JRPGS: Why do so many in this forum dislike them?

Post » Fri Mar 11, 2011 7:59 am

Well the art style bothers me big time.Its really a hit or miss thing with people.Then many are turn based,which I can deal with but only if the rest of the game is really good.I also just don't like most plot lines,the style they use is strange to me.
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Katey Meyer
 
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Post » Fri Mar 11, 2011 4:10 pm

No, no. It is just how the http://www.youtube.com/watch?v=Zmj8VFDupus is done in FF games.
http://www.youtube.com/watch?v=3TwMVM9ajwk


edit - I don't see any tactic behind FF combat. You just keep attacking and hope that the bad guys die first.



That is REAAALLLY not true. There are mob weaknesses to consider. Are they resistant to weapons, to magic, to summons? do they have the ability to cast reflect, or even have it innately? Can they cure themselves back to full in a matter of moments(If so, ya gotta plan on unleashing a huge attack at a certain %, when means you really have to pay attention to total damage dealt). One of my favorite battles of all time was in Final Fantasy IV(2 here in the states), when you're fighting the Queen of All Espers, and she continuously cures herself throughout the battle(She gets multiple turns). The first few times I fought that battle, i got my [censored] whupped. It wasn't until I finally realized I had to cast reflect on HER so her Cure Spells would bounce to me, that I was finally able to beat her.

Or in FFVI(3 here n the states), when you fight a massive battle on top of a tower of fanatics. The final boss on that tower(I can't remember exactly what he does, so bear with me), iirc, when he was defeated, would cast a spell upon death to wipe out your entire group. You had to make sure you cast RR3 on yourself to make sure you survived. That or he just did that regularly throughout the battle, and you had to have RR3 on as many people as possible so you could come back from death to keep fighting.

There is a lot of strategy involved in Final fantasy games. It's not just "Click an attack or spell, rinse, repeat"
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J.P loves
 
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Post » Fri Mar 11, 2011 9:42 pm

It's really not hard to understand. Fallout is an RPG and so is Two Worlds, if you played an RPG you didn't like why does it make sense to swear off the entire genre?

Fallout is an RPG, Two worlds is an Rpg, if a bad one at that, but i can tell you right now Fallout 3 is too different from two worlds to even put it in the same wide Genre of RPG. western or eastern, Fallout 3 is far too different for a comparison. now i thought a bit bout Dawn of War, but while i was doing that, i got Zergling rushed...
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gemma
 
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Post » Fri Mar 11, 2011 7:25 am

It's really not hard to understand. Fallout is an RPG and so is Two Worlds, if you played an RPG you didn't like why does it make sense to swear off the entire genre?


I don't play sport games like NHL or Soccer games because I tried them and I did not liked the game type. Playing one game from certain genre can pretty much give general view to entire genre. Which really
is not true in many occasions, but JRPG's are sub genre of RPG's, and it is true that I should not reject entire sub genre just because one game.

But I've seen videos about other JRPG's and I'm not impressed.
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Farrah Lee
 
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Post » Fri Mar 11, 2011 2:28 pm

edit - I don't see any tactic behind FF combat. You just keep attacking and hope that the bad guys die first.

That's what I'd call bad tact, not lack of. Most Final Fantasy games don't feature a deep system by any means, but assuming you're leveling naturally (no excessive grinding in between events) you will die a lot if that's the approach you take.
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BRAD MONTGOMERY
 
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Post » Fri Mar 11, 2011 8:58 am

Fallout is an RPG, Two worlds is an Rpg, if a bad one at that, but i can tell you right now Fallout 3 is too different from two worlds to even put it in the same wide Genre of RPG. western or eastern, Fallout 3 is far too different for a comparison. now i thought a bit bout Dawn of War, but while i was doing that, i got Zergling rushed...

Uhh... that's my entire point. They fit under the WRPG genre but they're so different that if you didn't like one, there's no reason for you to dislike the other. So I don't see why the same logic doesn't apply to JRPGs. It's just like how there's a lot of crap derivative shooters out there, but there's a couple of good series' worth playing regardless. There's gonna be horrible cliche and boring games in every genre, and it's not exclusive to JRPGs. Saying that, everyone is entitled to their opinion to dislike the genre, but if you've only played one in your entire life your opinion on the genre doesn't really carry that much weight, and applying the criticisms for one game or series to the entire genre is wrong, plain and simple.
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~Amy~
 
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Post » Fri Mar 11, 2011 3:26 pm

You've just chosen the best game which features turn based combat. Aaah Jagged Alliance! :)


Yes, Jagged Alliance never dies!


That is REAAALLLY not true. There are mob weaknesses to consider. Are they resistant to weapons, to magic, to summons? do they have the ability to cast reflect, or even have it innately? Can they cure themselves back to full in a matter of moments(If so, ya gotta plan on unleashing a huge attack at a certain %, when means you really have to pay attention to total damage dealt). One of my favorite battles of all time was in Final Fantasy IV(2 here in the states), when you're fighting the Queen of All Espers, and she continuously cures herself throughout the battle(She gets multiple turns). The first few times I fought that battle, i got my [censored] whupped. It wasn't until I finally realized I had to cast reflect on HER so her Cure Spells would bounce to me, that I was finally able to beat her.

Or in FFVI(3 here n the states), when you fight a massive battle on top of a tower of fanatics. The final boss on that tower(I can't remember exactly what he does, so bear with me), iirc, when he was defeated, would cast a spell upon death to wipe out your entire group. You had to make sure you cast RR3 on yourself to make sure you survived. That or he just did that regularly throughout the battle, and you had to have RR3 on as many people as possible so you could come back from death to keep fighting.

There is a lot of strategy involved in Final fantasy games. It's not just "Click an attack or spell, rinse, repeat"


Sounds more like a puzzle than actual tactics.
But these are my opinions. I don't see much depth in this kind of combat, but it seems that many people do. :)
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Brentleah Jeffs
 
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Post » Fri Mar 11, 2011 4:39 pm

Uhh... that's my entire point. They fit under the WRPG genre but they're so different that if you didn't like one, there's no reason for you to dislike the other. So I don't see why the same logic doesn't apply to JRPGs. It's just like how there's a lot of crap derivative shooters out there, but there's a couple of good series' worth playing regardless. There's gonna be horrible cliche and boring games in every genre, and it's not exclusive to JRPGs. Saying that, everyone is entitled to their opinion to dislike the genre, but if you've only played one in your entire life your opinion on the genre doesn't really carry that much weight, and applying the criticisms for one game or series to the entire genre is wrong, plain and simple.

i was under the impression that admiral ackbar here was right...*Orochi Punches Admiral Ackbar*

ive played a few, i am allowed to think what i want avbout that game, but i dont think about the genre as a whole when i pick a game to play, never.
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RaeAnne
 
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Post » Fri Mar 11, 2011 8:26 pm

Drakengard is really not typical JRPG stuff.

I tried playing Drakenguard... for about 5 minutes. I can't say I'm a fan of starting off with absolutely no direction. The game starts with some funky but utterly nonexplanatory fmv, and then I get plopped into a battle with a bunch of mobs without any explanation.

I looked through the manual. Typical anime/manga set up. The school girl, the prodigy little child (boy? girl? who the hell knows). The hulking emo guy with a tortured past. Bunch of orphans.

In medias res is fine, as long as it is done well. A game that gives me no reason to play is no fun at all.

Likewise, I'd dump Devil May Cry in the heavily-japanese style game. Not a jrpg, but it's got most of the elements I don't like. Again, no explanation as to why the character is going where he's going or doing what he is doing. Just a way-too-friggin'-long opening cutscene that made no sense and only serves to introduce the mysterious female guide who will later turn out to be a romantic interest by virtue of being the only female character in the game that isn't trying to immediately kill the puerile protagonist. Snoozathon cutscene + no idea what the hell I'm supposed to do = major turn-off.

Give me God of War, PoP: Sands of Time, Beyond Good & Evil, Primal, or The Bard's Tale any day of the week.
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Jamie Moysey
 
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Post » Fri Mar 11, 2011 9:36 am

I actually like some jrpgs but i'm not a big fan of them but i must say there's some jrpgs that are must buy thought. :)
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sunny lovett
 
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Post » Fri Mar 11, 2011 8:38 am

I dunno, I kinda like some of the FF games. Other than that, the reason is probably the massive focus on cuteness and bright colors. People with eyes big as dishware, brightly coloured hair in ridiculous hairstyles, ten feet swords and teens with massive briasts just doesn't work for me. Also, most JRPGs contain cheesy and "epic" stories with no sense at all.
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JaNnatul Naimah
 
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Post » Fri Mar 11, 2011 5:00 pm

That's what I'd call bad tact, not lack of. Most Final Fantasy games don't feature a deep system by any means, but assuming you're leveling naturally (no excessive grinding in between events) you will die a lot if that's the approach you take.

It's as deep as you make it

FFXIII you've got to have strategy because if the strategy you're using svcks, you'll likely get beaten

For the rest of the series it does seem to lack any strong focus on strategy but truly if you're paying attention to elemental weaknesses and supporting your other members strategies do start to form and they are more apparent.

In the beginning of pretty much all Final Fantasy games yes it is a "let's just attack until one of us dies" but later in the game strategy can, and often does, become important especially for tougher boss battles.
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Jesus Sanchez
 
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Post » Fri Mar 11, 2011 9:12 am

Likewise, I'd dump Devil May Cry in the heavily-japanese style game. Not a jrpg, but it's got most of the elements I don't like. Again, no explanation as to why the character is going where he's going or doing what he is doing. Just a way-too-friggin'-long opening cutscene that made no sense and only serves to introduce the mysterious female guide who will later turn out to be a romantic interest by virtue of being the only female character in the game that isn't trying to immediately kill the puerile protagonist. Snoozathon cutscene + no idea what the hell I'm supposed to do = major turn-off.

