Jury Rigging Perk

Post » Sun Dec 27, 2009 2:48 am

I'm nearing level 30 and I was wondering if the Jury Rigging perk is worth it. My repair is 86/90, I'm waiting as long as I can before so I can find a book to boost it up by 4. I only got 3 more perk levels before the cap. Any one take this perk?
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Cagla Cali
 
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Post » Sun Dec 27, 2009 1:13 am

I love it, it's an essential for any character seeking to save a fortune on caps.

Repair unique items with common easier to find items, saves you ungodly high repair costs, and will save you mountains of caps on repair costs.

Also try the boomers workshop in the NW corner of their base, theres a Deans Electronics book in the workshop. :wink:
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Miguel
 
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Post » Sat Dec 26, 2009 4:33 pm

I took it. It means you can repair a lot of higher up weapons and armour with lower weapons and armour, useful if you don't want to pay for vendors to repair.

Here's more about the perk: http://fallout.wikia.com/wiki/Jury_Rigging
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Jynx Anthropic
 
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Post » Sun Dec 27, 2009 5:28 am

Its one of the most useful perks in the game. There are alot of great but hard to find armour & weapons that you really can't repair on your own without it.
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Symone Velez
 
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Post » Sat Dec 26, 2009 5:37 pm

yeah if your NCR you need it to repair the ranger combat helm or other hard armor get it
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Lisha Boo
 
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Post » Sun Dec 27, 2009 2:20 am

Jury Rigging is essential.
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Tracy Byworth
 
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Post » Sun Dec 27, 2009 1:52 am

Pretty good for keeping my armours/clothing in optimal condition, as well as maximizing caps out of loot.
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Beat freak
 
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Post » Sun Dec 27, 2009 4:15 am

Hands down the best perk in the game. You can basically go to a store buy there inventory then repair the best weapons with crappy pistols and sell the results for massive profit. Repairing Oh BABY! with pool cues is too good.
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chloe hampson
 
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Post » Sat Dec 26, 2009 8:27 pm

I took it in earlier playthroughs but in my latest I didn't.
I find weapon repair kits easy enough to make, so yeah

It's a bit of an average perk IMO, not good, not bad.
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Leilene Nessel
 
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Post » Sat Dec 26, 2009 2:27 pm

Best Perk in the game by far, heck I usually get it at level 14 although I may change that in later playthroughs.
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joseluis perez
 
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Post » Sun Dec 27, 2009 6:32 am

Good short term perk. Bad long term perk.

Good in the short term as at level 14, when the perk opens up, money might still be tight. Maybe you rushed to get that uber gear that's currently a pain to keep maintained.

Bad in a the long term because of riches found in the Sierra Madre (Dead Money). If I bothered with all the gold I could've been 500,000 caps richer at the end of DM. I settled for 1 gold bar and 14,000 pre-war money that I'm selling for 8 caps a pop. An 8,000 cap repair bill will be pocket lint at that point.
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Teghan Harris
 
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Post » Sun Dec 27, 2009 6:41 am

Great Perk. I only wish I could get it at Repair 80.
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Samantha Jane Adams
 
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Post » Sat Dec 26, 2009 6:35 pm

I took it in earlier playthroughs but in my latest I didn't.
I find weapon repair kits easy enough to make, so yeah

It's a bit of an average perk IMO, not good, not bad.

The thing about weapon repair kits is they're only good for weapons. If you have a rare piece of armor or headgear, repair kits aren't going to be of much use. Unless there's an armor repair kit I don't know about? Honest question.

I wear veteran ranger armor, and I definitely wouldn't want to murder a ranger or shell out a small fortune every time it needs repairing. I have around 20K right now just from selling loot, but those are my ammo funds. I go through rounds pretty quickly, shooting at makeshift targets and such. Jury Rigging makes it so I don't have to waste that money on armor.
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Eve(G)
 
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Post » Sat Dec 26, 2009 10:51 pm

It's good, if a little overrated. It'll save you some caps, but then caps are plentiful enough in this game anyway. It's real value comes from being able to do repairs on the fly, particularly if you're using high-end/unique equipment. Being able to repair your reinforced combat armour with some tatty old NCR gear, or your Gobi with a Service Rifle, even in the middle of a huge firefight, is pretty damn useful.
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Nikki Morse
 
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Post » Sun Dec 27, 2009 6:28 am

Best Perk in the game by far, heck I usually get it at level 14 although I may change that in later playthroughs.

i take it asap as well, level 14 or 16 for me.
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Jordan Moreno
 
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Post » Sat Dec 26, 2009 8:05 pm

For those who don't want to get Repair to 90, weapon repair kits are good alternative.

