» Thu Dec 17, 2009 5:20 am
I guess one way to go about this would be to give NPCs some kind of awareness of the terrain. AFAIK, Beth games, and most/all others of equal scope for that matter, do not feature this. I am aware that this sort of thing would likely fall in the realm of AI and that believable/sensible AI seems to be that bane of game developers... mostly because of the time involved vs the payoff.
Perhaps a fully functioning terrain awareness and navigation system is asking too much of near future games... maybe all that we can realistically hope for is that the engine allows for this potential and that someone who has time for a labor of love takes advantage of it. :brokencomputer: