Journalist Character Screens: Quakecon, London, Gamescom

Post » Mon Aug 22, 2011 4:17 am

Why do I only see one hand?

He's obviously dual-wielding The Real Barenziah, Part IV (Daggerfall edition).
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Maddy Paul
 
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Post » Mon Aug 22, 2011 9:55 am

Still dry here :sadvaultboy: This wait is killing me :cryvaultboy:
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Kortniie Dumont
 
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Post » Sun Aug 21, 2011 10:08 pm

Still dry here :sadvaultboy: This wait is killing me :cryvaultboy:


I know! I can't take it anymore!! I haven't eaten in four days!!! No, not really. But still. I would just like a screen of an altmer/breton or imperial in the snowy plains or some place we have seen much of. *cough*volcanictundra*cough*
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Andrea Pratt
 
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Post » Mon Aug 22, 2011 4:48 am

Still nothing new, to bad. Hopefully, now the Gamescom ended, they share the remaining screens.
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Austin Suggs
 
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Post » Mon Aug 22, 2011 7:24 am

innocent little journalists walking to work la la la la la BOOM!! BULLETS, HELICOPTERS, HORDES OF ANGRY TES FANS JUMP THEM AND KILL THEM ALL!!!!!!


Cool idea? I think it's pretty reasonable.....
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Far'ed K.G.h.m
 
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Post » Mon Aug 22, 2011 1:17 am

innocent little journalists walking to work la la la la la BOOM!! BULLETS, HELICOPTERS, HORDES OF ANGRY TES FANS JUMP THEM AND KILL THEM ALL!!!!!!


Cool idea? I think it's pretty reasonable.....

Sounds totally legal.

I hope they show more bosmer, or at least a height comparison of all the races (Including altmer)
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Cassie Boyle
 
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Post » Sun Aug 21, 2011 11:15 pm


I hope they show more bosmer, or at least a height comparison of all the races (Including altmer)


I would love to see a height chart of all the races average height for males and females. I want bosmer men to be shorter than the women like in Morrowind :D
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Jaylene Brower
 
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Post » Mon Aug 22, 2011 3:20 am

It seems Gamesradar is updating their site, so lets hope they would thrown in their picture after the update :D

Also I may be gone all day, so if anything pops up just post here and I will add it to OP asap, or unless BootySweat doesn't mind adding it in
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Marcus Jordan
 
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Post » Mon Aug 22, 2011 5:10 am

http://www.gamona.de/games/the-elder-scrolls-5-skyrim,vorschau-pc:article,1975550.html

Also, "The Elder Scrolls 5: Hot Pursuit" has this moment. In the distance loom rugged peaks, and around clouds over fields and as tall pines. I could immediately disappear in all directions, the steep path down to stretch in the opposite direction, or down to the river, from the curious fish's head. It does not matter where, because initially you have to stand and remain until times svck up the impressions. The backdrop is a blast.

Not until the technical hundredths. The witcher second adventure on the PC looks just a tad bit better, as far as textures and textures for objects. It is rather the design, the suggested size and diversity of the world, which I devour in the first few minutes with skin and hair. Nordic draqes, rough, coarse, scattered with white spots and handmade. You can feel the cold air is up when the fog rolling through botany.

Before you can march into the wilderness out here, you may let off steam in the Elder Scrolls typical character creation. From Argonian to Khajiit, Orc to Elf, human races of Tamriel are all up north at the start line, of course, including many sliders to bending, twisting, compressing and squeezing.

Nose, ears, forehead, mouth and stature to invite another cosmetic Knetstunde, added in the "Hot Pursuit" Little things like war paint, scars, dirt, paint and dirt. You may even miss his character a blind eye, either white or red A nice touch, although his character probably should rarely be considered from the beginning. Let's go in my case with a burly orc, monster tusks protrude from the lower jaw. Each boar would be envious.

The first steps you are doing - the Elder Scrolls guideline requires it - as his execution awaiting final prisoner who miraculously put the hangman and runs off with the sweet freedom. Could have something to do with the fact that he is known as "Dragon Born" is the only salvation for the Northern Province and the whole continent. Or so. Bethesda did not show anything yet from the intro of the following dialogue or quests.

It really is much too hectic, and you go to hang it yet. In "Hot Pursuit" returning shed beasts are as far away as the raging civil war. Our Ork marches off rather delight in the vegetation. Bushes can rustle along the way, almost every plant has a name, and pick the one most to zusammenzupanschen later on alchemy potions table. As always in "Elder Scrolls" is: The expression of the necessary skills depends on how often you use them. As a parent attributes be magic, stamina and health on the direction.

