jus had an interesting theory

Post » Tue Feb 01, 2011 2:49 pm

ok so in this games mission one side defends while one side attacks correct ?? welll what if the whole defensive side jus sat there all hev'd out (heavy) with lmg's wouldnt they jus mow the majority of your team down over and over again givin only the chance to

lights to sneak around and only take one or two out this seems very possible and if so quite the flaw because eight big people with eight big guns defending two or three spots will be able to jus mob on everyone it seems or would offense jus have to devise an

amazing tactic to pick em off one by one simultaniously within the twenty second respawn timer if its even at the beginning of the countdown i unno it jus seems like people can hold it down quite a bit more than they can take it over and in that case how does the story move on!

which invokes my other question on say your resistance and you do a mission where you have to lets say take over a building what if security forces hold you back do you have to do that mission over again with a new group of randoms or does it jus switch up the story changing the cut-scenes and mission ??
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Tue Feb 01, 2011 11:41 am

You can switch Characters at any time. I'm sure the opposing team without the heavies would eventually catch on.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Tue Feb 01, 2011 10:59 am

i doubt very many people will even use heavy types, i doubt they'll wanna be stuck as a heavy the whole game, and if it doesnt work they'll be stuck as a heavy and wont be able to keep with with the other teams mediums and light, so it would most likely back fire horribly :)
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Tue Feb 01, 2011 10:08 am

see together we can figure these things out lmao
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Tue Feb 01, 2011 2:50 pm

You can switch Characters at any time. I'm sure the opposing team without the heavies would eventually catch on.

you can change you class and weapons in a match at a CP, but you cant change your body type.
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Tue Feb 01, 2011 10:31 pm

I'd like to see objectives where both teams are fighting to use the same equipment/terminals, whatever, to complete team based objectives in the same map. I think that would be fun.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Tue Feb 01, 2011 10:12 pm

You're trying to say that if the defensive team would camp with heavies they'd win right?
The light would be able to capture command post more easily, since they can get to them faster, which would give them a extra pip of health or supply meter, which should give them the edge.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Tue Feb 01, 2011 11:19 am

you can change you class and weapons in a match at a CP, but you cant change your body type.

I was unaware of this. Thats good to know.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Tue Feb 01, 2011 12:15 pm

Well, not quite worded fine...

You're trying to say that if the defensive team would camp with heavies they'd win right?
The light would be able to capture command post more easily, since they can get to them faster, which would give them a extra pip of health or supply meter, which should give them the edge.


this may be true but a heavy is already goin to have two or three extra health pips than a light so its not goin to change much jus make lights have health like mediums and stil be a pip or two behind heavys it would be more beneficial to get the extra supply pip rather a health one
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Tue Feb 01, 2011 10:24 pm

I was unaware of this. Thats good to know.

yea, you pick which character you gonna play as, and you cant change his body type
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Tue Feb 01, 2011 2:09 pm

you can change you class and weapons in a match at a CP, but you cant change your body type.

This.

Besides, it was stated that there are ways to get around the map. There ARE light only places, which makes me think there are paths only lights can use. Also what the other classes lack in health, they make up for speed and the ability to Parkour. SO if a team of heavies do just watch a few select paths, and you have a team of lights & mediums most of the team could zip right past them and capture command posts that buff the team with health and pips, thereby turning the tides.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Tue Feb 01, 2011 6:15 pm

This.

Besides, it was stated that there are ways to get around the map. There ARE light only places, which makes me think there are paths only lights can use. Also what the other classes lack in health, they make up for speed and the ability to Parkour. SO if a team of heavies do just watch a few select paths, and you have a team of lights & mediums most of the team could zip right past them and capture command posts that buff the team with health and pips, thereby turning the tides.


Not only this but they could use there speed to close the distance slide melee them knock them down and take them out. On top of this if there whole team where heavies that could end up bitting them in there butt because once they are taking out it is going to take alot longer for them to get back to the objective while the other team of mixed body types will be getting there much quicker meaning they would eventually think out the ranks enough to take the objective.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Tue Feb 01, 2011 11:44 pm

Not only this but they could use there speed to close the distance slide melee them knock them down and take them out. On top of this if there whole team where heavies that could end up bitting them in there butt because once they are taking out it is going to take alot longer for them to get back to the objective while the other team of mixed body types will be getting there much quicker meaning they would eventually think out the ranks enough to take the objective.


hmmm i see i guesss that is true so your tellin me a light can slide under a heavy and knock him down lol that is kinda off like a gray shaded white
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Tue Feb 01, 2011 11:22 am

hmmm i see i guesss that is true so your tellin me a light can slide under a heavy and knock him down lol that is kinda off like a gray shaded white


Yes there has been nothing stated about slides only working with certain bodytypes on certain body types.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue Feb 01, 2011 8:10 pm

hmmm i see i guesss that is true so your tellin me a light can slide under a heavy and knock him down lol that is kinda off like a gray shaded white

It really doesn't matter how big they are. The laws of physics still apply, If you slide into somebody's legs(Knees or below) it most likely knock them down.(speed would be the factor, but it in the game it is a knock down)
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Tue Feb 01, 2011 2:14 pm

aww i see...that does make sense except for a big fat guy landin on tiny ole me lol but ok...
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Tue Feb 01, 2011 3:57 pm

I don't see an all heavy defense working out.

