[RELz] John's Leveled List Overhaul

Post » Wed Sep 01, 2010 3:12 pm

I can haz moar weaponz?!? :)

Man, really holding my breath for playing this. Hope corepc gets some time soon to clear this OK.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Thu Sep 02, 2010 12:57 am

But at any rate did anyone else see The Arsenal V2 is out? That means we haz moar weapons! :D


Yup I noticed that :lmao:, Have fun :D
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Wed Sep 01, 2010 12:01 pm

I can haz moar weaponz?!? :)

Man, really holding my breath for playing this. Hope corepc gets some time soon to clear this OK.


i'm sure it wont be long before he does :)

Yup I noticed that :lmao:, Have fun :D

well gee i'd hope you'd have noticed it was released! :rofl:
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Wed Sep 01, 2010 9:42 pm

so dunno if anyone is interested but this will be released on the nexus tonight :)
Corepc made a few changes to my .esp for OOO and has given his approval!

Edit: might be a bit, nexus is giving me a strange bug that wont let me change one of the file entries :( and it needs to be changed before i can release it
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Thu Sep 02, 2010 12:19 am

so dunno if anyone is interested but this will be released on the nexus tonight :)
Corepc made a few changes to my .esp for OOO and has given his approval!

Edit: might be a bit, nexus is giving me a strange bug that wont let me change one of the file entries :( and it needs to be changed before i can release it



Congrats on the forthcoming release! :foodndrink:

Regards,

Hem
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Wed Sep 01, 2010 3:11 pm

Woohoo! :shocking: :toughninja: :foodndrink: :celebration:
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Wed Sep 01, 2010 2:36 pm

Congrats on the forthcoming release! :foodndrink:

Regards,

Hem



Woohoo! :shocking: :toughninja: :foodndrink: :celebration:

Thx! now if the nexus would stop being mean and let me upload my new file i'd be good to go -.-
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Wed Sep 01, 2010 5:55 pm

Well, I'm certainly interrested! Gratz on release (even with Nexus playing up on ya!) :foodndrink:
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Wed Sep 01, 2010 12:04 pm

Thx Starx! hopefully this bug doesnt persist, i'd like to get this out soon!
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Wed Sep 01, 2010 9:03 am

Put it upon TESAlliance or PES if nexus is acting up!

Also, isn't there a max size limit of 300 MB or so on Nexus? I thought this mod ws 1 gb+
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Wed Sep 01, 2010 12:31 pm

@ani- i've split it onto 4 downloads on the nexus- 1 meshes archive, 2 texture archives and a plugins archive. To put it on the alliance it would take awhile, i'd have to take a few hours to send it to them using the http client and then set-up my file there. last time it took me 3 days to get it set-up. i was planning on doing that this weekend.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Wed Sep 01, 2010 5:46 pm

Alright i've found a temporary fix for the plugins, i created a new file and moved the file with the old versions to old versions and called it download. It is now available for download! here ya's go" http://www.tesnexus.com/downloads/file.php?id=35369
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Wed Sep 01, 2010 11:48 am

Thank you very much, Johnn123. I'm off to download. :celebration:
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Wed Sep 01, 2010 11:14 pm

your welcome, hope you enjoy!
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Wed Sep 01, 2010 10:24 pm

Does this version have all the creatures you've been scouting out?
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Wed Sep 01, 2010 9:17 pm

No no not yet, i havent started on getting the creatures in leveled lists yet, im still getting my models right for the dinosaurs and playing around with AI and such
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Wed Sep 01, 2010 11:30 pm

I'm grabbing it now.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Thu Sep 02, 2010 12:24 am

John, thought I'd let you know, I've been asked to examine compatibility of your mod with one we just released:
It's called WEPON (Weapon Expansion Pack for Oblivion Nthusiasts). It adds new Amber and Madness weapons, completing those sets; it also adds Orcish and Mithril weapons, Fine and Rusty Iron textures, and fixes 250+ bugs in the vanilla game not covered by the Unofficial Patches. You may want to take a look. :)
http://www.tesnexus.com/downloads/file.php?id=35560
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Wed Sep 01, 2010 10:56 am

