Join the companions to get Yol Toor Shul?

Post » Tue May 14, 2013 6:46 pm

Why Bethesda? God why?

I really wanted to use this shout on my new Fire mage character, but now I have to join a bunch on burly primitives to accomplish it? Whyyyyyyy

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Add Meeh
 
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Post » Tue May 14, 2013 5:27 pm

How does your character know that specific word wall is there?

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cosmo valerga
 
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Post » Tue May 14, 2013 1:56 pm

Ah, once again, the player is forced into something again. Seriously, I completely agree. This is quite unfair.

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Elea Rossi
 
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Post » Tue May 14, 2013 1:56 pm

Uesp wiki. Duh.

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Mrs shelly Sugarplum
 
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Post » Tue May 14, 2013 8:27 am

No, do you know, or does your character?
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Nicole Coucopoulos
 
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Post » Tue May 14, 2013 8:01 am

Greybeards.

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Stacyia
 
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Post » Tue May 14, 2013 10:18 am

Trust me, the only shouts you ever need would be Fus Ro Dah and Marked for Death. Yol Toor Shul, according to some players, is one of the many useless shouts, if I heard correctly.

http://skyrim.nexusmods.com/mods/24832//?...

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Paula Rose
 
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Post » Tue May 14, 2013 9:11 am

PS3 player.

Also I agree, the shout is rather useless in its original form.

However, getting http://elderscrolls.wikia.com/wiki/Meditations_On_The_Words_Of_Power combined with Augmented Flames, http://www.uesp.net/wiki/Dragonborn:Ahzidal_(item), and http://elderscrolls.wikia.com/wiki/Dragonborn_Flame makes it passable.

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TOYA toys
 
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Post » Tue May 14, 2013 8:34 pm

Unfortunately. I wish they'd let us go into that dungeon without the quest - it doesn't make sense like it does with Saarthal. Or at the very least, put a less important Word in Dustman's Cairn.

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TRIsha FEnnesse
 
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Post » Tue May 14, 2013 5:10 pm

I wished you gain shouts from fighting certain Dragons, I mean that's how they get their power...off their brethren and absorb their essence. instead I get...a point to unlock a word, um wheres the knowledge? the Power? the stat boosts? many of the word walls as I've said before are memorials some barely using the word you learn in context with how its used in the shouts. I'd of loved it in all kinds of shapes and forms if the word walls just have a grand comprehensive history of the area/dungeon/dragon priest/events that occurred during its inception to give me more reason to dungeon dive rather than being what they are now.

imo

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JD FROM HELL
 
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Post » Tue May 14, 2013 6:02 pm

use them as a means to an end. i RP that my mage reads lots of books

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Tom Flanagan
 
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Post » Tue May 14, 2013 5:03 pm

It is one of the most stupidest things that really irks me about this game.

There is a... "glitch" that you could "exploit"...

If none or only one of the words of the shout Fire Breath is known when you first approach Paarthurnax at the Throat of the World, and you have a dragon soul in stock, you can use the soul to learn the newly found word on the wall before Paarthurnax unlocks it for you. This results in the "soul" from Paarthurnax teaching you the next word of the shout. This way you can learn two words of the shout at the same time.

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Peetay
 
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Post » Tue May 14, 2013 9:42 am

That's kind of like for my current character, who is just doing the Thieves Guild and Dark Brotherhood storylines, had to join the College of Winterhold in order to get one of the "Unusual Gems" for the No Stone Unturned quest... but I just RP'd that when he heard the College was trying to expore Saartha he wanted to get into Saarthal since it was just uncovered after being unexplored since the 1st Era... "the loot" my character thought...

Could RP that your mage character wants to show the Companions that magic is not be ignored... then never look back after getting the word.

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NO suckers In Here
 
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