Josh Sawyer's formspring

Post » Fri May 04, 2012 10:00 pm

Interesting stuff on there lately. Just thought I'd highlight it for anyone who doesn't visit his formspring regularly (http://www.formspring.me/JESawyer)

Bold and underlined are questions, quotations are his answers:

http://www.formspring.me/JESawyer/q/321678483560345663

I think the Legion camps east of the Colorado would be the first thing, then supporting post-Hoover play, then more work on dungeons/secondary locations. I don't think I'd want to add any more faction content, honestly.

http://www.formspring.me/JESawyer/q/321813718004411609


We always wanted to support post-Hoover play. A few milestones prior to being content complete, it was obvious that we weren't going to be able to support it to the extent that it deserved (robust reactivity to the choices the player made). Because we didn't have time to do it correctly, I made the decision to cut it.

http://www.formspring.me/JESawyer/q/321417031163327592


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And finally a small explanation on how he approaches weapon balancing:

http://www.formspring.me/JESawyer/q/322025789396627624


It's not a stupid question, since it's a question I had to deal with a lot on the DLCs. Here's what I would say about balancing any new weapons with existing weapons: first you find a conceptual place for them, then you stat, test, and iterate to hit that concept.

A weapon's balance is interpreted relative to weapons that are a) like it in function (e.g. a 9mm SMG is like a 10mm SMG) :cool: like it in cost/availability (e.g. you find 10mm SMGs around the same time that you find .44 Magnum Revolvers).

When considering the "conceptual place" for the weapon, you should really be answering these questions:

* Why will this weapon be fun to use? The first and most important question.
* What weapons should this weapon be similar to in role/function? This can help you establish statistics that make sense relative to other weapons that are similar.
* What weapons should this weapon be comparable to in overall power? When you answer this, you know what the player is likely choosing between for available weapons at any given point in their development.
* In what situations will I want to use this weapon instead of another weapon of similar power? If there is not a circumstance in which a weapon shines, players likely won't use it.
* In what situations will I want to use other weapons of similar power INSTEAD of this weapon? If a weapon dominates every situation, they will have no motive to use anything else.
* If there are less powerful weapons that are similar to this weapon, in what way will they still be valuable once I get this weapon? In some cases, this may be as simple as mod availability. E.g. Trail Carbines can take scopes; Brush Guns cannot.
* If there are more powerful weapons that are similar to this weapon, in what way will THIS weapon still be valuable when I find the more powerful version? Same idea.

Let's take two weapons that pose challenges: the Combat Shotgun and the Assault Rifle. There are a lot of shotguns and automatic Guns in F:NV, especially with all of the DLCs installed -- but I still think there's room for these two.

Combat Shotgun:
* Why will this weapon be fun to use? High rate of fire shotgun with high DPS, available earlier than the Riot Shotgun. It will also make use of 20 Ga. shells (16 per drum, 4 higher than the Riot), which stop being used in F:NV after the Lever-Action Shotgun.
* What weapons should this weapon be similar to in role/function? Most similar to the Riot Shotgun, distinguished by lower DAM, higher accuracy, and a higher RoF.
* What weapons should this weapon be comparable to in overall power? Tier 4 Guns (Hunting Shotgun, Trail Carbine, Sniper Rifle, 12.7mm Pistol)
* In what situations will I want to use this weapon instead of another weapon of similar power? Close range (closer than the Hunting Shotgun), when volume of fire is more important than raw damage (Trail Carbine, Sniper Rifle), and when reload speed is important (Trail Carbine).
* In what situations will I want to use other weapons of similar power INSTEAD of this weapon? When accuracy or high DAM are important. Slugs can mitigate the DAM and accuracy concerns somewhat, but even the lower-DAM 12.7mm pistol will still have higher accuracy.
* If there are less powerful weapons that are similar to this weapon, in what way will they still be valuable once I get this weapon? The Lever-Action Shotgun still has a higher DAM and accuracy, though the Combat Shotgun destroys it in DPS, RoF, capacity, and reload speed.
* If there are more powerful weapons that are similar to this weapon, in what way will THIS weapon still be valuable when I find the more powerful version? The Combat Shotgun has lower spread, higher magazine capacity, and higher durability than the Riot Shotgun. The Riot Shotgun kills the Combat Shotgun in DAM and DPS.