It hides behind every ability a perk-tree with different specializations. If you explore the "shield" tree, discovered how nice things "Block by 25 percent effective," "done more damage to Shield Slam" and "Fast moving vessel equipped with a shield." In the two-handed weapons tree can switch included 20 percent more damage or ensure that a quarter of the opponent's armor value is ignored in attacks with the war hammer.

Our Ork has now reached a cave. I am happy not only about the just-captured rod, perverting the monster against enemies, but above all about the fine design, the plastic rock, the shimmering water, the pale light crooked hanging torches - Hand-made dungeon in which one loses oneself happy.

Rather than mooch through one-way street caves, there are sloping passages and intricate bays. You have to activate switches to auszufahren bridges. Some tunnels are flooded and only for characters with a lot of steam or an appropriate sub-water-breathing potion passable. Unless you decide to start for the people of the Argonian lizard - the power of their lungs can dive as long as they want.

Not a bad idea, down here to have a light source, which is due to any placement of both hands, no problem. Who can sign on the left and the Shield-dash attack refrain in particular, replaces it with a torch, the opponent on fire when you press the corresponding attack button.

A world of discovery

Get to feel the bandits who have been down here wide. Where could I have to admit that the fight so far put no distinctive marks or impressions. Yes, there are cool finisher, which slashed throats and bellies are pierced. This looks particularly with two daggers in the hands of sinister dashing and recalls in the first-person perspective a little of the ruthlessness of a "Dark Messiah". Beautiful is also a scene in which an opponent with a crushed leg drags panting on the ground and escape the final hammer attempts.

But slamming and blocking effect as yet too weak, too flabby, too loose, especially since no special tricks or counter are presented. Without major problems, the orc schnetzelt through a cave full of bandits, puts a fire ball from the left, right, a blade and a few arrows, but exciting in the sense of "fighting for your life" does not look like that. Let's just push out that the orc was made fit with cheat codes for getting started.

If you value the little things, may well feel in "Hot Pursuit": tables are filled with stuff, all modeled and collectible, from chests tumble potions, gold and gems, while a bonfire next to the short breather invites. There's reading material in abundance: premium leather-bound diaries, the pages frayed, stained and smudged or tattered beyond recognition. This effort is admirable. I'm already looking forward to the first library in the game.

No wonder that the baggage quickly filled with tons of stuff: weapons, armor, potions, claws, skins, furs and all that is needed in crafting. Our Ork discovered a blacksmith shop, rolls up his sleeves and can swing a hammer. In semi-transparent menus to determine what you want to customize from which raw materials, while the character is running in the background, the corresponding steps: blade in the fire keep him hammering it into shape to cool. The same applies for crafty poisoner, brew their potions in alchemy tables collected from plants.

As for the inventory menu: meeh. Not that I resign myself to the rectangular A4 could not be arranged in columns. Everything is orderly and almost embarrassingly clear, so you can find without much ado, what you seek, the best item in a category is also marked with an arrow icon. As a counterpoint to the painstakingly hand-crafted game world even the menus are likely, especially as it may consider turning every object found in a fine 3-D View.

Useful is the Favorites list in which you can order anything you want to have quickly at hand: for example, potions, weapons and spells. With the Digikreuz digs you a simple way to finish the game through the list and upgraded the corresponding clutter.

But why that seems so sterile? You get just about the weapons of values, the strength of armor and all, as far as mere figures. However, not even a small line of text with a description. As nice as the shields, swords, axes and bows may be designed, as much as I, the 3-D model in the inventory look - I have a paragraph with the history of the subject matter better. I've seen in any case no button to display an appropriate window. It would be a shame Bethesda would just save in that area.

What else? It must be noted as quickly as one hour in: elapsed "The Elder Scrolls Hot Pursuit". One stromert through caves, picking flowers, looks a little here, over there, cracking chests and loot it - while the lockpicking works similarly as in "Fallout 3".

Almost sixty minutes are so incredibly little when you consider that somewhere in the game guilds pull the strings and its network motifs, orders animosities and spin - so far confirmed are warriors, mages, dark brotherhood and thieves. And all off the main action, the end could be achieved with blinders on, according to Bethesda in about 20 hours. Who does not like rushing through an adventure, is to be maintained in the three-digit hour range.

