[RELz] John's Leveled List Overhaul

Post » Wed Sep 01, 2010 11:24 am

A tri-segatorus, sweet, maybe just maybe... Why not include(redo) the imperfects and the other clockwerk city's monsters from Morrowind Tribunal. They are technically lore freindly and they are dinosaurish... and awesome.
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Richard Dixon
 
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Post » Wed Sep 01, 2010 8:00 pm

A tri-segatorus, sweet, maybe just maybe... Why not include(redo) the imperfects and the other clockwerk city's monsters from Morrowind Tribunal. They are technically lore freindly and they are dinosaurish... and awesome.

hmm i can certainly try but no promises... also a link please? i cant find anything like that on uesp?
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Anna Beattie
 
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Post » Wed Sep 01, 2010 12:42 pm

hmm i can certainly try but no promises... also a link please? i cant find anything like that on uesp?

sure uhhh,
http://www.elderscrolls.com/images/downloads/trib_fabricant800.bmp
http://img31.imageshack.us/img31/9716/trcreaturehulkingfabricm.jpg
http://www.tesnexus.com/downloads/images/22684-2-1237587395.jpg
For starters ^.^ Cool looking things
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Naomi Lastname
 
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Post » Wed Sep 01, 2010 9:47 am

John: I am using the latest hotfix posted today, and am getting missing mesh WTF symbols for the following equipment:
Nordic Saex, Dwemer Katana
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Josh Trembly
 
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Post » Wed Sep 01, 2010 11:14 pm

@Poddmeister: i found your missing mesh! few dirty edits from i removed at the last second cause they didnt look too good on quality, but forgot to remove the entries from the .esm. hotfix coming today!

EDIT: Hotfix is available on the nexus



Thanks a lot!

Sorry I haven't had a chance to go look for the missing ones, but RL has been overwhelming the las t few days.
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Lyd
 
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Post » Wed Sep 01, 2010 11:23 pm

sure uhhh,
http://www.elderscrolls.com/images/downloads/trib_fabricant800.bmp
http://img31.imageshack.us/img31/9716/trcreaturehulkingfabricm.jpg
http://www.tesnexus.com/downloads/images/22684-2-1237587395.jpg
For starters ^.^ Cool looking things


oh boy i dunno if i can make something like that! might have to improve my blendering skills before i can do those. they look awesome thought, i'll definitely try it!

John: I am using the latest hotfix posted today, and am getting missing mesh WTF symbols for the following equipment:
Nordic Saex, Dwemer Katana

The Nordic saex is from the arsenal. I'll check the dwemer katana though, thats definitely from mine

Edit: is anyone else getting the missing katana? i dont have that missing mesh on mine?
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Dezzeh
 
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Post » Wed Sep 01, 2010 10:12 pm

The Nordic saex is from the arsenal


Yup he's right, check The Arsenal RELz thread :), I think I know what the problem maybe,
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BethanyRhain
 
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Post » Wed Sep 01, 2010 11:19 pm

oh on a side note, i got into phitts items last night, hopefully we can use some of his awesome helmets in my mod! and his halberd and ripple blade
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Charleigh Anderson
 
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Post » Wed Sep 01, 2010 10:04 pm

The Nexus is the most up-to-date. The truth is i dont know how to balance to MOBS stats, otherwise i would.


Johnn you can find Corepc's reply http://www.gamesas.com/index.php?/topic/1118919-relz-weapon-expansion-pack-for-oblivion-nthusiasts/page__st__40, post #53.
True OMOBS in your overhaul would be great for all OOO/FCOM users.

Are contents of folder "01 Vanilla" required for a FCOM setup, or should one use "02 OOO/FCOM" instead?

If not, you may consider renaming FCOM folder to "01 OOO/FCOM" so it's clear that's an alternative,
and maybe uploading a separate BAIN-friendly folder with just the plugins on Nexus.

Thanks :)
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Elisabete Gaspar
 
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Post » Wed Sep 01, 2010 10:04 pm

Johnn you can find Corepc's reply http://www.gamesas.com/index.php?/topic/1118919-relz-weapon-expansion-pack-for-oblivion-nthusiasts/page__st__40, post #53.
True OMOBS in your overhaul would be great for all OOO/FCOM users.

Are contents of folder "01 Vanilla" required for a FCOM setup, or should one use "02 OOO/FCOM" instead?

If not, you may consider renaming FCOM folder to "01 OOO/FCOM" so it's clear that's an alternative,
and maybe uploading a separate BAIN-friendly folder with just the plugins on Nexus.