Assault Rifle:
* Why will this weapon be fun to use? Solid DAM automatic weapon with reasonable accuracy, high RoF, and plenty of ammo availability.
* What weapons should this weapon be similar to in role/function? Most similar to the Assault Carbine.
* What weapons should this weapon be comparable to in overall power? Tier 4 Guns (Hunting Shotgun, Assault Carbine, Trail Carbine, Sniper Rifle, 12.7mm Pistol)
* In what situations will I want to use this weapon instead of another weapon of similar power? Close range, when raw DAM is a concern but accuracy is less of a concern.
* In what situations will I want to use other weapons of similar power INSTEAD of this weapon? Long range, or when armor is more of a concern than total health (cf. Assault Carbine).
* If there are less powerful weapons that are similar to this weapon, in what way will they still be valuable once I get this weapon? The 10mm SMG edges the Assault Rifle out in weight and ammo capacity.
* If there are more powerful weapons that are similar to this weapon, in what way will THIS weapon still be valuable when I find the more powerful version? The Automatic Rifle destroys the Assault Rifle in raw DAM and DPS, but weighs much more and uses rarer, heavier ammo. The Assault Rifle also has a Recoil Compensator mod that brings its accuracy down below even the Assault Carbine.

These are just two approaches to tuning weapons. You could make completely different choices than I did. The point of the exercise is to find a place for the weapons so that their use becomes a choice that the player has to think about.
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christelle047
 
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Post » Fri May 04, 2012 11:21 am

First question was me :P
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katie TWAVA
 
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Post » Fri May 04, 2012 6:42 pm

First question was me :tongue:

I found it interesting that dungeons and secondary locations were -literally- on the bottom of their to-do list. Been doing a lot of chatting on the Skyrim forums about how Obsidian and Beth have totally different priorities and that only confirms it.
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Aman Bhattal
 
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Post » Fri May 04, 2012 5:47 pm

That post about weapon balancing was great. In fact, I might re-post it in the modding section, as it would be very helpful for people who are attempting to mod new weapons into the game.

Anyways, here are some other interesting answers from Josh:


http://www.formspring.me/JESawyer/q/321663031576626436


Strategic.


http://www.formspring.me/JESawyer/q/321750051565076800


Strategy includes most decisions made prior to the point of contact, so it also includes composition and placement of units, issued equipment, and standing orders. Hanlon goes into a bit of detail about why Oliver's strategy for the dam battle is not so bright (Rangers holding the road).


http://www.formspring.me/JESawyer/q/320287663816973256



It is the most beautiful place I have ever been.

I have seen a few people say that Honest Hearts motivated them to go to Zion Valley. I count that among the greatest accomplishments of my career. It's really extraordinary.


http://www.formspring.me/JESawyer/q/320106471306044025



NCR's imperialism is pretty kid glove stuff compared to Caesar's Legion. That said, though they are extremely self-interested, NCR genuinely *does* protect New Vegas and has sacrificed a lot to do so. Then again, it was the Desert Rangers, not the residents of the Mojave Wasteland (and certainly not Mr. House) who asked them to do so.

I created Arcade Gannon for Chris Avellone's Fallout tabletop game back at Black Isle. I brought him back and changed some elements of his background for New Vegas. His overall personality is largely the same.


http://www.formspring.me/JESawyer/q/320050363388409499


Thanks. Most of what I know about firearms was learned during the development of Fallout: New Vegas. Before F:NV, I just had slightly-above-average pop culture/gamer knowledge about firearms and had never owned anything more powerful than a pellet gun.


http://www.formspring.me/JESawyer/q/320096024083312917



33% of all IDF forces are female and 51% of all IDF officers are female. Like NCR's troopers, Israel's laws of conscription do not discriminate by six. However, unlike NCR, Israel's mandatory service is only two years for women, three years for men, which means male conscripts stay in service longer. Israel also still bars women from certain positions, which means only men may occupy them as a career path. NCR troopers have no such restrictions.

In contrast, most Rangers are male. Rangers are also volunteer-only. No one is conscripted into their ranks.

