Just after the Nukes

Post » Thu Mar 04, 2010 10:56 pm

The biggest killer, after the bombs are done exploding of course, would most likely be radioactive iodine being absorbed by the thyroid (if my memory serves). To combat this, you would want to have a clean supply of iodine to take, for at least the first 48 hours, which should prevent most of the radioactive iodine from being absorbed. The good part is the radioactive iodine has a relatively short half-life and will disappear fairly quickly. You would still want to find sturdy shelter, as soon as possible, that would prevent most contamination from radioactive fallout and serve as adequate protection from any roving bands of looters or others that may bear you ill will. It would be best to remain in your shelter for at least 14 days or so, before venturing out. Obviously, it would depend on your circumstances, because if you die from illness or lack of food, then seeking shelter did you little good. If possible, avoid rain and thick forests/vegetation for a good long time, they tend to trap radiation. Stagnant water, as well as most or all surface water, will be contaminated, and it may be impossible to reach reliable ground/subsurface water sources or power a pump to draw the water to the surface. Due to the contamination of surface water and vegetation, the animals you could use for food will also quickly become contaminated, at least for those that survive. There is no possible way to avoid all contamination, and a shortened life expectancy will be a fact. The prevailing winds will carry radiation all over the world, and most will be released in ash and rain, which is why I previously mentioned avoiding exposure to rain. If you can find an area where you will be out of the way of the prevailing winds, you would be doing yourself a favor; however, as I said before, you would not be able to avoid all contamination.

If you do all of that, assuming you survived the initial blast, you would stand a decent chance. You would definitely want to have adequate supplies in your chosen shelter for those 14 days, but at least 2 days worth. Sanitation is a must, and best to be done before there is a chance for large amounts of bacteria and mold to contaminate your environment. After the 14 days, you would begin to have to scavenge/forage/hunt for all necessary supplies on an as needed basis. Unfortunately, most of the radioactive dangers have long half-lives and will long outlast the individual human life span. After many generations, the dangers would begin to subside and rebuilding could begin again.

I've done research on this before, but it has been a while. Some of this information may be a little off, but to the best of my memory I have repeated everything truthfully.



This is very plausable but the human mind would be more aware of this than we think or even guess at. We would have gas masks of course and by this time in the world of america which is like nothing in the world today and not similar to any country in the world or any other civilization on earth,,, maybe cause we think differently and are maybe smarter in survival purposes... (i think)... well our people would find an antidote to nuclear hazard. like radiation like rad x and rad away . our also known drugs that polute our societies and minds would maybe help in survival like meth would help people stay awake for days protecting their families and not eating much at all saving food for future purposes.Weed would be out of the question for sure. also our houses would be the most concern in the aftermath of the fallout war. but EVERYONE should know this.. that citizens of U.S. i highly think the same with some or few members of the united states government. ,,, that USA will not fallout from the war or the WORLD without taking the world and the war down with itself.
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Jonathan Montero
 
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Post » Fri Mar 05, 2010 11:13 am

Well, there is no antidote for "nuclear hazard" there's just protection from radiation, I'm not sure how long it takes for radiation sickness to go away, or if it does. The effects would be horrible, burning could occur all over the body, and I'm not going to get into the details, it's really REALLY bad. also meth is bad in any situation your in, even though it could help you stay up, there are many many other things that would do that, without all the terrible effects of meth on your body, including the shock and trauma of everything we knew, everybody we knew and loved, probably getting destroyed all of the sudden, will mess you up really bad, and keep you up for a while initially. There would absolutely be a lot of people gone mad over the stress of it immediately after, and due to the situation they're in after the bomb goes off. Just sayin'..
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No Name
 
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Post » Thu Mar 04, 2010 11:16 pm

Well, there is no antidote for "nuclear hazard" there's just protection from radiation, I'm not sure how long it takes for radiation sickness to go away, or if it does. The effects would be horrible, burning could occur all over the body, and I'm not going to get into the details, it's really REALLY bad. also meth is bad in any situation your in, even though it could help you stay up, there are many many other things that would do that, without all the terrible effects of meth on your body, including the shock and trauma of everything we knew, everybody we knew and loved, probably getting destroyed all of the sudden, will mess you up really bad, and keep you up for a while initially. There would absolutely be a lot of people gone mad over the stress of it immediately after, and due to the situation they're in after the bomb goes off. Just sayin'..


