In my opinion No killing would be boring, But that is me, Each to their own, everyone has a different perspective and I respect that.
Well, I wouldn't say that no killing is always boring in games, I mean, there are some games where the player cannot fight that I still like, but yes, for a game like Fallout, I wouldn't go for a completely pacifist route, after all, when a game has a variety of different types of weapons and several skills aimed at killing enemies, it just seems like a waste not to use them, besides, honestly, I don't think it makes much sense to play a completely pacifistic character in the Fallout setting, from a role-playing standpoint, I like that the designers included the option as it gives the player more options, and I've never complained about too many options in an RPG, it's just that, realistically speaking, I can't see someone accomplishing anything world changing in a post apocalyptic setting without being willing to spill a bit of blood... unless of course we're dealing with someone like Mr. House who has servents that can do it for him. Now, for some quests, I'll probably go the diplomatic route if that seems most appropriate, but I don't have any interest in making a character who avoids combat at all costs. Even if I solve quests through diplomacy whenever I can, if someone attacks me, I'm going to do what I must to defend myself.
Though I fail to see why it's a problem that journalists are focusing on the combat rather than the non-violent options, after all, isn't it natural for journalists to focus on things that interest them? Or that they believe their customers would be interested in? It seems natural to me, and if you look at the gaming industry, where most popular games seem to involve some amount of combat, and many genres are entirely based around it, it's pretty obvious that most of the gaming demographic is more interested in killing things rather than solve their problems through diplomacy, and there's absolutely nothing wrong with that, as long as they use fiction and games to indulge their violent tendencies rather than take them into real life, and no one is stupid for wanting things they enjoy from video games, the only brain dead idiots are those who can't comprehend that others can have their own interests and opinions. So yes, it's not hard to see that the combat aspect of the game is more likely to draw the attention of players than the diplomatic aspect, so of course journalists will focus on that. And besides, it's not like the articles that gaming journalists write will somehow effect any quality of the game, so why should you even care? It's not going to diminish the non-violent options in the game just because people don't talk about them much, the only problem I can see it causing is that players who might be drawn to the game by that aspect might not notice it because it isn't given much coverage, and I suspect most of the players that are really concerned with that are already Fallout fans, and don't need journalists to draw their attention to the game.
All too true, it's just that with easier access to information, it's easier for people to see it. People need to stop pretending that the world was perfect until some point in the 20th century.