[RELZ] Julan, Ashlander Companion [No.13]

Post » Sat May 07, 2011 5:15 pm

I really don't want to discard him, but I can't keep using the "resurrect" command with the console.

Not to mention that that probably breaks his quests. :P
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Flash
 
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Post » Sat May 07, 2011 10:54 pm

Apart from the obvious solution of decreasing the game difficulty, any tips on keeping him alive?

Try to engage your enemies with a spell or marksman before you close into melee combat. If you're already using spells, use a lower damaging one that'll get your foe's attention and "tell" Julan that he needs to start attacking. The only other option is to get his health up through training skills that affect his endurance like heavy & medium armor and spear.
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Holli Dillon
 
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Post » Sat May 07, 2011 10:32 pm

on load adjusting Kateri said that Julan needs to keep the same position if it's loaded at #40 it needs to stay at #40. i have had to adjust my load order to clear up landscape conflicts with Julan and Jasmine loaded in a game if i had to move something to the top i made sure that i had something to move down so that they both kept the same position i think it works that way with any mod that is heavily scripted. So having a few mods near the top that it doesn't matter if they are loaded early or not comes in kinda handy!
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^~LIL B0NE5~^
 
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Post » Sun May 08, 2011 4:07 am

I employ a lot of difficulty enhancing mods and at level 27 have the slider cranked to approx 90%.
Even so, with a little care my Redguard is still finding enemies relatively easy.
Julan does not, and dies in almost every combat situation, in spite of having trained him to 82 in light armour.
Trying to keep him out of harms way I've leveled his marksman to 77, restoration to 43, and destruction to 52, instructing him to use only ranged and magic.
Even keeping him supplied with numerous exclusive restore health and mana potions doesn't help.
Apart from the obvious solution of decreasing the game difficulty, any tips on keeping him alive?
I really don't want to discard him, but I can't keep using the "resurrect" command with the console.


Uh, yeah... if you "resurrect" him, it'll break the mod, since his quest-people will think he's dead.

If you've loaded up on difficulty-increase mods, well, that's your choice, but Julan's balanced more to the vanilla game, sooo... all you can do is train up all his skills and deck him out with good armor.weapons and a ton of potions, I guess. I find it helps to tell him to save his magic for healing only, then he doesn't run out so fast.

(Sorry for not keeping an eye on this thread as much as I should, but I find the new forum design almost impossible to read. :( Please PM me if you really need me, I'll be sure to see that! Thanks tons to everyone who helped out by posting answers and advice in the thread! <3 )
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Jesus Duran
 
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Post » Sun May 08, 2011 2:40 am

Uh, yeah... if you "resurrect" him, it'll break the mod, since his quest-people will think he's dead.


:sadvaultboy: Yeah, I've already noticed some weird behavior from him. :(
Well, it looks as if I want to use him I'll have to tone down the game difficulty and raise a number of his skills before I take him for a jog.
I normally never use a companion mod but I've heard and read some great things about Julan.
I'll try him again next time I go through the game.
Thanks for your input.
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Symone Velez
 
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Post » Sat May 07, 2011 1:26 pm

Thanks, Kateri, for making such an awesome companion! It's almost like having a second player with you.

A few questions:

1. Does using the main quest shortcut (level 20+, reputation 50+) break anything with Julan?

2. Does using the GoD MoD (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=506) break Julan?

Cheers, and thanks once again for the great work!
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claire ley
 
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Post » Sun May 08, 2011 1:25 am

I love this mod, but I'm having some issues. First off since I got Julan he seems to have a mind of his own, as in he's wandering off in a random direction for some reason. I thought this could be fixed by telling him to wait at the Inn, but now he's bugging out in the corner and won't budge or follow me! Is there something I may need to do in the console to stop him from doing this?
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Dragonz Dancer
 
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Post » Sun May 08, 2011 12:39 am

have him start combat and stop

select him with the console
StartCombat Player
StopCombat
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CSar L
 
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Post » Sat May 07, 2011 2:42 pm

have him start combat and stop

select him with the console
StartCombat Player
StopCombat


Thanks, that seemed to fix it! I need to learn to actually read the readme sometimes, it answers questions!
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lolly13
 
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Post » Sun May 08, 2011 12:18 am

Ever since I got the telepathy ring, he's been much worse at following me.

And now, nothing happens when I use the ring. Did he disappear? Is he dead? What is going on?
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Sudah mati ini Keparat
 
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Post » Sat May 07, 2011 11:42 pm

And now, nothing happens when I use the ring. Did he disappear? Is he dead? What is going on?


Have you been away from him for more than 72 hours? If so, that's just MW's http://lovkullen.net/Emma/What_is%20the_72_hours_bug.htm kicking in. Julan's temporarily forgotten about you. ;) Either go back to where you left him and speak to him in person or, if you've forgotten where he is, ask for him at the Ald Skar Inn in Ald'ruhn. That should bring him to you.
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Jessica Lloyd
 
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Post » Sun May 08, 2011 12:53 am

Ever since I got the telepathy ring, he's been much worse at following me.

And now, nothing happens when I use the ring. Did he disappear? Is he dead? What is going on?