NCR is the most advanced state of large size in the American southwest. Unlike Caesar's Legion, procreation and infant/child mortality were never problems for NCR. This is also why (despite the broadly misogynistic talk of ordinary legionaries), Caesar essentially forces all women into slavery, breeding, or both.

Each of these governments populates its military forces according the principles of the state. NCR is egalitarian in conscription (barring corruption/evasion, though that isn't biased along lines of six) and leaves elite positions open only to volunteers. Caesar is concerned only with efficiency; all individuals are bent toward the will of the state. The result is all-male slave army that is continually being replenished by forced breeding.
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Rob Davidson
 
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Post » Fri May 04, 2012 10:28 pm

Strategy includes most decisions made prior to the point of contact, so it also includes composition and placement of units, issued equipment, and standing orders. Hanlon goes into a bit of detail about why Oliver's strategy for the dam battle is not so bright (Rangers holding the road).

I like J.E. Sawyer as a developer but this just isn't true. Pre-battle deployment of troops are tactical decisions not strategic ones. It would be a strategic decision to redeploy the Rangers somewhere else in the Mojave or order them to counterattack Cottonwood Cove. It's a tactical decision to have them defend a position on your planned battlefield at Hoover Dam.

Just look at Clausewitz: "Tactics is the art of using troops in battle; strategy is the art of using battles to win the war."

Or Jomini "To repeat. Strategy is the art of making war upon the map, and comprehends the whole theater of operations. Grand Tactics is the art of posting troops upon the battle-field according to the accidents of the ground, of bringing them into action, and the art of fighting upon the ground, in contradistinction to planning upon a map."
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Roberto Gaeta
 
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Post » Fri May 04, 2012 12:52 pm

I like J.E. Sawyer as a developer but this just isn't true. Pre-battle deployment of troops are tactical decisions not strategic ones. It would be a strategic decision to redeploy the Rangers somewhere else in the Mojave or order them to counterattack Cottonwood Cove. It's a tactical decision to have them defend a position on your planned battlefield at Hoover Dam.

Just look at Clausewitz: "Tactics is the art of using troops in battle; strategy is the art of using battles to win the war."

Or Jomini "To repeat. Strategy is the art of making war upon the map, and comprehends the whole theater of operations. Grand Tactics is the art of posting troops upon the battle-field according to the accidents of the ground, of bringing them into action, and the art of fighting upon the ground, in contradistinction to planning upon a map."

I agree with you, which is why I asked him to elaborate on why Oliver's strategy was so bad. His answer, as you pointed out, made even less sense.

Maybe he just mixed up tactics and strategy. :shrug: It's probably been awhile since he was in college and learned about the difference between the two, so he might have tactics and strategy confused at the moment. It's the only error I've ever seen him make about that kind of stuff (I've followed him on Formspring for quite awhile), so it's just natural that he would make a few mistakes in a relatively non-important, non-professional setting (like Formspring).
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Tom Flanagan
 
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Post » Fri May 04, 2012 3:47 pm

I agree with you, which is why I asked him to elaborate on why Oliver's strategy was so bad. His answer, as you pointed out, made even less sense.

Maybe he just mixed up tactics and strategy. :shrug: It's probably been awhile since he was in college and learned about the difference between the two, so he might have tactics and strategy confused at the moment. It's the only error I've ever seen him make about that kind of stuff (I've followed him on Formspring for quite awhile), so it's just natural that he would make a few mistakes in a relatively non-important, non-professional setting (like Formspring).

True. He knows more than I ever will about everything from guns to game design so I think maybe I can forgive him a mistake. Just thought I'd mention since it touched on our recent discussion.
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matt white
 
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Post » Fri May 04, 2012 5:12 pm

True. He knows more than I ever will about everything from guns to game design so I think maybe I can forgive him a mistake. Just thought I'd mention since it touched on our recent discussion.

Yeah, I'll forgive him too. :tongue: I'm wondering, though, if the mistake was made in Hanlon's dialogue, which JE Sawyer brought up as evidence of Oliver's strategic failures. So did Hanlon describe the placement of the the Rangers as a strategic mistake? I don't remember as it's been awhile since I talked to Hanlon, but that would be a more "prominent" error than a mix-up on Formspring. I'm thinking that Hanlon doesn't use either the word "strategy" or "tactics" at all, but I'm not sure.

You mentioned his knowledge of firearms though, which I was surprised to learn (via formspring recently) was almost exclusively gained from working on/researching for New Vegas. It just goes to show how much he and the other developers at Obsidian cared about making New Vegas. I just hope they stay in business. :(

Edit: I found the question and answer for the guns knowledge thing:


http://www.formspring.me/JESawyer/q/320050363388409499


Thanks. Most of what I know about firearms was learned during the development of Fallout: New Vegas. Before F:NV, I just had slightly-above-average pop culture/gamer knowledge about firearms and had never owned anything more powerful than a pellet gun.

Pretty cool if you ask me. Did you ask him this, Okie?
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An Lor
 
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Post » Fri May 04, 2012 11:10 am

Cool site, thanks for pointing it out :foodndrink:
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KRistina Karlsson
 
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Post » Fri May 04, 2012 10:46 am

Cool site, thanks for pointing it out :foodndrink:
It is a cool site. I hadn't been there in a long while; he never answers my questions. :tongue:
(Though he has answered some before, asked via PM).
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Floor Punch
 
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Post » Fri May 04, 2012 5:42 pm

It is a cool site. I hadn't been there in a long while; he never answers my questions. :tongue:
(Though he has answered some before, asked via PM).

I talked with him once over E-mail. I asked Chris Avellone a question and he then asked Sawyer for me. I signed up a an hour or so ago :)
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saxon
 
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Post » Fri May 04, 2012 7:19 pm

Caesar's Legion could've had such a better run. Make it seem like they're an actual military force ready to strike in game rather than just saying that they are in lore.
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Mike Plumley
 
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Post » Fri May 04, 2012 9:22 am

Well Okie, I decided to take the Jomini quote you posted and copy it into JE Sawyer's Formspring. The response:


http://www.formspring.me/JESawyer/q/322193787768021206


Sounds about right.

I just asked something along the lines of, "But then Oliver's strategy would be fine because by that definition it would be his tactics that are the problem." (It was worded better than that, don't worry.)
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Danny Warner
 
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Post » Fri May 04, 2012 10:16 pm

i like sawyer and am completely on board with his design philosophy. i also find his answers great reads and he always provides the logic and reasoning used when making decisions. i really can't remember ever disagreeing with a decision he made after hearing about why it was made.

was surprised to hear that post hoover play was so high on the list. i just assumed it wasn't possible because of an effort to stay true to the originals.

sawyer and avellone are a great combo. they also surrounded themselves with some other really good writers. the guy who wrote the survivalist's story is fantastic (rodriguez i think?). in 8 pages the guy told one of the best stories in new vegas.

i also love and fully appreciate sawyer's attention to balance and wanting to make the player think. i have spent many hours looking at all the weapons i've collected trying to decide what to use. absolutely love the weapons and weapon balance in FNV; sawyer crushed it.

good point about beth vs obsidian design philosophy. beth is completely opposite putting dungeons first and story last. and it shows all too blatantly.

thanks for posting, great read.
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Ashley Hill
 
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Post » Fri May 04, 2012 8:36 pm

awesome read ... makes me sad though thinking of 'what could have been'
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Miss K
 
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Post » Fri May 04, 2012 4:29 pm

Interesting developments:

This is related to the discussion over in the "House is best" thread:

http://www.formspring.me/JESawyer/q/322538646731236634

It's intentionally vague because it's the independent ending. Even if the Courier walks off into the sunset, the implication is that Yes Man can more-or-less keep things running.
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Dezzeh
 
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Post » Fri May 04, 2012 12:32 pm

Interesting developments:

This is related to the discussion over in the "House is best" thread:

Not really. I'd expected this, personally.
House is more ambitious, and some people might like that.
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Vera Maslar
 
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Post » Fri May 04, 2012 8:55 pm

Not really. I'd expected this, personally.
House is more ambitious, and some people might like that.

That discussion turned into "what did the devs intend the Independent ending to be," so the Q&A was relevant that regard, just not really relevant to the actual topic.
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Enie van Bied
 
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