Just after the Nukes

Post » Fri Mar 05, 2010 3:59 am

Personnaly, I'd love to see the next Fallout game set during the Great War. Like the game starts with a series of cutscenes panning over several years of people building shelters and watching the news declaring the DEFCON level decreasing from 3 to 2 to 1. Then you and your family run into your shelter and the two hours of nuclear hell begins. You wait nine days for the fallout to settle, but sometime before you leave, your family is killed by Raiders. Then, you leave your shelter and things are completely different to Fallout 3. Government still exists, but it cannot seize power as chaos and anarchy increases. I think it would be good to see how things unfold and how you as the protagonist can shape them. What do you think?
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Andrew Lang
 
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Post » Thu Mar 04, 2010 11:11 pm

I don't think it would be Fallout... The Great war is kinda a "by the way" in fallout, not the focus, and I like it like that.

Not that a game where civil order is falling wouldn't be fun - I think its a great concept, just not right for fallout.
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Claire Jackson
 
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Post » Fri Mar 05, 2010 3:57 am

Regardless, The fallout immediatley after the nuclear strike would be most likely lethal. Also no one really nows if the Government isn't behind it all. :o
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JUan Martinez
 
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Post » Thu Mar 04, 2010 8:58 pm

agent_c - if you read my post, only cutscenes are during the Great War. When you actually play it's after.

SuperiorStealth - The protagonist leaves nine days after the nuke, which the government advises irl.
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Flesh Tunnel
 
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Post » Thu Mar 04, 2010 10:31 pm

agent_c - if you read my post, only cutscenes are during the Great War. When you actually play it's after.

i have read it, and my point remains.
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Rach B
 
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Post » Fri Mar 05, 2010 3:57 am

It'll make a good movie. Did you know that the war only lasted a few hours but caused more damage then any other? Thats epic.
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Miguel
 
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Post » Fri Mar 05, 2010 12:15 am

Fallout 7

Year: 2087

10 years after the great war

release date: 2039
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Connie Thomas
 
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Post » Thu Mar 04, 2010 11:21 pm

9,,, days? you crazy... like there would be anyone dumb enough to go outside just after 9 days,radiation doesnt go away that fast. and i doubt there would be raiders.
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abi
 
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Post » Fri Mar 05, 2010 4:57 am

9,,, days? you crazy... like there would be anyone dumb enough to go outside just after 9 days,radiation doesnt go away that fast. and i doubt there would be raiders.


The following site has documents in the "Protect and Survive" series, these documents were written by the UK government to be rapidly distrubuted in the event of the cold war heating up:

http://www.atomica.co.uk/

They recommend planning to stay in improvised shelters for 14 days, and not to leave for any reason at all for 48 hrs.

http://fallout.wikia.com/wiki/Radiation (amongst other sources) has this on time.

A useful rule-of-thumb is the rule of sevens. This rule states that for every seven-fold increase in time following a fission detonation (starting at or after 1 hour), the radiation intensity decreases by a factor of 10. Thus after 7 hours, the residual fission radioactivity declines 90%, to one-tenth its level of 1 hour. After 7*7 hours (49 hours, approx. 2 days), the level drops again by 90%. After 7*2 days (2 weeks) it drops a further 90%; and so on for 14 weeks. The rule is accurate to 25% for the first two weeks, and is accurate to a factor of two for the first six months. After 6 months, the rate of decline becomes much more rapid. The rule of sevens corresponds to an approximate t^-1.2 scaling relationship.


For most purposes, Two weeks is safe enough, especially when coupled with the additional risks of staying put (disease from corposes, running low on supplies, latrine issues, etc).
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Alexandra Louise Taylor
 
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Post » Fri Mar 05, 2010 12:20 pm

yes but he didnt say 14 days he said 9... and even then i dont think there would be much to do. how many ppl would have left at day 9? and the only thing you would be fighting would be mutated animals/gouls. oh doesnt that sound fun! and also there would still be some citys. but if i remeber right in fallout 3 there was a computer were a policeman had typed down what was happening, it seems even after a decent amount of time that the bombs fell people still died of radiation sickness. only people you would find would be dying..

and also that part were the UK government distributed those papers.. didnt the governments also say that hiding under your desk would keep you safe?
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Steve Bates
 
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Post » Fri Mar 05, 2010 8:29 am

I was reading http://www.wikihow.com/Survive-a-Nuclear-Attack
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joeK
 
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Post » Fri Mar 05, 2010 5:22 am

yes but he didnt say 14 days he said 9... and even then i dont think there would be much to do. how many ppl would have left at day 9? and the only thing you would be fighting would be mutated animals/gouls. oh doesnt that sound fun! and also there would still be some citys. but if i remeber right in fallout 3 there was a computer were a policeman had typed down what was happening, it seems even after a decent amount of time that the bombs fell people still died of radiation sickness. only people you would find would be dying..

