Finally remembered a couple of suggestions that sporadically jumped in and outside of my memory.
- The earlier idea that people have mentioned about making the Telepathy Rings not actually equip at all when you use them appeals to me too.
- It'd also cut back on my awkward conversations with guards if Julan was not unintentionally lootable whenever he passes out.
- While it wouldn't make sense, it would be convenient to be able to have basic spell control with Julan or Shani. (Shame you can't assign a specific animation to a specific spell from what I hear. If that was possible, an excuse to use spells with them could be that they're imaginary hand signals. Which sounds like something Ashlanders would probably rely on alot.)
*On possible additional scenes:
- Julan still promised a wedding to romanced players. (He really should stop making wagers and promises if he knows what's good for him. )
- A Pink Cliff Racer?
- I have it from a reliable source that Shani likes to dance. It would be something to see her do one. (If there happens to be a dancing animation modder resource lying around. I know that http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5019 can dance. But I think she said somewhere that the animation file was already in Vanilla Morrowind though.)
* On the subject of "Why doesn't Julan have Companion Share right out of the Box/I can't progess in the Main Quest because I need to do something with Julan and I'll be danged if I can figure out WTF it is!"
- Right when you accept Julan as a student, he could have one more line of dialogue saying "By the way, please don't mess with my gear right now. I already have everything mixed up enough from that run-in with those clanfears...
- As I mentioned to you in a PM once, the Ahemussa tribesmen and the Player Journal entirely mislead me on what to do after asking them about Mashti by making me think of doing the opposite of what I should really do next. (That being go make friends in the Ashkhan's Yurt. ) Maybe instead the Ashlander you ask could dare the player to go discuss it with Ahmabi, or a different Ashlander could approach saying Ahmabi has heard that you're asking things you shouldn't be around the camp, and demands an audience with you. (Oh naughty me... )
Edit: Oh yeah. Thanks to theskymoves, a couple suggestions from Okida, and my old post on a possible Bloodmoon segment idea has been revived.
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Okida:
Julan has his own slant on events, I guess its just figuring out what she'd say about it in contrast. perhaps even threeway arguments between the player and the two of them over quest... maybe to do with factions that Ashlander's don't like, such as the Temple or the Imperial Legion and such.
Deadra Lord:
I like that idea. It worked out pretty well when:
Okida:
If there was ever an update for bloodmoon interaction, perhaps julan could start out suspect to nords and their culture 'like all dunmer' and then gradually grows more accepting throughout the main quest.
Deadra Lord:
:lol: I can see it now...
Player and Julan approach the Skaal Village to investigate Carius' disappearance. The player studies the settlement when Julan interrupts his/her thoughts by starting a conversation.
Julan: "So this is the village you're looking for right? Can you explain to me why you brought me into the freezing cold island, that I hate, to investigate a village of Nords, who I also hate, on behalf of the Empire that I despise?!"
Player: "Keep quiet, they're going to hear us."
Julan: "I couldn't care any less what those filthy s'wits hear! I could already smell them when we were climbing the hill! erm, well... I thought it was the stench of that skull of theirs you're carrying at first. Wait! Why are you actually carrying that thing anyway? That's disgusting!"
Player: "Just because I'm holding it, doesn't mean I like doing this."
Julan: "Well then quit doing that! You're disturbing me, more so than usually as a matter of fact."
Player: "Alright then, thanks for volunteering to hold onto it while I wash my hands off in the lake."
Julan: "SHEOGORATH NO! PLEASE! Keep it by all means then! I just want to know what you plan to do with it, while not getting involved in whatever that is..."
Player: "The Legionary told me to give it to them to sow the seeds of trust, so that I can figure out what happened to Carius. Or... not get torn to pieces on sight by the villagers at least."
Julan: "Pah! Like that would really stop them. They are barbarians after all."
Player: "All the more reason for you to tag along and get better acquainted with them then! Just pretend they're a bunch of axe-wielding, mead-drinking, Ashlanders. Only twice as smelly, don't herd Guar, live in the cold, and have an actual roof over their heads!"
Julan: "*Julan gasps and his face almost instantly swells so red that you swear he would've had a heat stroke if not for the fact that you're on a frozen island.* YOU IGNORANT N'WAH! TAKE THAT BACK! NOW!"
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Double Edit: Oh another blasted idea just came up.
Example times/goals:
- After training Julan 10 points in any skills.
- After training Julan 20 points in any skills.
- After getting Mashti to approve of your training. (She could observe this match being held on the beach by their camp and it could be the deciding factor of her choosing you to be Julan's ally. )
- When Julan and you are having an argument on the way to the Urishkalu Camp/ or Just after it. (He tires to kill you/ or just to blow steam.)
- Some point shortly after obtaining Wraithguard/ Before the third venture into Red Mountain. (To prepare both of you for going straight into hell.)
- Some point much later after defeating Dagoth Ur (Shani could watch and it could be a sort of farewell event.)
Triple edit: The above idea would almost definitely require to Julan to temporarily have a surper-sized health boost since most of my veteran characters can 1HKO him upon melee friendly fire.
-DL :chaos: