Junk is annoying af.

Post » Sat Mar 19, 2016 3:40 pm

Okay, so I'm opening a lunchbox, and I get four lunchboxes; in a row; all filled with junk. I think that it should remain in the game, as crafting is a well done mechanic, but it should be much less common.

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Rodney C
 
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Post » Sat Mar 19, 2016 12:25 pm

Yet another reason why I'm not spending a dime on lunchboxes.

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Nichola Haynes
 
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Post » Sat Mar 19, 2016 7:33 am

Junk is now a fifth card you receive in a lunch box. So no matter what, you get a piece of junk.

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Dustin Brown
 
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Post » Sat Mar 19, 2016 1:05 pm

I've had to keep increasing storage too, because of the randomness of it. I'm afraid to delete anything, but I have like 37 Giddyup Buttercups but only 2 Duct Tape.

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Lloyd Muldowney
 
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Post » Sat Mar 19, 2016 9:45 am

I keep increasing storage too, I've had to start selling off common and rare junk like cameras, shovels, teddy bears, and microscopes. I try not to let them dip below 45 though. It would be nice if we had a way of trading stuff in even at a loss like ten rare items for your choice of one legendary, or if you have too many giddyups, and you really need circuit boards, two for one for that.

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Nathan Maughan
 
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Post » Sat Mar 19, 2016 6:28 am

With this update vault optimization is even more important than before. I currently have 6 vault rows dedicated to storage rooms only at this time with the ability to increase to 8 storage room rows if needed.
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Kate Schofield
 
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