[Rel/Wip] John's Leveled List Overhaul

Post » Mon May 02, 2011 2:07 pm

Guards with Morrowind Guard armor sounds cool, but would renaming vanilla armors play nicely with other mods changing them, for example giving them OMOBS stats etc.? Not sure, but it seems it might cause issues. Well, perhaps it can be sorted out with the Bashed Patch in that case.

Yup, something can always be patched one way or the other, be it by a Bashed Patch or a handcrafted patch. I just don't think anything should hold a modder back on doing things the way he wants to. :)

EDIT:

Also, would you really call Cyrodiilic Steel Armors that in Cyrodiil? It's a bit like if Swedes would call meatballs "Swedish meatballs".

Hehe, at IKEA they are called Swedish Meatballs here indeed. But I guess that's different in Sweden! Anyway when using mods like Tamriel Heightmaps using the term Cyrodiilic Armor doesn't seem out of place.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Mon May 02, 2011 1:04 pm

This sounds great. Patiently awaiting an FCOM patch :D Can't wait!
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Mon May 02, 2011 4:29 pm

@Arkngt- thats a good point, never thought of that, but i think going to go ahead with it anyways. The bashed patch should fix it as long inventory is imported. I think so at anyrate ill check in the wrye bash thread. but then again, you have Cyrodillic brandy found through Cyrodiil, no?
@captaincannibal- you should have a partial patch soon, im just working on the OOO weapons patch, that will be up soon.

EDIT: added plugin progress updates to original post
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Mon May 02, 2011 5:26 pm

@Arkngt- thats a good point, never thought of that, but i think going to go ahead with it anyways. The bashed patch should fix it as long inventory is imported. I think so at anyrate ill check in the wrye bash thread. but then again, you have Cyrodillic brandy found through Cyrodiil, no?
@captaincannibal- you should have a partial patch soon, im just working on the OOO weapons patch, that will be up soon.

EDIT: added plugin progress updates to original post


Yes, I should have added that I think you should go for it. Sounds cool and it's also logical when having variants from other regions. Plus modders should follow their visions as StarX pointed out. Looking forward to the OOO/FCOM patches.

EDIT: Also, my point is contradicted not only by brandy but by all the regional armors from Cyrodiil, Kvatch Cuirass etc.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Mon May 02, 2011 5:25 pm

@Arkngt- thx, progress may have slowed though, i just my morrowind collectors edition in the mail :)
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Mon May 02, 2011 9:51 am

a little update, i finished the majority of leveled lists for OOO-Weapons today. just the base lists of the different weapons and it ill be done! i wont release it until i finish the armours though so you'll have to wait! :P these lists should fit into FCOM actually as a base list, minus FCOM's lists. Wrye bash required of course
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Mon May 02, 2011 12:34 pm

What do you mean by minus FCOM's lists?

What was your verdict on tackling an unleveled version for overhauls like TIE and WAC?
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Mon May 02, 2011 7:04 pm

no i meant minus the lists FCOM adds, because doesnt it use its own LL in addition to the rest of its base plugins lists? or am i mistaken?
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Mon May 02, 2011 2:11 pm

a little update, i finished the majority of leveled lists for OOO-Weapons today. just the base lists of the different weapons and it ill be done! i wont release it until i finish the armours though so you'll have to wait! :P these lists should fit into FCOM actually as a base list, minus FCOM's lists. Wrye bash required of course


And it would be great if you would let me look over the OOO version before you release it so that it can get "seal of approval." from TEAM Alpha (OOO/FCOM) developers..

no i meant minus the lists FCOM adds, because doesnt it use its own LL in addition to the rest of its base plugins lists? or am i mistaken?


It has some LL of it own but those are to bring Warcry and Frans Item into the Mix with OOO stuff. And Rebalance a few things.

But if you are making a OOO patch itself then no need to make a FCOM patch since OOO version can be used instead with FCOM..

If you are adding the items to OOO leveledlist itself then you should be okay , once again send it before you release so that I can look it over and give you advice on what needs to get fixed.

Corepc
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Mon May 02, 2011 7:52 am

And it would be great if you would let me look over the OOO version before you release it so that it can get "seal of approval." from TEAM Alpha (OOO/FCOM) developers..



