Jump/Sprint gets cancelled when shot?!?

Post » Fri Dec 31, 2010 6:31 am

Ok I know MP has more pressing issues such as connectivity/login issues than what could be classed as a small gameplay fix, but in amongst all the threads raging about the game and demands for changes that should come with 1.3, i've barely seen anyone mention anything of the 'feature' that cancels your sprint/jump when you get shot leaving you as a stationary and most likely dead target. Surely it cant just me that has noticed it, or is it something that doesn't bother most of you?

I can see how it could be for 'realism' but given that you are a nanosuit wearing super-soldier, 'realism' doesnt really hold up imo, especially when it is at the expense of fun mobile running gameplay that is pretty risky as it is given tht you have to spend 90% of time in non armor/cloak mode leaving you very vunerable anyway...

Anyway enough of me, what do you guys think of this feature?

Thanks

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gandalf
 
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Post » Fri Dec 31, 2010 5:50 am

Since aiming is very easy and the damage is very very high, running away is almost never an option in the game. Its more like, I saw you first, I get the kill.

Good idea op
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Hella Beast
 
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Post » Fri Dec 31, 2010 3:02 am

Oh my, so glad someone posted about this. I HATE, the cancel on running after getting shot. Makes evasion so much harder having to keep repressing my shift key haha.
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Nathan Hunter
 
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Post » Fri Dec 31, 2010 5:56 am

This is normal thing guys, think for yourselves. It's like real thing. When a man got hit with a bullet or something physical in life. He cannot run anymore that hit slows him down, or stops or kills him.
Do you want this aspect getting unreal? This aspect is realistic for crysis 2, I think. Don't need to do something about it.

You need just to hit sprint again after each hit. If your reaction for that isn't enough, don't need to erase this aspect from the game.

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carly mcdonough
 
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Post » Fri Dec 31, 2010 2:00 pm

This is normal thing guys, think for yourselves. It's like real thing. When a man got hit with a bullet or something physical in life. He cannot run anymore that hit slows him down, or stops or kills him.
Do you want this aspect getting unreal? This aspect is realistic for crysis 2, I think. Don't need to do something about it.

I dont think this game strives for realism at all. Think what would improve the gameplay and fun.
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K J S
 
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Post » Fri Dec 31, 2010 1:43 am

I dont think this game strives for realism at all. Think what would improve the gameplay and fun.
That will not improve gameplay. Why? When guy stops sprinting from a hit. You can kill him. Just like in a real life "Slow him down or stop him, and just after that make concrete shoot to kill him"
If this will gone. Then all them will hide behind the wall for the second of sprinting.
Or the guy will run out of bullet spread with ease.
That will only improve the method of hiding out of enemy bullets, if you still alive after one-three hits.

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Kevin Jay
 
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Post » Fri Dec 31, 2010 1:55 am

Well, i do fairly well with the game and feature as it is anyway, but most times when i die from it, it is from a noob who cant aim who sprays at me, get lucky and hits me, and then, beacuse i am stopped, manages to kill me before he runs out of bullets. If you are a good palyer with a good aim, you should be able to hit a moving target without having to stop the target, no?
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Nancy RIP
 
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Post » Fri Dec 31, 2010 5:43 am

I dont think this game strives for realism at all. Think what would improve the gameplay and fun.
That will not improve gameplay. Why? When guy stops sprinting from a hit. You can kill him. Just like in a real life "Slow him down or stop him, and just after that make concrete shoot to kill him"
If this will gone. Then all them will hide behind the wall for the second of sprinting.
Or the guy will run out of bullet spread with ease.

I remind you that all arguments about "real life" and "realism" are completly invalid when talking about c2MP, simply because its not the goal of the game to deliver a realistic experience.

Now the multiplayer looks more like a "who sees who first"-game. Why ? Well, admit that all the weapons are very accurate, they have almost no recoil once you actually aim, plus, the damage is very high, 3-4 shots are often enough to kill your enemy. These facts make sprinting suicidal, because once you've been hit, you are as good as dead, since you dont have armormod on, you have to stop and aim first, its takes simply wayyyyy to long. Conclusion: sprinting is not a combat option in this game at all. This is actually sad, because it encourages camping and makes the combat slide useless. Removing the sprint cancel would cause the opposite: less camping, combat slide will be used more. Overall, it will make the game require more skill, because the player has got more options now: changing positions during combat or even escaping. Oh, by the way, I would still not remove the spring cancel on the sniper rifles, since they are all two-hitters.
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yermom
 
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Post » Fri Dec 31, 2010 12:37 pm

Oh, by the way, I would still not remove the spring cancel on the sniper rifles, since they are all two-hitters.