Did you alter your modlist? Try summoning him from the Ald Skar Inn and see if that works.
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Elizabeth Lysons
 
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Post » Sat May 07, 2011 2:52 pm

I've gotten to the part in Julan's quest where you go to red mountain again and after the scene where he collapses the screen goes black and the message about ghostgate pops up. Problem is, the screen STAYS black and neither of us are transported to ghostgate at all. It even stays black if I try to load a new game.
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My blood
 
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Post » Sat May 07, 2011 10:14 pm

I've gotten to the part in Julan's quest where you go to red mountain again and after the scene where he collapses the screen goes black and the message about ghostgate pops up. Problem is, the screen STAYS black and neither of us are transported to ghostgate at all. It even stays black if I try to load a new game.


I occasionally get this reported, but I've never managed to reproduce it myself. If you get a minute, can you post/PM me your modlist?

In the meantime, I think people said they fixed it by saving/reloading till it worked... but if it's really not, lemme know and I'll try dig up a console command.
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Tyler F
 
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Post » Sat May 07, 2011 5:21 pm

Did you alter your modlist? Try summoning him from the Ald Skar Inn and see if that works.


Nahh, it was just the 72 hour bug. I reset him as described above and it worked great. Sorry, I should have posted my success.
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liz barnes
 
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Post » Sun May 08, 2011 4:50 am

I don't know if there are anymore updates planned, and I don't normally do this, and I don't normally think like this while playing morrowind, but
Spoiler
would you consider seriously beefing up the "boss" at the end of the Urashalalalalamankubedoobie burial chamber? The way Julan talked about it had me slowly creeping through the place, utterly terrified at what was going to come out and get me. When I started encountering normal enemies, I got kinda complacent and figured the "boss" would be badass. But no, just a normal morrowind enemy. I don't normally like dying in morrowind, the load times take forever, but the way Julan talked about it just added this really creepy vibe to the whole dungeon. Really made me feel like I was playing the game for the first time again. Uncertainty, danger, exploration, discovery. Great stuff. Looking at the sacred items but not touching them (lest I offend Julan). The normal boss couldn't live up to the hype the dungeon gave it. You know?

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Louise Dennis
 
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Post » Sun May 08, 2011 3:00 am

Kateri just to let you know I made a copy of the save before that incident and now it worked! I don't know why it wasn't doing it for that instance but the problem seems to be kinda fixed. I'll report back if I have any further issues :).
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Austin England
 
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Post » Sat May 07, 2011 11:50 pm

I don't know if there are anymore updates planned, and I don't normally do this, and I don't normally think like this while playing morrowind, but
Spoiler
would you consider seriously beefing up the "boss" at the end of the Urashalalalalamankubedoobie burial chamber? The way Julan talked about it had me slowly creeping through the place, utterly terrified at what was going to come out and get me. When I started encountering normal enemies, I got kinda complacent and figured the "boss" would be badass. But no, just a normal morrowind enemy. I don't normally like dying in morrowind, the load times take forever, but the way Julan talked about it just added this really creepy vibe to the whole dungeon. Really made me feel like I was playing the game for the first time again. Uncertainty, danger, exploration, discovery. Great stuff. Looking at the sacred items but not touching them (lest I offend Julan). The normal boss couldn't live up to the hype the dungeon gave it. You know?




Heh... I'm glad it added to the experience! I see what you mean about the boss anticlimix, but I try to avoid making changes to the vanilla game unless absolutely necessary, since it tends to cause conflicts. Maybe there are other mods that increase the difficulty of the vanilla bosses, though? Not sure.

@Zealotlee: glad it's working now!
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Sheeva
 
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Post » Sat May 07, 2011 10:57 pm

You'd have to ask Kateri because I don't know. If PS's mod increases the size of Ghostgate, then it would be an issue because Julan could be stuck inside a building. :bonk:

Yeah, but all you would have to do to fix that would be to set Julan mod as the active file in the construction set and move him a few feet. And there ya have it. :)

edit: Since I'm playing a female dunmer, is there ever a chance that I can kiss Julan? Like, offer him a kiss via dialogue box?
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evelina c
 
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Post » Sat May 07, 2011 7:37 pm

Yeah, but all you would have to do to fix that would be to set Julan mod as the active file in the construction set and move him a few feet. And there ya have it. :)


SInce my mod is based on the main quest, and PS's mod breaks the main quest by, y'know, turning Red Mountain into a tourist resort, I thought it was sort of obvious why they weren't compatible...

edit: Since I'm playing a female dunmer, is there ever a chance that I can kiss Julan? Like, offer him a kiss via dialogue box?


Indeed there is!
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Dawn Porter
 
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Post » Sat May 07, 2011 5:41 pm

How do I get him to read skill books? I've put them in his inventory, but nothing seems to happen. :-(
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Rich O'Brien
 
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Post » Sun May 08, 2011 4:58 am

How do I get him to read skill books? I've put them in his inventory, but nothing seems to happen. :-(

You went one step too far. No need to put them in his inventory, he just pokes through yours. :read: Once that dialogue option is available that is. I don't remember if its there right away.
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Roanne Bardsley
 
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Post » Sat May 07, 2011 11:51 pm

Yeah, I found that out not long after I posted.

I like the commentary he adds to each book, and the fact that each story changes his disposition. Very well made, he is.
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DarkGypsy
 
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Post » Sun May 08, 2011 6:55 am

This companion mod is just what I was looking for. Does it play nice with other Emma and Grumpy companion mods?
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Haley Cooper
 
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Post » Sat May 07, 2011 8:29 pm

This companion mod is just what I was looking for. Does it play nice with other Emma and Grumpy companion mods?


Absolutely. He'll even comment on some of them from time to time. :)
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Nancy RIP
 
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