Josh Sawyer releases his own New Vegas mod

Post » Tue May 01, 2012 5:12 pm

His formspring:
http://www.formspring.me/JESawyer

List of things his mod does (a sample, not everything; all fixes and changes are listed in a Readme file when you download his mod):

* Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a small amount of DR proportional to its DT.
* Heavy Armor has even more DR proportional to its DT.
* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
* Karma/Alignment values adjusted all over.
* H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
* Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
* Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
* Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
* The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
* All Stimpaks have weight.
* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
* A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
* Some other stuff.
* fKarmaModKillingEvilActor from 100 to 5
* fKarmaModKillingVeryEvilActor from 2 to 30
* All (known) Feral Ghouls set to Neutral alignment
* Colonel Moore Alignment changed from Neutral to Evil
* Colonel Hsu Alignment changed from Neutral to Good
* Dam Centurion Alignments changed from Evil to Neutral
* Doctor Usanagi Alignment changed to Very Good
* Dixon Alignment changed from Neutral to Very Evil
* Jean-Baptiste Cutting Alignment changed from Neutral to Very Evil
* Gloria Van Graff Alignment changed from Neutral to Very Evil
* Alice McLafferty Alignment changed from Neutral to Evil
* Alice McBride Alignment changed from Neutral to Good
* Squatter Alignments changed from Neutral to Good
* The King's Alignment changed from Neutral to Good
* Contreras' Alignment changed from Neutral to Evil
* Westside Citizens and Militia Alignments changed from Neutral to Good
* Gomorrah prosttutes Alignments changed from Neutral to Good
* 1E Junkies' Alignments changed from Neutral to Good
* Michelle and Samuel's Alignments changed from Neutral to Good

It requires a load order manager (must load after all retail .esms) and every single DLC, including GRA and the pre-order packs.



Link to his mod: http://diogenes-lamp.info/jsawyer_fnv_mod.zip (you can find this same link on his formspring if you don't trust me or this link. :P )


Best answer to a game question ever:


http://www.formspring.me/JESawyer/q/276612612622399227


they're high on life okay
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Ludivine Dupuy
 
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Post » Tue May 01, 2012 5:05 pm

Woah, awesome. Enjoyable to read all his responses at http://www.formspring.me/JESawyer too. I liked hearing him talk about Moore, and it was interesting to see who did what in the story development.

This looks like quite a fun mod.
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Kanaoka
 
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Post » Wed May 02, 2012 2:13 am

looks interesting. his name sounds very familiar was he a developer at obsidian or bethesda?
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Alada Vaginah
 
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Post » Wed May 02, 2012 6:42 am

It seems similar to Project Nevada.
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Rachyroo
 
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Post » Wed May 02, 2012 2:46 am

looks interesting. his name sounds very familiar was he a developer at obsidian or bethesda?

Project Director, if I remember correct, and he's Obsidian. Jason Bergman was the Bethesda employee assigned to oversee NV. Josh Sawyer is responsible for the weapon balancing, the main quest revolving around the political struggles of the Mojave and several other important decisions.

And this mod is basically Josh just doing some fixes and tweaks of his own free will; bug fixes he wishes they'd fixed before, mechanical changes he finds appropriate, and some more realistic "hardcoe" rules that simply would never make it into the main game (the weight limit, food and H2O ratios, etc).
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OJY
 
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Post » Tue May 01, 2012 11:58 pm

Some of the changes that affect combat and that side of things, sound interesting. But the extreme reductions to carry weight and food/sleep/etc timers, among other things, just seems to take tedium and banolity to a level of maschism I couldn't bear to stoop to. To each their own, though... or as Annie Lennox would say- "sweet dreams are made of these, who am I to disagree..."
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Ashley Clifft
 
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Post » Wed May 02, 2012 1:09 am

I just heard about No Mutants Allowed and downloaded it. Right now I'm in Skyrim and having a blast...300 hours worth...but I've been missing FNV and looking forward to playing it again. I still have some DLC to play too. I'll be checking this out after Skyrim...it's good to switch back and forth. Happy New Year!
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Wayne W
 
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Post » Tue May 01, 2012 2:57 pm

Thanks for this longknife, I have a question for JS and hate facecrap so maybe one of you kind folks could ask, please :biggrin:

Question

Do you use other mods, if so which ones ?

May I recommend NVInteriors Urban and Wasteland Editions. :)



thanks

wolf
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Karl harris
 
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Post » Tue May 01, 2012 7:37 pm

Sure, I'll ask him for you.
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Chloe Yarnall
 
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Post » Tue May 01, 2012 10:54 pm

A dev modding his own game... Always interesting. I remember Morrowind Advanced for Morrowind, and the Ascension mod for Baldur's Gate 2, where this was also the case.
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carrie roche
 
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Post » Tue May 01, 2012 11:16 pm

Sure, I'll ask him for you.


Thanks much Tycho.


wolf
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steve brewin
 
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Post » Tue May 01, 2012 11:41 pm

This mod just got recently updated to v2. It uses the same link though. Changes were added to the included readme.
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Amy Masters
 
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Post » Wed May 02, 2012 12:58 am

Anyone else have an issue with this mod when you cycle through armors in pipboy or storage the armor DT rating disappears randomly?? It is the only mod I have installed atm, because I wanted to find out what was causing this... and the mod is it. I like all the other changes, but this is a small annoyance.

Thanks

LB
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jasminε
 
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Post » Wed May 02, 2012 1:43 am

Anyone else have an issue with this mod when you cycle through armors in pipboy or storage the armor DT rating disappears randomly?? It is the only mod I have installed atm, because I wanted to find out what was causing this... and the mod is it. I like all the other changes, but this is a small annoyance.

Thanks

LB
I get this problem without this mod. It just happens randomly and goes away eventually. I believe its a normal game glitch.
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Philip Lyon
 
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Post » Tue May 01, 2012 8:02 pm

Hi, can anyone who can post there bring this to Josh's attention :smile: :

1. It seems his mod broke medium(haven't tested with heavy) armor movement penalty(If it's not intentional).

2. "Travel Light" perk is broken as well, no bonuses to movement speed.

3. Is it in Josh's ability to fix the female character's imploding shoulder(in third-person run left by pushing "A", to reproduce) ?

Much obliged.

P.S Never mind, the registration process was easy. :smile:
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A Boy called Marilyn
 
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Post » Tue May 01, 2012 4:03 pm

Thanks to whomever responded and made copy-paste. :smile:

I didn't know about characters limit, though.
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Jade Barnes-Mackey
 
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Post » Wed May 02, 2012 3:34 am

I guess my question must be stupid since he hasn't replied, maybe it was asking him to check out NVInteriors Urban and Wasteland Editions that made him mad :shrug:
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Shae Munro
 
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Post » Tue May 01, 2012 9:30 pm

He gets 10 jillion questions, there's simply no way for him to answer them all. I wouldn't be shocked if pushing your stuff on him didn't help, though. =/

Queue
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LuCY sCoTT
 
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Post » Wed May 02, 2012 2:13 am

Quite a noob mod actually isn't it? Just a few tweaks. So does he think he did it wrong the first time or something?
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leni
 
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Post » Wed May 02, 2012 4:21 am

Do you think he single-handedly made the game as it was? He wasn't the one in control of most of what he's tweaking now. He's simply been playing the game, noticing things he'd done differently if he had been in charge of every little thing, and adjusting them accordingly. Keep in mind he is modding the game for himself and only released this upon repeated request.

The only changes I don't get are the ''alcohol hydrates instead of dehydrates'' and the shifting of sleep dep/thirst/hunger levels.

The alignment changes likely make this the most comprehensive mod to do so, sadly.

Other than that it's mainly a weapon rebalance, harder hardcoe and DLC integration mod.

Queue
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Chloe Yarnall
 
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Post » Tue May 01, 2012 11:19 pm

Do you think he single-handedly made the game as it was? He wasn't the one in control of most of what he's tweaking now. He's simply been playing the game, noticing things he'd done differently if he had been in charge of every little thing, and adjusting them accordingly. Keep in mind he is modding the game for himself and only released this upon repeated request.

The only changes I don't get are the ''alcohol hydrates instead of dehydrates'' and the shifting of sleep dep/thirst/hunger levels.

The alignment changes likely make this the most comprehensive mod to do so, sadly.

Other than that it's mainly a weapon rebalance, harder hardcoe and DLC integration mod.

Queue
I'm not using it because it seems like it would conflict with Project Nevada, but the parts I'm most interested in are the ones about medium, heavy and power armour.
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Fiori Pra
 
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Post » Wed May 02, 2012 12:16 am

v3 is out now. Link still usable since he just replaces the old with the new. For the changes: http://twofoldsilence.diogenes-lamp.info
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Rude Gurl
 
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Post » Tue May 01, 2012 3:25 pm

Nice. This may have just brought me back to the Mojave from Tamriel.

Gonna DL this tomorrow with my tethered Android.
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Tamara Dost
 
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Post » Wed May 02, 2012 4:42 am

That is so awesome, i heard about it on SPUF and came running back. I didn't want to buy Courier's Stash though, but i guess i can just disable that if i want to play vanila.
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Danial Zachery
 
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Post » Tue May 01, 2012 10:54 pm

If you don't want to use the Courier's Stash stuff, and don't want to sell it for caps, stuff it in the nearest Garbage Can or Dumpster, and walk away. No need to take the hassle of disabling it.
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Francesca
 
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