Aside from my marshall + mobility enhance class, when i notice the sprint cancel the most, i also play with the sniper a lot and can say that it wouldnt make much difference because if you dont kill them first shot (with a headshot) you dont usually get a second chance to hit them. ;)
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Monika Fiolek
 
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Post » Fri Dec 31, 2010 1:46 pm

Oh, by the way, I would still not remove the spring cancel on the sniper rifles, since they are all two-hitters.

Aside from my marshall + mobility enhance class, when i notice the sprint cancel the most, i also play with the sniper a lot and can say that it wouldnt make much difference because if you dont kill them first shot (with a headshot) you dont usually get a second chance to hit them. ;)

I would agree if youre talking about the gauss rifle, wich has crazy recoil and a low rate of fire... this makes a second hit inpossible.

If you are talking about the DSG1 though, i disagree, high rate of fire, no recoil, two hits take less than a second.
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adam holden
 
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Post » Fri Dec 31, 2010 8:37 am

Its not that the timing isnt possible (DSG 1) as i do get a fair few kills with 2*bodyshots, but there are times when even with the sprint cancel they have moved into cover or been killed by a teamate (i hate those +40 assists, lol) before you can finish him, so i just go for for the headshot straight off. Besides the extra challenge of sniping a moving target sounds good to me, but of course tis is just my opinion lol.
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Sweet Blighty
 
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Post » Fri Dec 31, 2010 5:00 am

Well, to be totally honest here (ohnoesalongpost!)..

The fact that you die in 2-5 shots from a rapid-fire weapon is laughable, and the sudden 'halt' you come to when hit doesn't help.

If we're talking realism here, then screw realism - bring on the fun! Who wouldn't like to perform a badass sliding shotgun-in-your-face move?

And there's the problem, even if we can still run after being hit - we still die in 3 shots from a ~5 shots/sec weapon.
Say, if that number was raised to - say, 7. Now that would make a big difference! We would actually be able to take the horrible risk of charging at the enemy now.

But then we have a new problem, people would be too hard to kill!
Wait wait, what about lowering the health regeneration, just slightly? Yes, that sounds good.

Tankier players, but with a 10-seconds-to-fully-healthy regeneration. Considering the size of the maps, that should be pretty balanced.

And it would make shotguns not too overpowered as O/~THKO weapons, either.
Because they are close-range weapons, and an assault rifle would still be better for bigger maps.
More sensible weapon choices! Hooray!


I'd even come up with a wacky "what if we were faster" talking-with-myself part, but I guess this is enough.
Ah, yes. If only everything was this simple..
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Marquis T
 
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Post » Fri Dec 31, 2010 2:23 am

It would improve the gameplay A LOT.
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Etta Hargrave
 
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Post » Fri Dec 31, 2010 8:36 am

Since aiming is very easy and the damage is very very high, running away is almost never an option in the game. Its more like, I saw you first, I get the kill.

Good idea op
The damage is NOT high at all in this game. Go play black ops hardcoe mode and you will know.
Anyway back to the topic. Sometimes I want to escape a firefight by sliding. So I sprint and hit the C button. However, I got shot right before I hit C. So instead of sliding out of the way of the bullets, I crouched and become a live target. This "feature" is stupid and it further diminish the usefulness of some other real features like sliding. The safest way is just to run in armor mode, since running in armor mode doesn't consume energy.
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Lucky Boy
 
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Post » Fri Dec 31, 2010 6:27 am

Since aiming is very easy and the damage is very very high, running away is almost never an option in the game. Its more like, I saw you first, I get the kill.

Good idea op
The damage is NOT high at all in this game. Go play black ops hardcoe mode and you will know.
Anyway back to the topic. Sometimes I want to escape a firefight by sliding. So I sprint and hit the C button. However, I got shot right before I hit C. So instead of sliding out of the way of the bullets, I crouched and become a live target. This "feature" is stupid and it further diminish the usefulness of some other real features like sliding. The safest way is just to run in armor mode, since running in armor mode doesn't consume energy.

