post » Mon May 02, 2011 8:36 pm

Just to confirm what's already in the readme, you do have my permission to use the stuff in my mod. Can't wait to see them incorporated in the leveled lists!
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Nicole Elocin
 
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Post » Tue May 03, 2011 12:42 am

Just to confirm what's already in the readme, you do have my permission to use the stuff in my mod. Can't wait to see them incorporated in the leveled lists!

i read that at first as you don't! :P was gonna say oh how disapointing, but thank you, neither can i, seeing guys attacking me with these will be awesome :evil:
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herrade
 
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Post » Tue May 03, 2011 7:02 am

Woohoo! More weapons - thanks for the permission Lemunde :)

More Creatures? SO you want to make an Armamentarium, and a MMM too? :rock:
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Batricia Alele
 
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Post » Tue May 03, 2011 8:46 am

...what do people think of a creatures addon?

I would be less interested in a creatures add-on, myself. My game is pretty full of enemies already thanks to Oscuro and Martigen. I generally use MMM's More Wilderness Life and Spawn Rates - Increased, so I'm rarely at a loss for things to fight in my game. But - that said - if your add-on added new enemies or added old enemies in a new way I think I'd be intrigued enough to give it a try.
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Lexy Corpsey
 
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Post » Tue May 03, 2011 7:24 am

I would be less interested in a creatures add-on, myself. My game is pretty full of enemies already thanks to Oscuro and Martigen. I generally use MMM's More Wilderness Life and Spawn Rates - Increased, so I'm rarely at a loss for things to fight in my game. But - that said - if your add-on added new enemies or added old enemies in a new way I think I'd be intrigued enough to give it a try.

ive found a few monster resources on the nexus that i havent seen used in MMM or in Waalx Animals and Creatures, so thought i would throw that out there. Of course it would come at later date ;)
@Ani- :whistling:
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Jeremy Kenney
 
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Post » Mon May 02, 2011 8:25 pm

You, sir, have a tremendous amount of enthusiasm for modding. I will never say enough, of course, I want the first installment of FCOM-compatible JeLLO to play with before you get distracted by other ideas! :shifty: :)
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Penny Courture
 
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Post » Tue May 03, 2011 10:30 am

You, sir, have a tremendous amount of enthusiasm for modding. I will never say enough, of course, I want the first installment of FCOM-compatible JeLLO to play with before you get distracted by other ideas! :shifty: :)

hehe i do try! :P hopefully i can get this done soon, but my halloween challenge entry is slowing progress down trememdously
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Charlotte Buckley
 
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Post » Tue May 03, 2011 9:32 am

well if i do decide to make this creatures add-on im hoping to use these resources in it:
http://www.tesnexus.com/downloads/file.php?id=25743
http://www.tesnexus.com/downloads/file.php?id=25744
http://www.tesnexus.com/downloads/file.php?id=27544
http://www.tesnexus.com/downloads/file.php?id=12504
http://www.tesnexus.com/downloads/file.php?id=9866
http://www.tesnexus.com/downloads/file.php?id=22925
http://www.invision.tesalliance.org/forums/index.php?/files/file/488-tamriel-worldspace-creature-pack/
http://www.tesnexus.com/downloads/file.php?id=20144
http://www.tesnexus.com/downloads/file.php?id=11933
http://www.tesnexus.com/downloads/file.php?id=22239
http://www.tesnexus.com/downloads/file.php?id=18998
http://www.tesnexus.com/downloads/file.php?id=26609

so all in all alot a new creatures to fight and kill in all the new armor and weapons :evil:

of course this would be done after i finish the OOO/FCOM Patch and the add-on
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Stacey Mason
 
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Post » Tue May 03, 2011 11:45 am

well if i do decide to make this creatures add-on im hoping to use these resources in it:
http://www.tesnexus.com/downloads/file.php?id=25743
http://www.tesnexus.com/downloads/file.php?id=25744
http://www.tesnexus.com/downloads/file.php?id=27544
http://www.tesnexus.com/downloads/file.php?id=12504
http://www.tesnexus.com/downloads/file.php?id=9866
http://www.tesnexus.com/downloads/file.php?id=22925

so all in all alot a new creatures to fight and kill in all the new armor and weapons :evil:

of course this would be done after i finish the OOO/FCOM Patch and the add-on

Sounds like a good idea, though I think this should be more of an MMM thing. I think MMM already has the Loreless Creatures pack incorporated (giants, flesh golems etc.)
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Steve Bates
 
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Post » Tue May 03, 2011 10:31 am

Sounds like a good idea, though I think this should be more of an MMM thing. I think MMM already has the Loreless Creatures pack incorporated (giants, flesh golems etc.)

really? i didnt see a single one when i played it, though that was awhile back.. oh well
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Cathrin Hummel
 
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Post » Tue May 03, 2011 7:19 am

Anithinks is right: Martigen's readme credits Phitt for "Loreless Creatures which include the models used for the Ent, Night Troll, Lich King, Hill Giants, Fire Demon, Flesh Golems and Forest Stalkers."
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Vicki Blondie
 
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Post » Tue May 03, 2011 11:49 am

Anithinks is right: Martigen's readme credits Phitt for "Loreless Creatures which include the models used for the Ent, Night Troll, Lich King, Hill Giants, Fire Demon, Flesh Golems and Forest Stalkers."

i wasnt saying he was wrong, i just didnt remember seeing any, but thats probably because theres so many critters :P
well it is an open resource and i do intend to utilize it when i do the creature add-on
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Yung Prince
 
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Post » Tue May 03, 2011 9:17 am

I have some creatures for you in my http://www.invision.tesalliance.org/forums/index.php?/files/file/488-tamriel-worldspace-creature-pack/, John. This is turning into quite an overhaul to the leveled lists: kinda like Frans, but with newer stuff. :foodndrink:
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Wayne W
 
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Post » Tue May 03, 2011 9:26 am

I have some creatures for you in my http://www.invision.tesalliance.org/forums/index.php?/files/file/488-tamriel-worldspace-creature-pack/, John. This is turning into quite an overhaul to the leveled lists: kinda like Frans, but with newer stuff. :foodndrink:

Star i didnt even see that in any modders resource lists! thanks that is for sure going to be added!
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Bethany Short
 
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Post » Tue May 03, 2011 1:52 pm

so i did a little preliminary work on the creatures plugin(since i looove creatures) and added all the creatures from the above links into an .esp and am just about to write it to an .esm for easy modding. now once im done with my OOO patch i'll start on it, or the add-on depending whether the arsenal V2 comes out before i finish or not
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Elena Alina
 
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Post » Tue May 03, 2011 3:50 pm

I have some creatures for you in my http://www.invision.tesalliance.org/forums/index.php?/files/file/488-tamriel-worldspace-creature-pack/, John. This is turning into quite an overhaul to the leveled lists: kinda like Frans, but with newer stuff. :foodndrink:


I followed the link. The creatures sound interesting StarX!

John123's Oblivion Overhaul? :hehe:

Looking forward to the OOO and/or FCOM compatible release of John's Leveled List Overhaul!

Regards,

Hem
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Justin Hankins
 
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