I think you're getting to a bit of semantics here. Your post was worded as if 9 is a ridiculous number, the Protect and surive docs first of all say "Its okay for short bursts after 48hrs" - which is a lot less than 9 days, and 9 days isnt a lot less than 5.

Not everyone in a blast dies of radiation sickness. I refer you to the numerous Hiroshima and Nagasaki surivors - Yes, there are some! http://news.bbc.co.uk/1/hi/world/asia-pacific/4735163.stm


and also that part were the UK government distributed those papers.. didnt the governments also say that hiding under your desk would keep you safe?

The US government said that - I've seen no record of the UK government saying that at all. In addition when "Duck and Cover" was produced the big threats were believed to be blast and heat damage - Not fallout (this understanding came later). If you're trying to dodge falling metal and glass shards, then there's definately worse advice you could take. If you're not in a position to get out of radiation damage/fallout, then its a solution to the most immediate problem you'll face until you can get into a fallout/radiation resistant place. (radiation takes time to kill you, Debris flying 100MPH at you doesnt).
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Damian Parsons
 
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Post » Fri Mar 05, 2010 6:40 am

I wonder if that guide took into account the multiple bombs that were dropped. You wouldn't have to simply worry about the fallout of DC, but the rest of the American cities that were down wind of DC. You guys should watch "The Day After" it's a pretty legit movie that really depicted how the military thinks it would really go down. It would be feasible to go out in a little less than 2 weeks, but they would have to be heavily covered so that no radioactive material came in contact with their skin and also develop some kind of air filtration system.
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Ray
 
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Post » Fri Mar 05, 2010 7:41 am

The biggest killer, after the bombs are done exploding of course, would most likely be radioactive iodine being absorbed by the thyroid (if my memory serves). To combat this, you would want to have a clean supply of iodine to take, for at least the first 48 hours, which should prevent most of the radioactive iodine from being absorbed. The good part is the radioactive iodine has a relatively short half-life and will disappear fairly quickly. You would still want to find sturdy shelter, as soon as possible, that would prevent most contamination from radioactive fallout and serve as adequate protection from any roving bands of looters or others that may bear you ill will. It would be best to remain in your shelter for at least 14 days or so, before venturing out. Obviously, it would depend on your circumstances, because if you die from illness or lack of food, then seeking shelter did you little good. If possible, avoid rain and thick forests/vegetation for a good long time, they tend to trap radiation. Stagnant water, as well as most or all surface water, will be contaminated, and it may be impossible to reach reliable ground/subsurface water sources or power a pump to draw the water to the surface. Due to the contamination of surface water and vegetation, the animals you could use for food will also quickly become contaminated, at least for those that survive. There is no possible way to avoid all contamination, and a shortened life expectancy will be a fact. The prevailing winds will carry radiation all over the world, and most will be released in ash and rain, which is why I previously mentioned avoiding exposure to rain. If you can find an area where you will be out of the way of the prevailing winds, you would be doing yourself a favor; however, as I said before, you would not be able to avoid all contamination.

If you do all of that, assuming you survived the initial blast, you would stand a decent chance. You would definitely want to have adequate supplies in your chosen shelter for those 14 days, but at least 2 days worth. Sanitation is a must, and best to be done before there is a chance for large amounts of bacteria and mold to contaminate your environment. After the 14 days, you would begin to have to scavenge/forage/hunt for all necessary supplies on an as needed basis. Unfortunately, most of the radioactive dangers have long half-lives and will long outlast the individual human life span. After many generations, the dangers would begin to subside and rebuilding could begin again.

I've done research on this before, but it has been a while. Some of this information may be a little off, but to the best of my memory I have repeated everything truthfully.
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-__^
 
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Post » Fri Mar 05, 2010 12:02 pm

The Great War lasted Two Hours so it would not make much of a game. Not enough time to make a good role playing game. I would like a game that takes place around 2080 or 2090 but not October 23,2077.