1. slow movement. Once a light picks up an objective, there is no stopping him, as lights can easily outrun heavies and even take possible light-only SMART routes.
2. You can have 8 heavies protecting individual objectives, who's attacking?
3. combine 1 and 2, and there's problem 3. With none of the heavies attacking, the other team has no need to defend. What if multiple dudes team up on a heavy? Once he's down, the objective is defenseless, and other heavies probably won't reach the objective in time to defend it. What's more, once those heavies start leaving objectives to defend another, lights can just sprint to the objectives the heavies left defenseless.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Tue Feb 01, 2011 10:43 pm

Those heavies would stand no chance, they'ed be easily outmanoeuvred and constantly flanked. As well as being unable to keep up with side objectives :3

What may seem like a obvious exploit typically isnt ;3 Balanced teams FTW :shifty:
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Tue Feb 01, 2011 11:35 pm

ok so in this games mission one side defends while one side attacks correct ?? welll what if the whole defensive side jus sat there all hev'd out (heavy) with lmg's wouldnt they jus mow the majority of your team down over and over again givin only the chance to

lights to sneak around and only take one or two out this seems very possible and if so quite the flaw because eight big people with eight big guns defending two or three spots will be able to jus mob on everyone it seems or would offense jus have to devise an

amazing tactic to pick em off one by one simultaniously within the twenty second respawn timer if its even at the beginning of the countdown i unno it jus seems like people can hold it down quite a bit more than they can take it over and in that case how does the story move on!

which invokes my other question on say your resistance and you do a mission where you have to lets say take over a building what if security forces hold you back do you have to do that mission over again with a new group of randoms or does it jus switch up the story changing the cut-scenes and mission ??

have you even played an objective based FPS? or any of the rest of you guys?

from the way your worded your post, you seem to be talking about a domination style match, or something based off of the general idea. for those that dont know, this would be where there are typically 3 objective points. for each one you are holding you gain points over time. so you need to hold 2 or 3 to be gaining more points than the other team.

why your concern is not an issue in brink:
-it is not domination
-even if there are main objectives to hold like in domination, there are also a number of other objectives you can choose to do instead of heading into one held by heavies.
-players on both sides will have a number of available objectives at any given time, so few people will camp anyways. if they do, they wont for long, because they will rarely get many points and will either change up their playstyle or quit altogether.
-if there are 2-3 main objectives, or even just bottleneck type postions that the defensive team can hold, then that just means that they are divided into 2-3 smaller teams, and your whole team can just steamroll over them one at a time.

everyone, despite their trashtalk of games like CoD, seem to be stuck in the mindset of traditional TDM and varients. with objectives, although you still need to kill the other players to get things done, killing is not your goal. it is definitely possible to have the most kills and still be at the bottom of the scoreboard. i have played a number of objective based games where i can and have finished with the most deaths, the least kills, and the highest score.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Tue Feb 01, 2011 3:57 pm

A team of all Heavies on defense only has 3 real options:

1. Take and hold the Objective, and ignore all else.

2. Divide their numbers between the primary objective and any Health/Supply CPs to prevent the enemy from capturing them (assume one of each, which seems reasonable).

3. Try to defend the Objective, CPs and any shortcuts the enemy may try to make.

How does a Light-only team counter?

1. Take the Supply and Health CPs the enemy has neglected, then you have a speed advantage and have comparable health. They have bigger guns, but you can make yourselves hard targets. Approach in such a way that they have to divide their fire. Health regenerates slowly, and with a long delay, chip away and they'll run out of Supplies WAY before you do with your CPs boosting your whole team. Also, if your Engineers have the ability to upgrade CPs, you'll probably have MORE health than your enemies as well as the advantage in speed and Supply pips.

2. Now that you have your opposition divided, take the opposite route. They might be able to bull through 4 - 5 of you with 3 people at each location, but if 8 Lights attack at once, they're going to be hard-pressed to stop the assault. Aim for the Health CP first, if you feel you'll need it, then leave 2 at most to guard it (preferably Firewall it if you can as well, should slow down the recapture progress long enough for the other 6 to outnumber and crush the Heavies guarding the main Objective)

3. There won't be more than 1 - 2 people defending anywhere but the main objective, which will have 3 at most. Ignore everyone else and Zerg it. 8-on-3 is good odds even if they are buffed like crazy. Just focus on keeping at least one of the objective-class alive.

Keep in mind, Heavy characters will mainly be carrying effective short- to mid-range weapons, Light Rifles and other weapons with good range will be an advantage here. Try to stay at ranges where their weapons have the least advantage over yours - if they have long-range weapons, rush in with SMGs instead. Also don't forget, molotovs knock Heavies down just as well as Lights. If they don't get up fast, you'll be right in their face with an instant incap. If they do, they won't be hitting you as much while they rise. If you're charging with 2 - 3 Light Soldiers, you should be able to keep a couple of them from getting up while you get in close.

The main reason this works is because once heavies are in position defending a location, they're going to take too long to move to where the enemies have been engaged - by the time anyone realises what's happening and tries to stop it, they won't have time to get there before the fight's over.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue Feb 01, 2011 10:14 pm

A light can kill a heavy. There's not a huge difference
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Tue Feb 01, 2011 11:08 pm

I can see it working in a public game due to lack of communication and bad players. But clan v clan no way.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Wed Feb 02, 2011 12:23 am

Human error's a [censored], someones gonna slip sooner or later. Also, if they just camp one spot then that means they're leaving the enemy team the entire map to move about freely as they choose. That means they can capture all the command posts, complete secondary objectives, and distribute every possible buff the map has to offer. Suddenly those 8 big tough guys don't seem so tough anymore.

As for the campaign, it's setup like a ladder system. Each team has an objective they need to meet in order to win, which ever team completes their objective first gets to move up the ladder (onto the next mission) while the losing team has to stay behind and face off against a new team to try again until they've won as well.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm


Return to Othor Games