Jump when releasing the button?

Post » Fri Dec 17, 2010 5:11 am

I did watch it. But as I said, I don't need to.
You can do it too.

lol of course you can jump without bending your knee or lowering your body. in fact that's how oblivion does jumping.
but you can try watching someone doing this kind of jump all day long...if you don't think it looks ridiculous, well, I'll just give up on this argument.
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Breautiful
 
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Post » Fri Dec 17, 2010 4:30 am

I mean yea it helps and will get you higher.. but its not necessary.


Thats the point, as in, bending your legs will get you higher, so holding jump for a bit will get you higher. I really don't see why you're all arguing the same point against eachother.
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Genocidal Cry
 
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Post » Fri Dec 17, 2010 12:17 pm

Nice idea, let's mod it to see how it works.
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Rudi Carter
 
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Post » Fri Dec 17, 2010 5:02 am

Also just FYI, Acrobatics are out in Skyrim. No more jumping twenty feet in the air


Has this been confirmed? Not doubting you or anything, just want to get everything straight.
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yermom
 
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Post » Fri Dec 17, 2010 12:56 am

lol of course you can jump without bending your knee or lowering your body. in fact that's how oblivion does jumping.
but you can try watching someone doing this kind of jump all day long...if you don't think it looks ridiculous, well, I'll just give up on this argument.


Yea having them do a full squat before jumping would look sooo much better.
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Elizabeth Davis
 
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Post » Fri Dec 17, 2010 10:02 am

Yea having them do a full squat before jumping would look sooo much better.

usually games dont need to worry about this knee bending behavior cuz they jump so low the time needed to bend the knee is negligible. but in tes where you can jump 10 feet high, things start to be different
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candice keenan
 
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Post » Fri Dec 17, 2010 12:23 am

No, your running for your life from a beast, you have to jump on the ledge to get away(pause while I charge), the beast gets you because of a poor control scheme, no thanks.


:thumbsup:

Agreed. Nothing wrong with the jump controls as are, why mess with'em? There are plenty of things to fix before getting down the list to where this is, aren't there?
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Monika
 
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Post » Fri Dec 17, 2010 3:25 pm

Well if acrobatics is out this whole conversation is kind of pointless. I expect they all add a jumping system similar to most FPSes.
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Elizabeth Davis
 
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Post » Fri Dec 17, 2010 6:29 am

usually games dont need to worry about this knee bending behavior cuz they jump so low the time needed to bend the knee is negligible. but in tes where you can jump 10 feet high, things start to be different


They can have a neutral animation, with some knee bending, and you decide how much you jump (bound by the maximum the character is supposed to jump) by releasing the jump button while jumping or something. It doesn't get in the way of the gameplay, gives control over the jump, it doesn't look weird, and it solves the problem of jumping while running, where you don't need the same preperation as a static jump.
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Connie Thomas
 
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Post » Fri Dec 17, 2010 4:55 pm

They can have a neutral animation, with some knee bending, and you decide how much you jump (bound by the maximum the character is supposed to jump) by releasing the jump button while jumping or something. It doesn't get in the way of the gameplay, it doesn't look weird, and it solves the problem of jumping while running, where you don't need the same preperation as a static jump.

like I said in another post, I thought about this earlier. too bad, it won't work. cuz you can't just stop or slow down your character from moving the moment you release the button. physics doesn't allow that.
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Jessica Raven
 
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Post » Fri Dec 17, 2010 2:59 pm

Nice idea, let's mod it to see how it works.


This. Just someone mod it into Oblivion (if that can be done, don't know much about modding, 360 user =S). Then test it, if it gets annoying then noone should bother with doing anything about it in Skyrim. If it works fine then we'll add it to our wishlist. Argument ended/postponed until after modding.
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megan gleeson
 
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Post » Fri Dec 17, 2010 10:30 am

Assassin's Creed does this, and it works well, but then again that is a game with heavy platforming elements, unlike TES.
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lacy lake
 
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Post » Fri Dec 17, 2010 5:06 am

Assassin's Creed does this, and it works well, but then again that is a game with heavy platforming elements, unlike TES.

yea now I remember... I don't have a problem with it though
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Steeeph
 
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Post » Fri Dec 17, 2010 8:38 am

Mame one good game that used jump when releasing the button... That's it, none. Because it's a pain in the ass, and when we need to jump, our reflex isn't to let go of the button, it's to press it.
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Angus Poole
 
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Post » Fri Dec 17, 2010 6:04 am

Mame one good game that used jump when releasing the button... That's it, none. Because it's a pain in the ass, and when we need to jump, our reflex isn't to let go of the button, it's to press it.

Eats Food just said assassin's creed does this.

oh, sorry I forgot that assassin's creed is not a "good" game, it's rubbish.
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Cathrine Jack
 
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Post » Fri Dec 17, 2010 7:16 am

Mame one good game that used jump when releasing the button... That's it, none. Because it's a pain in the ass, and when we need to jump, our reflex isn't to let go of the button, it's to press it.


I cant mame a single game....

Someone mentioned assassins creed does this? It actually requires you to double tap the A button or the X button.

I think the idea hasn't been implemented because its a very lateral way of thinking...and I think its clever.
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Lyd
 
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Post » Fri Dec 17, 2010 1:46 pm

I cant mame a single game....

Someone mentioned assassins creed does this? It actually requires you to double tap the A button or the X button.

I think the idea hasn't been implemented because its a very lateral way of thinking...and I think its clever.

if only it can be modded into oblivion and get tested it would be great, like someone mentioned earlier.
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David Chambers
 
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Post » Fri Dec 17, 2010 6:47 pm

I like this idea sort of not doing the full jump all the time, but "charging" doesn't exist realistically. You bend your legs and jump in the span of maybe a second. :shrug:


And controls are measured in hundredths of a second so it doable.

This is very much needed for improved control and timing plus as was said this would allow the jump button to act as an alternate action toggle.
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Emily Shackleton
 
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Post » Fri Dec 17, 2010 7:15 am

...like in Mario games? Not the jump on release aspect, but the general concept of jumping higher the longer you hold the button down.
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Natasha Biss
 
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Post » Fri Dec 17, 2010 5:47 am

...like in Mario games? Not the jump on release aspect, but the general concept of jumping higher the longer you hold the button down.

real life physics doesn't allow it, and if you force it to work in a game, your character will just jump like mario...
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Setal Vara
 
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Post » Fri Dec 17, 2010 3:49 pm

I cant mame a single game....

Someone mentioned assassins creed does this? It actually requires you to double tap the A button or the X button.

I think the idea hasn't been implemented because its a very lateral way of thinking...and I think its clever.


Mame... It's because I used my Ipod touch...
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Silencio
 
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Post » Fri Dec 17, 2010 1:57 pm

No.
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Minako
 
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Post » Fri Dec 17, 2010 6:27 pm

Mario Bros 2
Hold Down Charge
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Jamie Lee
 
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Post » Fri Dec 17, 2010 5:48 am

No.


Elaborate plz.
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Luis Longoria
 
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Post » Fri Dec 17, 2010 10:55 am

I can understand a kajiit jumping 10 feet into the air but not a human. If they're gonna take out Acrobatics, at least change the jump distances for each race.
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Kristina Campbell
 
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