Er.. Devil May Cry's opening scene was like 5 minutes long and explained everything very clearly, including the backstory, who Dante is, where he's going and a general idea of what needs to be done. If you didn't know what you were doing in DMC then I'm afraid you didn't even watch the scene.
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Fanny Rouyé
 
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Post » Fri Mar 11, 2011 6:02 pm

To think about it, JRPG heroes make a bit more sense than WRPG heroes. WRPG http://www.collegehumor.com/video:1930495

I don't know, I am playing Dragon Quest IX and I can walk into house/rooms and break items and take the contents out.

Playing Dragon Quest IX first Dragon Quest Game I have played. Pretty linear story with a little variety. I have played Final Fantasy ten and twelve. Horrible games, boring, long, and predictable. I love pokemon though.
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Sherry Speakman
 
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Post » Fri Mar 11, 2011 5:58 pm

Er.. Devil May Cry's opening scene was like 5 minutes long and explained everything very clearly, including the backstory, who Dante is, where he's going and a general idea of what needs to be done. If you didn't know what you were doing in DMC then I'm afraid you didn't even watch the scene.

Well, then I wish they had made the audio louder, 'cause I could barely hear anything over the music and sound effects. All I caught was that Dante is some sort of monster hunter. Then the lady came in and mumbled something, and then he mumbled something like "hey toots" and then there was some more mumbled things and then my character is outside of a castle in a trenchcoat. :shrug: And there are monsters in the castle that keep respawning, which is hella annoying. What am I supposed to do in the castle? Beats me.
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Cedric Pearson
 
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Post » Fri Mar 11, 2011 8:31 am

Well, then I wish they had made the audio louder, 'cause I could barely hear anything over the music and sound effects. All I caught was that Dante is some sort of monster hunter. Then the lady came in and mumbled something, and then he mumbled something like "hey toots" and then there was some more mumbled things and then my character is outside of a castle in a trenchcoat. :shrug:

Subtitles.
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Dona BlackHeart
 
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Post » Fri Mar 11, 2011 2:07 pm

Well, then I wish they had made the audio louder, 'cause I could barely hear anything over the music and sound effects. All I caught was that Dante is some sort of monster hunter. Then the lady came in and mumbled something, and then he mumbled something like "hey toots" and then there was some more mumbled things and then my character is outside of a castle in a trenchcoat. :shrug:

That's pretty much the bulk of DMC's opening, you're a demon hunter, and then hunt demons so the story can progress. It's not really about the story, same way God of War isn't really, just a backdrop to more ass whooping.
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Chris Duncan
 
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Post » Fri Mar 11, 2011 5:36 pm

I assume many people dislike JRPGs due to their widespread use of cliches and tired tropes like "young man rescues girl, falls in love, finds out girl is princess" or "young man is bitter ex-mercenary, girl contains a mysterious power, young man must protect girl from forces that want to use her power for ill", etc. That's not to say that Western RPGs don't fall into the same tired tropes - it's just more difficult to notice them when you're building your own character as opposed to assuming a pre-made template.

Of course, not all JRPGs fall into this category - some games, like Atlus's Shin Megami Tensei series, are on par with or even exceed the best the West has to offer. Personally, it's a tie between TES and "MegaTen" when it comes to my favorite game series.
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Saul C
 
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Post » Fri Mar 11, 2011 10:08 am

That's pretty much the bulk of DMC's opening, you're a demon hunter, and then hunt demons so the story can progress. It's not really about the story, same way God of War isn't really, just a backdrop to more ass whooping.

http://www.escapistmagazine.com/videos/view/zero-punctuation/1595-God-of-War-III
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GEo LIme
 
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Post » Fri Mar 11, 2011 7:49 am

it's just more difficult to notice them when you're building your own character as opposed to assuming a pre-made template.

I dunno last wrpg I played had a very obvious cliche story line: Let's go defeat the horde of evil and save the day! Yay we did it!

I even made my own character
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john page
 
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Post » Fri Mar 11, 2011 6:31 pm

And again we're back at classifying everything as a stereotype and Do Too Do Not.
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Stephanie Kemp
 
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Post » Fri Mar 11, 2011 8:19 am

http://www.escapistmagazine.com/videos/view/zero-punctuation/1595-God-of-War-III

Naw, he's just emotionally immature. Would an emo brutally eviscerate his enemies and rip the heads off of gorgons? He's goal-oriented and driven to survive.

I'd argue that the story for GoW is less a backdrop and more of the scaffolding - it is rather integral to the experience to make the gameplay and environments coherent.
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Judy Lynch
 
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Post » Fri Mar 11, 2011 6:26 pm

Naw, he's just emotionally immature.

Not much - he's grade A Greek myth material, that's what he is. From hero to god-slave to pretty much insane immortal to vengeful mortal. It's not madness - it's The. Ghost. Of. Sparta. *kick*
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Kayleigh Mcneil
 
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Post » Fri Mar 11, 2011 2:57 pm

I'd argue that the story for GoW is less a backdrop and more of the scaffolding - it is rather integral to the experience to make the gameplay and environments coherent.

And the six minigame with Aphrodite is... what, the plumbing? :P
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Euan
 
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Post » Fri Mar 11, 2011 10:23 pm

And the six minigame with Aphrodite is... what, the plumbing? :P

No that's an educational device so the people working on the scaffolding know how to use their tools
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Milad Hajipour
 
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