Thanks :)

Vanilla is for vanilla setups, OOO is for OOO/FCOM set-ups, hence the names ;)
and thx for the link, gonna check it out and redo these stats in the OOO plugin
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Kelly John
 
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Post » Wed Sep 01, 2010 6:40 pm

Vanilla is for vanilla setups, OOO is for OOO/FCOM set-ups, hence the names ;)
and thx for the link, gonna check it out and redo these stats in the OOO plugin


Thanks for the clarification John..
my 2c would be still renaming "02 OOO/FCOM" to "01 OOO/FCOM" to eliminate any possible doubt.

Great to know you'll omobsify JLLO, looking forward for the release! :)
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Nathan Risch
 
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Post » Wed Sep 01, 2010 3:30 pm

Great to know you'll omobsify JLLO, looking forward for the release! :)

Ill try to, but no promises it will still be balanced. im gonna look through the MOBS stats and see how oscuro changed it to fit OMOBS stats
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Melis Hristina
 
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Post » Thu Sep 02, 2010 12:32 am

Ill try to, but no promises it will still be balanced. im gonna look through the MOBS stats and see how oscuro changed it to fit OMOBS stats


All weapons from The Arsenal V2 have MOBS stats already (not sure if they made it in your latest version or will be in the next update), so that'll be easy. I don't think the difference between melee weapons with MOBS vs OMOBS is that big so you can just use those stats. :)
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Cartoon
 
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Post » Wed Sep 01, 2010 4:05 pm

All weapons from The Arsenal V2 have MOBS stats already (not sure if they made it in your latest version or will be in the next update), so that'll be easy. I don't think the difference between melee weapons with MOBS vs OMOBS is that big so you can just use those stats. :)

i plan to add these in myself to my add-on Starx :) and thx for the tip, i may just leave them
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roxanna matoorah
 
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Post » Wed Sep 01, 2010 6:48 pm

I agree - the differences between OMOBS and MOBS are not that big a deal. I'd much rather see unleveled lists if you were wanting suggestions on how to improve.

I mean MOBS stats have been the standard for most OOO/FCOM patches since ... well OOO/FCOM.
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dean Cutler
 
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Post » Wed Sep 01, 2010 7:39 pm

I agree - the differences between OMOBS and MOBS are not that big a deal. I'd much rather see unleveled lists if you were wanting suggestions on how to improve.

I mean MOBS stats have been the standard for most OOO/FCOM patches since ... well OOO/FCOM.


Unleveling is in the works at the minute Psymon, shouldnt be too long! Just going through my vanilla plugins and removing the levels from the items.
And I as concerned when i was doing the OOO patch with just getting the items in the lists I hadnt actually thought of MOBS/OMOBS stats :blush:
Next update (1.13) will have have unleveling and MOBS stats I promise
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Minako
 
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Post » Wed Sep 01, 2010 1:58 pm

John,

Would you mind expanding on what this optional plug-in does:

John's Leveled List Overhaul - Bandits in Glass Begone.esp - Removes level scaling from bandits and marauders, meant to be used with vanilla, do not use with OOO/FCOM

Did you set all of the bandits and marauders to a static level or am I misinterpreting the change?

Thanks
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Daniel Holgate
 
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Post » Wed Sep 01, 2010 10:03 pm

John,

Would you mind expanding on what this optional plug-in does:

John's Leveled List Overhaul - Bandits in Glass Begone.esp - Removes level scaling from bandits and marauders, meant to be used with vanilla, do not use with OOO/FCOM

Did you set all of the bandits and marauders to a static level or am I misinterpreting the change?

Thanks

It is only for equipment, like in the mod "No Obsolete Loot"
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Je suis
 
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Post » Wed Sep 01, 2010 10:34 pm

It is only for equipment, like in the mod "No Obsolete Loot"


Great, thanks for the reply.
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Ells
 
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Post » Wed Sep 01, 2010 7:07 pm

John,

Would you mind expanding on what this optional plug-in does:

John's Leveled List Overhaul - Bandits in Glass Begone.esp - Removes level scaling from bandits and marauders, meant to be used with vanilla, do not use with OOO/FCOM

Did you set all of the bandits and marauders to a static level or am I misinterpreting the change?