Yeah but that wouldnt matter any more cause the main reason for doing anything then would be completly for survival. AT ALL COSTS!!!!!!!!!!!!!!!!!!!
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NEGRO
 
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Post » Fri Mar 05, 2010 12:02 am

This concept has merit, but an even better approach might be to show bombs going off in the distance or a news announcement that missiles are approaching and then have the character scrabbling across the landscape to gather all the components neccesary to get a shelter up and running & sealed off before the bombs hit. All the while fighting off hoarders, roiting criminals, gangs, and other people trying to get into the shelters. The moral quandary being if you help others to get to a shelter or kill everyone in your way?
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Isaiah Burdeau
 
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Post » Fri Mar 05, 2010 8:53 am

This concept has merit, but an even better approach might be to show bombs going off in the distance or a news announcement that missiles are approaching and then have the character scrabbling across the landscape to gather all the components neccesary to get a shelter up and running & sealed off before the bombs hit. All the while fighting off hoarders, roiting criminals, gangs, and other people trying to get into the shelters. The moral quandary being if you help others to get to a shelter or kill everyone in your way?


Great war lasted Two hours from start to end. So unless the game is only two hours long then fine. Seems to me that such a short game would be really boring.
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Michelle Chau
 
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Post » Fri Mar 05, 2010 12:44 pm

Yeah but that wouldnt matter any more cause the main reason for doing anything then would be completly for survival. AT ALL COSTS!!!!!!!!!!!!!!!!!!!

are you sure your not just a crystal meth tweaker? =P haha jking man
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Claire Mclaughlin
 
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Post » Fri Mar 05, 2010 6:54 am

I think this would work great as a DLC, similar to Op: Anchorage. You go into a simulation and experience the war first-hand. Or, it can be done like the Chernobyl levels in COD4, where you're controlling a different character in a flashback.
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Michael Russ
 
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Post » Fri Mar 05, 2010 11:45 am

are you sure your not just a crystal meth tweaker? =P haha jking man


[censored] you .... id beat you at any game.. thats a fact
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KU Fint
 
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Post » Fri Mar 05, 2010 5:52 am

I wouldn't mind a brief flashback to just after the nukes where you control a soldier.

Maybe a questline leads to a NPC telling you a story, but instead of listening, the screen fades to black and we're sent 200 years ago to the months after the nukes and we're a soldier (that NPC's ancestor). We're supposed to...um...secure a building to retrieve a data disk, but we have to get through an army of raiders (or sumsuch)
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roxxii lenaghan
 
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Post » Fri Mar 05, 2010 9:39 am

[censored] you .... id beat you at any game.. thats a fact

I doubt that, but theres no need to take what I said personally, I was just joking around. I think the before the nukes DLC idea was tossed around a bit and scrapped if I recall correctly.
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Michelle Smith
 
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Post » Fri Mar 05, 2010 1:37 am

Fallout during the Great War? Two words: Star. Wars.
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remi lasisi
 
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Post » Fri Mar 05, 2010 2:10 am

I doubt that, but theres no need to take what I said personally, I was just joking around. I think the before the nukes DLC idea was tossed around a bit and scrapped if I recall correctly.


okay then what do you have xbox360 or ps3 ill find you on my network and challlenge you......huh.
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CHangohh BOyy
 
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Post » Fri Mar 05, 2010 6:35 am

I roll on PC lol sorry man, I do have an xbox 360 though, I don't have any working games for it at the moment.
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Jinx Sykes
 
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Post » Fri Mar 05, 2010 1:49 am

As a full game, it wouldn't work very well. Unless it was one of those generic shooters where you play as some square jawed generio male lead who's killing people for whatever reason in order to be a hero, then dies when the nukes fall. Or survives.
That be bad though.

Maybe as a mission, like being shown footage that survived the war or someone invents a time machine and you're sent back in time to retrive a bunch of items from the past just before the nukes fall, you return to your own time just as the war begins and you're almost killed by a nuke.
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X(S.a.R.a.H)X
 
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Post » Thu Mar 04, 2010 11:56 pm

Maybe they should use the great war for a tutorial. I think it would just be to short to be a main game.
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Skivs
 
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Post » Fri Mar 05, 2010 4:30 am

raiders 9 days after nukes drop imposible they were probly created in 2130-2177
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Sanctum
 
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Post » Fri Mar 05, 2010 10:51 am

No, raiders exsist, and still cinda exist now.
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Pixie
 
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Post » Fri Mar 05, 2010 5:58 am

Personally, a Fallout "Prequel" set just months after the bombs fell would be astounding.

Make the Tutorial/Character Generation more along the lines of Fallout 3, where you grow up in the Pre-War World. Each "Time Jump" would occur with the testing of an Air Raid Siren. For example: Your on a ball field with some friends deciding what you'd look like when you were older (Face Gen), air raid siren goes off and your now a teenager in School. Dialogue presents you with your Traits Options, a P.E. Class determines your S.P.E,C.I.A.L. Finishing this section sets off the Air Raid Siren, where NPCs comment about another silly drill.

Before the next section loads, your presented with a number of options for your character's development in the form of your Tag Skill Selection. However, in order to save space and time, not all tag skills have directly associated choices and are "Secondary Skills".