It has some LL of it own but those are to bring Warcry and Frans Item into the Mix with OOO stuff. And Rebalance a few things.

But if you are making a OOO patch itself then no need to make a FCOM patch since OOO version can be used instead with FCOM..

If you are adding the items to OOO leveledlist itself then you should be okay , once again send it before you release so that I can look it over and give you advice on what needs to get fixed.

Corepc

oh wow that would be quite an honour! :D :D :D getting the OOO team to check something i made im happy now! now im inspired to get this thing done! and yes i have been adding directly to the leveled lists of OOO
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Mon May 02, 2011 6:18 pm

oh wow that would be quite an honour! :D :D :D getting the OOO team to check something i made im happy now! now im inspired to get this thing done! and yes i have been adding directly to the leveled lists of OOO


Well you asked in fcom thread and I never did answer you.

but if you are adding item into OOO leveledlist itself then I do not see any problem once again. Just has long has you added them to right leveledlist after all, there are some list that should be avoided and there are some list that you have be careful with has some are quest releated and some are not used at all. hence the reason why I want to check it over before you release it..Would hate for you put something into the wrong list and it end up breaking gameplay balancing in OOO/FCOM..
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Mon May 02, 2011 5:25 am

well all i asked for was if there was a template for new items, though probably a good idea still, just to make sure i havent altered anything that would break the game. im gonna need beta testers for it as well, as i dont eun an OOO/FCOM set-up. thx again corepc :)
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Mon May 02, 2011 8:40 pm

so pretty well all the lists up to claymores are done. that leaves the daggers, shortswords, longswords, maces, war axes and war hammers lists to attack and then i shall be done the OOO plugins patch. then i can get started on the armours plugin. also updated original post with progress updates
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Mon May 02, 2011 7:27 am

im gonna need beta testers for it as well, as i dont eun an OOO/FCOM set-up.


I'd gladly test it. Just drop me a PM or something when/if needed.
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Mon May 02, 2011 5:08 pm

@arkngt- really? thx, ill shoot ya a pm when the weapons plugin is does, probably a few more days until that though.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Mon May 02, 2011 9:48 am

I really love this mod...it adds so much GREATNESS to the game!

Johnboy, you are a GENIUS!
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Mon May 02, 2011 8:15 pm

are you playing it richard? id be interested in feedback...
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Mon May 02, 2011 8:31 am

Some feedback...It really is great to see the new suits on the IC guards...and I like the shields that have the spike poking forward in the middle.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Mon May 02, 2011 9:13 am

I've been playing it and it has been awesome so far! I'm using it along with MMM, and it's making for a very interesting game so far.

One thing I've been thinking about though is the icons, they aren't really consistent (I realize why, because it's a resource of armors made by different people), so I've been thinking about redoing all of them to fit in with the vanilla ones.

But anyways, yeah haven't found any bugs with this mod so far yet.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Mon May 02, 2011 3:57 pm

IC guards have different armour :blink: i dont remember changing the guards in the IC only in the towns... can you get me the ID of those guards Richard?
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Mon May 02, 2011 1:19 pm

Maybe I am playing a different mod also...I have 254 running!
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Mon May 02, 2011 11:17 am

@shadowbeast- great to hear! which icons are you speaking of? i know alot have the same ones, but which specifically
@richard- lol that may be why. there will be new guard armours in the next release though ;)
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Mon May 02, 2011 11:27 am

@shadowbeast- great to hear! which icons are you speaking of? i know alot have the same ones, but which specifically


I haven't really checked through them yet, but some of them sort of bothered me. I remember the same thing being the case when I had Vvardenfell imports installed. I'll let you know when I get around to looking through the files.

Also, I remember in my game the guards in the Imperial city had different armors too. I'll have to have a second look though, because that was a while ago when I noticed that.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Mon May 02, 2011 11:41 pm

@shadowbeast- your having trouble with guard armours to? strange i havent seen a single change in my game :blink:
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Mon May 02, 2011 4:16 pm

http://i757.photobucket.com/albums/xx220/shadowbeast368/guardarmor.png I'm pretty sure I started seeing it when I installed your mod, but I don't know if I would report it as an error since it looks so cool!
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

PreviousNext

Return to IV - Oblivion