Thanks



It is only for equipment, like in the mod "No Obsolete Loot"


that would be exactly what it does :)
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Gemma Woods Illustration
 
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Post » Wed Sep 01, 2010 11:44 pm

Eagerly awaiting unleaveled list also but I have still downloaded and insatalled :goodjob:
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Taylor Tifany
 
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Post » Wed Sep 01, 2010 11:21 pm

Hi John,

please take a look and see if you can be interested in including them:

http://www.tesnexus.com/downloads/file.php?id=31340 has some truly ++wicked++ weapons

http://www.tesnexus.com/downloads/file.php?id=17532 152 endorsments

http://www.tesnexus.com/downloads/file.php?id=33594

[I was going to suggest http://www.tesnexus.com/downloads/file.php?id=4804, but Vacuity has just released http://www.tesnexus.com/downloads/file.php?id=35746 ]

Also, I vote for Andragorn's, PJ's and Arsenal as future add-ons.

Cheers :)
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Nick Jase Mason
 
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Post » Wed Sep 01, 2010 1:18 pm

Eagerly awaiting unleaveled list also but I have still downloaded and insatalled :goodjob:


im about a quarter done that, all heavy armors are done, just light armor and weapons to go.

Hi John,

please take a look and see if you can be interested in including them:

http://www.tesnexus.com/downloads/file.php?id=31340 has some truly ++wicked++ weapons

http://www.tesnexus.com/downloads/file.php?id=17532 152 endorsments

http://www.tesnexus.com/downloads/file.php?id=33594

[I was going to suggest http://www.tesnexus.com/downloads/file.php?id=4804, but Vacuity has just released http://www.tesnexus.com/downloads/file.php?id=35746 ]

Also, I vote for Andragorn's, PJ's and Arsenal as future add-ons.

Cheers :)


I will look into adding the weapons from Nexons armory into my, but not any of the "sixy armors" i saw in the photos, those arent my thing. I like the berserker armor, but theres no talk of legalities on it and he says contact isnt possible so i doubt i'll get permission for its use my mod. I'll ask for permission for the Knights Templar Gear, but if its a no than it wont be used. Thx for links :) I have pm'ed the authors of the Knights Templar Gear and the Berserker Armor for permissions though
After these i think im gonna end the requests, i dont wanna have to add another gigantic amount of items like i did before into the lists, that'll take forever and id like to have time for other projects like my creatures mod.

EDIT: OHHH! also does any have a formula i can use to apply MOBS stats to my armors? i cant find anything of the sort on the nexus or here... I have the spreadsheet from the nexus though and i intend to apply MOBS stats in the OOO plugin for the next release
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Ana Torrecilla Cabeza
 
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Post » Wed Sep 01, 2010 1:54 pm

I will look into adding the weapons from Nexons armory into my, but not any of the "sixy armors" i saw in the photos, those arent my thing. I like the berserker armor, but theres no talk of legalities on it and he says contact isnt possible so i doubt i'll get permission for its use my mod. I'll ask for permission for the Knights Templar Gear, but if its a no than it wont be used. Thx for links :)
After these i think im gonna end the requests, i dont wanna have to add another gigantic amount of items like i did before into the lists, that'll take forever and id like to have time for other projects like my creatures mod.


I'm with you on the sixy armors.. And btw, Nexon's are only for body mods - another good reason to leave them out.

I've sent a PM to Skeletonk asking permission for Berserker Armor, let's see if he replies.

Thanks for your work and the inclusion of Nexon weapons.. they really look fantastic!

Edit: Regarding OMOBSing armors, by what I know there are no stats nor mods for that..
My 2c would be to contact Corepc and/or Arkngt for indications and Duke Patrick (spookyfx.com) as he's a SCA Knight and therefore highly qualified to give realistic evaluations on the subject.
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Sylvia Luciani
 
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Post » Wed Sep 01, 2010 8:28 pm

I'm with you on the sixy armors.. And btw, Nexon's are only for body mods - another good reason to leave them out.

I've sent a PM to Skeletonk asking permission for Berserker Armor, let's see if he replies.

Thanks for your work and the inclusion of Nexon weapons.. they really look fantastic!

Edit: Regarding OMOBSing armors, by what I know there are no stats nor mods for that..
My 2c would be to contact Corepc and/or Arkngt for indications and Duke Patrick (spookyfx.com) as he's a SCA Knight and therefore highly qualified to give realistic evaluations on the subject.

ok thx i'll shoot Corepc another PM then :)

EDIT: also i got permission to include the Knights Templar Gear mod into mine, so you can expect to that in it
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Darlene DIllow
 
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