[Rel/Wip] John's Leveled List Overhaul

Post » Mon May 02, 2011 3:47 pm

http://i757.photobucket.com/albums/xx220/shadowbeast368/guardarmor.png I'm pretty sure I started seeing it when I installed your mod, but I don't know if I would report it as an error since it looks so cool!

WTH?? that looks like OOO armor... no i definitely did not set that, infact i havent used OOO in ages! could you use form ID finder to veryify its my mod doing that? thx. definitely odd because i use my mod and my guards are the same rusty old things as usual

Edit: i wish my guards looked like that...
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Michelle davies
 
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Post » Mon May 02, 2011 11:40 pm

Huh, that's odd. It's says it's from MMM, I didn't even realize it would've added that. Sorry about the confusion I was having.

If I see any bugs I'll be sure to let you know.
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ezra
 
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Post » Mon May 02, 2011 4:31 pm

that makes sense, MMM has the diverse guard armors plugin and i recognize it now. glad to hear it wasnt mine i was very confused for a minute!
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meghan lock
 
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Post » Mon May 02, 2011 12:35 pm

BRING ON THE GIRLS!!! ...and the new gaurd armor!
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KiiSsez jdgaf Benzler
 
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Post » Mon May 02, 2011 9:36 pm

All ill say is that the IC guard captains and a few new guards wont be wearing their usual armor. Expect some morrwindesque type guards instead. man the leveled lists for longswords are killing my brain! having to add four types of each new weapon multiple times is very confusing! those new longswords being katanas, broad swords, rapiers and scimitars. Vvardenfell Imports Imperial Broadswords will be in the LL as well as the chitin weapons.
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Andrew Tarango
 
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Post » Mon May 02, 2011 12:09 pm

hows about a bit of a bump? i finished the longsword and mace LL, and got started in on the waraxe lists, which will contain bearded axes for all you axe fans ;) getting close to a a release id say but i have question for you guys. do you want both sets of LL(weapons + armour) in a single plugin or separated like in vanilla? keep in mind this is for OOO. also is any1 good at merging? im having troube with the TES4Edit. i tried to copy the weapons lists and and armour lists from vanilla into a new a new complete plugin, but was told by TES4Edit that there was a merging problem and and the weapons lists wont copy into the the new plugin. any1 care to attempt a merge?
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Laura Hicks
 
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Post » Tue May 03, 2011 3:11 am

hows about a bit of a bump? i finished the longsword and mace LL, and got started in on the waraxe lists, which will contain bearded axes for all you axe fans ;) getting close to a a release id say but i have question for you guys. do you want both sets of LL(weapons + armour) in a single plugin or separated like in vanilla? keep in mind this is for OOO. also is any1 good at merging? im having troube with the TES4Edit. i tried to copy the weapons lists and and armour lists from vanilla into a new a new complete plugin, but was told by TES4Edit that there was a merging problem and and the weapons lists wont copy into the the new plugin. any1 care to attempt a merge?


This looks great! Can't believe I missed the release :P (I just bought Assassin's Creed II, and was thus distracted... and yet here I am on the Oblivion forums again not a week later -_-) I will definitely download this as soon as an FCOM patch/version is released (I have a fetish for mods that expand the Leveled Lists :P). Keep up the great work!

CC
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KiiSsez jdgaf Benzler
 
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Post » Mon May 02, 2011 6:18 pm

ive decided to keep both leveled lists in one plugin to help out with FCOM users large LO's. havent worked on it in a fw days ive been busy building in the hinterlands for the rimmen project
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Robert Jackson
 
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Post » Mon May 02, 2011 12:14 pm

Rimmen is just as important...feel free to split your time!
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Maria Leon
 
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Post » Tue May 03, 2011 2:58 am

Bump! i finished off weapons today, armours are to get done now and i will be finished OOO then. im gonna fix up the vanilla plugins as well as the others, make the town guards and item names plugins and call it a mod! im also gonna update the BSA as well so keep an eye out.