Fallout Two into says it best

"War. War never changes. The end of the world occurred pretty much as we predicted. To many humans not enough space or resources to go around. The details are trivial and pointless, the reasons as alway purely human ones. The earth was nearly wiped clean of life. A great cleansing an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rianed down from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished. Their spirits becoming part of the back ground radiation that blanketed the earth. A quiet darkness fell across the planet lasting many years"

A game based on How the great war got started would be unwelcome for me.
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Betsy Humpledink
 
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Post » Thu Mar 04, 2010 10:24 pm

The Great War lasted Two Hours so it would not make much of a game. Not enough time to make a good role playing game. I would like a game that takes place around 2080 or 2090 but not October 23,2077.

Fallout Two into says it best

"War. War never changes. The end of the world occurred pretty much as we predicted. To many humans not enough space or resources to go around. The details are trivial and pointless, the reasons as alway purely human ones. The earth was nearly wiped clean of life. A great cleansing an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rianed down from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished. Their spirits becoming part of the back ground radiation that blanketed the earth. A quiet darkness fell across the planet lasting many years"

A game based on How the great war got started would be unwelcome for me.


I mostly agree with this as well. For the generation of humans this happened to, the beginning would not be fun. It would be purely survival, and it doesn't seem it would allow for much interaction or interest. On the other hand, playing a game where the basis is what happens leading up to the bombs might provide some interest. More along the lines of Anchorage, I suppose. I can't quite see it fitting into the Fallout world though. The whole basis of Fallout is wandering around the wastelands years after the bombs. By the point the Fallout series takes place, humanity has had a decent chance to begin rebuilding. It provides a better experience where you can encounter various societies of people and have more interaction. Without rebuilding, the game would be very limited, at least in my imagination.
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Bird
 
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Post » Fri Mar 05, 2010 3:44 am

It would be boring... and sterile of any living thing.....and every who survived would become sterile also...no fun...
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hannah sillery
 
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Post » Fri Mar 05, 2010 6:41 am

It would be boring... and sterile of any living thing.....and every who survived would become sterile also...no fun...

A common misconception, however most of the survivors do not originate from vaults, so they certainly werent sterile.
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hannah sillery
 
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Post » Fri Mar 05, 2010 10:55 am

Personnaly, I'd love to see the next Fallout game set during the Great War. Like the game starts with a series of cutscenes panning over several years of people building shelters and watching the news declaring the DEFCON level decreasing from 3 to 2 to 1. Then you and your family run into your shelter and the two hours of nuclear hell begins. You wait nine days for the fallout to settle, but sometime before you leave, your family is killed by Raiders. Then, you leave your shelter and things are completely different to Fallout 3. Government still exists, but it cannot seize power as chaos and anarchy increases. I think it would be good to see how things unfold and how you as the protagonist can shape them. What do you think?


Sounds like a low budget Civil Defense Film.....

Besides, Fallout is supposed to be about a semi-scripted set of events taking place many years after the war, rather than being an exposition on retro-futuristic alternate history.
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Christine
 
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Post » Fri Mar 05, 2010 11:42 am

A Fallout game that's set right after the war would be pretty boring, in my opinion.
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Sabrina garzotto
 
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Post » Fri Mar 05, 2010 12:46 pm

In the Fallout setting, radiation isn't as deadly as it is in real life, and there were a number of people who survived outside the vaults. Although raiders like in the current games wouldn't exist, there would be survivors who are desperate enough to kill for food, and there could be chinese invaders and robots to deal with.
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CArlos BArrera
 
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Post » Fri Mar 05, 2010 9:20 am

In the Fallout setting, radiation isn't as deadly as it is in real life, and there were a number of people who survived outside the vaults

I would actually say the reverse is true. Radiation in Fallout seems to be more deadly and hangs around at ultra-high levels a lot longer than it should.

Bear in mind there are folks that survivied the Hiroshima blasts that were in the city, and the city is habitable today.
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Matt Fletcher
 
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Post » Fri Mar 05, 2010 5:05 am

I would actually say the reverse is true. Radiation in Fallout seems to be more deadly and hangs around at ultra-high levels a lot longer than it should.

Bear in mind there are folks that survivied the Hiroshima blasts that were in the city, and the city is habitable today.

