Hello,
I have gotten a lot better at working with mods, have at least a basic understanding of using FNVedit/merged patches, etc. from help in this group.
I have a question that I can't quite figure out with my skills at this point, however.
I am trying a playthrough with JSawyer mod for the first time. The only other heavily base-game mod I have in right now is Project Nevada, and only the CORE at this time - I really just wanted the grenade buttons, Stealth boy toggle and sprint ability that all come with PN: Core.
Resources I've read said those two will play nice.
Well, I'm still finding the game rather easier than prior playthroughs, where the first thing I do is drop XP down to 33% with Project Nevada Rebalance (I drop it down to 25% after achieving level 6 as the first 3 perks balance that out for me.)
Here's my question: I know a major part of JSawyer is dropping XP on quests/kills...but it seems, I'd like it even lower. I can't determine the mechanism by which JSawyer does that, however. Is it a flat "percentage" like how PN does so, or did Sawyer actually go through and change the base XP values of quests/MOBs?
You see why I'm asking: If I were to either enable PN:Rebalance, or (more likely, to avoid a million other conflicts) grab a more simplistic mod that simply cuts XP by a flat percentage.....if JSawyer also applies a flat percentage modifier, then I'd assume only one would "win", but if JSawyer actually changed all the base values per quest/MOB, then it would seem to me another mod that then applied a flat percentage modifier would simply modify those down as they were awarded.
Does anyone know, or suggest where I could look to find more info? (I have the GECK installed but honestly it mostly still baffles me at this point.)
Or if someone could tell me, maybe there is a super simple way to use the GECK or another resource to simply accomplish dropping the post-Jsawyer mod XP's another 50% or so....?
Thanks in advance for reading this rather wordy question!
JD