John, thought I'd let you know, I've been asked to examine compatibility of your mod with one we just released:
It's called WEPON (Weapon Expansion Pack for Oblivion Nthusiasts). It adds new Amber and Madness weapons, completing those sets; it also adds Orcish and Mithril weapons, Fine and Rusty Iron textures, and fixes 250+ bugs in the vanilla game not covered by the Unofficial Patches. You may want to take a look. :)
http://www.tesnexus.com/downloads/file.php?id=35560

downloading now and will examine tonight and let ya know ok? i was gonna download and install your mod anyways so thx for the link :P
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Wed Sep 01, 2010 11:46 am

downloading now and will examine tonight and let ya know ok? i was gonna download and install your mod anyways so thx for the link :P


Sounds good, I'm doing the same with yours :goodjob:
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Wed Sep 01, 2010 1:52 pm

I have a question, would you guys be opposed to me putting the madness and amber armors in leveled lists? i mean we can find daedric in cyrodil why not these 2?
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Wed Sep 01, 2010 12:33 pm

Which is the newest version? TESAlliance or TES Nexus? I'm not sure if I can still use the BSA or if I should download the meshes and textures from TES Nexus.

Also, is this MOBS compatible, and if not what's the odds of getting a patch?

[Edit] Sorry, somehow I missed it in the readme, it says they are "between vanilla and omobs." So I'm guessing you probably don't want to take the trouble to boost them up to normal MOBS levels, not that I'd blame you.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Wed Sep 01, 2010 11:27 am

I have a question, would you guys be opposed to me putting the madness and amber armors in leveled lists? i mean we can find daedric in cyrodil why not these 2?

Would it be lore-friendly? I don't know much about SI as I've never been there (in 4 years of playing Oblivion!!). If the lore is in place, I don't have a problem...I'll ask in the lore section.

Have you seen http://www.tesnexus.com/downloads/file.php?id=14821 yet? A possible candidate for the addon plugin, maybe?
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Wed Sep 01, 2010 10:34 pm

I have a question, would you guys be opposed to me putting the madness and amber armors in leveled lists? i mean we can find daedric in cyrodil why not these 2?

I wouldn't mind seeing a few on enemies, if only for a little variety. Humanoid Shivering Isles enemies are all pretty uniform. You'd have to make them pretty rare though, I think, or it would kinda defeat the purpose of finding and collecting all those madness ore and amber.

@anithinks - The only lore on the subject are the notes Cutter and Dumag gro-Bonk give you, which state they are "honor and duty bound by oath/ by tradition and sacred pledge" required to make weapons and armor for any "hero" who brings them amber/madness ore.

So I guess it depends on how strictly you think they interpret that word, "hero". Will they forge gear for any Joe Smoe that brings them amber/madness ore? Does the prospective customer have to be of the adventurous sort? Or will they only make equipment for a chosen servant of Sheogorath, as the player character starts out as?

I'm leaning more towards them forging stuff for anyone that brings them the raw materials myself, but even then it still makes sense that no one else is carrying around amber/madness gear despite the smiths not charging money for em. Most the citizens you meet aren't the type to raid caves and ruins for the raw materials, and the Shivering Isles isn't exactly welcoming to the adventurous sort. The few adventurers you do meet immediately get taken out by the gatekeeper or trapped in Xedilian.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Wed Sep 01, 2010 4:12 pm

I know I can make my own if I want but was there a logic in having loose files instead of a BSA?

Then the issue with the two previous plugins that required KOTN - was that issue removed or was the armors removed?

+1 on more weapons and armors, but not if it takes away from adding the creatures.

[edit] and what does the Mannimarco Revisited Patch do exactly that it requires a mod slot for. I have it installed, but uncertain of how necessary the patch is. ... checking edit ... dialogue topics ... what? BOSS has Mannimarco loading after JLLO anyway. Maybe a tag could resolve instead?
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

PreviousNext

Return to IV - Oblivion