The high levels of radiation in FO3 isn't the norm for the series, FO1 and 2 don't have much in the way of radiation, mostly just the Glow in FO1, and a toxic waste dump random encounter in FO2. And, unlike the real world, you don't get cancer or radiation burns like in rl, just a generic radiation poisoning that takes a lot of exposure to effect you even in a minor way. Also, sterilization isn't a problem, as there are many desendants of people who were outside the vaults when the bombs dropped.
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Nathan Maughan
 
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Post » Fri Mar 05, 2010 12:00 pm

The high levels of radiation in FO3 isn't the norm for the series, FO1 and 2 don't have much in the way of radiation, mostly just the Glow in FO1, and a toxic waste dump random encounter in FO2. And, unlike the real world, you don't get cancer or radiation burns like in rl, just a generic radiation poisoning that takes a lot of exposure to effect you even in a minor way. Also, sterilization isn't a problem, as there are many desendants of people who were outside the vaults when the bombs dropped.


Who said you don't get radiation burns, etc.? Radiation in Fallout will quickly kill you, especially when you stay in the vicinity. Try heading, over land, to the Vault near Little Lamplight in Fallout 3... Doesn't take long. Overall, the radiation levels aren't that high in Fallout 3. There are still fairly heavily contaminated areas, as given in the previous example. Most of the radiation is trapped by surface water. I don't know what effects radiation like that would have on people, so I can't say if Fallout 3 pulls that off well; however, it is true that surface water will be heavily contaminated with radiation following an all out nuclear war. I don't know the exact period of time this would last, but it would be at least several human generations or more.

The main point I'm trying to make: They don't tell you exactly what damage the radiation is causing when you walk into the area. Due to the Pipboy, you can monitor approximately how much radiation you are being exposed to, but that doesn't tell you anything else. If it can result in your death, there must be some sort of damage going on.

And: Cancer is something that takes time to develop. In the scope of the game, you aren't exposed to radiation enough before leaving the vault for cancer to develop. Afterward, the game is over before enough time would have passed for cancer to develop. You could sit out in the middle of a pool of water, occassionally treating yourself with rad meds, and see if the you develop cancer. Would probably be a waste of time though, because I doubt the game makers would expect that and waste time to program cancer in. I suppose they could put NPC's in that have cancer, but again wouldn't be beneficial. Besides, how would they know they had cancer? Without appropriate medical facilities and imaging devices, it would be hard to tell unless an autopsy was performed.
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naana
 
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Post » Fri Mar 05, 2010 12:24 am

The biggest killer, after the bombs are done exploding of course, would most likely be radioactive iodine being absorbed by the thyroid (if my memory serves). To combat this, you would want to have a clean supply of iodine to take, for at least the first 48 hours, which should prevent most of the radioactive iodine from being absorbed. The good part is the radioactive iodine has a relatively short half-life and will disappear fairly quickly. You would still want to find sturdy shelter, as soon as possible, that would prevent most contamination from radioactive fallout and serve as adequate protection from any roving bands of looters or others that may bear you ill will. It would be best to remain in your shelter for at least 14 days or so, before venturing out. Obviously, it would depend on your circumstances, because if you die from illness or lack of food, then seeking shelter did you little good. If possible, avoid rain and thick forests/vegetation for a good long time, they tend to trap radiation. Stagnant water, as well as most or all surface water, will be contaminated, and it may be impossible to reach reliable ground/subsurface water sources or power a pump to draw the water to the surface. Due to the contamination of surface water and vegetation, the animals you could use for food will also quickly become contaminated, at least for those that survive. There is no possible way to avoid all contamination, and a shortened life expectancy will be a fact. The prevailing winds will carry radiation all over the world, and most will be released in ash and rain, which is why I previously mentioned avoiding exposure to rain. If you can find an area where you will be out of the way of the prevailing winds, you would be doing yourself a favor; however, as I said before, you would not be able to avoid all contamination.

If you do all of that, assuming you survived the initial blast, you would stand a decent chance. You would definitely want to have adequate supplies in your chosen shelter for those 14 days, but at least 2 days worth. Sanitation is a must, and best to be done before there is a chance for large amounts of bacteria and mold to contaminate your environment. After the 14 days, you would begin to have to scavenge/forage/hunt for all necessary supplies on an as needed basis. Unfortunately, most of the radioactive dangers have long half-lives and will long outlast the individual human life span. After many generations, the dangers would begin to subside and rebuilding could begin again.

I've done research on this before, but it has been a while. Some of this information may be a little off, but to the best of my memory I have repeated everything truthfully.


I also second this, it's very accurate, also I saw that you can buy tablets that prevent radiation poisoning in your thyroid, and you can buy a fallout shelter for 2 grand, along with gieger counters and the like.
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Kortniie Dumont
 
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