Guns/Speech: Police Officer
Energy Weapons/Explosives: Military
Repair/Science/Medicine: Researcher
Lockpicking/Sneak: Criminal

Unarmed, Survival, Melee, and Barter would have no "Careers" attached to them. You can tag any combination of skills you wish, and after you are finished tagging skills you will be prompted which career you wish to take. Which will unlock a unique scenario for your character that results in the opening minutes of the Great War and you scurrying to safety in a public Fallout Shelter. You re-emerge sometime later due to lack of supplies and thus begin your journey into a blasted apart Wasteland, where pre-war communities are holding on by the ragged edge for good or ill, and no one knows what the future will bring.
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Charlie Sarson
 
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Post » Fri Mar 05, 2010 1:50 am

It would be like Threads. Population levels would fall to medieval levels, sickness and cancer would be prevalent, the first children would be born with mutations and stunted intellects, the last governments would smolder and die with their limited food stockpiles as control over the survivors. Then ghoulification and FEV-spawned horrors would start making their first appearances.
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Lindsay Dunn
 
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Post » Fri Mar 05, 2010 2:07 am

A few months after the bombs would be unfeasible, and uninteresting, as everyone would be dead or hiding. Besides, the radiation would still be too high for anything.
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Marine x
 
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Post » Fri Mar 05, 2010 2:07 am

I think a game set just after the war would be interesting.....in fact very interesting i kinda like the idea of getting some short glimpes at the pre war world too (if just in cutscenes or something) and I dont think that it would be "boring". In fact I think it would be just the opposite, with fires still buring and such and people still in shock and clinging to life by a thread. It could be awesome also if the story line invoved some sort of exodus to a safer part of the united states or such and the pc leading a group of survivors or something. I can imagine national guard troops running around with looting and fighting going on as well. could be very very good if it was done properly.

It could be the most emotionally involved, atmospheric fallout game to date....
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Anna Kyselova
 
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Post » Fri Mar 05, 2010 5:27 am

Personally, a Fallout "Prequel" set just months after the bombs fell would be astounding.

Make the Tutorial/Character Generation more along the lines of Fallout 3, where you grow up in the Pre-War World. Each "Time Jump" would occur with the testing of an Air Raid Siren. For example: Your on a ball field with some friends deciding what you'd look like when you were older (Face Gen), air raid siren goes off and your now a teenager in School. Dialogue presents you with your Traits Options, a P.E. Class determines your S.P.E,C.I.A.L. Finishing this section sets off the Air Raid Siren, where NPCs comment about another silly drill.

Before the next section loads, your presented with a number of options for your character's development in the form of your Tag Skill Selection. However, in order to save space and time, not all tag skills have directly associated choices and are "Secondary Skills".

Guns/Speech: Police Officer
Energy Weapons/Explosives: Military
Repair/Science/Medicine: Researcher
Lockpicking/Sneak: Criminal

Unarmed, Survival, Melee, and Barter would have no "Careers" attached to them. You can tag any combination of skills you wish, and after you are finished tagging skills you will be prompted which career you wish to take. Which will unlock a unique scenario for your character that results in the opening minutes of the Great War and you scurrying to safety in a public Fallout Shelter. You re-emerge sometime later due to lack of supplies and thus begin your journey into a blasted apart Wasteland, where pre-war communities are holding on by the ragged edge for good or ill, and no one knows what the future will bring.



Agreed this would be ideal for an opening. Also I would like to state that in old 50s drills they use to say that it would be safe to come out after 2 weeks and the science could be somewhat based around that. However having a character be locked in a vault for 5 years after the bombs fell (like say maybe a Vault that was testing the effects of how 10 people deal with Nuclear Apocalypse) where you can spend the first hour of game play and then the events lead to you opening the vault into the world.
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Calum Campbell
 
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Post » Fri Mar 05, 2010 7:27 am

Roloing,
I have recently created a forum that talks about creating a DLC or game that takes place before the great war. Check it out.
http://www.gamesas.com/index.php?/topic/1156013-fallout-game-set-before-2077/
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Karen anwyn Green
 
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Post » Fri Mar 05, 2010 11:47 am

A movie maybe, but a game would be crap.

two hours...

A: Go eat steak

B: Go to car

C: Go to job

D: ????

E: Profit
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Greg Cavaliere
 
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Post » Fri Mar 05, 2010 1:43 pm

I think it would have the same kind of feeling as operation Anchorage, its fun because its short and interesting. It would be hard to come up with multiple quests. Its a great idea and i had a similar one like it....But it would be to hard to keep the storyline going. After a nuclear apocalypse millions are dead so there would be a few amount of people to talk to.
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Cassie Boyle
 
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