Why did you just compare CoDs hardcoe modifier to Crysis 2s standard gameplay? Crysis 2 has a 'hardcoe' mode also you know?
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Siobhan Thompson
 
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Post » Fri Dec 31, 2010 3:45 am

Well, to be totally honest here (ohnoesalongpost!)..

The fact that you die in 2-5 shots from a rapid-fire weapon is laughable, and the sudden 'halt' you come to when hit doesn't help.

If we're talking realism here, then screw realism - bring on the fun! Who wouldn't like to perform a badass sliding shotgun-in-your-face move?

And there's the problem, even if we can still run after being hit - we still die in 3 shots from a ~5 shots/sec weapon.
Say, if that number was raised to - say, 7. Now that would make a big difference! We would actually be able to take the horrible risk of charging at the enemy now.

But then we have a new problem, people would be too hard to kill!
Wait wait, what about lowering the health regeneration, just slightly? Yes, that sounds good.

Tankier players, but with a 10-seconds-to-fully-healthy regeneration. Considering the size of the maps, that should be pretty balanced.

And it would make shotguns not too overpowered as O/~THKO weapons, either.
Because they are close-range weapons, and an assault rifle would still be better for bigger maps.
More sensible weapon choices! Hooray!


I'd even come up with a wacky "what if we were faster" talking-with-myself part, but I guess this is enough.
Ah, yes. If only everything was this simple..
We should all go play Quake Live instead of this game is pretty much what your saying.
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Julie Ann
 
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Post » Thu Dec 30, 2010 11:58 pm

Ok keep on bumping this thread. It would increase the fun!!!
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Tasha Clifford
 
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Post » Fri Dec 31, 2010 2:56 am

Excellent idea Goofy ;)
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Mizz.Jayy
 
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Post » Fri Dec 31, 2010 12:07 pm

This is a good point. It'd like to see this disabled for automatic fire, but single shot should have this. With low recoil of automatics this would bring a slight improvement to balance at long range.
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Hayley O'Gara
 
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Post » Fri Dec 31, 2010 1:59 am

Idk about you, but if I'm getting shot, I'm going to run faster, not slower. That's my kind of realism.
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Caroline flitcroft
 
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Post » Fri Dec 31, 2010 5:22 am

This is normal thing guys, think for yourselves. It's like real thing. When a man got hit with a bullet or something physical in life. He cannot run anymore that hit slows him down, or stops or kills him.
Do you want this aspect getting unreal? This aspect is realistic for crysis 2, I think. Don't need to do something about it.

You need just to hit sprint again after each hit. If your reaction for that isn't enough, don't need to erase this aspect from the game.

this

no way I want it canceled! The game is fast enough in my opinion. If you want another Call of Duty it's ok, but don't try to make this game the same...


Idk about you, but if I'm getting shot, I'm going to run faster, not slower. That's my kind of realism.

haha I'd like to see that mate. Try shooting yourself with a paintball and see how you react. :P
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Marquis deVille
 
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Post » Fri Dec 31, 2010 1:25 pm

I thought it was just me! Thanks for posting. Dang, I sometimes get away but never by being able to sprint or hop over a wall. It's like the suit just dies when I get hit and it looses all functionality and mobility to be able to recover quick enough to mound a counter attack.
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alyssa ALYSSA
 
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Post » Fri Dec 31, 2010 8:55 am

This would certainly make the slide much more applicable. Think about it. If you're being shot at, what better way to dodge bullets or sniper fire by sliding to cover?
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aisha jamil
 
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Post » Thu Dec 30, 2010 11:42 pm

This is normal thing guys, think for yourselves. It's like real thing. When a man got hit with a bullet or something physical in life. He cannot run anymore that hit slows him down, or stops or kills him.
Do you want this aspect getting unreal? This aspect is realistic for crysis 2, I think. Don't need to do something about it.


this


Could you guys explain to me, how does a target's forward momentum just stop, if it's hit from anywhere else but directly in front, to a spot that does not deflect the bullet?

And I think we could consider the nanosuit more like a person in a car, rather than a t-shirt...
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Mari martnez Martinez
 
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Post » Fri Dec 31, 2010 1:55 am

I can't agree with OP more. Sprint is pretty much useless for escaping, especially since there is a double penalty for using sprint.
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anna ley
 
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