EDIT: ya know what, i just remembered i has to make LL for merchants as well. havent seen a single merchant with new stuff yet.
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Holli Dillon
 
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Post » Mon May 02, 2011 10:33 pm

This thread deserves a bump, as my FCOM game deserves some more armor goodness...
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Kayla Bee
 
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Post » Mon May 02, 2011 5:06 pm

Wow! This looks great! I'm one of those people that like to have as much in the level lists as possible! I can't wait for your FCOM release! Keep up the good work.
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Joanne Crump
 
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Post » Mon May 02, 2011 8:39 pm

How is this mod different from, say, Armamentarium complete?
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Eire Charlotta
 
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Post » Mon May 02, 2011 6:01 pm

It is different from Arma (another great mod) because it has goodies from Vvardenfell!!
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Andrew Lang
 
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Post » Mon May 02, 2011 7:07 pm

How's progress on the FCOM version John? I hope things are still going fine, I can't get enough levelled content.
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Ronald
 
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Post » Tue May 03, 2011 1:33 am

sry was away for the week. progress is coming along fine... just slow because ive been taken in by blender. im about 3 quarters done my FCOM patch. all thats left is armor to do... which is taking absolutely forever.. ill try to have it finished for the start of september.
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Krista Belle Davis
 
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Post » Mon May 02, 2011 1:50 pm

alrighty ive finished my bandits in glass fix plugin, cyrodillic armors plugin and finished heavy boots in the OOO plugin, starting the cuirass lists in a few minutes. still hopin on that early september release, if all goes well and my beta testers find nothing :)
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Marina Leigh
 
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Post » Mon May 02, 2011 6:53 pm

Awesome. Can't wait!

This mod has been really cool so far.
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Gavin Roberts
 
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Post » Mon May 02, 2011 5:16 pm

Great Idea!
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SWagg KId
 
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Post » Tue May 03, 2011 3:11 am

started in on heavy cuirass', man theres alot! the first list is like 3 times its original size and im only half finished :rofl:
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ZzZz
 
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Post » Tue May 03, 2011 1:15 am

started in on heavy cuirass', man theres alot! the first list is like 3 times its original size and im only half finished :rofl:



Okay...I gotta try this out. :celebration:

I am running an alternate non-OOO, non-FCOM version of Oblivion for testing Hemingwey's Capes 3.0 vanilla NPC esp... Was waiting for the release of your OOO/FCOM compatiblie version., but this mod should spice up my almost vanilla build.. :wink_smile:

Regards,

Hem

P.S. Plus...I might accidentally resolve any incompatiblities with Hemingweys Capes....not that there are any.... :whistling:
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ZzZz
 
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Post » Tue May 03, 2011 5:39 am

glad to hear ya wanna try er out hem! there arent any incompatibilities with your capes mod, thats always active in my LO and i havent seen anythin strange yet
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Kirsty Collins
 
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Post » Mon May 02, 2011 4:58 pm

glad to hear ya wanna try er out hem! there arent any incompatibilities with your capes mod, thats always active in my LO and i havent seen anythin strange yet



I was thinking more in terms of version 3.0 (unreleased) of Hemingwey's capes....since I am messing around with leveled lists a little in my quest to figure how I want to get enchanted and rare, "non-purchase-able" capes into the game. :foodndrink:

In any event, don' wanna highjack your thread.

Looking forward to experiencing John's Leveled List Overhaul! :thumbsup:

Regards,

Hem
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tannis
 
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Post » Mon May 02, 2011 10:05 pm

as long as wye bashes bashed patch is present, and you build it with both activ,e they will work fine together. though in anycase i havent touched clothing lists so they should be fine minus the bashed patch
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Stryke Force
 
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Post » Mon May 02, 2011 9:34 pm

Bump for this mod - really looking forward to FCOM-compatible JELLO!
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Shaylee Shaw
 
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