However, it does make repairing Uniques easier and cheaper.
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Enny Labinjo
 
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Post » Sun Dec 27, 2009 4:42 am

love this perk. take it at level 14 every time, even with dead money. reading glasses can fix my power armor helmet? yes please. it's my preferred method of making caps. i hate bothering with paltry sales of caravan shotguns; i can use them to repair hunting rifles and make a huge score. and while i like having dead money as a security blanket, i don't like outright abusing it either. the perk fits my playstyle and the way i like to roleplay the game. unless you keep raul around, gear degrades very fast, which means you have to constantly keep a supply of repair kits on you (without dead money, there are not enough repair kits to last you an extended playthrough). and you'll still have to hit up vendors to repair armor, especially if you like power armor. the convenience is the number one appeal to me, closely followed by the big cash i make from it.
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Rachel Eloise Getoutofmyface
 
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Post » Sat Dec 26, 2009 6:15 pm

Yep as everyone has said it's easily one of the best perks in the game
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Melly Angelic
 
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Post » Sun Dec 27, 2009 1:44 am

It's awesome. Maxed out my repair an level 14 so I could get it early and repair anti-materiel rifles with varmit rifles.
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Roddy
 
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Post » Sun Dec 27, 2009 5:49 am

In my opinion it is a waste. Considering that it is really easy to make money in this game you can just go to Old Lady Gibson and have her repair them. Get something else that helps. Plus I never get my repair that high I see it as a waste were as I could get a good skill up like speech or something.
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Evaa
 
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Post » Sat Dec 26, 2009 5:30 pm

I'm nearing level 30 and I was wondering if the Jury Rigging perk is worth it. My repair is 86/90, I'm waiting as long as I can before so I can find a book to boost it up by 4. I only got 3 more perk levels before the cap. Any one take this perk?


It's such a useful perk that I'm surprised the "hardcoe elite" types aren't demanding it be nerfed. It turns bad guys into walking weapon and armor repair kits. When my Vault suit gets worn I just go through Freeside, drop some thugs with Lucky, repair my stuff with thier clothes, and get back to business.
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Cagla Cali
 
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Post » Sat Dec 26, 2009 5:20 pm

I'll volunteer to be a dissident and suggest that players NOT use Jury-Rigging perk. Why? Two reasons.

1.) It's silly. How can you repair a weapon or suit of armor with something completely different? Instead of repairing your car with parts from another identical car, now you can repair your car with parts from an oil tanker and a space shuttle. Sure there will be some very minor parts commonality (everything uses washers).... but seriously. C'mon. Any "jury rigging" you could accomplish with parts from such wildly different sources would require an entire machine shop.

2.) It breaks the game. Why is the player the only person in the entire wasteland who can repair their junk to tip-top condition? Having to actually put some effort into keeping your equipment in prime shape reinforces the scarcity and hardship of post-apocalyptia.

My opinion is that if you use Jury Rigging, then you might as well just install a mod that reduces equipment degradation a thousand-fold. If you don't want things wearing out and breaking as a game mechanic, then get rid of it. Don't stab it in the face and then keep it on life support.
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Danii Brown
 
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Post » Sun Dec 27, 2009 9:01 am

My main charactor took it as soon as it became available, probably one of the best perks in the game.


And ps if you dont like it you aint got to take it, just sayin.
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Add Me
 
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Post » Sun Dec 27, 2009 2:34 am

I don't think it is silly nor breaks the game. The fact is you can repair stuff with rather unconventional method or material, but most cross repair with jury rigging is reasonable, like taking parts from a service rifle (more or less a M16) to repair Marksmen Carbine (something like a M416).

As for nerfing....90 repair is quite a high standard and further limit for cross repair would make it yet another meaningless perk.
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Jade Barnes-Mackey
 
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Post » Sat Dec 26, 2009 6:14 pm

I've almost always taken it allows you to keep using the high end weapons and armor without money being an issue, really useful for in wasteland repairs so you don't have to keep running back to a town. With dead money it about the same yes money is no longer an issue and you have acess to essentialy endless weapon repair kits but it also allows you to repair light armor with clothes which is pretty sweet since dead money has the best light armor in the game.
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Quick Draw
 
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