Conclusion

It really tingles when you marched through steep mountain paths, pine trees taller than a man on the left, a raging river on the right and adventure around every corner. Like any Elder Scrolls sprayed part as "Hot Pursuit" is something magical, romantic freedom as soon as you leave the first dungeon and has overcome the barriers of entry. Equal to the first village to run, talking in the tavern or explore the caves only once in the area? I'm ready for it at all?

Bethesda vying for the attention so painstakingly that even after hours can get bogged down with trivialities: the tarnished pages of a diary, at a forge or in the flooded corridors of a dungeon. I like the stark light torches hanging wrong, I like the mysterious caves and rock walls designed plastically.

A big question mark leaves the combat system. Strike and blocking effect far too weak, too flabby, too loose, especially since no special tricks or lock will be demonstrated - that smells suspiciously like a simple Geschnetzel. Otherwise, I was disappointed to Bethesda on the brittle A4 menus barely: "Hot Pursuit" looks like a hand-made, exciting and extremely detail-eaters hours for cold autumn evenings.

I'll highlight the most interesting parts in red. :)

Beautiful is also a scene in which an opponent with a crushed leg drags panting on the ground and escape the final hammer attempts.

Best part ^

Looks like we might have locational limb damage! :celebration:

Or he's just talking about a Draugr... :sadvaultboy:
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Genocidal Cry
 
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Post » Mon Aug 22, 2011 12:15 pm

Thanks!
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Eliza Potter
 
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Post » Mon Aug 22, 2011 12:18 am

Thanks!

Yup!
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emma sweeney
 
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Post » Mon Aug 22, 2011 3:38 am

I have updated the OP with a few things from Gamescom, it is under the quote block
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jenny goodwin
 
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Post » Mon Aug 22, 2011 1:03 pm

I have updated the OP with a few things from Gamescom, it is under the quote block

Thanks Tgl, Guess your taking over for Booty now seeing as he is a mod :(
I Bet you will be the next mod :wink_smile:
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danni Marchant
 
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Post » Mon Aug 22, 2011 9:47 am

What does it mean by the rock walls being plastically, because it says he enjoys them? Confuses me :mellow:
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Life long Observer
 
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Post » Sun Aug 21, 2011 11:16 pm

What does it mean by the rock walls being plastically, because it says he enjoys them? Confuses me :mellow:

I don't know. That confused me as well. It might have been a positive German term that got translated as "plastic". :shrug:
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Michelle Serenity Boss
 
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Post » Mon Aug 22, 2011 12:46 am

I don't know. That confused me as well. It might have been a positive German term that got translated as "plastic". :shrug:


shiny, glossy perhaps?
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Katharine Newton
 
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Post » Mon Aug 22, 2011 11:11 am

I don't know. That confused me as well. It might have been a positive German term that got translated as "plastic". :shrug:


But describing the rocks as plastic-ey is a bad thing but he says he enjoys :shrug:
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Facebook me
 
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Post » Mon Aug 22, 2011 6:00 am

http://de.wikipedia.org/wiki/Plastisch This is what came up when I searched up the word that got translated to plastic.
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Kelli Wolfe
 
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Post » Mon Aug 22, 2011 3:03 am

shiny, glossy perhaps?

Maybe. Still not very flattering for a rock though.
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Ian White
 
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Post » Mon Aug 22, 2011 1:23 pm

What's the hold-up with those pending screens?
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Stefanny Cardona
 
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Post » Mon Aug 22, 2011 1:55 am

What's the hold-up with those pending screens?


The answer is in your question...they're pending. No but in all seriousness, I'm really anxious to see the one gamesradar made! Maybe tomorrow or perhaps later tonight.
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Nicholas C
 
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Post » Mon Aug 22, 2011 4:32 am

What's the hold-up with those pending screens?

They might be saving them for new cover stories/magazine articles. Pete said to be on the lookout for new magazine previews in September.
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Motionsharp
 
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Post » Mon Aug 22, 2011 5:08 am

They might be saving them for new cover stories/magazine articles. Pete said to be on the lookout for new magazine previews in September.

Great, they sell them instead of releasing them to the public. Class act. :glare:
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Meghan Terry
 
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Post » Mon Aug 22, 2011 8:28 am

If we don't see anything tomorrow then we will have to wait until PAX next weekend for any possible new screens.
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Ysabelle
 
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